Commit graph

87 commits

Author SHA1 Message Date
Rémi Verschelde
2f82da7f72 Merge pull request #11222 from toger5/spatial_scrolling
Spatial scrolling update + better default inertia values
2017-09-21 10:35:25 +02:00
SaracenOne
3cecd0c6dc Box selection for MeshInstances and subscene nodes. 2017-09-20 14:04:18 +01:00
letheed
5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Rémi Verschelde
01e4d2672c Merge pull request #11327 from SaracenOne/drag_meshes
Drag and drop for meshes directly.
2017-09-19 23:38:10 +02:00
toger5
f328a356ae settings 'editors/3d' organized, sorted, new_defaults 2017-09-19 02:44:26 +02:00
toger5
117eb16adb update inertia/freelook settings values + renamed free_orbit... to
oribit...
2017-09-19 02:34:44 +02:00
toger5
1a8a80368e added precision scrolling to spatial editor zoom 2017-09-19 02:34:04 +02:00
toger5
81245a634b zoom inertia uses its own setting (not the same then translation) 2017-09-19 01:30:14 +02:00
SaracenOne
a3b3886029 Drag and drop for meshes directly and fix drop restriction for non-Texture objects in canvas editor. 2017-09-18 22:50:05 +01:00
Rémi Verschelde
7655587efb Merge pull request #11251 from toger5/q_e_fix_freelook
swapped up down shortcut for freelook (to fit unreal)
2017-09-17 22:49:13 +02:00
Marcelo Fernandez
ac9c400adc Compile fix for clang error on spatial_editor_plugin.cpp 2017-09-16 19:16:40 -03:00
Juan Linietsky
82f9836a1c forgot to set proper default values for new camera interpolation 2017-09-16 12:14:12 -03:00
Juan Linietsky
844c5e12e6 Fixed to InputDefault, button mask was wrong. Fixes to editor camera interpolation. 2017-09-16 12:12:41 -03:00
toger5
1d6f19f3a2 swapped up down shortcut for freelook (to fit unreal) 2017-09-14 01:36:42 +02:00
Rémi Verschelde
97a2ed6fa6 Merge pull request #11081 from djrm/pr_better_3d_grid
Better looking spatial editor grid
2017-09-13 19:30:47 +02:00
Rémi Verschelde
91a85d8805 Merge pull request #11047 from toger5/interpolation_chnage
Modify inertia implementation for freelook and orbit
2017-09-12 14:06:04 +02:00
toger5
226f2ae2f2 fix always updating +removed print +use EDITOR_DEF 2017-09-11 22:54:49 +02:00
Daniel J. Ramirez
f8dad1e61b Better looking spatial editor grid 2017-09-08 18:49:30 -05:00
Hein-Pieter van Braam
b2a38854fd Fix unused variable warnings
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
toger5
b1f804094d Modify inertia implementation for freelook and orbit
- freelook now uses position based inertia (holding a key for a
   specific time always rults in the same distance traveled independent
of inertia setting)
 - orbit inertia now is angle bases. (not transformation based) ->
   camera always takes the same path.
 - added setting for orbit inertia
 - added setting hints for freelook settings.
2017-09-07 15:55:58 +02:00
toger5
44f12be3f4 Revert "Removed camera interpolation in orthogonal mode (I have no idea how to fix this due to how orthogonal works), closes #10718"
This reverts commit 895140389a.
2017-09-07 15:55:58 +02:00
Juan Linietsky
895140389a Removed camera interpolation in orthogonal mode (I have no idea how to fix this due to how orthogonal works), closes #10718 2017-09-07 09:58:38 -03:00
Rémi Verschelde
7f262e484a Merge pull request #10907 from SaracenOne/spatial_edit_drag
Added support for drag and drop in spatial editor.
2017-09-04 23:05:31 +02:00
SaracenOne
d3cb8d12ff Added support for drag and drop in spatial editor. 2017-09-03 05:00:23 +01:00
Rémi Verschelde
dac150108a Merge pull request #10846 from hpvb/fix-sign-compare
Fix signed and unsigned comparisons
2017-09-01 21:52:55 +02:00
Juan Linietsky
8f30c52a37 Removed ontop property, added a material rendering priority system. Fixes #9935, closes #10135 2017-09-01 13:01:08 -03:00
Hein-Pieter van Braam
f9467ec1ea Fix signed and unsigned comparisons
The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
Rémi Verschelde
f00760b22c Merge pull request #10382 from toger5/dark_icons
Light Theme
2017-08-31 11:47:18 +02:00
toger5
7793bfc544 added icon updating to most ui elements 2017-08-30 21:47:09 +02:00
Daniel J. Ramirez
78c3cf6e68 Better spatial gizmo.
Now it is posible to move spatial nodes along a plane.
2017-08-28 20:39:45 -05:00
Rémi Verschelde
7e8a7dea2e Merge pull request #10667 from Zylann/freelook_inertia
Added freelook inertia
2017-08-28 00:06:25 +02:00
Rémi Verschelde
7ad14e7a3e Dead code tells no tales 2017-08-27 22:13:45 +02:00
Rémi Verschelde
bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Marc Gilleron
28e1c88f6e Added freelook inertia 2017-08-27 02:21:26 +02:00
Juan Linietsky
fbfed97a1b Changed camera interpolation to work when LMB is pressed and no modifiers are pressed 2017-08-26 09:10:57 -03:00
Juan Linietsky
1894157c9f -Massive clean up to gizmos
-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings
2017-08-26 00:47:28 -03:00
Andreas Haas
6134d8741d Editor: Add some more translatable strings. 2017-08-25 18:49:45 +02:00
Hein-Pieter van Braam
cacced7e50 Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Ferenc Arn
d9d9571c8c Fix the order of transformations for selection bounding box in spatial editor.
This was broken in #7438 where the ordering of scaling in Basis::scale() was fixed, but this line of code (which relied on the incorrect behavior) wasn't updated correctly.

Fixes #9894.
2017-08-22 20:05:41 -04:00
Juan Linietsky
541fdffc0a Merge pull request #10319 from neikeq/pr-engine-editor-hint
Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
Marc Gilleron
a88c759ff1 Added option for mouse orbit sensitivity 2017-08-19 21:57:43 +02:00
Ignacio Etcheverry
90b8a5b71e Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
Rémi Verschelde
b1ecaaa22b Merge pull request #10307 from Rubonnek/update-argument-names
Updated function argument names
2017-08-16 17:17:56 +02:00
Rémi Verschelde
6345347190 Merge pull request #10326 from kubecz3k/spatial-click-improve
spatial selection if subscene geometry is far from origin
2017-08-16 17:13:27 +02:00
Jakub Grzesik
78e72c8e79 spatial selection if subscene geometry is far from origin 2017-08-14 09:53:46 +02:00
Gilles Roudiere
0d35d4d53b Replace GUI anchor type by a float between 0 and 1 2017-08-13 21:20:13 +02:00
Wilson E. Alvarez
428f03cf06 Updated function argument names 2017-08-12 15:12:49 -04:00
Jakub Grzesik
be8ae8df93 fix crash after click on MeshInstance with no owner
Due to how spatial selection works, after clicking on
MeshInstance that had no owner editor was crashing.
2017-08-11 19:59:30 +02:00
Jakub Grzesik
d2d62122e2 ability to click on spatial subscene to select it 2017-08-09 18:40:02 +02:00
Juan Linietsky
5e1116da4c Added proper local transform snapping, closes #4985 2017-08-08 07:55:21 -03:00