Commit graph

1007 commits

Author SHA1 Message Date
Mihaly Csonka
1a7c43e1a1 Fixed clearing of an export preset's name when deleting the one above it.
Deleting an export preset cleared the name of the item below it. This was
caused by ProjectExportDialog::_edit_preset(-1) which sets the deleted preset's
data to empty values. This on its turn called
ProjectExportDialog::_name_changed() which operates on the new current preset
(the one under the deleted item).

Fixes issue #10842
2017-09-12 04:30:47 +02:00
Poommetee Ketson
d0a6ac0c1d Merge pull request #11138 from NathanWarden/change_cancel_to_done
Changed the text from "Cancel" to "Done" in the "Fix Dependencies" dialog.
2017-09-12 05:27:25 +07:00
Poommetee Ketson
8e82bf42a8 Merge pull request #11163 from marcelofg55/project_grayed
Not found projects are grayed instead of removed at the Project Manager
2017-09-12 04:23:33 +07:00
toger5
226f2ae2f2 fix always updating +removed print +use EDITOR_DEF 2017-09-11 22:54:49 +02:00
Bojidar Marinov
ebee9898ca
Fix duplication of nodes resulting in shared metadata
Fixes #9547
2017-09-11 12:34:36 +03:00
SaracenOne
f95edd3be9 Allow animations to be saved to external files during scene import. 2017-09-11 06:59:03 +01:00
Marcelo Fernandez
dcdcf358db Not found projects are grayed instead of removed at the Project Manager 2017-09-11 02:01:20 -03:00
Hein-Pieter van Braam
390a2025fe Don't set editor_hint true for project manager
Due to this setting several callbacks get initialized but never used.
For instance void discoverer_callback(). This callback only initializes
the GDNativeSingletonDiscover *discoverer when called. This doesn't
happen in project manager and this in turn causes a call to
memdelete(NULL) which is invalid. This also seems to speed up startup a
little.

This fixes #11043 and fixes #10992
2017-09-10 23:59:22 +02:00
Nathan Warden
db3776e1fd Changed the text from "Cancel" to "Done" in the "Fix Dependencies" dialog. 2017-09-09 22:00:57 -05:00
toger5
e835d80a3f update icons for animation_player_plugin (top bar) 2017-09-09 04:19:43 +02:00
toger5
a6e03b4aed update for icons on theme change animation editor 2017-09-09 03:47:58 +02:00
toger5
f604cff8a7 removed hardcoded colors in animation editor 2017-09-09 03:32:06 +02:00
Daniel J. Ramirez
f8dad1e61b Better looking spatial editor grid 2017-09-08 18:49:30 -05:00
Hein-Pieter van Braam
b2a38854fd Fix unused variable warnings
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Hein-Pieter van Braam
8230bf0a2f Remove assignment and declarations in if statements
After discussing with @reduz and @akien-mga it was decided that we do
not allow assignments or declarations in if statements. This PR removes
the instances of this I could find by automated means.
2017-09-08 14:59:15 +02:00
Hein-Pieter van Braam
67a706fc1b Fix various assorted warnings
Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
2017-09-08 14:57:48 +02:00
Hein-Pieter van Braam
5e18967d77 Fix serveral recent new clang-format errors 2017-09-08 00:20:16 +02:00
Daniel J. Ramirez
c0a971468e Added some missing icons 2017-09-07 13:22:41 -05:00
Juan Linietsky
1eeda0f32f Restored auto snapping of controls to pixels, fixes #10847 and probably several more issues. Made it optional in the project settings but defaults to true. 2017-09-07 11:22:07 -03:00
toger5
b1f804094d Modify inertia implementation for freelook and orbit
- freelook now uses position based inertia (holding a key for a
   specific time always rults in the same distance traveled independent
of inertia setting)
 - orbit inertia now is angle bases. (not transformation based) ->
   camera always takes the same path.
 - added setting for orbit inertia
 - added setting hints for freelook settings.
2017-09-07 15:55:58 +02:00
toger5
44f12be3f4 Revert "Removed camera interpolation in orthogonal mode (I have no idea how to fix this due to how orthogonal works), closes #10718"
This reverts commit 895140389a.
