Silc Renew
bd8395882e
Change init for cache_update_size & add pointer animation player
2022-12-07 22:34:41 +09:00
Rémi Verschelde
0a3f66471e
Merge pull request #69712 from bruvzg/real_size
...
Rename `window_get_real_size`, add position counterpart.
2022-12-07 14:29:46 +01:00
Lucas Laukka
4e63395a78
fixed bug showing only two digits in color picker
2022-12-07 13:55:51 +01:00
Rémi Verschelde
c92e70e711
Merge pull request #69685 from TokageItLab/fix-immediate-method-anim
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Fix AnimationPlayer method track call oneself with IMMEDIATE mode
2022-12-07 13:26:41 +01:00
Rémi Verschelde
f9bd2ace0b
Merge pull request #68682 from timothyqiu/camera-gizmo-size
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Make Camera3D gizmo the same aspect ratio as its viewport
2022-12-07 13:25:35 +01:00
Rémi Verschelde
4b21e656c9
Merge pull request #69702 from bruvzg/menu_safe_rect
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Fix menu popup safe rect height no including theme separation.
2022-12-07 13:25:20 +01:00
Rémi Verschelde
de2d0f156e
Merge pull request #69713 from groud/rename_get_surrounding_tiles
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Rename get_surrounding_tiles to get_surrounding_cells
2022-12-07 13:24:57 +01:00
Rémi Verschelde
cc6321dfbe
Merge pull request #68998 from hackenshaw/makhak/avoid_error_spamming_in_animation_tree
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Avoid error spamming in animation_tree when path is not found
2022-12-07 13:24:42 +01:00
Silc Renew
d3b77d9cc3
Fix AnimationPlayer method track call oneself with IMMEDIATE mode
2022-12-07 19:48:06 +09:00
Gilles Roudière
3ea54bb3a1
Rename get_surrounding_tiles to get_surrounding_cells
2022-12-07 11:09:10 +01:00
Medhat Riad
03474b0985
Avoid error spamming in animation_tree when path is not found
2022-12-07 10:36:12 +01:00
bruvzg
edf13eb5a6
Rename window_get_real_size
to window_get_size_with_decorations
, add window_get_position_with_decorations
.
2022-12-07 11:07:30 +02:00
Markus Sauermann
e18107a57c
Fix Determining Window for Touchscreen
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DisplayServer::screen_is_touchscreen will likely never utilize its
parameter p_screen.
This PR replaces this function by DisplayServer::is_touchscreen_available()
with the same functionality.
This solves the problem, that a SubViewport was used for determining
the screen, which resulted in error messages.
2022-12-07 09:54:29 +01:00
bruvzg
02e9134183
Fix menu popup safe rect height no including theme separation.
2022-12-07 08:21:27 +02:00
smix8
860379fc16
Stop NavigationAgents without a target from moving to world origin
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Stops NavigationAgents moving to the world origin without anyone telling them to do so.
2022-12-06 22:53:18 +01:00
Rémi Verschelde
9bd7ad53f7
Merge pull request #69506 from adamscott/move-gdscript-uninit-to-finalize
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Move GDScript uninitialization to `GDScriptLanguage::finish()`
2022-12-06 16:11:21 +01:00
Adam Scott
88f3045301
Move GDScript uninitialization to GDScriptLanguage::finalize()
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Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2022-12-06 09:35:39 -05:00
Rémi Verschelde
42bbb20e06
Merge pull request #69666 from akien-mga/cleanup-skeleton-modification-register
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Use `GDREGISTER_CLASS` macro for SkeletonModification classes
2022-12-06 15:17:43 +01:00
Rémi Verschelde
f9aea4d940
Merge pull request #69660 from xiongyaohua/fix_path2d_fish_bone_direction
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Fix Path2D fish bone direction
2022-12-06 15:16:35 +01:00
Rémi Verschelde
3b6756b745
Use GDREGISTER_CLASS
macro for SkeletonModification classes
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This was likely an oversight from merging this PR after `GDREGISTER_CLASS`
was introduced. It's equivalent, unless the class is actually disabled.
2022-12-06 15:04:15 +01:00
kobewi
368b209cc3
Fix unexpected editor dependency
2022-12-06 14:47:25 +01:00
Yaohua Xiong
322dbd0955
Fix Path2D fish bone direction
2022-12-06 20:45:17 +08:00
Richard Adenling
a3d8a78f1b
Fix for 2D viewport not updating in the editor when the camera moves
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This fixes a problem with 2D viewports not taking the camera position
into consideration when previewed in the editor.
Fixes #40441
2022-12-06 11:34:32 +01:00
Rémi Verschelde
deb760fb1b
Path2D: Fix build issue after conflicts between #68860 and #69115
2022-12-06 11:22:11 +01:00
Rémi Verschelde
9cc1e9cbd0
Merge pull request #69642 from dalexeev/text-edit-fix-highlight-overlaps
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Fix highlight overlaps in TextEdit
2022-12-06 11:02:38 +01:00
Rémi Verschelde
e19ead8e37
Merge pull request #50294 from Calinou/distance-fade-use-circular-fade
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Use circular fade instead of linear fade for distance fade
2022-12-06 10:56:58 +01:00
Rémi Verschelde
6fd5162124
Merge pull request #55757 from Calinou/light-3d-tweak-shadow-bias
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Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D
2022-12-06 10:56:45 +01:00
Rémi Verschelde
14861c45b5
Merge pull request #68860 from xiongyaohua/path3d_fishbones
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Draw fish bones for Path3D and Path2D in the Editor
2022-12-06 10:46:54 +01:00
Danil Alexeev
53b3d1e645
Fix highlight overlaps in TextEdit
2022-12-06 12:01:31 +03:00
Hugo Locurcio
d926be72ed
Use circular fade instead of linear fade for distance fade
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This makes distance fade look the same regardless of the camera angle,
for all distance fade modes (Pixel Alpha, Pixel Dither, Object Dither).
Distance fade now behaves like fog in this regard.
2022-12-05 22:35:11 +01:00
Hugo Locurcio
e560971bf2
Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D
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- Increase DirectionalLight3D normal bias to 2.0 to reduce shadow acne
at grazing angles.
- Decrease OmniLight3D bias to 0.1 to reduce shadow peter-panning.
2022-12-05 21:53:29 +01:00
Fredia Huya-Kouadio
e8d80fc747
Address Android editor crashes
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- Add workaround for crash when resuming existing project
2022-12-05 10:07:09 -08:00
Rémi Verschelde
f87858a8f2
Merge pull request #65101 from MrPhnix/range_value_bug
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Bug: The range doesn't take into account the min value when setting the value.
2022-12-05 18:08:28 +01:00
Rémi Verschelde
6ee3268189
Merge pull request #65228 from Mickeon/fix-packed-scene-unique-name-root
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Fix "Save Branch as Scene" storing root Node's `unique_name_in_owner`
2022-12-05 18:08:10 +01:00
Rémi Verschelde
45c6950f1b
Merge pull request #67123 from Rindbee/improve-caret-draw-conditions-for-LineEdit
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Improve caret drawing conditions for `LineEdit`
2022-12-05 18:06:50 +01:00
Rémi Verschelde
b5fd901b07
Merge pull request #69115 from xiongyaohua/curve2d_baking_refactor
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Curve2d baking and sampling refactor
2022-12-05 18:06:25 +01:00
Yaohua Xiong
91e9ad92f5
Refactor baking code for Curve2D
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The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization. A similar refacor
had been applied to Curve3D.
The test cases for Curve2D is updated, comparing floating point with is_equal_approxmiate()
instead of `==`, in order to avoid float precision problem.
2022-12-05 21:22:05 +08:00
Yuri Sizov
d759210f52
Merge pull request #69284 from gdixr/bugfix-69082
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Prevent editor crash when deleting children of GraphNode
2022-12-05 15:56:10 +03:00
Rémi Verschelde
777dca33b0
Merge pull request #69588 from TokageItLab/fix-play-bw
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Fix AnimationPlayer play backward doesn't process just current key & AnimationPlaybackTrack seeking for preview
2022-12-05 11:32:18 +01:00
Rémi Verschelde
73de09f38e
Merge pull request #69580 from bruvzg/rtl_fix_search
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[RTL] Fix search method not taking nested frame and line wraps into account.
2022-12-05 10:14:00 +01:00
Rémi Verschelde
4211c6d74d
Merge pull request #69531 from BastiaanOlij/fix_origin_current_issue
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Fix recurrence issue with setting current origin node
2022-12-05 10:13:55 +01:00
Yaohua Xiong
9bdc0cb16f
draw fish bones for Path2D and Path3D
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These fish bones are add to indicate the direction and local transforms alone the path.
2022-12-05 15:39:14 +08:00
Silc Renew
8c540b1d71
Fix animation play backward doesn't process current key&animtrack seek
2022-12-05 15:59:08 +09:00
Rémi Verschelde
9962225d89
Merge pull request #69584 from bruvzg/fix_tm_tr_4
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[TextMesh] Fix autotranslate.
2022-12-05 00:06:50 +01:00
Rémi Verschelde
a738f50886
Merge pull request #69357 from TokageItLab/byebye-trigger
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Remove `UPDATE_TRIGGER` mode from `ValueTrack::UpdateMode` & Match behaviors between `AnimationTree` and `AnimationPlayer`
2022-12-05 00:06:23 +01:00
Rémi Verschelde
a0365c140a
Merge pull request #68995 from bruvzg/sys_font_for_text
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Use system fonts as fallback.
2022-12-05 00:05:49 +01:00
Rémi Verschelde
5efa254964
Merge pull request #67387 from NumbuhFour/cam_vis_layers_shader_var
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Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-05 00:05:39 +01:00
Rémi Verschelde
92b5e616ae
Merge pull request #69561 from AThousandShips/tree_select_fix
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Fix TreeItem::set_as_cursor check
2022-12-05 00:05:23 +01:00
Rémi Verschelde
bb7dbdf1d1
Merge pull request #69312 from RumblingTurtle/double-click-editor-fix
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Editor doubleclick jumping in certain positions fix
2022-12-05 00:04:36 +01:00
Bastiaan Olij
80824e9858
Fix recurrense issue with setting current origin node
2022-12-05 08:18:51 +11:00
bruvzg
08d7c24ebe
[TextMesh] Fix autotranslate.
2022-12-04 23:04:48 +02:00
bruvzg
889bcff24f
[RTL] Fix search method not taking nested frame and line wraps into account.
2022-12-04 22:11:21 +02:00
bruvzg
ecec415988
Use system fonts as fallback and improve system font handling.
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Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
2022-12-04 18:44:20 +02:00
Ninni Pipping
f90d3554cf
Fix TreeItem::set_as_cursor check
2022-12-04 09:57:47 +01:00
NumbuhFour
1b09fd5410
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
Rémi Verschelde
82b1cd6753
Merge pull request #62675 from Jummit/tolerant_lookup
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Allow drag-clicking before symbol lookup
2022-12-03 21:30:57 +01:00
Eduard Zalyaev
b663a825a6
Script editor: Fix edge case when double-click incorrectly updates caret position
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Fixes #68898 .
2022-12-03 15:51:10 +03:00
Rémi Verschelde
e0f9bc6629
Merge pull request #64312 from KoBeWi/StringNameEdit
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Improve usage of StringNames in GraphEdit
2022-12-03 12:45:53 +01:00
Yaohua Xiong
69f84563a3
Fix Curve3D::get_closest_point() broken
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The problem is caused by calling adaptive tessellation baking function by mistake, which produce too few points for straight lines. Calling the even length tessellation fix the problem.
The code for `get_closest_point()` and `get_closest_offset()` are also updated. They used to assume bake interval to be exact, which is no longer true.
The out dated document for `get_closest_point()` is also updated.
2022-12-03 17:01:03 +08:00
kobewi
5490c22ffb
Improve usage of StringNames in GraphEdit
2022-12-02 22:57:23 +01:00
Silc Renew
83135aa122
Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player
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#69357
2022-12-02 20:28:10 +09:00
Rémi Verschelde
8c094207a0
Merge pull request #61958 from jtnicholl/animation_connections
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Add `animation_changed` signal to `AnimationLibrary`, have `AnimationPlayer` connect to it instead of `Animation`'s `changed`
2022-12-02 12:24:32 +01:00
Rémi Verschelde
10e9a85607
Merge pull request #69336 from TokageItLab/get-anim-keys-more-exactly
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Refactor process of animation to retrive keys more exactly
2022-12-02 12:24:24 +01:00
Rémi Verschelde
3ce539cad9
Merge pull request #69475 from bruvzg/rtl_fx_idx
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[RichTextEffect] Restore missing `relative_index` property.
