Commit graph

5470 commits

Author SHA1 Message Date
Juan Linietsky
3ae61f2292 Created a NodeDock with signals and groups 2016-06-04 13:19:08 -03:00
J08nY
1a80b2a04a
Added InputMap.get_actions()
get_actions() lists all actions in the InputMap.
2016-06-04 17:56:30 +02:00
Saracen
b160a26abd Expose control theme element and override detection methods to scripting side. 2016-06-04 16:42:07 +01:00
marcelofg55
76ab7d3886 Right click->Quit on the godot icon will now close the application on OSX.
Fixed get_window_position that missed a return on OSX.
2016-06-04 12:35:00 -03:00
Rémi Verschelde
280e3611b9 Merge pull request #5032 from akien-mga/pr-defaut-linear-damp
Physics2D: Rename default_density to default_linear_damp
2016-06-04 16:08:37 +02:00
Rémi Verschelde
f1cd33b539 Merge pull request #5030 from sanikoyes/Pr-fix-label-minsize
fix line_edit&label get min size bug&draw problem
2016-06-04 16:08:25 +02:00
Rémi Verschelde
4b0bae9799 Merge pull request #5027 from J08nY/gdscript
Add Array.find_last() and Array.count()
2016-06-04 16:07:48 +02:00
Rémi Verschelde
992a76b41a Merge pull request #5023 from volzhs/deselect-help
deselect in help when click somewhere
2016-06-04 15:58:07 +02:00
Rémi Verschelde
0e122566d0 Merge pull request #5022 from vnen/pr-fix-color8
Fix Color8 constructor using wrong value range
2016-06-04 15:57:36 +02:00
Rémi Verschelde
95773c4785 Merge pull request #4943 from marcelofg55/master
Key modifiers (Ctrl, Alt, Meta and Shift) may be used as Input keys n…
2016-06-04 15:36:24 +02:00
Rémi Verschelde
cbba9c4506 Merge pull request #4300 from leezh/control_focus_mode
Exposed Control::focus_mode to the scene editor
2016-06-04 14:41:36 +02:00
Rémi Verschelde
a068152ba0 Physics2D: Rename default_density to default_linear_damp
Also adds a proper deprecating warning and tries to do some porting automatically.
Supersedes #4109.
2016-06-04 14:05:53 +02:00
sanikoyes
5f7b42cb87 fix line_edit&label get min size bug
fix line_edit draw char(x ofs_max)
2016-06-04 18:10:11 +08:00
Rémi Verschelde
f32f467154 Merge pull request #4994 from Warlaan/create_dialog_starts_collapsed
The create node dialog now starts collapsed.
2016-06-04 10:29:58 +02:00
Warlaan
987192775a The create dialog starts collapsed now.
The original behavior can be reactivated in the editor settings.
2016-06-04 10:26:58 +02:00
Juan Linietsky
26332479d3 Signals became a tab
added icons to contextual scene tree menu
2016-06-03 21:03:22 -03:00
J08nY
5f5ca8cd9b Added Array.find_last() and Array.count() 2016-06-03 23:36:02 +02:00
Rémi Verschelde
cd56cad9ac Merge pull request #5025 from J08nY/master
Fix typo in http_client.h
2016-06-03 22:17:24 +02:00
J08nY
b4fb4a131d Fix typo in http_client.h 2016-06-03 21:48:20 +02:00
volzhs
bf22e69822 deselect in help when click somewhere 2016-06-04 03:11:34 +09:00
Błażej Szczygieł
bff77d731f SampleLibraryEditor: Initialize "is_playing" variable
Fixes crash caused by jumping to wrong place due to uninitialized
variable.