2017-09-07 15:55:58 +02:00
Juan Linietsky
895140389a Removed camera interpolation in orthogonal mode (I have no idea how to fix this due to how orthogonal works), closes #10718 2017-09-07 09:58:38 -03:00
Marcelo Fernandez
ff285bcee2 Added an option to reset the bus volume to 0db 2017-09-06 21:11:31 -03:00
Nabor Erices
1c8cc1ab50 Added support to rename projects on manager 2017-09-06 21:10:30 -03:00
volzhs
41cc85fb20 Fit script editor grid with others 2017-09-07 06:25:57 +09:00
Juan Linietsky
c771e03ee2 -Fixed changes to default input actions not working, closes #10502
-Added Array.duplicate() method, needed to fix above
2017-09-06 18:14:04 -03:00
Paulo Gomes
9b72f08042 second take at autocomplete logic, using a TextOperation check. 2017-09-06 19:23:09 +01:00
Rémi Verschelde
0b8fa1e010 Remove dead ButtonGroup code 2017-09-06 14:41:34 +02:00
Juan Linietsky
f5c5d07f9c Added a warning for when a PC compression is not found for the project, closes #10626 2017-09-05 20:17:26 -03:00
David Saltares
0549484c77 Renames _add_child_below_node() to add_child_below_node(). Closes #9988. 2017-09-05 22:43:28 +01:00
MillionOstrich
672a6c9680 Fix icons for custom types in the recent & favorites lists in the create dialog. 2017-09-05 14:39:44 +01:00
toger5
18917ad1d6 fixed log colors 2017-09-05 01:10:04 +02:00
Paulo Gomes
af40c8698b Smarter toggle comment block. issue #10720
Added check to see if all lines in selection are commented (is_commented)
If so remove the comment from each line else add a comment.
If the line is empty, with trailing spaces or tabs, remove those.
This will add an extra comment character to the lines that are already commented,
so when you uncomment a block it retains the previous commented lines.

Following Zylann logic, if the selected lines are all commented out,
it removes one # from each. Otherwise, it adds one.
It works how it is, but i would like some feedback on how to implement this.
2017-09-05 00:04:08 +01:00
Rémi Verschelde
4405de570d Merge pull request #10874 from Noshyaar/pr-action
ProjectSettings: enhance add action error, fix confirm dialog
2017-09-04 23:30:45 +02:00
Rémi Verschelde
431de234e4 Merge pull request #10899 from toger5/theme_fixes_from_light
Theme fixes from light
2017-09-04 23:14:18 +02:00
Rémi Verschelde
c9593a285b Merge pull request #10902 from toger5/rtl_copy_and_selection_color
fixed copy on osx + help selection color
2017-09-04 23:11:12 +02:00
Rémi Verschelde
7f262e484a Merge pull request #10907 from SaracenOne/spatial_edit_drag
Added support for drag and drop in spatial editor.
2017-09-04 23:05:31 +02:00
Juan Linietsky
334a81844e Improve guessing of what editor to switch to, fixes #10405 2017-09-04 18:00:52 -03:00
Rémi Verschelde
bba365fab7 Merge pull request #10931 from djrm/pr_style_fixes
Improved color temperature in script editor
2017-09-04 22:50:54 +02:00
Rémi Verschelde
729cfa39e2 Merge pull request #10941 from Noshyaar/pr-cursor
2DEditor: enhance viewport cursor shape
2017-09-04 22:46:20 +02:00
Saracen
92e77d5ff2 Recast integration. 2017-09-04 21:41:57 +01:00
toger5
07d5911c40 fixed copy on osx + help selection color 2017-09-04 18:57:52 +02:00
toger5
2083263e4f changed tree font color to be more saturated 2017-09-04 18:06:41 +02:00
toger5
45d57ccf28 fixed hover line for menu button 2017-09-04 18:06:13 +02:00
toger5
e85f025771 Fixed theme (chagnes introduced in light theme)
- adapted contrast color intensity (to make buttons less bright)
 - added missing border for lineEdit
 - removed unnecassary code for option button
2017-09-04 18:06:13 +02:00
Poommetee Ketson
391399dcd0 EditorAbout: fix names being selectable 2017-09-04 20:07:33 +07:00
Juan Linietsky
6d233c651b -Changed KinematicBody API yet again to make it friendlier
-Fixed get_scale functions (and added set_scale) to make it more coherent when decomposing and composing (fixes bugs in transform interpolation)
2017-09-04 07:49:42 -03:00
Poommetee Ketson
3d13b9ff5f ProjectSettings: enhance add action error, fix confirm dialog
- Disable add action button if name is invalid
- Fix dialog being ConfirmationDialog instead of AcceptDialog
2017-09-04 14:00:53 +07:00
Rémi Verschelde
b5d2d0a9a5 Merge pull request #10939 from neikeq/fix-overridden-external-editors
Fixes language overridden external editors
2017-09-04 08:12:29 +02:00
Rémi Verschelde
0f5e575d60 Merge pull request #10933 from Noshyaar/pr-donor
EditorAbout: add donors tab
2017-09-04 08:11:26 +02:00
Rémi Verschelde
df11de72c9 Merge pull request #10932 from djrm/pr_fix_metrics
Fixed some metrics (some issues caused by the new Noto Sans font).