2022-12-02 12:24:13 +01:00
bruvzg
0541c746ee
[RichTextEffect] Restore missing relative_index
property.
2022-12-02 09:50:54 +02:00
Silc Renew
962b6a3e8f
Fix animation signal caches_cleared firing timing
2022-12-02 15:02:36 +09:00
kobewi
7e2a8afb57
Rework how current Camera2D is determined
2022-12-02 00:05:02 +01:00
Rémi Verschelde
a7fcfacaa5
Merge pull request #69427 from TokageItLab/remove-wrong-method-root-pos
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Remove unneeded calc in root motion
2022-12-01 18:11:07 +01:00
Rémi Verschelde
e5f0a565e2
Merge pull request #67660 from Rindbee/improve-setter-for-Range
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Improve validation when setting `max`/`min`/`page` in `Range`
2022-12-01 18:11:01 +01:00
Rémi Verschelde
86273fcf13
Merge pull request #69401 from IceflowRE/rename_theme_cache_names
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Rename Tree theme cache separation names
2022-12-01 18:09:52 +01:00
Rémi Verschelde
60750a1b69
Merge pull request #69403 from KoBeWi/gdrequiredvirutalcallnoif
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Simplify GDVIRTUAL_REQUIRED_CALL calls
2022-12-01 18:09:43 +01:00
Silc Renew
1fc3833617
Refactor process of animation to retrive keys more exactly
2022-12-01 22:07:47 +09:00
Silc Renew
c1a29f5ef4
Remove unneeded calc in root motion
2022-12-01 11:11:21 +09:00
Fredia Huya-Kouadio
3ff7dd2aa4
Fix routing of InputEventScreenDrag events to Control nodes
2022-11-30 14:06:41 -08:00
Rémi Verschelde
0bb1e89fb7
Merge pull request #69408 from TokageItLab/spblend-more-warn
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Emphasize the warning about special case blend for animation
2022-11-30 19:11:44 +01:00
kobewi
9a3960daa5
Simplify GDVIRTUAL_REQUIRED_CALL calls
2022-11-30 18:36:57 +01:00
Silc Renew
9a3d9c6cae
Emphasize the warning about special case blend for animation
2022-12-01 02:13:24 +09:00
Iceflower
908f392af6
Rename theme cache separation names
2022-11-30 16:06:14 +01:00
kobewi
b65a3a52ac
Display transform properties of contained controls
2022-11-30 15:08:39 +01:00
zhangjianguo
8e1138d59a
Prevent editor crash when deleting children of GraphNode
2022-11-30 09:25:26 +08:00
Hendrik Brucker
e84f45fc93
Move z_index, z_as_relative and y_sort_enabled from Node2D to CanvasItem
2022-11-29 17:11:22 +01:00
Rémi Verschelde
610c34ea03
Merge pull request #65641 from voylin/Adding_ttf_otf_to_custom_font_dialogue
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Adding .tff .otf, .woff and .woff2 to custom font extensions - Fixes #65633
2022-11-29 13:41:45 +01:00
Rémi Verschelde
55dae30177
Merge pull request #69301 from KoBeWi/ERR_WHATEVER
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Don't break parsing on missing resources
2022-11-28 16:53:46 +01:00
Rémi Verschelde
4555ccdf98
Merge pull request #69224 from adamscott/fix-PackedScene-reload_from_file
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Add `PackedScene::reload_from_file()` override
2022-11-28 16:53:36 +01:00
Adam Scott
a34a26eb66
Add PackedScene::reload_from_file() override
2022-11-28 10:23:02 -05:00
kobewi
0765908868
Don't break parsing on missing resources
2022-11-28 16:19:15 +01:00
Rémi Verschelde
ef090ee6ea
Merge pull request #68874 from TokageItLab/fix-unique-path-keying
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Added option to `get_path_to()` to get the shortest path considering unique name
2022-11-28 14:49:34 +01:00
Rémi Verschelde
12f0660518
Merge pull request #68992 from TokageItLab/animtree-trackend-process
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Refactor process of AnimationTree for end of animation
2022-11-28 14:49:19 +01:00
Rémi Verschelde
bb9cd4063e
Merge pull request #69199 from TokageItLab/fix-and-refactor-root-motion
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Fix broken root motion scale & Refactor API & Add sample codes in documentation
2022-11-28 14:49:04 +01:00
Rémi Verschelde
519b9b5c21
Merge pull request #68486 from smix8/navpoly_outline_convex_error_4.x
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Add detail to NavigationPolygon outline error msg
2022-11-28 13:37:00 +01:00
dzil123
d50a2e1e51
GPUParticlesCollisionSDF3D add null bake_step_function
check
2022-11-28 00:36:14 -08:00
Rémi Verschelde
f4faa507d4
Merge pull request #68836 from Calinou/projectsettings-vrs-texture-allow-more-formats
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Allow all lossless image formats to be used for VRS texture project setting
2022-11-28 08:38:08 +01:00
Rémi Verschelde
438b2e2d02
Merge pull request #59801 from Sauermann/fix-node2d-viewport-root-order
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Fix Viewport root order after Node2D raise
2022-11-28 08:21:10 +01:00
Rémi Verschelde
c7c9aa8d8b
Merge pull request #69240 from TokageItLab/fix-anim-tree-value-track-cache-bug
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Fixed AnimationTree `TrackCacheValue` bug for special case blending
2022-11-28 08:06:25 +01:00
Rémi Verschelde
794adbe996
Merge pull request #69178 from aaronfranke/mesh-shape
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Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-28 08:05:50 +01:00
Rémi Verschelde
88e6e1e51c
Revert "SceneTree
Fix storing removed nodes to be skipped by the group calls"
2022-11-27 13:42:24 +01:00
Silc Renew
1193c2641b
Fixed AnimationTree TrackCacheValue bug for special case blending
2022-11-27 13:29:38 +09:00
Silc Renew
09adf5f20e
Fix broken root motion scale and refactor API
2022-11-26 17:26:10 +09:00
Rémi Verschelde
ead82feb24
Merge pull request #69008 from akien-mga/property-hint-array-type-resource-simplify
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Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
2022-11-25 19:29:05 +01:00
Rémi Verschelde
6e693368e1
Merge pull request #69124 from zaevi/tilemap_fix_alternative_tile
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[TileMap] Fix alternative tile issues.
2022-11-25 19:27:37 +01:00
Aaron Franke
93ab82536d
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-25 11:43:11 -06:00
Rémi Verschelde
986a4279fa
Merge pull request #68447 from Grimmr/clean-tooltips-on-WM-focus-off
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Viewport cancels existing tooltip when window looses focus
2022-11-25 14:04:40 +01:00
grimmr
aa9b5b917f
Viewport cancels existing tooltip when window looses focus
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fixes #68197
when NOTIFICATION_WM_WINDOW_FOCUS_OUT is recieved by a viewport it will now call
_gui_cancel_tooltip() to avoid it hanging around after the mouse events stop
coming in
2022-11-25 09:44:04 +00:00
Rémi Verschelde
34df77285c
Merge pull request #69146 from clayjohn/Polygon2D-error
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Ensure that mesh instance is properly freed when freeing Polygon2D
2022-11-25 10:11:47 +01:00
Haoyu Qiu
06a0b26c9e
Fix inspector not showing name for LabelSettings.font
2022-11-25 12:48:37 +08:00
clayjohn
5c95288a6e
Ensure that mesh instance is properly freed when freeing Polygon2D
2022-11-24 17:34:25 -08:00
Jasuse
749bdad23c
Fixing debug shape update of ShapeCast3D
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fixed update conditiion at set_shape
added "changed" notification to update on shape changing
2022-11-24 22:31:35 +03:00
Rémi Verschelde
d7e3fce995
Merge pull request #68566 from Mickeon/node-print-orphans-static
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Make `Node.print_orphan_nodes()` static
2022-11-24 18:55:30 +01:00
Rémi Verschelde
0d202cb5f1
Merge pull request #69111 from TokageItLab/put-together-interpolations
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Refactor interpolating functions in some classes to use `Math` class
2022-11-24 18:54:30 +01:00
Rémi Verschelde
1fa80bf9d6
Merge pull request #67330 from KoBeWi/immortal_scenes
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Don't free instanced scenes when recreating tiles
2022-11-24 18:54:08 +01:00
Zae
f6424e68ea
[TileMap] Fix alternative tile issues.
2022-11-25 00:44:02 +08:00
Rémi Verschelde
5d20dccade
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
2022-11-24 14:06:00 +01:00
Silc Renew
b217c41d36
Refactor interpolating functions in some classes to use Math class
2022-11-24 20:31:43 +09:00
Yaohua Xiong
f9fa182abc
Refactor Curve3D::_bake() method
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The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization.
Other changes are:
1. Add an bezier_derivative() method for Vector3, Vector2, and Math;
2. Add an tesselate_even_length() method to Curve3D, which tesselate bezier curve to even length segments adaptively;
3. Cache the tangent vectors in baked_tangent_vector_cache;
2022-11-24 10:52:06 +08:00
Rémi Verschelde
fa270c2456
Merge pull request #69070 from Piralein/bg-color-cell
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RichTextLabel Cell Option "bg" - add possibility to use only one color
2022-11-23 23:12:22 +01:00
Rémi Verschelde
885fc1f3e7
Merge pull request #68568 from Mickeon/node-parent-busy-error
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Update "Parent node is busy" errors to use `Callable.call_deferred()`
2022-11-23 23:11:06 +01:00
Hana
125d7deaff
add possibility to use only one color
2022-11-23 21:47:22 +01:00
Micky
c6a355b9e8
Update "Parent node is busy" errors to use Callable.call_deferred()
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Also fixes outdated method names in the messages.
2022-11-23 17:39:34 +01:00
Rémi Verschelde
9ddb6a925e
Merge pull request #69052 from Sauermann/fix-viewport-exit-tree-visibility
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Fix Viewport visibility after entering/leaving scene-tree
2022-11-23 17:22:58 +01:00
Rémi Verschelde
cfb5ce771c
Merge pull request #69048 from akien-mga/thorvg-better-errors
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ImageLoaderSVG: Improve error reporting
2022-11-23 17:22:16 +01:00
Markus Sauermann
ebd1b0089a
Fix Viewport being visible after leaving tree
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When a SubViewport leaves the tree, it is still displayed in its parent
SubViewportContainer until the next redraw.
This PR makes sure, that the parent gets redrawn immediately.
This also fixes the visibility problem when a SubViewport is added as
child of a SubViewportContainer.
2022-11-23 16:04:07 +01:00
Adam Scott
0c64304ba5
Fix error while selecting last empty line
2022-11-23 09:21:41 -05:00
Rémi Verschelde
d3b8faac74
ImageLoaderSVG: Improve error reporting
2022-11-23 13:27:31 +01:00
Rémi Verschelde
a8a88194a5
Merge pull request #68993 from TokageItLab/fix-anim-blending-for-DISCRETE-mode
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Fix animation blending for value track `UPDATE_DISCRETE` and `UPDATE_TRIGGER` mode
2022-11-23 10:25:19 +01:00
Rémi Verschelde
0afcbcfda4
Merge pull request #68996 from AThousandShips/bit_map_polygon_fix_2
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Follow up for BitMap polygon generation
2022-11-23 08:33:12 +01:00
Rémi Verschelde
759e91ae00
Merge pull request #69039 from maiself/fix-negative-blend-weights
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Fix blending with negative blend weights
2022-11-23 08:32:47 +01:00
Mai Lavelle
ac15f6a7e2
Fix blending with negative blend weights
2022-11-22 20:51:41 -05:00
Markus Sauermann
f8df18ef47
Fix CanvasTransform on RenderingServer when Viewport enters Tree
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Previously the Viewport didn't initialize its canvas transform in the
RenderingServer.
