Commit graph

48497 commits

Author SHA1 Message Date
Markus Sauermann
5d0aade322 Do not strip spaces at the end of file names of dropped files on linuxbsd 2022-11-03 11:38:42 +01:00
Markus Sauermann
8fb4b5998e Fix unwanted popup closing by mouse-move while holding mouse-button 2022-11-03 11:36:58 +01:00
Zae
b68b26b27e Fix reload scripts error after saving in external editor. 2022-11-03 17:06:51 +08:00
Aaron Franke
9e952c8386
Allow getting Quaternion rotation in different Euler orders 2022-11-02 19:20:10 -05:00
Rémi Verschelde
889868cbbc
Merge pull request #68182 from Riteo/x11-folder
linuxbsd: move all X11 stuff in its own directory
2022-11-03 00:32:30 +01:00
Rémi Verschelde
2c0544a7b8
Merge pull request #67878 from clayjohn/RD-particles-amount
Correctly set number of particle dispatches when setting view axis
2022-11-03 00:32:20 +01:00
Rémi Verschelde
4746e874ad
Merge pull request #67770 from clayjohn/GLES3-flip_y
Remove depth correction in GLES3 renderer
2022-11-03 00:32:07 +01:00
Aaron Franke
9225eb461e
Unify Node3D RotationOrder with global EulerOrder 2022-11-02 17:46:03 -05:00
Rémi Verschelde
08d56ac2f1
Merge pull request #66747 from aaronfranke/move-euler-order
Move EulerOrder enum to math_defs.h and global scope
2022-11-02 22:37:12 +01:00
Rémi Verschelde
18380817f2
Merge pull request #67274 from jbcolli2/Primitive_Tests
Unit Tests for all Primitive Meshes.
2022-11-02 22:37:06 +01:00
Rémi Verschelde
9ec7aadc06
Merge pull request #66017 from Mickeon/rename-image-copy-rect
Rename Image's `get_rect` to `get_region`
2022-11-02 22:36:57 +01:00
Rémi Verschelde
c9e0d787fe
Merge pull request #67928 from YeldhamDev/we_really_need_a_callback_for_after_children_is_removed
Fix problems with `tab_changed` signal when removing multiple tabs at once
2022-11-02 22:36:49 +01:00
Rémi Verschelde
e5950c5c1c
Merge pull request #60273 from Calinou/cli-export-release-rename
Rename `--export` command line argument to `--export-release`
2022-11-02 22:36:40 +01:00
Rémi Verschelde
efefd9b198
Merge pull request #68120 from akien-mga/style-doc-cleanup
Style: Misc docs and comment style and language fixes
2022-11-02 22:36:31 +01:00
Rémi Verschelde
b509d16652
Merge pull request #68173 from clayjohn/GLES3-panorama
Bind DirectionalLight buffer to uniform slot even when not used
2022-11-02 22:36:25 +01:00
Rémi Verschelde
cc27a11a8c
Merge pull request #68177 from KoBeWi/routine_regression
Fix crash in connection dialog
2022-11-02 22:36:18 +01:00
Rémi Verschelde
d4bf7f4458
Fixup Clang -Wtype-limits warnings introduced by #52350 2022-11-02 22:36:01 +01:00
Raul Santos
99260d972f
C#: Add implicit conversion from arrays to Variant
Adds an implicit conversion from supported array types (the ones that
are equivalent to `Packed*Array` types in Godot) to Variant.
2022-11-02 21:46:32 +01:00
Riteo
593c571d6a linuxbsd: move all X11 stuff in its own directory
This allows implementing `DisplayServer`s like Wayland without making a
mess in the source tree.
2022-11-02 20:48:46 +01:00
Clay John
754552b34d
Merge pull request #68174 from clayjohn/codeowner-gles3
Add rendering team as GLES3 CODEOWNER
2022-11-02 12:02:20 -07:00
kobewi
ee53b17277 Fix crash in connection dialog 2022-11-02 19:50:33 +01:00
Aaron Franke
8556fdd4bc
Move EulerOrder enum to math_defs.h and global scope 2022-11-02 13:44:13 -05:00
Hugo Locurcio
6b0f7e9da9
Rename --export command line argument to --export-release
This makes the action of exporting to release mode more explicit.
2022-11-02 19:42:46 +01:00
Rémi Verschelde
f7c611ab71
Style: Misc docs and comment style and language fixes
- Removed empty paragraphs in XML.
- Consistently use bold style for "Example:", on a new line.
- Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`).
- Fix invalid usage of backticks for inline code in BBCode.
- Fix some American/British English spelling inconsistencies.
- Other minor fixes spotted along the way, including typo fixes with codespell.
- Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02 19:01:18 +01:00
Rémi Verschelde
39cece382d
Merge pull request #68170 from alfredbaudisch/clear-selection-shortcut
Unified shortcut to clear carets and selections from TextEdit
2022-11-02 18:54:19 +01:00
Rémi Verschelde
eefba5bc33
Merge pull request #65062 from KoBeWi/RedoUndo
Unify usage of undo_redo in editor
2022-11-02 18:54:05 +01:00
Rémi Verschelde
30e4e7c083
Merge pull request #67917 from Faless/mp/4.x_auth
[MP] Add peer authentication support to the default MultiplayerAPI.
2022-11-02 18:53:38 +01:00
Rémi Verschelde
23e793fd18
Merge pull request #68137 from kleonc/shape-cast-get-collider-rid
Add `ShapeCast2D/3D::get_collider_rid` method
2022-11-02 18:53:23 +01:00
Rémi Verschelde
1bff95ad49
Merge pull request #66927 from jbcolli2/Path2d-Tests
Unit tests for Path2D class
2022-11-02 18:53:15 +01:00
Rémi Verschelde
7488b4724e
Merge pull request #67788 from 98teg/flow-container-alignment
Add alignment options to flow container
2022-11-02 18:52:53 +01:00
Rémi Verschelde
17497b1eb9
Merge pull request #65012 from KoBeWi/Godot_museum
Add history dock
2022-11-02 18:52:42 +01:00
Rémi Verschelde
d2e1b4b9f0
Merge pull request #68118 from aaronfranke/quat-from-euler
Replace Quaternion Euler constructor with `from_euler` method
2022-11-02 18:51:59 +01:00
Rémi Verschelde
62ed75df9c
Merge pull request #64830 from dalexeev/color-hide-internals
Remove internal functions of named colors from the public API
2022-11-02 18:51:27 +01:00
Rémi Verschelde
d3a6855dfc
Merge pull request #66361 from dalexeev/remove-int-plus-string
Unexpose confusing `String + int` and `int + String` operations
2022-11-02 18:51:16 +01:00
Rémi Verschelde
fd1e579aa7
Merge pull request #68090 from bruvzg/sys_emoji
Load and use system emoji font in the editor.
2022-11-02 18:51:02 +01:00
Rémi Verschelde
76092fb684
Merge pull request #63956 from xiongyaohua/interpolate_on_curve2d
Move rotation interpolation logic from PathFollower2D to Curve2D
2022-11-02 18:50:48 +01:00
clayjohn
8345ef8579 Add rendering team as GLES3 CODEOWNER 2022-11-02 10:42:57 -07:00
clayjohn
134a3046b6 Bind DirectionalLight buffer to uniform slot even when not used
This avoids a WEBGL error causes PanoramaSkys to fail to render
2022-11-02 10:38:59 -07:00
Alfred Reinold Baudisch
a862583d05 Unified shortcut to clear carets and selections
Refactors`ui_text_remove_secondary_carets` from https://github.com/godotengine/godot/pull/68089 as `ui_text_clear_carets_and_selection`, with extra behaviour:

- If there's only one active caret active with a selection, clears the selection.
- In case there's more than one caret active, removes the secondary carets and clears selections.

With this change, `TextEdit` then imitates the behaviour of VSCode for clearing carets and selections.
2022-11-02 18:23:24 +01:00
kobewi
15831e381b Unify usage of undo_redo in editor 2022-11-02 17:51:58 +01:00
Rémi Verschelde
604abb434f
Merge pull request #52350 from BimDav/viewport_canvas_cull
Added Viewport canvas cull mask feature
2022-11-02 17:14:24 +01:00
Rémi Verschelde
06c8e406e4
Merge pull request #63335 from Spartan322/button-shortcut-feedback
Make `BaseButton` Shortcut feedback togglable
2022-11-02 17:14:00 +01:00
Rémi Verschelde
093dea21e0
Merge pull request #67593 from clayjohn/GLES3-pm
Default to Opengl3 driver when using the project manager
2022-11-02 17:12:47 +01:00
Rémi Verschelde
cb1931b271
Merge pull request #67639 from clayjohn/GLES3-2d-shadows
Add 2D shadows and canvas SDF to OpenGL3 renderer
2022-11-02 17:12:20 +01:00
kobewi
84d6549c75 Change hue icons to horizontal GradientTexture2D 2022-11-02 15:34:15 +01:00
Fabio Alessandrelli
33dda2e68a [MP] Remove connection state signals from MultiplayerPeer.
Now handled directly by the MultiplayerAPI implementation.
2022-11-02 15:17:23 +01:00
Fabio Alessandrelli
9773803e4e [MP] Add optional authentication to SceneMultiplayer.
Add few methods to allow peers to exchange authentication information.

- `set_auth_callback(callback)`: Enable the authentication features.
  The callback is a `Callable` that accepts an `int` (the peer ID), and
  a `PackedByteArray` of data.
- The `peer_authenticating(id)` signal will be emitted instead of
  `peer_connected` when a new peer connects.
- Use `send_auth(id: int, data: PackedByteArray)` to exchange data.
- Call `complete_auth(id: int)` when the authentication process is
  complete and you expect to start receiving game data.
- The `peer_connected` signal will be emitted as soon as both parties
  complete the authentication.
- Use `disconnect_peer(id)` to disconnect a connected peer.
- If the `peer_connected` signal didn't fire for that peer (i.e. it was
  still in the authentication phase), the `peer_auth_failed` signal will
  be emitted instead of `peer_disconnected`.
2022-11-02 15:17:23 +01:00
kobewi
f5981ff19d Add a separate hue gradient for OKHSL mode 2022-11-02 14:44:41 +01:00
Rémi Verschelde
eddaab17ea
Merge pull request #63562 from Rindbee/better-scroll-conditions
Use more reasonable scrollable conditions in `ScrollContainer`
2022-11-02 14:21:21 +01:00
Rémi Verschelde
ad0349c0e3
Merge pull request #59479 from Sauermann/fix-rootorder-on-layerchange
Update root order on layer change
2022-11-02 14:20:24 +01:00