2017-09-04 08:10:04 +02:00
Rémi Verschelde
8ebe6d8370 Merge pull request #10925 from scayze/search_binding
Searchable Key-Bindings in editor
2017-09-04 08:08:32 +02:00
Rémi Verschelde
08dde55e4f Merge pull request #10920 from Paulb23/smooth_scrolling_shader_editor
Enabled smooth scrolling for shader editor
2017-09-04 08:07:41 +02:00
Rémi Verschelde
fb263b73aa Merge pull request #10901 from toger5/script_background_cleanup
StyleBoxSupport for RichTextLabel and cleanup for script+docs backgrounds fixes #10685
2017-09-04 08:05:17 +02:00
Rémi Verschelde
ec8f44ed5f Merge pull request #10895 from Paulb23/fix_delete_animation_frames
Fixed delete animation frames in AnimatedSprite, issue 10788
2017-09-04 08:00:21 +02:00
Rémi Verschelde
7149be5b89 Merge pull request #10892 from kubecz3k/quick_open
Improve 'quick open' search time
2017-09-04 07:59:28 +02:00
Poommetee Ketson
fd68c3b68f 2DEditor: enhance viewport cursor shape 2017-09-04 11:36:12 +07:00
Ignacio Etcheverry
52a7be4eef Fixes language overridden external editors 2017-09-03 21:23:36 +02:00
Juan Linietsky
adde89e8b1 -Added an optimization so physics shapes are configured later, speeds up grid map loading and editing 2017-09-03 14:54:15 -03:00
Poommetee Ketson
345dfd4504 EditorAbout: add donors tab 2017-09-04 00:39:57 +07:00
Scayze
45b6121f6a Searchable Key-Bindings in editor 2017-09-03 17:08:36 +02:00
Juan Linietsky
281fb4e4fb Added transmission shader parameter. 2017-09-03 10:30:37 -03:00
Paulb23
a3c5e84f59 Enabled smooth scrolling for shader editor 2017-09-03 13:32:52 +01:00
Daniel J. Ramirez
215b110cd3 Improved color temperature in script editor 2017-09-03 02:44:59 -05:00
Daniel J. Ramirez
e298f931a6 Fixed some metrics (some issues caused by the new Noto Sans font).
plus other minor fixes
2017-09-03 01:49:31 -05:00
SaracenOne
d3cb8d12ff Added support for drag and drop in spatial editor. 2017-09-03 05:00:23 +01:00
Juan Linietsky
ce28452109 -Fixed EditorDirDialog, which was really old and needed to use EditorFileSystem
-Fixed refactoring tools to work with imported scenes (properly move .import files)
2017-09-03 00:24:36 -03:00
Ignacio Etcheverry
6550929830 DocData: Include enum attributes in return nodes 2017-09-02 21:52:45 +02:00
Paulb23
00ccaa5559 Fixed delete animation frames in AnimatedSprite, issue 10788 2017-09-02 17:35:42 +01:00
toger5
b606285219 Unified script panel backgrounds.
- simplefied it with using the new rtl.
 - removed ("ScriptPanel", "EditorStyles") for since rtl now can be used
 - unified backgrounds when script editor color is set to transparent => option to set background color adapt to theme is deprecated.