2022-11-22 23:04:23 +01:00
Micky
b6db09968d
Fix AudioStreamPlayer2D and 3D's playing
not updating right away
2022-11-22 15:46:28 +01:00
Silc Renew
c1ec99f0e1
Refactor process of AnimationTree for end of animation
2022-11-22 18:12:45 +09:00
Ninni Pipping
28c5250c2d
BitMap polygon code cleanup
2022-11-22 10:00:09 +01:00
Rémi Verschelde
dff8a51c6c
Merge pull request #68593 from TokageItLab/optimize-blend-animation
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Optimize animation blend tree process
2022-11-22 09:59:54 +01:00
Silc Renew
dce3e07fb2
Fix animation blending for value track DISCRETE/TRIGGER mode
2022-11-22 17:39:29 +09:00
Rémi Verschelde
ebf4f75c54
Merge pull request #68855 from Cafalaarl/Cafalaarl/master
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Fixed incorrect gradient orientation in HSV vertical slider
2022-11-22 08:29:12 +01:00
Jonathan Nicholl
f8021dae9c
Add animation_changed signal to AnimationLibrary
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AnimationLibrary now listens for the animation_changed signal on its
animations and emits this new signal, with the animation name added
on. AnimationPlayer now connects to this signal rather than connecting
to each individual animation, which was poor practice due to bypassing
encapsulation.
2022-11-21 15:39:03 -05:00
Markus Sauermann
28af870750
Code simplifications found by cppcheck
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They are based on:
- Boolean arithmetic simplifications
- setting variables that are not accessed
- constant variables
2022-11-21 08:43:36 +01:00
Fabio Alessandrelli
145f07c037
[Net] Fix HTTPRequest gzip with high compression ratio.
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Decompress each body chunk over multiple iterations, this causes more
reallocations, but it ensures decompression will not fail no matter the
compression ratio.
2022-11-20 22:41:14 +01:00
Rémi Verschelde
642859bf51
Merge pull request #68902 from TokageItLab/fix-animation-changed-signal
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Fix connection of animation "changed" signal in AnimationTrackEditor
2022-11-20 15:37:42 +01:00
Rémi Verschelde
855402dfee
Merge pull request #68904 from aaronfranke/texture-methods
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Rename TextureButton set_*_texture methods to set_texture_*
2022-11-20 15:37:37 +01:00
Rémi Verschelde
3a874804ab
Merge pull request #68886 from timothyqiu/motion-distance
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Revert move vector parameter name to "motion"
2022-11-20 11:43:32 +01:00
Aaron Franke
f6714858bf
Rename TextureButton set_*_texture methods to set_texture_*
2022-11-19 17:33:40 -06:00
Silc Renew
b739bafd51
Fix connection of animation changed signal in AnimationTrackEditor
2022-11-20 06:38:51 +09:00
Hugo Locurcio
2a0afb1dcc
Improve collision exception error messages for easier understanding
2022-11-19 17:35:44 +01:00
Haoyu Qiu
42ab2b9ef5
Revert move vector parameter name to motion
2022-11-19 20:19:50 +08:00
Rémi Verschelde
895428c805
Merge pull request #68863 from clayjohn/RD-2D-skeleton
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Fix drawing of 2D skeletons in the RD renderer.
2022-11-19 10:25:31 +01:00
clayjohn
0e5a98cdd8
Fix drawing of 2D skeletons in the RD renderer.
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Also clean up skeleton code in preparation for adding them to GLES3
Properly update Mesh2D AABBs when skeleton is updated
2022-11-18 23:36:40 -08:00
Silc Renew
b9d1550590
Add option to get_path_to() to get the shortest path with unique name
2022-11-19 15:06:25 +09:00
Rémi Verschelde
84c404f6bc
Merge pull request #68842 from Uxeron/DragPositionFix
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Fixed `_get_drag_data` getting incorrect position on a scaled `Control`
2022-11-18 23:32:08 +01:00
Rémi Verschelde
80b3813b15
Merge pull request #67714 from adamscott/fix-preload-cyclic-references-part2
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Fix cyclic references in GDScript 2.0
2022-11-18 23:08:01 +01:00
Flynn Garthwaite
b29f7c2fe8
Fixed orientation of HSV rectangle vertical slider
2022-11-19 10:51:56 +13:00
Adam Scott
5704055d30
Fix cyclic references in GDScript 2.0
2022-11-18 16:41:31 -05:00
Hugo Locurcio
4b13093251
Allow all lossless image formats to be used for VRS texture project setting
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WebP can also be lossy, but the class reference now warns about the
requirement to use a lossless format for the VRS texture to work correctly.
2022-11-18 22:21:28 +01:00
Uxeron
721e51ac28
Fixed _get_drag_data getting incorrect position on scaled controls
2022-11-18 19:10:57 +02:00
Rémi Verschelde
8ab3e73a79
Merge pull request #64212 from xiongyaohua/curve3d_baking_refactor
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Move rotation interpolation to Curve3d and refactor baking
2022-11-18 16:20:14 +01:00
bruvzg
9b14b5b483
Fix multithreaded RTL resetting scroll position on resize.
2022-11-17 16:26:06 +02:00
Rémi Verschelde
d33e584607
Merge pull request #68732 from AThousandShips/bit_map_polygon_fix
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Fix polygon generation in BitMap
2022-11-17 14:44:30 +01:00
bruvzg
3add6dcd89
Add Control::localize_numeral_system
property to toggle automatic numeral system conversion.
2022-11-17 14:59:56 +02:00
Rémi Verschelde
725f25487c
Merge pull request #68589 from marzecdawid/remove-default-file-save-filedialog
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Remove auto selecting the first file for FileDialog with Save mode
2022-11-17 13:48:33 +01:00
Ninni Pipping
f0099b28b1
Fix polygon generation in BitMap
2022-11-17 10:31:14 +01:00
Rémi Verschelde
2846ea1ffa
Merge pull request #68573 from Sauermann/fix-optionbutton-popup
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Fix position and size of OptionButton PopupMenu
2022-11-16 14:41:52 +01:00
Rémi Verschelde
6d2a7cb46d
Merge pull request #68709 from MewPurPur/instance-begone-part3
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Remove more instances of 'instance' being used as a verb
2022-11-16 14:41:42 +01:00
VolTer
3b4f5f8a04
Remove more instances of 'instance' being used as a verb
2022-11-16 14:01:53 +01:00
Rindbee
716e5ab166
Make sure the popup editor is hidden when selected
2022-11-16 18:36:49 +08:00
Rémi Verschelde
ee1d4d4a52
Merge pull request #68725 from TokageItLab/fix-bone-renamer-for-conflicting
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Improve BoneRenamer to avoid conflicting with original bone name
2022-11-16 09:27:34 +01:00
Silc Renew
ac1db40614
Improve BoneRenamer to avoid conflicting with original bone name
2022-11-16 16:36:33 +09:00
Hugo Locurcio
f3c20d9823
Add a node compatibility handler for ProximityGroup
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This converts ProximityGroup nodes from 3.x projects into Node3Ds
(their parent), rather than bare Nodes.
2022-11-16 02:31:50 +01:00
Dawid Marzec
d4d5df2314
Fix errors while deselecting all tree items; issue #65185
2022-11-15 22:48:27 +01:00
Rémi Verschelde
d0025a1f02
Merge pull request #64077 from Calinou/tweak-audiostreamplayer2d3d-default-panning
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Decrease default AudioStreamPlayer2D/3D panning strength
2022-11-15 22:29:23 +01:00
Silc Renew
17ce879a15
Optimize animation blend tree process
2022-11-16 02:52:04 +09:00
Rémi Verschelde
4935493f72
Merge pull request #67948 from DeeJayLSP/split_webp
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Overhaul WebP packer and split compression options
2022-11-15 16:25:40 +01:00
DeeJayLSP
da132f3266
Overhaul WebP packer and split compression options
2022-11-15 11:52:22 -03:00
kobewi
3e730c4277
Fix false warning when renaming Joint2D's node
2022-11-15 13:31:44 +01:00
Rémi Verschelde
7fda64a849
Merge pull request #68681 from groud/fix_infinite_loop_in_resource_loader
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Fixes infinite loop in ResourceFormatText when having unexpected end of file
2022-11-15 11:56:41 +01:00
Gilles Roudière
83617790a1
Fixes infinite loop in ResourceFormatText when having unexpected end of file
2022-11-15 11:20:05 +01:00
Haoyu Qiu
6c5dc78f59
Make Camera3D gizmo the same aspect ratio as its viewport
2022-11-15 17:31:53 +08:00
Rémi Verschelde
5f78f24b08
Merge pull request #68426 from clayjohn/GLES3-particles
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Add GPUParticles to the OpenGL3 renderer.
2022-11-15 10:28:44 +01:00
clayjohn
9ce57050a5
Add GPUParticles to the OpenGL3 renderer.
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This includes collision (2D SDF, Box, Sphere, Heightmap),
attraction (Box, Sphere), and all sorting modes.
This does not include 3D SDF collisions, trails, or
manual emission.
2022-11-14 23:28:25 -08:00
Haoyu Qiu
3b08d0e852
Fix crash of queue_free() when main loop is not SceneTree
2022-11-15 08:25:25 +08:00
Rémi Verschelde
03f30855d1
Merge pull request #67831 from kleonc/scene-tree-fix-storing-removed-nodes
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`SceneTree` Fix storing removed nodes to be skipped by the group calls
2022-11-14 23:27:41 +01:00
Rémi Verschelde
f7c487f676
Merge pull request #68664 from bruvzg/bmp_base_size
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[Bitmap font] Always set valid fixed size, even if it's not set in the `fnt` file.
2022-11-14 23:25:28 +01:00
Rémi Verschelde
f33e482551
Merge pull request #68531 from marzecdawid/fix-gap-with-scrolling-down-in-Tree
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Fix a gap with scrolling down in Tree with arrow keys (#57636 )
2022-11-14 23:25:22 +01:00
Rémi Verschelde
0dbb632116
Merge pull request #68564 from Mickeon/node-no-remove-group-error
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Strip ERR_FAIL from `Node.remove_from_group()`
2022-11-14 23:24:14 +01:00
Rémi Verschelde
80dbcfd995
Merge pull request #68657 from Sauermann/fix-redundant-initialization
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Remove redundant non-trivial Variant types initializations
2022-11-14 23:23:54 +01:00
Dawid Marzec
c068a9d0bd
Fix a gap with scrolling down in Tree with arrow keys ( #57636 )
2022-11-14 21:37:42 +01:00
bruvzg
e77b6427cb
[Bitmap font] Always set valid fixed size, even if it's not set in the fnt
file.
2022-11-14 22:33:59 +02:00
Hugo Locurcio
efe3220b2e
Fix periods in editor strings and messages
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- Ensure all strings with ellipsis end with 3 periods instead of 2.
- Fix extraneous period in "Error calling from signal '...' to callable"
messages.
2022-11-14 19:36:36 +01:00
Markus Sauermann
3b14f0334c
Remove redundant Variant-types initializations
2022-11-14 19:35:19 +01:00
Rémi Verschelde
315c64282b
Fix misc formatting issues
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Somehow I missed the failing CI report from trailing whitespace.
Fixed a couple typos found by codespell while at it, and misc
trailing semicolons in one of the files.
2022-11-14 19:00:48 +01:00
Rémi Verschelde
d639bb87a7
Merge pull request #68272 from Sauermann/fix-windowfocus-on-resize
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Fix Windowfocus on resizing
2022-11-14 16:38:00 +01:00
Rémi Verschelde
40163b9b9f
Merge pull request #68019 from Sauermann/fix-physics-mouseover-drop
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Drop physics mouseover as soon as the mouse moves over a Control
2022-11-14 16:37:54 +01:00
Fabio Alessandrelli
67265d14f7
[MP] Move engine and editor profilers to a plugin.
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Also refactor the editor plugin out of the ReplicationEditor.
2022-11-14 15:09:00 +01:00
Markus Sauermann
5cf6ebce63
Drop physics mouseover as soon as the mouse moves over a Control
2022-11-14 12:07:26 +01:00
Rémi Verschelde
33e65f2754
Merge pull request #68582 from bruvzg/inv_gd3_bmp_font
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Add a special case for importing bitmap fonts designed for Godot 3.