Closes #4703

(cherry picked from commit 9acb666320)
2016-06-03 20:07:46 +02:00
George Marques
43dad78209
Fix Color8 constructor using wrong value range
Fix #5015
2016-06-03 14:59:40 -03:00
Rémi Verschelde
21e05167b1 Merge pull request #5016 from J08nY/classref
Added classref for HTTPClient and HTTPRequest
2016-06-03 18:23:59 +02:00
J08nY
4c5439f8cd Added classref for HTTPClient and HTTPRequest 2016-06-03 18:13:15 +02:00
J08nY
dd4eaa1005 Exposed a RESULT_DOWNLOAD_FILE_CANT_OPEN constant to docs and GDScript. 2016-06-03 18:03:12 +02:00
J08nY
45163b10be Sync classref 2016-06-03 18:03:12 +02:00
Juan Linietsky
2ca4995a6f Cleaned up remote menu
-Merged fileserver & deploy dumb clients option
-Live Script Reloading can now happen automatically on script save
-Changed Live to Mirror term to differentiate from Unity and Unreal, as
what Godot does is not the same thing.
2016-06-03 12:34:25 -03:00
Rémi Verschelde
a0a16aec3a Remove leftover from the demos
Was missed in c7d45ec085.
2016-06-03 17:30:09 +02:00
Juan Linietsky
c7d45ec085 Removed demos
they go to their own project now
2016-06-03 10:30:38 -03:00
Rémi Verschelde
f9af57f3bd Merge pull request #4950 from Geequlim/fix-editor-import-plugin
Expose ResourceImportMetadata::set_source_md5 for script
2016-06-03 13:12:45 +02:00
Geequlim
2bbedd35dd Expose ResourceImportMetadata::set_source_md5 for script 2016-06-03 18:45:44 +08:00
Dmitriy Salnikov
b8d31c5eb5 more fixes in Russian localization (#5006) 2016-06-03 00:07:39 +02:00
marcelofg55
4e0f2389c3 Merge remote-tracking branch 'upstream/master' 2016-06-02 18:56:28 -03:00
Rémi Verschelde
bc25492e63 Update to libpng 1.5.27
No security relevant fix as far as I can see, but the version bump
does not hurt either.
2016-06-02 23:28:54 +02:00
Rémi Verschelde
fa4a82a867 Merge pull request #5001 from derderder77/master
Add some french translation.
2016-06-02 22:38:40 +02:00
derderder
6829b4b57b Improve french translation 2016-06-02 22:22:37 +02:00
Rémi Verschelde
b38ee6b1f9 Merge pull request #4989 from volzhs/fix-texture-atlas-error
fix crash and error with texture atlas
2016-06-02 22:07:05 +02:00
Rémi Verschelde
25800e958c Merge pull request #5003 from volzhs/translation-korean
Add Korean translation
2016-06-02 22:04:32 +02:00
volzhs
d9eab56bf0 Add Korean translation 2016-06-03 04:55:31 +09:00
Rémi Verschelde
da950fcc3f Merge pull request #4995 from Warlaan/tooltips_in_create_dialog
Added classes' short descriptions as tooltips in the create dialog.
2016-06-02 21:43:37 +02:00
Warlaan
fe3a68c4c2 Added classes' short descriptions as tooltips in the create dialog. 2016-06-02 21:02:48 +02:00
volzhs
9073dc9963 change invalid characters when get user data dir on Windows & Unix
Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix.
So, change it to ``-`` to be able to make folder.

fixes #4928 and it's altanative to #4986.
2016-06-03 03:39:37 +09:00
volzhs
ee7d94bf11 fix invalid texture plugin name
EditorTextureImportPlugin had ``texture_2d``, ``texture_3d``, ``texture_atlas`` and ``larget_texture``.
These are now just ``texture``.
2016-06-02 22:13:55 +09:00
volzhs
fc73f0c8b0 fix crash and error with texture atlas
- crashes at Project Export Settings > Preview Atlas
- error message when export project

```
ERROR: EditorImportExport::get_import_plugin_by_name: Condition ' !by_idx.has(p_string) ' is true. returned: Ref<EditorImportPlugin>()
   At: tools\editor\editor_import_export.cpp:1548
```

it is caused by 8be2fabbe5 (diff-67a74bd708380c6b3baa717bb178dd47R802)
2016-06-02 22:03:58 +09:00
Rémi Verschelde
182ee80b7d Merge pull request #4926 from Paulb23/fullscreen_and_distraction_free_mode
Added fullscreen and distraction free modes
2016-06-02 08:38:53 +02:00
Rémi Verschelde
e57bca90ab Merge pull request #4982 from vnen/pr-android-flags
Remove Make-related flags from Android build
2016-06-02 07:23:41 +02:00
George Marques
408c26ce0b
Remove Make-related flags from Android build
They were wrongly placed, creating a file named "-fpic" instead of
applying "-fpic" to the build. This file was in .gitignore, which made it
less noticiable.

This also adds build.gradle to .gitignore.
2016-06-01 21:14:57 -03:00
Juan Linietsky
cc0a7b24e7 missed ifdef that broke android build 2016-06-01 20:44:34 -03:00
Juan Linietsky
9e745b920f Ability to reload scripts on running game 2016-06-01 20:31:42 -03:00
Rémi Verschelde
45752eaae4 Merge pull request #4979 from neikeq/pr-fix-defval
Removed invalid DEFVAL for HTTPClient::request_raw
2016-06-01 23:43:29 +02:00