2017-09-02 18:28:35 +02:00
Rémi Verschelde
0b747c2910 Merge pull request #10889 from Rubonnek/remove-empty-separator
Removed empty segment

[ci skip]
2017-09-02 16:46:13 +02:00
Wilson E. Alvarez
2a2c4230c6 Removed empty segment 2017-09-02 10:19:43 -04:00
Poommetee Ketson
459f526119 Fix typos 'a' and 'an' 2017-09-02 21:19:06 +07:00
Jakub Grzesik
0ecdd9653f Improve 'quick open' search time 2017-09-02 16:17:59 +02:00
Rémi Verschelde
437fb12e1a Merge pull request #10877 from hpvb/fix-unitialized-variables
Fix use of unitialized variables
2017-09-02 10:40:12 +02:00
toger5
7cb76cd628 Revert "added setting to override the theme background with editor theme color"
This reverts commit ce4eb30778.
2017-09-02 03:55:23 +02:00
Juan Linietsky
ded74dedef Fixed missing return value in glTF2.0 importer camera, closes #10130 2017-09-01 22:36:49 -03:00
Hein-Pieter van Braam
9c63ab99f0 Fix use of unitialized variables
The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Rémi Verschelde
dac150108a Merge pull request #10846 from hpvb/fix-sign-compare
Fix signed and unsigned comparisons
2017-09-01 21:52:55 +02:00
Rémi Verschelde
5a69a663c7 Merge pull request #10864 from Noshyaar/pr-beginning
Fix typo 'begining' to 'beginning'

[ci skip]
2017-09-01 21:29:40 +02:00
Juan Linietsky
5f8df8bc11 Fix detectin of existing file being a dir in new script creation, closes #9958 2017-09-01 14:25:01 -03:00
Juan Linietsky
8f30c52a37 Removed ontop property, added a material rendering priority system. Fixes #9935, closes #10135 2017-09-01 13:01:08 -03:00
Poommetee Ketson
69ccae3d99 Fix typo 'begining' to 'beginning' 2017-09-01 22:54:57 +07:00
Poommetee Ketson
ed606ded52 Fix files header 2017-09-01 21:07:55 +07:00
Rémi Verschelde
bf5b02cb71 Merge pull request #10832 from Paulb23/auto_indent_setting
Added setting to toggle auto indent.
2017-09-01 08:14:47 +02:00
Rémi Verschelde
4536c608f2 Merge pull request #10821 from rtroncoso/fix-import-defaults
Fix import dock "Set as default" actions
2017-09-01 08:14:28 +02:00
Hein-Pieter van Braam
f9467ec1ea Fix signed and unsigned comparisons
The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
Rémi Verschelde
51ae90d789 Merge pull request #10841 from djrm/pr_update_builtin_types
Updated Editor Built-In types.
2017-09-01 08:08:42 +02:00
Rémi Verschelde
25bfd49792 Merge pull request #10840 from rtroncoso/fix-reimporter-defaults-load
Fix importer not applying default settings
2017-09-01 08:05:41 +02:00
Daniel J. Ramirez
f1214041c6 Updated Editor Built-In types. 2017-08-31 21:15:30 -05:00
Rodrigo Troncoso
cdc6b41663 Fix importer not applying saved default settings on load 2017-08-31 20:19:57 -03:00
Juan Linietsky
d39e79e7ec Fix issues regarding reload of resources in imported scenes. Closes #10017 2017-08-31 18:57:44 -03:00
Paulb23
d586b98a20 Added setting to toggle auto indent 2017-08-31 19:42:47 +01:00
Rémi Verschelde
4722593448 Merge pull request #10816 from toger5/style_box_texture_set_fill
unified draw_center naming for (9patch,StyleBoxes)
2017-08-31 19:16:07 +02:00
Rémi Verschelde
849d2e3462 Merge pull request #10825 from toger5/fix_import_svg_scale
updated import settings loader to 'svg/scale' fixes: #10815
2017-08-31 18:56:27 +02:00
toger5
3b6a65b1e4 updated import settings loader to 'svg/scale' fixes: #10815 2017-08-31 18:52:07 +02:00
Rémi Verschelde
8cb5036b9a Merge pull request #10820 from toger5/imoporter_dock_update_label
fixed update import label in importer dock
2017-08-31 17:05:04 +02:00
Rodrigo Troncoso
00a3ef44da Fix import dock defaults: Set as default actions 2017-08-31 11:59:59 -03:00
toger5
85cc4e823e fixed update import label in importer dock 2017-08-31 16:58:43 +02:00
Rémi Verschelde
d57ba499cb Merge pull request #10814 from volzhs/editor-fonts-master
Replace editor font to NotoSans and update source code pro font
2017-08-31 16:05:26 +02:00
toger5
2aa735757a unified draw_center naming for (9patch,StyleBoxes)
- filled -> draw_center
 - is_draw_center -> is_draw_center_enabled