2022-11-14 11:12:17 +01:00
Rémi Verschelde
5b3a03bf5c
Merge pull request #68448 from bruvzg/font_imp_tr
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[Font] Add an import option to pre-render all glyphs required for the translation.
2022-11-14 11:12:01 +01:00
Bastiaan Olij
7658dc6e7e
Add optional UV2 logic for lightmapping to primitive shapes
2022-11-13 19:28:10 +11:00
Dawid Marzec
5cd30be56d
Remove auto selecting the first file for FileDialog with Save file mode selected
2022-11-13 02:24:17 +01:00
Micky
a1c10dbbd8
Strip ERR_FAIL from Node.remove_from_group()
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Also simplifies group check removing unnecessary `!data.grouped.has`
2022-11-13 00:01:18 +01:00
bruvzg
01b4e53e80
Add a special case for importing bitmap fonts designed for Godot 3.
2022-11-13 00:32:30 +02:00
Markus Sauermann
95597bb2ac
Fix position and size of OptionButton PopupMenu
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Use the correct Transform2D (get_global_transform_with_canvas) for
position and size.
2022-11-12 21:12:02 +01:00
Micky
9b42268467
Make Node.print_orphan_nodes()
static
2022-11-12 17:55:42 +01:00
Yaohua Xiong
5241464a46
Refactor Curv3D and PathFollow3D
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This commit makes the following major changes
1. Add "sample_baked_with_rotation()" to Curve3D, making it usable independently. A similar change was made to Curve2D previously.
2. Refactor the _bake() method on Curve3D, using Parallel Transport Frame instead of Frenet Frame.
3. Refactor the sample_* methods, including:
i. Factor out common binary search code, following the DRY principe
ii. sample_up_vector() interpolated up vector as part of rotation frame(posture) for consistancy and accuracy.
2022-11-12 12:03:54 +08:00
Yuri Rubinsky
6521eccaae
Merge pull request #68477 from dzil123/visual_shader_ufunc_input_fix
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Fixes https://github.com/godotengine/godot/issues/68463
2022-11-12 06:50:35 +03:00
Marc Gilleron
2aefdcc26e
Fix usages of mesh simplification functions in float=64 builds
2022-11-12 00:38:00 +00:00
Rémi Verschelde
340fb33e54
Merge pull request #68412 from bruvzg/le_caret_pl
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[Line Edit] Ignore placeholder text when drawing caret.
2022-11-11 16:49:47 +01:00
Rémi Verschelde
5c7af7f391
Merge pull request #68418 from Sauermann/fix-escape-dnd
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Allow canceling Drag and Drop with the Escape-Key
2022-11-11 16:49:09 +01:00
Rémi Verschelde
a2ad59fb8e
Merge pull request #68513 from Chaosus/fix_shader_param
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Fix `Shader::has_parameter` to return a correct value
2022-11-11 10:54:50 +01:00
Rémi Verschelde
bbe8ff24f4
Merge pull request #68358 from Sauermann/fix-pink-512-viewport
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Fix SubViewport with default size being pink
2022-11-11 10:44:24 +01:00
Rémi Verschelde
3263970cf6
Merge pull request #68428 from nikitalita/fix-mesh-convert
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Fix deprecated mesh conversion
2022-11-11 10:44:10 +01:00
Yuri Rubinsky
9d4816fd4a
Fix Shader::has_parameter
to return a correct value
2022-11-11 11:30:34 +03:00
nikitalita
5683aa2498
fix old mesh conversion offsets
2022-11-10 22:55:01 +00:00
smix8
f30ebacbe8
Add detail to NavigationPolygon outline error msg
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Adds additional information to the error msg when the convex partition fails due to invalid outline arrays.
2022-11-10 21:12:51 +01:00
dzil123
445062e43b
Visual Shader UVFunc keep existing input value on function change
2022-11-10 04:31:05 -08:00
bruvzg
35528b800c
[Font] Add an import option to pre-render all glyphs required for the translation.
2022-11-10 10:43:15 +02:00
Yuri Rubinsky
dca5cb8e40
Merge pull request #68413 from Chaosus/fix_instance_uniforms
2022-11-09 22:55:41 +03:00
Yuri Rubinsky
c07d13182c
Some fixes for instance shader parameters
2022-11-09 21:20:11 +03:00
Markus Sauermann
e8af3e7e8d
Fix crash from impossible Object::cast_to
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A Vector<>-variant can't be used in an Object::cast_to, because
Vector doesn't inherit from Object and this cast always returns a nullptr.
This patch replaces the Object::cast_to and accesses the contained
Vector directly.
2022-11-08 22:34:01 +01:00
Markus Sauermann
226044b944
Allow canceling Drag and Drop with the Escape-Key
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This patch implements the functionality to cancel Drag and Drop
by using the escape key or more general, the ui_cancel action.
Since this would be the third location, where the finalization of
Drag and Drop would have to be implemented, that functionality was
put into the private function _perform_drop.
Simplified gui.drag_data.get_type() != Variant::NIL to gui.dragging
because they are equivalent.
2022-11-08 19:10:16 +01:00
bruvzg
c624b1eeac
[Line Edit] Ignore placeholder text when drawing caret.
2022-11-08 15:15:13 +02:00
ktxyz
7601808455
Update sub_windows order with respect to FLAG_ALWAYS_ON_TOP
2022-11-08 13:20:45 +01:00
kobewi
d9f066d5fa
Remove duplicate project settings definitions
2022-11-08 01:29:39 +01:00
Rémi Verschelde
e2b39bfdc4
Merge pull request #68346 from Calinou/particles-rename-trail-length-property
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Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`
2022-11-07 15:05:55 +01:00
Hugo Locurcio
ab7a807f2b
Rename GPUParticles2D/3D's trail_length_secs
to trail_lifetime
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The property already has a "seconds" suffix in the inspector.
The "lifetime" term makes it more obvious that the property is
specified as time, not a distance in units.
The property hint now allows manually entering values greater than
10 seconds.
The internal rendering value's default now matches the particles
nodes' default.
2022-11-07 13:37:40 +01:00
Rémi Verschelde
a1bc636098
Merge pull request #68337 from alfredbaudisch/multi-caret-selection-fix
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Fixes mouse click deselect for multi and single carets
2022-11-07 10:20:45 +01:00
Rémi Verschelde
2c8498c8a6
Merge pull request #68351 from Sauermann/fix-code-simplifications
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Code simplifications
2022-11-07 10:01:37 +01:00
Markus Sauermann
7445ab95fc
Fix SubViewport with default size being pink
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A SubViewport with default-size doesn't display its content, but shows
pink color, until it is resized.
This patch makes sure, that the size gets set during initialization.
2022-11-07 09:23:32 +01:00
Rémi Verschelde
c4f3b94abf
Merge pull request #68321 from BastiaanOlij/xrorigin_start_pos
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Update XRServer with starting position of (new) current XROrigin3D
2022-11-07 08:45:24 +01:00
Markus Sauermann
18978881fe
Code simplifications
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CanvasItemEditor:
- p_result == ADD_MOVE is always true in this switch-clause
- both parts of the if-else-clause do the same thing and simplified an affine_inverse call
ControlEditorToolbar:
- private function ControlEditorToolbar::_anchor_to_position is used nowhere. Looks like
copy and paste from CanvasItemEditor::_anchor_to_position
ScrollContainer:
- screen_is_touchscreen is always true, because otherwise the function already returned
TextLine:
- both parts of the if-else-clause do the same thing and simplified return statement
2022-11-07 01:21:25 +01:00
kobewi
f8f25adc0b
Don't free instanced scenes when recreating tiles
2022-11-07 00:32:41 +01:00
Alfred Reinold Baudisch
0d2953074b
Mouse click deselect removes secondary carets and puts primary caret under mouse position
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Fixes and closes #67993 .
2022-11-06 20:03:06 +01:00
Rémi Verschelde
cf1e6bb6fc
Merge pull request #68282 from alfredbaudisch/backspace-multi-care
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Correctly deletes multi-caret selection with backspace
2022-11-06 16:10:32 +01:00
Bastiaan Olij
23e0afec1d
Update XRServer with starting position of (new) current XROrigin3D
2022-11-06 22:19:44 +11:00
Alfred Reinold Baudisch
7127e57bf8
Pass caret index when deleting selection with backspace
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Fixes and closes #67992
2022-11-05 08:55:18 +01:00
Markus Sauermann
65647e9c7d
Fix Windowfocus on resizing
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When resizing a non-focused window, the previously focused
Window got resized.
This patch grabs focus for the actually resized window, before
starting with the resizing.
2022-11-04 22:24:00 +01:00
jbcolli2
c685c47f8a
Fixed ColorPicker so the vertical option is not available in editor.
2022-11-04 13:59:25 -04:00
kobewi
1778301cd0
Add call_deferred() method to Callable
2022-11-04 17:24:34 +01:00
Rémi Verschelde
4e47324b3f
Merge pull request #68097 from KoBeWi/no_signal 🔕
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Add `set_value_no_signal()` to Range
2022-11-04 10:48:47 +01:00
Rémi Verschelde
d48ba545ef
Merge pull request #67741 from cridenour/modular-color-picker
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Modularize the Color Picker via properties and new picker mode.
2022-11-04 10:48:37 +01:00
Rémi Verschelde
21675625a0
Merge pull request #68228 from pasi1991/fix_typo_in_visual_instance_3d
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Fix typo in method (set_transparecy) of visual_instance_3d
2022-11-04 10:06:27 +01:00
Rémi Verschelde
05ce0e3de1
Merge pull request #68222 from groud/fix_corner_terrain_painting
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Fix terrain painting in corner-only matching mode
2022-11-04 10:05:58 +01:00
Chris Ridenour
286e7da162
Modularize the Color Picker via properties.
2022-11-04 00:08:46 -04:00
Patrick Siemsen
0b480c7d99
Fix typo in method of visual_instance_3d
2022-11-03 19:42:14 +01:00
Gilles Roudière
ffacb31734
Fix terrain painting in corner-only matching mode
2022-11-03 19:08:43 +01:00
Hugo Locurcio
a19e389f4f
Hide Antialiasing import option on DynamicFonts with MSDF enabled
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Antialiasing cannot be adjusted on fonts rendered with MSDF.
Internally, Godot always uses grayscale antialiasing for those fonts.
This also tweaks property hints for consistency, and renames
uses of "sub-pixel" to the more commonly used "subpixel".
2022-11-03 18:40:44 +01:00
Rémi Verschelde
3eaf49765b
Merge pull request #68192 from aaronfranke/unify-node3d-euler
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Unify Node3D RotationOrder with global EulerOrder
2022-11-03 12:07:42 +01:00
Rémi Verschelde
3cde6c0432
Merge pull request #67540 from KoBeWi/hue_hue_hue
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Add a separate hue gradient for OKHSL mode
2022-11-03 11:51:45 +01:00
Aaron Franke
9225eb461e
Unify Node3D RotationOrder with global EulerOrder
2022-11-02 17:46:03 -05:00
Rémi Verschelde
08d56ac2f1
Merge pull request #66747 from aaronfranke/move-euler-order
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Move EulerOrder enum to math_defs.h and global scope
2022-11-02 22:37:12 +01:00
Rémi Verschelde
9ec7aadc06
Merge pull request #66017 from Mickeon/rename-image-copy-rect
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Rename Image's `get_rect` to `get_region`
2022-11-02 22:36:57 +01:00
Rémi Verschelde
c9e0d787fe
Merge pull request #67928 from YeldhamDev/we_really_need_a_callback_for_after_children_is_removed
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Fix problems with `tab_changed` signal when removing multiple tabs at once
2022-11-02 22:36:49 +01:00
Rémi Verschelde
efefd9b198
Merge pull request #68120 from akien-mga/style-doc-cleanup
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Style: Misc docs and comment style and language fixes
2022-11-02 22:36:31 +01:00
Rémi Verschelde
d4bf7f4458
Fixup Clang -Wtype-limits warnings introduced by #52350
2022-11-02 22:36:01 +01:00
Markus Sauermann
022d24a9ae
Fix Viewport root order after Node2D raise
2022-11-02 21:45:00 +01:00
Aaron Franke
8556fdd4bc
Move EulerOrder enum to math_defs.h and global scope
2022-11-02 13:44:13 -05:00
Rémi Verschelde
f7c611ab71
Style: Misc docs and comment style and language fixes
...
- Removed empty paragraphs in XML.
- Consistently use bold style for "Example:", on a new line.
- Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`).
- Fix invalid usage of backticks for inline code in BBCode.
- Fix some American/British English spelling inconsistencies.
- Other minor fixes spotted along the way, including typo fixes with codespell.
- Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02 19:01:18 +01:00
Rémi Verschelde
39cece382d
Merge pull request #68170 from alfredbaudisch/clear-selection-shortcut
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Unified shortcut to clear carets and selections from TextEdit
2022-11-02 18:54:19 +01:00
Rémi Verschelde
30e4e7c083
Merge pull request #67917 from Faless/mp/4.x_auth
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[MP] Add peer authentication support to the default MultiplayerAPI.
2022-11-02 18:53:38 +01:00
Rémi Verschelde
23e793fd18
Merge pull request #68137 from kleonc/shape-cast-get-collider-rid
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Add `ShapeCast2D/3D::get_collider_rid` method
2022-11-02 18:53:23 +01:00
Rémi Verschelde
7488b4724e
Merge pull request #67788 from 98teg/flow-container-alignment
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Add alignment options to flow container
2022-11-02 18:52:53 +01:00
Rémi Verschelde
76092fb684
Merge pull request #63956 from xiongyaohua/interpolate_on_curve2d
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Move rotation interpolation logic from PathFollower2D to Curve2D
2022-11-02 18:50:48 +01:00
Alfred Reinold Baudisch
a862583d05
Unified shortcut to clear carets and selections
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Refactors`ui_text_remove_secondary_carets` from https://github.com/godotengine/godot/pull/68089 as `ui_text_clear_carets_and_selection`, with extra behaviour:
- If there's only one active caret active with a selection, clears the selection.
- In case there's more than one caret active, removes the secondary carets and clears selections.
With this change, `TextEdit` then imitates the behaviour of VSCode for clearing carets and selections.
2022-11-02 18:23:24 +01:00
Rémi Verschelde
604abb434f
Merge pull request #52350 from BimDav/viewport_canvas_cull
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Added Viewport canvas cull mask feature
2022-11-02 17:14:24 +01:00
Rémi Verschelde
06c8e406e4
Merge pull request #63335 from Spartan322/button-shortcut-feedback
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Make `BaseButton` Shortcut feedback togglable
2022-11-02 17:14:00 +01:00
kobewi
84d6549c75
Change hue icons to horizontal GradientTexture2D
2022-11-02 15:34:15 +01:00
Fabio Alessandrelli
33dda2e68a
[MP] Remove connection state signals from MultiplayerPeer.
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Now handled directly by the MultiplayerAPI implementation.
2022-11-02 15:17:23 +01:00
kobewi
f5981ff19d
Add a separate hue gradient for OKHSL mode
2022-11-02 14:44:41 +01:00
Rémi Verschelde
eddaab17ea
Merge pull request #63562 from Rindbee/better-scroll-conditions
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Use more reasonable scrollable conditions in `ScrollContainer`
2022-11-02 14:21:21 +01:00
Rémi Verschelde
ad0349c0e3
Merge pull request #59479 from Sauermann/fix-rootorder-on-layerchange
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Update root order on layer change
2022-11-02 14:20:24 +01:00
Rémi Verschelde
910cf9a9b3
Merge pull request #67810 from MrBlockers/reged-fixes
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Fix multiple issues with region editor
2022-11-02 14:18:12 +01:00
Rémi Verschelde
87cdc2ea60
Merge pull request #67994 from YeldhamDev/how_suggestive
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Stop centering clicked suggestions in the autocomplete popup
2022-11-02 14:15:32 +01:00
Micky
ebf86c96e9
Rename Image's get_rect
to get_region
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Also renames its parameter to from "rect" to "region".
2022-11-01 23:35:48 +01:00
kleonc
bbd225a804
Add ShapeCast2D/3D::get_collider_rid
method
2022-11-01 21:17:18 +01:00
Fabio Alessandrelli
0a0e99cadc
Merge pull request #67982 from Faless/mp/4.x_disconnect_close
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[MP] Add MultiplayerPeer disconnect_peer, close.
2022-11-01 20:35:04 +01:00
Yaohua Xiong
399c2a8dea
Move rotation sampling from Path2D to Curve2D
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The rotation sampling code is moved from Path2D to a new method
`sample_baked_with_rotation` on Curve2D.
2022-11-01 13:18:52 +08:00
kobewi
4aa1efb0fe
Add set_value_no_signal() to Range
2022-10-31 23:59:01 +01:00
Alfred Reinold Baudisch
fcff978763
Shortcut and Bind to Remove Secondary Carets
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Adds the bind `ui_text_remove_secondary_carets` to TextEdit, with ESC as the default shortcut.
When the bind is performed, if the TextEdit has multiple carets, `remove_secondary_carets` is called and secondary carets are removed.
This is useful when multiple selects are performed with `add_select_for_next_occurrence` #67644 or when multiple multiple carets are manually added, then it's possible to go back to a single caret with a shortcut.
Closes #67991
2022-10-31 17:44:47 +01:00
Rémi Verschelde
c866f349ce
Merge pull request #67895 from bruvzg/ts_fix_obj_rects
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Fix `TextLine` and `TextParagraph` `get_*_object_rect` methods not accounting for alignment and drop cap.
2022-10-31 14:29:34 +01:00
Rémi Verschelde
2529006134
Merge pull request #67486 from bruvzg/bmp_oem
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[Font] Add support for OEM encoded bitmap fonts.
2022-10-31 14:20:53 +01:00
BimDav
fcb9be66a2
Viewport canvas cull mask feature
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Co-authored-by: Valentin Zagura <puthre@gmail.com>
2022-10-31 14:09:49 +01:00
Rémi Verschelde
5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
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Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
Rémi Verschelde
4b92533efa
Merge pull request #68073 from timothyqiu/marker-3d-extents
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Make Marker3D gizmo resizable
2022-10-31 12:17:13 +01:00
Rémi Verschelde
1518bb716e
Merge pull request #67282 from CheesecakeCG/fix-pb-start-sim
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Fix Skeleton3D falsely assuming all physical bones will be children of their first bone
2022-10-31 12:04:33 +01:00
hare_ware
913f57f695
Fix Skeleton3D falsely assuming all physical bones will be children of their first bone
2022-10-31 06:59:42 -04:00
Rémi Verschelde
71a6aba3d7
Merge pull request #67710 from KoBeWi/a_bit_local_global_transform
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Remove error condition from get_global_transform()
2022-10-31 11:59:08 +01:00
Rémi Verschelde
0844f0ed10
Merge pull request #65452 from timothyqiu/agent-target
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Make NavigationAgent `target_location` a property
2022-10-31 11:56:17 +01:00
Rémi Verschelde
be126d42d4
Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't
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Simplify GDVIRTUAL_CALL calls
2022-10-31 11:55:56 +01:00
Rémi Verschelde
33c7c8020a
Merge pull request #67489 from timothyqiu/auto-select-all
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Allow selecting SpinBox & LineEdit text when focus enters
2022-10-31 11:55:06 +01:00
Rémi Verschelde
b6cbea5e58
Merge pull request #63590 from golfinq/fbg-padding
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Add padding options in theme for fg/bgcolor tags in RichTextLabel
2022-10-31 11:14:55 +01:00
Rémi Verschelde
dcd86f9848
Merge pull request #67046 from Cykyrios/fix-invalid-tooltip-position
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Fix invalid tooltip position
2022-10-31 11:05:19 +01:00
Rémi Verschelde
8b1a42cd47
Merge pull request #67888 from KoBeWi/overridead
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Remove `override_selected_font_color` property
2022-10-31 10:59:07 +01:00
Rémi Verschelde
420eb1aa34
Merge pull request #67445 from Zylann/rename_queue_delete
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Rename queue_delete => queue_free
2022-10-31 10:51:18 +01:00
Rémi Verschelde
fa73211754
Merge pull request #65118 from Mickeon/editor-remote-tree-buttons
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Add a few buttons in Remote Scene Tree
2022-10-31 10:46:08 +01:00
Rémi Verschelde
40258bbbe8
Merge pull request #67577 from qarmin/fix_exporting_big_templates
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Fix exporting with big export templates
2022-10-31 10:39:08 +01:00
Rémi Verschelde
d831ba1d6f
Merge pull request #67534 from KoBeWi/more_OK_in_OKHSL
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Improve ColorPicker sliders in OKHSL mode
2022-10-31 10:37:27 +01:00
Rémi Verschelde
d0fbeec66a
Merge pull request #67580 from KoBeWi/little_things
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Minor code improvements
2022-10-31 10:34:57 +01:00
Rémi Verschelde
32548f9608
Merge pull request #67467 from timothyqiu/who-ami-i
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Fix get_path() error when calling get_node()
2022-10-31 10:33:51 +01:00
Rémi Verschelde
68623c75b3
Merge pull request #67496 from Paulb23/text-edit-crashes
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Fix TextEdit action and CodeEdit completion crash
2022-10-31 10:32:41 +01:00
Rémi Verschelde
273410ba5a
Merge pull request #67139 from PucklaMotzer09/insert_caret_at_carets
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Add Caret Insert Below and Above shortcuts to TextEdit
2022-10-31 10:32:07 +01:00
Rémi Verschelde
996f7e5142
Merge pull request #66352 from arkology/progressbar_atlastexture_radial
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Support AtlasTexture in radial modes of TextureProgressBar
2022-10-31 10:31:07 +01:00
Haoyu Qiu
3ded27c62d
Make Marker3D gizmo resizable
2022-10-31 15:19:48 +08:00
Max Hilbrunner
f013315980
Merge pull request #67754 from kleonc/tilemap-fix-collision-shapes-debug-draw
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Fix `TileMap` collision shapes debug draw
2022-10-30 00:15:42 +02:00
Max Hilbrunner
11d74d606a
Merge pull request #67980 from DeeJayLSP/webpcase
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Change all WEBP strings and comments to WebP
2022-10-29 19:28:47 +02:00
Markus Sauermann
35956d9128
Fix event-content and mouse-signals with 3D-capture-on-drag
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Fix for 3D-physics processing:
- with enabled input_capture_on_drag now report correct position and
normals in _input_event
- mouse_enter and mouse_exit signals are emitted when the mouse cursor
leaves the visible area of the 3D-object, independently of pressed mouse
button or input_capture_on_drag
- make sure that collision input events are sent in the right order with
respect to mouse_enter and mouse_exit signals
2022-10-29 12:59:46 +02:00
Haoyu Qiu
3aed3edc06
Allow selecting SpinBox & LineEdit text when focus enters
2022-10-29 09:58:42 +08:00
Michael Alexsander
4b6e6c6758
Stop centering clicked suggestions in the autocomplete popup
2022-10-28 20:22:28 -03:00
Fabio Alessandrelli
39f3d9d59e
[MP] Add MultiplayerPeer disconnect_peer, close.
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Update ENet, WebRTC, and WebSocket to support peer disconnection and
unify the close function.