 - get_draw_center -> is_draw_center_enabled
2017-08-31 15:25:24 +02:00
Juan Linietsky
caf1447bef Contributors missing in project manager title 2017-08-31 09:50:35 -03:00
volzhs
a4a4f6dada Replace editor font to NotoSans for Latin, Arabic, Hebrew, Thai 2017-08-31 21:49:48 +09:00
Juan Linietsky
9ff19951e2 Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979 2017-08-31 09:44:37 -03:00
Rémi Verschelde
b7f4dcbdd1 Merge pull request #10096 from toger5/label_stylebox
fixed Import LineEdit to label + label stylebox
2017-08-31 13:58:52 +02:00
Rémi Verschelde
6889d4650a Merge pull request #10766 from poke1024/project-manager-dir
Adds default directory for default_project_path
2017-08-31 13:09:59 +02:00
Rémi Verschelde
f00760b22c Merge pull request #10382 from toger5/dark_icons
Light Theme
2017-08-31 11:47:18 +02:00
Rémi Verschelde
b3496ee7ab Merge pull request #10763 from poke1024/realtime-polygon-2d-fix
Fixes two glitches in polygon2d wip mode introduced with #10614
2017-08-31 10:57:46 +02:00
poke1024
f2dc0c68fd Adds default directory for default_project_path 2017-08-31 07:15:17 +02:00
toger5
ff0a149de9 added setting for icon/font color: auto,dark,light 2017-08-30 21:47:10 +02:00
toger5
7793bfc544 added icon updating to most ui elements 2017-08-30 21:47:09 +02:00
toger5
97d7d84cac renamed light_color to contrast_color
- added tab highlighting
 - other changes to the theme to make use of contrast color
2017-08-30 21:46:27 +02:00
toger5
b2f70ca10c White Theme
- almost all the colors are generated now. They get adapted based on
   the theme color. All the correct icons are used
 - error label now uses error color
 - added missing button colors in editor theme
2017-08-30 21:44:48 +02:00
toger5
57c6dbf253 removed svg's in icons/dark 2017-08-30 21:20:02 +02:00
toger5
aa8feff8c1 Implement color conversion for dark SVG icons 2017-08-30 21:20:02 +02:00
toger5
c8448cb0ac moved 'scale import setting' into svg section 2017-08-30 21:19:13 +02:00
Hein-Pieter van Braam
89fbc5482d Fix a crash when an early dialog tries to appear
This changes the order of creating some of the dialogs that may appear
during project import/startup. It is possible for the 'accept' dialog to
be required before it is initialized.

This moves all of these dialogs to earlier in the constructor so this
can't happen.
2017-08-30 13:59:48 +02:00
Scayze
fbda0cc45c AutoUse Pencil on Polygon creation 2017-08-30 12:52:06 +02:00
Rémi Verschelde
98ad0e5a02 Merge pull request #10743 from djrm/pr_improved_spatial_gizmo
Better spatial gizmo.
2017-08-30 12:46:53 +02:00
Rémi Verschelde
fd7ad7d80a Merge pull request #10750 from Rubonnek/fix-duplicate-script-changed-signal
Renamed 'script_changed' signal in the script editor plugin to 'edited_script_changed'
2017-08-30 12:46:00 +02:00
Rémi Verschelde
aac077774e Merge pull request #10774 from djrm/pr_gizmo_fixes
Fixed problem with highlight boxes not updating on translation
2017-08-30 12:45:01 +02:00
Juan Linietsky
efcafab625 Changed defaults, as it seems to be obviousy better to keep materials outside by default.. 2017-08-29 21:54:26 -03:00
Juan Linietsky
181420f3b2 Added nice icon to show when a file is broken on import. 2017-08-29 20:17:59 -03:00
Juan Linietsky
145ff58277 Fix constant reimport on broken files, closes #9930 2017-08-29 20:17:59 -03:00
Juan Linietsky
6d41ceea99 Merge pull request #10771 from neikeq/pr-improve-build-callbacks
Improve build callbacks
2017-08-29 20:12:04 -03:00
Juan Linietsky
9c3bddfac2 Merge pull request #10745 from neikeq/fix-docdata-and-stuff
DocData and virtual method type hints fixes
2017-08-29 20:11:07 -03:00
Daniel J. Ramirez
b61374e5bd Fixed problem with highlight boxes not updating on translation 2017-08-29 17:50:45 -05:00
Daniel J. Ramirez
e3e5dfdaf4 Improved and added some icons 2017-08-29 17:02:55 -05:00
Ignacio Etcheverry
c18b7046c6 Improve build callbacks
- Build callbacks now return bool to determine if the build was successful. If the build fails, the editor won't run the game.