2022-10-28 21:18:01 +02:00
DeeJayLSP
dd64ceab47
Change all WEBP strings and comments to WebP
2022-10-28 15:17:49 -03:00
Clay John
ada2661a2c
Merge pull request #67956 from RedMser/safe-velocity-type
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Fix type of `safe_velocity` parameter
2022-10-28 10:57:46 -07:00
Micky
0e0a233859
Fix spacing of few PROPERTY_HINT_ENUM hint_strings
2022-10-28 14:51:26 +02:00
Clay John
0486810697
Merge pull request #67644 from alfredbaudisch/add-selection-next-occurrence
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Add Selection and Caret for Next Occurrence of Selection
2022-10-27 17:21:49 -07:00
RedMser
b9c3a5534b
Fix type of safe_velocity parameter
2022-10-27 22:45:24 +02:00
Clay John
4dc2c8ae6f
Merge pull request #67939 from sambriels/emit-signal-after-target-reached
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[NavigationAgent2D/3D]: target_reached signal is emitted before internal state is updated
2022-10-27 12:52:13 -07:00
Clay John
8fd92ed867
Merge pull request #64710 from MinusKube/window-size-crash
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Prevent windows from having a size greater than device limit
2022-10-27 10:02:44 -07:00
Clay John
e1caa8797b
Merge pull request #67043 from clayjohn/clip_children
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Improve behaviour of clip_children by clipping to parent alpha value but still retaining parent color
2022-10-27 09:59:27 -07:00
Clay John
2f2c138b44
Merge pull request #67926 from Rindbee/fix_call_shortcut_input
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Fix calling `_call_shortcut_input` on a node that has been removed
2022-10-27 09:56:55 -07:00
Clay John
d1cc93af89
Merge pull request #67832 from Sauermann/fix-remove-unnecessary-casts
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Remove unnecessary casts
2022-10-27 09:47:34 -07:00
Clay John
682156e1f0
Merge pull request #66383 from aaronfranke/basis-from-euler
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Clean up Basis from Euler code
2022-10-27 09:44:21 -07:00
Fabio Alessandrelli
7536d15fe3
[MP] Let MultiplayerAPI handle packet relaying and peer signaling.
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MultiplayerPeer changes:
- Adds is_server_relay_supported virtual method
Informs the upper MultiplayerAPI layer if it can signal peers connected
to the server to other clients, and perform packet relaying among them.
- Adds get_packet_channel and get_packet_mode virtual methods
Allows the MultiplayerAPI to retrieve the channel and transfer modes to
use when relaying the last received packet.
SceneMultiplayerPeer changes:
- Implement peer signaling and packet relaying when the MultiplayerPeer
advertise they are supported.
ENet, WebRTC, WebSocket changes:
- Removed custom code for relaying from WebSocket and ENet, and let it
be handled by the upper layer.
- Update WebRTC to split create_client, create_server, and create_mesh,
with the latter behaving like the old initialize with
"server_compatibility = false", and the first two supporting the upper
layer relaying protocol.
2022-10-27 18:08:58 +02:00
Sam Briels
815231943b
Emit target_reached signal after state is updated
2022-10-27 14:05:43 +02:00
Michael Alexsander
fb8588e68e
Fix problems with tab_changed
signal when removing multiple tabs at once
2022-10-27 03:16:01 -03:00
Rindbee
c77349ecb7
Fix calling _call_shortcut_input
on a node that has been removed
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Nodes may have been deleted by shortcuts. For example, when switching
scenes with `Ctrl` + `Tab` / `Ctrl` + `Shift` + `Tab`, some controls
will be deleted and recreated.
2022-10-27 14:05:51 +08:00
Haoyu Qiu
e4100495b5
Make NavigationAgent target_location
a property
2022-10-27 13:51:38 +08:00
Paweł
1608bea188
Fix scrolling behaviour with low page value
2022-10-26 19:44:56 +02:00
kobewi
64fc443e24
Warn if isometric TileMap is not Y-sorted
2022-10-26 14:27:58 +02:00
kobewi
c7eb814ede
Remove override_selected_font_color property
2022-10-26 12:59:18 +02:00
bruvzg
4a6d39c6b9
Fix TextLine
and TextParagraph
get_*_object_rect
methods not accounting for alignment and drop cap.
2022-10-26 10:46:08 +03:00
MrBlockers
92ebbf2c0a
Fix multiple issues with region editor
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Make the filter mode of the texture preview match the node/resource
being edited where applicable, and nearest neighbor with mipmaps as a
fallback.
Make the Edit Region button for Sprite3D only appear when region is
enabled, to match behavior of Sprite2D.
Fix the editor not correctly clearing reference to previously edited
resources, resulting in a visual bug displaying the incorrect texture.
2022-10-25 18:23:23 -04:00
Yuri Rubinsky
2b505b74b9
Merge pull request #67431 from Chaosus/vs_fix_nodes_code
2022-10-25 20:38:24 +03:00
Marc Gilleron
7543a5e014
Rename queue_delete => queue_free
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# Conflicts:
# editor/plugins/tiles/tiles_editor_plugin.cpp
2022-10-24 22:07:02 +01:00
kleonc
471f2da9b6
SceneTree
Fix storing removed nodes to be skipped by the group calls
2022-10-24 21:38:19 +02:00
Ricardo Buring
0e6b796cf6
Warn against using non-uniform scale for 3D physics
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Using non-uniform scale is known to cause many issues.
Add warnings to the editor and to the class reference.
Also remove the warning from SoftBody3D since it is
not relevant there: it simulates in global space.
2022-10-24 19:31:00 +02:00
Markus Sauermann
5ee449efec
Remove unnecessary casts
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button_add_item and button_add are both Button
p_parent is a Node3D
CanvasItem can never be cast to Viewport
2022-10-24 15:59:18 +02:00
Clay John
040f49ed6e
Merge pull request #67390 from groud/more_conservative_terrain_painting
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Make terrain painting not change neighbors centers bits
2022-10-23 17:11:06 -07:00
Clay John
9be3fd640b
Merge pull request #67513 from Calinou/editor-light2d-fix-shadow-filter-smooth-visibility
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Fix Light2D Shadow Filter Smooth property being visible with filter None
2022-10-23 17:03:07 -07:00
Clay John
4134f2a464
Merge pull request #67566 from Sauermann/fix-code-simplifications
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Code simplifications
2022-10-23 17:02:04 -07:00
Teggy
2b08675f37
Add alignment options to flow container
2022-10-23 13:40:17 +02:00
kleonc
fcb663df51
Fix TileMap
collision shapes debug draw
2022-10-22 16:14:54 +02:00
EricEzaM
61ad9db18c
Ensure PopupMenu item is shaped when the shortcut is set.
2022-10-22 22:05:20 +10:00
Markus Sauermann
99bb7ab692
Fix Control rect coordinate system inconsistency
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Fix get_rect, get_global_rect and get_screen_rect to take Controls scale into
account.
Simplify get_screen_position and get_screen_rect
2022-10-22 01:47:52 +02:00
Aaron Franke
7f9a8c99c9
Clean up Basis from Euler code
2022-10-21 17:54:49 -05:00
Max Hilbrunner
d145c9b1a7
Merge pull request #67684 from patchfx/fix-typo-in-draw-rect-region
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Fix tp_canvas_item typo in _draw_rect_region
2022-10-21 18:13:45 +02:00
kobewi
2ff676a696
Remove error condition from get_global_transform()
2022-10-21 14:52:43 +02:00
Max Hilbrunner
c4c35ab77a
Merge pull request #67627 from KoBeWi/tilter
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Fix texture filter and repeat in TileMap
2022-10-21 13:54:31 +02:00
Alfred Reinold Baudisch
7d15ecc3af
Add Selection and Caret for Next Occurrence of Selection
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Adds the bind `add_selection_for_next_occurrence` to TextEdit, with CTRL+D as the default shortcut.
When the bind is performed, ff a selection is currently active with the last caret in text fields, searches for the next occurrence of the selection, adds a caret and selects the next occurrence.
If no selection is currently active with the last caret in text fields, selects the word currently under the caret.
The action can be performed sequentially for all occurrences of the selection of the last caret and for all existing carets. The viewport is adjusted to the latest newly added caret.
The bind and the behaviour is similar to VS Code's "Add Selection to Next Find Match" and JetBrains' "Add Selection for Next Occurrence". It takes advantage of the multi-caret API.
The default shortcut for `select_word_under_caret` has been changed to ALT+G, in order to give priority to CTRL+D for `add_selection_for_next_occurrence` to better align with popular IDEs and editors.
2022-10-21 08:26:53 +02:00
Clay John
72b845b287
Merge pull request #67506 from squashiv/master
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Expose Shape2D::get_rect to scripting
2022-10-20 13:26:40 -07:00
Richard Patching
5de65bb2d7
Fix tp_canvas_item typo in _draw_rect_region
2022-10-20 20:04:45 +01:00
Micky
809dad907a
Add buttons in Remote Scene Tree
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A Scene button to any scene instantiated from file. When clicked, it opens the original PackedScene.
A toggle visibility button is also available.
2022-10-20 18:02:41 +02:00
Gilles Roudière
fe65d7aa7b
Make terrain painting not change neighbors centers bits
2022-10-20 14:47:45 +02:00
squash
247a93845d
Expose Shape2D::get_rect to scripting
2022-10-20 11:26:49 +03:00
Rindbee
075e79bf04
Improve validation when setting max
/min
/page
in Range
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The incoming value is validated first and then compared.
Previously, when the ScrollContainer was scrolled, the ScrollBar of
the other axis of the ScrollContainer would emit the changed signal.
This commit avoids that.
2022-10-20 14:04:09 +08:00
George L. Albany
d846dd6e91
Make BaseButton
Shortcut feedback togglable
2022-10-20 02:02:12 -04:00
kobewi
2f9cbbe0fb
Fix texture filter and repeat in TileMap
2022-10-19 23:23:40 +02:00
Clay John
a8c805be29
Merge pull request #66546 from KoBeWi/rfeipletaetr
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Add methods to get target filter and repeat
2022-10-19 13:55:57 -07:00
Max Hilbrunner
d148613bb1
Merge pull request #66279 from aaronfranke/control-min-size
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Revert `custom_minimum_size` type back to `Vector2` instead of `Vector2i`
2022-10-19 22:40:52 +02:00
Max Hilbrunner
f066f2c0de
Merge pull request #66940 from aaronfranke/doc-get-tr-aabb
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Remove the global space `get_transformed_aabb` helper method
2022-10-19 22:40:02 +02:00
Max Hilbrunner
523f6263e4
Merge pull request #67249 from wuyingnan/fix_quaternion_typo
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Fix a comment typo in node_3d.h
2022-10-19 21:02:14 +02:00
Max Hilbrunner
5f7906a289
Merge pull request #67527 from BastiaanOlij/fix_tracker_names
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Fix two typos in tracker names and a bug in OpenXR haptic feedback
2022-10-19 18:18:36 +02:00
kobewi
4efa851d7f
Add methods to get target filter and repeat
2022-10-19 14:41:42 +02:00
Rafał Mikrut
86fa3ba560
Fix exporting big templates
2022-10-19 08:29:29 +02:00
Yuri Rubinsky
19126d22a4
Fix code generation for some visual shader nodes
2022-10-19 09:09:56 +03:00
kobewi
d06a8320e5
Simplify GDVIRTUAL_CALL calls
2022-10-19 00:05:48 +02:00
kobewi
b42c1f82fc
Improve ColorPicker sliders in OKHSL mode
2022-10-18 23:59:55 +02:00
kobewi
e48c5daddf
Unify usage of GLOBAL/EDITOR_GET
2022-10-18 19:01:48 +02:00
Patrick
91a9e7af3f
Fix typo in VisualShader DistanceFade node
2022-10-18 18:20:31 +02:00
kobewi
4aaed4fee1
Minor code improvements
2022-10-18 16:44:57 +02:00
Aaron Franke
9ebd8c5bb5
Remove the global space get_transformed_aabb
helper method
2022-10-18 07:30:31 -05:00
Markus Sauermann
b8031bb7d6
Code simplifications
...
1. Viewport::get_visible_rect().position is always zero.
So Control::get_window_rect is identical to Control::get_global_rect.
Remove Control::get_window_rect since it is not used in the source code.
2. sqrt(a * a) = abs(a) for doubles
3. Simplify affine_inverse combination
4. Simplify calculation in shaders
2022-10-18 12:47:40 +02:00
PucklaMotzer09
e5354cacd0
Add Caret Insert Below and Above shortcuts to TextEdit
2022-10-18 10:38:53 +02:00
Rindbee
42073fc2bb
Use more reasonable scrollable conditions in ScrollContainer
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The visibility of the `ScrollBar` was used as a condition for judging whether it should scroll.
**Visible** and **scrollable** are currently not the same in some cases (`SCROLL_MODE_SHOW_NEVER`).
This makes `SCROLL_MODE_SHOW_NEVER` not working properly.
This patch will make `SCROLL_MODE_SHOW_NEVER` available, so that the external `SrollBar` can
share the internal `ScrollBar`'s data, we can achieve the purpose of replacing the internal
`ScrollBar` with a custom external one.