- Makes sure build callbacks are called after saving the scene ("Save Before Running" option).
2017-08-29 23:59:26 +02:00
poke1024
d8fcc7d1c2 Fixes two glitches in polygon2d wip mode introduced with #10614 2017-08-29 20:29:03 +02:00
Ignacio Etcheverry
8bd92a96a4 Makes built-in vararg methods actual vararg methods
- Removes hardcoded parameters from built-in vararg methods and adds METHOD_FLAG_VARARG to them.
- Makes EditorHelp display built-in vararg methods correctly.
2017-08-29 19:40:28 +02:00
Ignacio Etcheverry
c16d00591b DocData and type hints fixes
- Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types
- Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string.
- PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void.
- Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant.
2017-08-29 19:40:21 +02:00
Wilson E. Alvarez
a400a65c8a Renamed 'script_changed' signal in the script editor plugin to 'edited_script_changed' 2017-08-29 10:24:10 -04:00
Juan Linietsky
089cf8176e removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677 2017-08-29 10:15:49 -03:00
Juan Linietsky
a2027cfa49 -Fixes to how collada generates tangents (use SurfaceTool), closes #9562
-Fix to gridmap cell size (wrong property type)
2017-08-29 08:48:39 -03:00
Rémi Verschelde
28c85922b1 Merge pull request #10716 from Noshyaar/pr-update
Change editor update_mode to boolean (update_always)
2017-08-29 07:47:34 +02:00
Rémi Verschelde
61acc0762c Merge pull request #10704 from Noshyaar/pr-scene
EditorNode: enhance open scene error dialog
2017-08-29 07:47:04 +02:00
Rémi Verschelde
13289002dd Merge pull request #10705 from djrm/pr_gizmo_icons
Added missing gizmo icons and fixed ugly looking gizmo icons.
2017-08-29 07:46:47 +02:00
Rémi Verschelde
672ab5dbcb Merge pull request #10731 from Noshyaar/pr-save
EditorNode: fix scene save over others
2017-08-29 07:39:35 +02:00
Daniel J. Ramirez
78c3cf6e68 Better spatial gizmo.
Now it is posible to move spatial nodes along a plane.
2017-08-28 20:39:45 -05:00
Poommetee Ketson
f620e19be7 Change editor update_mode to boolean
Fix potential issues when MenuOptions enum or the entry in
project metadata file is altered.
2017-08-29 07:50:41 +07:00
Poommetee Ketson
d25ea73822 EditorNode: fix scene save over others 2017-08-29 07:27:18 +07:00
Poommetee Ketson
6bb290f6a7 EditorNode: enhance open scene error dialog 2017-08-29 07:09:47 +07:00
Rémi Verschelde
0f7376921f Merge pull request #10614 from poke1024/realtime-polygon-2d
Adds realtime updates to polygon 2d editing
2017-08-28 23:58:34 +02:00
Daniel J. Ramirez
e5a71e3f95 Added missing gizmo icons and fixed ugly looking gizmo icons. 2017-08-28 15:49:16 -05:00
Rémi Verschelde
9a0ace41b0 Merge pull request #10709 from djrm/pr_gizmos_improvements
Highlight currently selected gizmo.
2017-08-28 22:44:29 +02:00
Ferenc Arn
609ef89362 Fix the channels gltf importer uses for metallic and AO textures.
Khronos blender gltf exporter uses red channel for occlusion and blue channel for metallic, whereas the current behavior is the opposite.

Fixes #10700.
2017-08-28 15:09:47 -04:00
Daniel J. Ramirez
07e8d7270e Improved directional light arrow and gizmo highlighting 2017-08-28 13:32:28 -05:00
Rémi Verschelde
d664469ec7 Fix inability to change project settings
Regression from 565600e844, fixes #10712.