2022-10-18 16:32:39 +08:00
arkology
825f5671f1
Support AtlasTexture in radial modes of TextureProgressBar
2022-10-17 20:44:25 +03:00
Rémi Verschelde
ebca8b8aea
Merge pull request #67491 from Paulb23/fix-undo-redo-viewport-adjust
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Fix undo redo not adjusting TextEdit viewport to caret
2022-10-17 17:31:26 +02:00
Bastiaan Olij
1e7f009492
Fix two typos in tracker names and a bug in OpenXR haptic feedback
2022-10-17 20:29:19 +11:00
Hugo Locurcio
6dcb295a07
Fix Light2D Shadow Filter Smooth property being visible with filter None
2022-10-17 01:35:10 +02:00
Markus Sauermann
13b87c13c7
Fix set_as_toplevel event propagation to child
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In certain conditions events did not get propagated to Control childs of
Node2D nodes when setting a parent of the Node2D to toplevel.
This patch makes sure that such Control nodes become root control in the
viewport.
2022-10-16 21:42:16 +02:00
Paulb23
4bfb1d953c
Fix undo redo not adjusting TextEdit viewport to caret
2022-10-16 19:30:03 +01:00
Paulb23
b5dc8e24be
Fix crash in code completion when using an invalid / null font
2022-10-16 16:47:27 +01:00
Paulb23
76005e5ff7
Forcibly end current TextEdit action on undo redo
2022-10-16 16:28:22 +01:00
bruvzg
2aa350f701
[Font] Add support for OEM encoded bitmap fonts.
2022-10-16 18:22:21 +03:00
Haoyu Qiu
64c20a51c1
Fix get_path() error when calling get_node()
2022-10-16 10:48:59 +08:00
Markus Sauermann
39e49a8bdd
Expose Viewport::get_screen_transform to GDScript
2022-10-15 23:37:59 +02:00
Rémi Verschelde
dc4b616596
Merge pull request #63332 from KoBeWi/static_images_aka_photos
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Make some Image methods static
2022-10-15 12:56:57 +02:00
Miguel Gonzalez Sanchez
a97a00bf02
Rename pos -> index on Node
2022-10-14 19:56:34 +01:00
clayjohn
b6f44859d7
Implement multiple clip_children modes for CanvasItems
2022-10-14 08:02:28 -07:00
kobewi
072f6feaba
Make some Image methods static
2022-10-14 14:34:15 +02:00
Rémi Verschelde
39534a7aec
Merge pull request #67385 from Sauermann/fix-viewport-mouse-position-update-on-subwindows
2022-10-14 13:31:11 +02:00
Markus Sauermann
b1d6b34662
Always update Viewport's last_mosue_position
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When the mouse cursor is over a embedded Window, the Viewport's
last_mouse_position did not get updated.
This patch makes sure that the update happens on every InputEventMouse.
Document canvas layer of embedded Windows.
2022-10-14 12:51:45 +02:00
bruvzg
4b1937c73f
Abort LineEdit shaping if no font is set to avoid unnecessary error messages.
2022-10-14 12:57:42 +03:00
Rémi Verschelde
7502c808fa
Merge pull request #66665 from Mickeon/editor-do-not-edit-inherited-signals
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Do not allow editing Scene-inherited signal connections
2022-10-14 10:19:47 +02:00
Rémi Verschelde
5f4aa11c62
Merge pull request #63607 from BastiaanOlij/fix_xr_origin
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Add current setting to XROrigin3D and fix double positioning HMD
2022-10-14 09:45:00 +02:00
Rémi Verschelde
46a1b92bb7
Merge pull request #66294 from reduz/optimize-convex-collision
2022-10-13 20:34:00 +02:00
Micky
6a77563b25
Do not allow editing Scene-inherited signal connections
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Inherited connections are also highlighted with the warning color in the Node dock.
2022-10-13 20:13:05 +02:00
Juan Linietsky
71d2e38cb5
Optimize Convex Collision
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Implements the Gauss Mapping optimization to SAT convex collision test.
* Described [here](https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2013/slides/822403Gregorius_Dirk_TheSeparatingAxisTest.pdf ) by Dirk Gregorius.
* Requires adding of face information to edges in MeshData
* Took the chance to convert MeshData to LocalVector for performance.
2022-10-13 19:07:53 +02:00
Rémi Verschelde
f32f5b70d8
Merge pull request #67348 from Mickeon/salvage-a-dear-comment
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Comment not to remove `data` structs in some Nodes
2022-10-13 18:40:58 +02:00
Micky
de9e08da76
Comment not to remove data
structs in some Nodes
2022-10-13 15:52:35 +02:00
Rémi Verschelde
9eb8eb5f7d
Merge pull request #67336 from jbcolli2/Normal-of-CylinderMesh
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Fix bug in CylinderMesh when computing normals
2022-10-13 15:24:55 +02:00
Rémi Verschelde
2ffb609658
Merge pull request #66337 from EricEzaM/sprite-frames
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Ensure control built-in shortcuts are matched exactly & add shortcuts for SpriteFrames editor
2022-10-13 15:24:39 +02:00
Rémi Verschelde
17db8be33c
Merge pull request #66357 from EricEzaM/shortcut-context-on-node
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Move Shortcut Context to control and fix `shortcut_input` with `shortcut_context`
2022-10-13 15:24:30 +02:00
jbcolli2
491ec622f6
Changed normal of CylinderMesh to account for slanted side.
2022-10-13 08:24:31 -04:00
Eric M
a3ed9e6f2c
Move Shortcut Context to Control and ensure that shortcut_input
adheres to contexts. Also ensure that controls with no context are only triggered AFTER nodes which do have a context.
2022-10-13 21:07:19 +10:00
MladoniSzabi
3550354fd3
fixed holding alt while zooming zooms in by 2 increments.
2022-10-13 11:38:25 +01:00
Rémi Verschelde
fad0327503
Merge pull request #66953 from Sauermann/fix-top-level-connect-error
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Fix Control node not disconnecting from signal
2022-10-13 09:04:25 +02:00
Rémi Verschelde
c55c0a2028
Merge pull request #66349 from A-Lamia/Amount_At_Collision
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PARTICLES: adds amount property to collision sub particles.
2022-10-13 09:03:43 +02:00
Bastiaan Olij
3a4866bba4
Add current setting to XROrigin3D and fix double positioning HMD
2022-10-13 13:48:52 +11:00
Lamia
5af6f4a04b
particles: add amount property to sub property collision.
2022-10-13 04:25:18 +11:00
Rémi Verschelde
ea47e03b36
Merge pull request #65714 from benbot/fix-double-particle-collision-calculation
2022-10-12 17:46:17 +02:00
Rémi Verschelde
15b68f7601
Merge pull request #67232 from bruvzg/popup_edit
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Improve Popup / Window behavior in the edited scene tree.
2022-10-12 14:45:14 +02:00
Rémi Verschelde
6fc1715cdf
Merge pull request #65779 from Mickeon/rename-camera-follow
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Rename Camera2D's `smoothing` to `position_smoothing`
2022-10-12 08:53:04 +02:00
Rémi Verschelde
3229194dfc
Merge pull request #67215 from Nidjo123/project-dialog-resize
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Resize project dialog only when necessary
2022-10-11 23:26:37 +02:00
Paulb23
f3eb543e67
Fix select word under caret using caret col instead of line
2022-10-11 20:32:06 +01:00
Nikola Bunjevac
d7e9b8af9a
Set window size after setting new limits
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Otherwise this can fail as the size may not fit
into current limits. This is problematic at least
on X11.
2022-10-11 17:16:20 +02:00
Micky
43b9cc96da
Rename Camera2D's smoothing
to position_smoothing
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For Camera2D:
`smoothing_enabled` -> `position_smoothing_enabled`
`set_enable_follow_smoothing` -> `set_position_smoothing_enabled`
`is_follow_smoothing_enabled` -> `is_position_smoothing_enabled`
`smoothing_speed` -> `position_smoothing_speed`
`set_follow_smoothing` -> `set_position_smoothing_speed`
`get_follow_smoothing` -> `get_position_smoothing_speed`
2022-10-11 16:51:26 +02:00
Rémi Verschelde
042e81f663
Merge pull request #40274 from Juankz/clips_importing_improvement
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Add animation slices for individual animations
2022-10-11 16:18:22 +02:00
Rémi Verschelde
646d59e713
Merge pull request #63271 from Chaosus/fix_texture_error
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Fix error emitting when opening some textures in the inspector
2022-10-11 16:17:15 +02:00
Rémi Verschelde
6d534f6e89
Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es
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Rename remaining "*_enable" to "*_enabled"
2022-10-11 16:17:02 +02:00
kobewi
a3661ad079
Remove editor dependencies from ColorPicker
2022-10-11 16:09:27 +02:00
Rémi Verschelde
f21053d189
Merge pull request #67201 from progsource/richtextlabel-icon-spritesheet
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Add Spritesheet support to RichTextLabel BBCode
2022-10-11 13:58:54 +02:00
Yingnan Wu
042d228558
fix typo
2022-10-11 19:58:25 +08:00
Petra Baranski
546e017613
Add Spritesheet support to RichTextLabel BBCode
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BBCode: [img region=0,0,16,16]res://icon.svg[/img]
2022-10-11 13:04:15 +02:00
Rémi Verschelde
e413d1c9c3
Merge pull request #67104 from Calinou/add-viewport-transparent-project-setting
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Add a project setting to make the root viewport transparent
2022-10-11 09:28:43 +02:00
Rémi Verschelde
5606551028
Merge pull request #67219 from KoBeWi/adJUSt_NAMe_cAsIng_PRopERLY
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Fix node name casing issues
2022-10-11 09:27:27 +02:00
Rémi Verschelde
6b8772dbb2
Merge pull request #67192 from RedMser/light-scale-warning
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Show warning when scaling Light3D nodes
2022-10-11 09:26:56 +02:00
Rémi Verschelde
55815998d4
Merge pull request #67194 from RedMser/dirlight2d-height-suffix
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Remove incorrect `px` suffixes
2022-10-11 09:26:49 +02:00
bruvzg
2e1fcbe14b
Prevent Popup
s it the edited scene tree from closing on focus loss. Hide irrelevant Popup
flags from the editor inspector.
2022-10-11 08:55:00 +03:00
Juan Velandia
6e603f202f
Connect signal animation_removed to its proper method
2022-10-10 18:39:49 -05:00
kobewi
b754df2b99
Fix node name casing issues
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Co-authored-by: ryburnj <jordanryburn@gmail.com>
2022-10-10 22:31:26 +02:00
RedMser
87aeb59b5b
Show warning when scaling Light3D nodes
2022-10-10 18:24:28 +02:00
RedMser
a8a4e290fb
Remove incorrect px suffixes
2022-10-10 18:18:15 +02:00
Rémi Verschelde
8017827144
SCons: Re-enable treating #warning
as error with werror
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Replace all TODO uses of `#warning` by proper TODO comments, and will open
matching bug reports to keep track of them.
We don't have a great track record fixing TODOs, but I'd wager we're even
worse for fixing these "TODO #warning" so we should prohibit this usage.
2022-10-10 16:12:26 +02:00
Rémi Verschelde
8c24b35b76
Merge pull request #65942 from SaracenOne/animation_change_callback_fix
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Fix animation change callbacks
2022-10-10 13:53:53 +02:00
Rémi Verschelde
ddb97a0b35
Merge pull request #67117 from Jummit/tree-button-color
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Expose TreeItem::set_button_color
2022-10-10 13:52:57 +02:00
Rémi Verschelde
4be5660223
Merge pull request #67145 from Paulb23/tab_textedit
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Fix inserting tabs in TextEdit
2022-10-10 13:52:42 +02:00
kobewi
14b82c36a2
Defer clearing of ResourceUID cache and silence warnings
2022-10-10 11:20:23 +02:00
Rémi Verschelde
104af08e9d
Merge pull request #65805 from MewPurPur/improve-breakpoint-hovering
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Improve bookmark and breakpoint indicators
2022-10-10 10:03:26 +02:00
VolTer
d6e60f45a1
Improved breakpoints hover indicator
2022-10-10 04:36:45 +02:00
Haoyu Qiu
eac9adf7a1
Don't allow removing TextEdit's main caret
2022-10-10 08:30:23 +08:00
Paulb23
7333aa68f4
Handle tab in TextEdit
2022-10-09 17:46:40 +01:00
Jummit
a6c1cfae99
Allow drag-clicking before symbol lookup
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This makes it easier for touch and tablet users to do symbol lookups in
the code editor.