2017-08-28 18:15:46 +02:00
Daniel J. Ramirez
3003e19ab1 Highlight currently selected gizmo.
Work with, GIProbe, ReflectionProbe and Particles.
2017-08-28 01:28:24 -05:00
Juan Linietsky
8fce79aaee -Some fixes to code completion.
-Fix getter in code completion being displayed when it shouldn't
-Clean up preview generation for editors and exposed it as editor plugin
2017-08-28 00:04:24 -03:00
Rémi Verschelde
59d1f96418 Merge pull request #10688 from Noshyaar/pr-csv2
ImporterCSV: add delimiter options , ; or \t
2017-08-28 00:06:50 +02:00
Rémi Verschelde
7e8a7dea2e Merge pull request #10667 from Zylann/freelook_inertia
Added freelook inertia
2017-08-28 00:06:25 +02:00
Rémi Verschelde
6ef7783abb Merge pull request #10662 from hoelzl/python3-v3
Make build scripts Python 3 compatible
2017-08-28 00:05:15 +02:00
Juan Linietsky
d23f323cde -Moved script run to editor, removed from project
-fixed to code completion
-fix shader crash bug reported by tagcup
2017-08-27 19:04:19 -03:00
Matthias Hoelzl
b6e1e47e3a Make build scripts Python3 compatible
- The Windows, UWP, Android (on Windows) and Linux builds are
  tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-08-27 23:05:39 +02:00
Matthias Hoelzl
a919a013f5 Fix mixed tab/whitespace in build files 2017-08-27 23:05:39 +02:00
Rémi Verschelde
7ad14e7a3e Dead code tells no tales 2017-08-27 22:13:45 +02:00
Juan Linietsky
37da8155a4 -Largely rewrote gridmap to simplify it
-Got editor working again
-Added a current-floor marker on selection
2017-08-27 16:02:00 -03:00
Poommetee Ketson
4e0d1c8f1c ImporterCSV: add delimiter options , ; or \t 2017-08-27 22:14:09 +07:00
Rémi Verschelde
bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Rémi Verschelde
21e53c4267 Buildsystem: Reduce verbosity of font and translation generation 2017-08-27 13:45:56 +02:00
Poommetee Ketson
4940f490c4 ImporterCSV: print error condition to console 2017-08-27 13:48:48 +07:00
Marc Gilleron
28e1c88f6e Added freelook inertia 2017-08-27 02:21:26 +02:00
Rémi Verschelde
612099e377 Merge pull request #10591 from Rubonnek/possible-null-ptr-dereference
Added/Fixed null pointer checks
2017-08-27 02:10:56 +02:00
Rémi Verschelde
5976e8d7de Merge pull request #10625 from Rubonnek/fixed-leaks
Fixed several memory leaks
2017-08-27 02:10:32 +02:00
Rémi Verschelde
e8345c824e Merge pull request #10657 from Noshyaar/pr-debug
Monitor: add hint, fix certain graph not drawn
2017-08-27 02:10:03 +02:00
Rémi Verschelde
00f0884eac Merge pull request #10665 from Hinsbart/save_update_mode
Editor: Remember update mode.
2017-08-27 02:08:53 +02:00
Rémi Verschelde
3ec9e26cb4 Merge pull request #10669 from hpvb/fix-6118
Add several missing Null checks in _notification
2017-08-27 02:07:41 +02:00
Rémi Verschelde
68fc2146d1 Merge pull request #10670 from neikeq/oh-hello-there
EditorHelp: Fixes desc of vararg methods
2017-08-27 02:07:18 +02:00
Hein-Pieter van Braam
a276320329 Always size project icons to default icon size
I wasn't able to reproduce the issue, but this should fix #10620
2017-08-27 00:27:10 +02:00
Ignacio Etcheverry
4314050ea7 EditorHelp: Fixes desc of vararg methods 2017-08-26 23:15:34 +02:00
Wilson E. Alvarez
7a07895920 Added/Fixed null pointer checks 2017-08-26 16:58:47 -04:00
Hein-Pieter van Braam
9a1d9a41eb Add several missing Null checks in _notification
This fixes #6118
2017-08-26 22:50:15 +02:00
Andreas Haas
b2ec9e108d
Save update mode in project metadata. 2017-08-26 20:43:28 +02:00
Rémi Verschelde
9d7945250e Merge pull request #10649 from akien-mga/code-error-always-show
Code editor: Don't play hide and seek with error label
2017-08-26 18:23:42 +02:00
Rémi Verschelde
2a1a1f05fe Merge pull request #10656 from akien-mga/cleanup-commented-out-code
Cleanup tons of obsolete commented out code
2017-08-26 18:21:08 +02:00
Rémi Verschelde
3c5ce736e6 Node: Add debug info to add_child reparenting check
Use it to remove buggy add_child in EditorAudioBus
2017-08-26 18:14:42 +02:00
Rémi Verschelde
a009ab4580 Merge pull request #10652 from Noshyaar/pr-audio
EditorAudioBus: Rename delete_popup, disable delete for Master
2017-08-26 18:06:30 +02:00
Poommetee Ketson
473695ab47 Monitor: add hint, fix certain graph not drawn
Add a hint that helps user discover monitor graph
Fix last row drawn outside when only one graph is in that row
2017-08-26 23:02:52 +07:00
Rémi Verschelde
565600e844 Cleanup tons of obsolete commented out code
Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings.
2017-08-26 17:47:57 +02:00
Poommetee Ketson
03db00e6f6 EditorAudioBus: Rename delete_popup, disable delete for Master
Rename `delete_popup` to `bus_popup`
Rename `_delete_pressed` to `_bus_popup_pressed`
Disable 'Delete Bus' option for Master Bus
2017-08-26 21:42:28 +07:00
Juan Linietsky
dd7145b778 -Split EditorPlugin into EditorPlugin and EditorInterface
-Added EditorInterface to EditorScript
-Added functions to save the scene to EditorInterface
2017-08-26 10:33:07 -03:00
Rémi Verschelde
b92c210b89 Code editor: Don't play hide and seek with error label 2017-08-26 14:43:20 +02:00
Andreas Haas
f634973acb Merge pull request #10647 from Noshyaar/patch-1
ProjectSettings: Fix typo 'an setting' to 'a setting'
2017-08-26 14:27:28 +02:00
Juan Linietsky
fbfed97a1b Changed camera interpolation to work when LMB is pressed and no modifiers are pressed 2017-08-26 09:10:57 -03:00
Poommetee Ketson
e705236ad6 Fix typo 'an setting' to 'a setting' 2017-08-26 17:57:32 +07:00
Bernhard Liebl
1ea2b9be72 polygon2d realtime editing
editing nodes in the polygon2d editor now updates the polygon in realtime; the previous outline is shown, but this can be disabled via a new editor setting
2017-08-26 11:57:54 +02:00
Juan Linietsky
1894157c9f -Massive clean up to gizmos
-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings
2017-08-26 00:47:28 -03:00
Rémi Verschelde
d9e94fa0c3 Fix i18n bug in GridMap string
Regression from 6134d87 causing build issue on clang.
2017-08-25 20:55:33 +02:00
Rémi Verschelde
2879a173e3 DocData: Fix extraneous space in XML tag without enum hint 2017-08-25 20:25:23 +02:00
Rémi Verschelde
f75678a94f Mi18n: erge translations with template 2017-08-25 19:00:03 +02:00
Rémi Verschelde
3034bbf908 i18n: Update template with current source
Additions: 254 msgids.
Deletions: 101 msgids.
2017-08-25 18:59:28 +02:00
Rémi Verschelde
c67984b561 i18n: Sync translations with Weblate 2017-08-25 18:57:11 +02:00
Andreas Haas
6134d8741d Editor: Add some more translatable strings. 2017-08-25 18:49:45 +02:00
Wilson E. Alvarez
1577f41653 Fixed several memory leaks 2017-08-25 08:47:05 -04:00
Rémi Verschelde
490aef9369 Merge pull request #10581 from hpvb/fix-gcc6+
Make cast_to a static member of Object.
2017-08-25 08:37:38 +02:00
Juan Linietsky
a7e8aa4053 Fix bug where not all previews are shown, closes #9895 2017-08-24 23:40:53 -03:00
Hein-Pieter van Braam
cacced7e50 Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Juan Linietsky
36e0a72c77 -Code completion for enumerations
-Disabled GDNative and GDNativeScript so build compiles again
2017-08-24 00:06:56 -03:00