2022-10-09 18:42:54 +02:00
Rémi Verschelde
6f6482e82b
Merge pull request #67083 from RedMser/label-font-warning
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Add warning for missing characters in label font
2022-10-09 18:29:06 +02:00
Rémi Verschelde
7c1e15bfb9
Merge pull request #67076 from timothyqiu/hint-enum-suffix
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Remove invalid suffix hint for enum property
2022-10-09 18:27:59 +02:00
Rémi Verschelde
49be2d2cf8
Merge pull request #66524 from microaeris/aeris/text-edit-get-scroll-bar
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Getters for TextEdit scroll bars
2022-10-09 18:27:30 +02:00
Rindbee
3f20108703
Improve caret drawing conditions for LineEdit
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Now, `caret_can_draw` will be validated when a condition that affects
the drawability of the `LineEdit`'s caret changes; `draw_caret` will
be toggled when the caret's visibility is toggled due to blink, and
`draw_caret` will be `false` when `caret_blink_enabled` is disabled.
Fix toggling `caret_blink_enabled` could cause caret to no longer be
displayed.
Fix opening the context menu causing caret to no longer appear.
2022-10-09 22:14:40 +08:00
Jummit
1e28675560
Expose TreeItem::set_button_color
2022-10-09 10:37:55 +02:00
Hugo Locurcio
bab8497fa2
Add a project setting to make the root viewport transparent
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This allows recording videos with a transparent background without
having to create a script.
2022-10-09 00:16:07 +02:00
Haoyu Qiu
2a921cc9f8
Fix Label text length mismatch after localization
2022-10-08 23:07:19 +08:00
RedMser
9579d49820
Add warning for missing characters in label font
2022-10-08 17:02:25 +02:00
Rémi Verschelde
2b376437a2
Merge pull request #65983 from Mickeon/rename-audio-player-volume-db
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Rename AudioStreamPlayer3D's `unit_db` to `volume_db`
2022-10-08 13:56:10 +02:00
Rémi Verschelde
0a129645ac
Merge pull request #67062 from timothyqiu/enum-space
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Remove leading spaces from enumerator name hints
2022-10-08 13:55:58 +02:00
Haoyu Qiu
95c860c607
Remove invalid suffix hint for enum property
2022-10-08 19:24:54 +08:00
microaeris
215fe852b8
Getters for TextEdit scrollbars
2022-10-07 23:16:04 -07:00
Haoyu Qiu
344ed9ec6c
Remove leading spaces from enumerator name hints
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For `PROPERTY_HINT_ENUM` properties, enumerator names can be provided as
a comma separated list. There're a few properties that add leading
spaces to the names (e.g. `First, Second, Third`).
These spaces are included in the Inspector dropdown, which is
unexpected.
It's better to leave the surrounding spaces untouched because it could
be part of the resulting string value (the variable is a string enum).
And most other enum hints don't contain surrounding whitespaces.
This PR removes the spaces and documents this `PROPERTY_HINT_ENUM`
behavior.
2022-10-08 11:33:50 +08:00
Arthur J
b18a553a06
declare "_validate_property" as protected
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In other classes, the function _validate_property is declared as protected (in the case of Area2D), but in Area3D it's declared as private, which causes compile errors when trying to extend the class in a C++ module for example.
2022-10-07 18:36:37 -03:00
Cykyrios
f0d7934055
Fix invalid tooltip position
2022-10-07 22:43:49 +02:00
Rémi Verschelde
c723125dfc
Merge pull request #67020 from GuilhermeGSousa/remove-transition-expression-node
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Remove expression base node for transitions
2022-10-07 14:23:00 +02:00
Guilherme Sousa
12940e53c1
Remove expression base node for transitions
2022-10-07 11:13:43 +02:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
Rémi Verschelde
5b7f62af55
Merge pull request #62910 from Vitika9/gsoc-colorpicker-ux
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ColorPicker UX
2022-10-07 09:49:29 +02:00
bruvzg
a750ca7ec1
Add split caret direction markers. Fix block/overtype caret size.
2022-10-07 08:45:52 +03:00
Gilles Roudière
64e0c138d9
Fix TileMap occluders having a wrong transform
2022-10-06 14:06:33 +02:00
Markus Sauermann
90b01d79af
Fix execution of physics picking events
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Fix that physics picking can happen after the mouse has left the viewport
2022-10-06 13:58:54 +02:00
Rémi Verschelde
70d8895396
Merge pull request #66954 from Nidjo123/sample-baked-up-vector
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Handle last baked vector index early
2022-10-06 08:56:59 +02:00
Rémi Verschelde
d414872bfe
Merge pull request #66961 from Rindbee/fix-set_custom_color
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Fix wrong condition used in `set_custom_color`
2022-10-06 08:56:52 +02:00
Rémi Verschelde
48e6f84295
Merge pull request #66951 from rburing/restore_recovery_as_collision
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Revert "Turn on recovery as collisions only for floor snapping"
2022-10-06 08:56:44 +02:00
Rémi Verschelde
f5903215d0
Merge pull request #61902 from Paulb23/multi-caret
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Add Multi-caret support to TextEdit
2022-10-06 08:56:34 +02:00
Rindbee
f359abbe01
Fix wrong condition used in set_custom_color
2022-10-06 12:09:02 +08:00
Nikola Bunjevac
e903362269
Handle last baked vector index early
2022-10-06 00:27:46 +02:00
Markus Sauermann
c0f0f26615
Fix Control not disconnecting signal
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If a Control has not parent CanvasItem and is set as top_level, then it does not disconnect from the "size_changed" signal when it leaves the Canvas.
This patch corrects this.
2022-10-05 23:35:44 +02:00
Ricardo Buring
311cdd2571
Revert "Turn on recovery as collisions only for floor snapping as this leads to unwanted behaviour for other surface than the floor."
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This reverts commit 10395f5df2
.
2022-10-05 22:51:29 +02:00
Paulb23
e9180241e8
Add multi caret support to CodeEdit
2022-10-05 17:19:26 +01:00
Paulb23
4a9d4e3dad
Add mutliple Caret support to TextEdit
2022-10-05 17:19:26 +01:00
Rémi Verschelde
57ffc4d82c
Merge pull request #66560 from MisterMX/fix/tileset-move-custom-data-layer
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fix(tileset): Move custom data layer
2022-10-05 13:39:46 +02:00
Rémi Verschelde
5b6ccf2fd2
Merge pull request #66720 from qarmin/unintialized_memory
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Remove usage of unitialized variables
2022-10-05 11:42:47 +02:00
Rémi Verschelde
9cd62741bb
Merge pull request #66839 from aaronfranke/editor-prop-hide-slider
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Fix `hide_slider` vs `no_slider` inconsistency in editor property code
2022-10-05 08:47:06 +02:00
Rémi Verschelde
132a0e3242
Merge pull request #66770 from EricEzaM/search-by-event
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Add searching by event in Editor Settings shortcuts and Project Settings input map.
2022-10-05 08:34:45 +02:00
Rémi Verschelde
9513034b88
Merge pull request #66911 from clayjohn/imagetexture3d
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Properly assign texture RID when creating ImageTexture3D
2022-10-05 08:32:11 +02:00
Rémi Verschelde
57d7e35370
Merge pull request #66509 from Mickeon/yes
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Support chaining AtlasTextures inside other AtlasTextures
2022-10-05 08:29:17 +02:00
clayjohn
7fdb460e5d
Properly assign texture RID when creating ImageTexture3D
2022-10-04 15:04:55 -07:00
Luis Lopez
c262589e26
Add rotation smoothing to Camera2D
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Camera2D has follow smoothing to interpolate towards a target position, but no rotation smoothing to align with the target rotation.
This adds rotation smoothing directly into the Camera2D API by having two new properties:
- `rotation_smoothing_enabled`
- `rotation_smoothing_speed`
2022-10-04 17:14:03 +02:00
Micky
1518d813be
Support nesting AtlasTextures inside other AtlasTextures
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Connects AtlasTexture to its `atlas`'s "changed" signal, allowing it to detect property changes to `atlas` and update accordingly, when the project is running and in the editor, as well.
2022-10-04 17:09:37 +02:00
Rémi Verschelde
2b9a145158
Merge pull request #66869 from Sauermann/fix-transform-det-0-spam
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Fix Transform2D det == 0 spam for SubViewports
2022-10-04 12:05:37 +02:00
Rémi Verschelde
6a251fd0df
Merge pull request #39072 from dalexeev/cs2d_debug_color
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Add debug_color property to CollisionShape2D
2022-10-04 12:05:19 +02:00
Markus Sauermann
650cc16b05
Fix Transform2D det == 0 spam for SubViewports
2022-10-04 11:48:39 +02:00
Rémi Verschelde
1c6e8f7e62
Merge pull request #66712 from Cykyrios/fix-invalid-popup-position
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Fix invalid popup position for embedded popups
2022-10-04 11:19:50 +02:00
Rémi Verschelde
38dd753715
Merge pull request #66859 from Rindbee/reset-gui_parent
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Make sure to reset the tooltip of its gui_parent when the viewport is removed
2022-10-04 10:32:51 +02:00
Rémi Verschelde
02e9e2d3c0
Merge pull request #66559 from zaevi/fix_ScrollContainer_touch_scroll
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Fix ScrollContainer touch-scrolling not working.
2022-10-04 10:30:31 +02:00
Rémi Verschelde
163582de58
Merge pull request #62188 from MaeIsBad/MaeIsBad/master
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Move "Create Debug Tangents" on MeshInstance3D into an editor plugin
2022-10-04 10:29:11 +02:00
Rémi Verschelde
9928cdc2e7
Merge pull request #66807 from akien-mga/core-unix-remove-NO_FCNTL-and-NO_STATVFS
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Unix: Remove now unnecessary I/O defines, cleanup
2022-10-04 10:22:29 +02:00
Rindbee
9a05ea231a
Make sure to reset the tooltip of its gui_parent when the viewport is removed
2022-10-04 11:58:02 +08:00
bad
a052ebaa99
Move "Create Debug Tangents" into an editor plugin
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Instead of exporting the "create_debug_tangents" function via
METHOD_FLAG_EDITOR it gets executed by an editor plugin.
This moves it from the "Manage object properties" menu into a mesh menu. It also adds undo/redo functionality to the create debug tangents option.
2022-10-03 23:34:01 +02:00
Cykyrios
2237df6273
Fix invalid popup position for embedded popups
2022-10-03 21:23:32 +02:00
Aaron Franke
094e8db97c
Fix hide_slider vs no_slider inconsistency in editor property code
2022-10-03 13:40:31 -05:00
Yuri Rubinsky
a656dcec01
Fix boolean connection to ports of other types in visual shader
2022-10-03 20:20:00 +03:00
Paulb23
7dd3857f7e
Move selecion into caret
2022-10-03 14:09:27 +01:00
Rémi Verschelde
306cbeb9fc
Merge pull request #66748 from EricEzaM/66308-66403-menubutton-improvements
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Improve MenuButton and OptionButton
2022-10-03 14:51:45 +02:00
Rémi Verschelde
f501e4f665
Unix: Remove now unnecessary I/O defines, cleanup
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- `LIBC_FILEIO_ENABLED` wasn't defined anywhere, even in _other platforms_.
- `NO_NETWORK` is also never defined. It probably isn't enough anyway to
disable network APIs in the current codebase.
- `UNIX_SOCKET_UNAVAILABLE` is never defined in this code but used by some
other platforms, clarify that.
- `NO_STATVFS` can be removed as Android supports it since API level 19,
which is our current min SDK level. It's also only used for
`DirAccessUnix::get_space_left()` which is anyway overridden by
`DirAccessJAndroid::get_space_left()` so it shouldn't make a difference.
* Fixed documentation for `DirAccess.get_space_left()`.
- `NO_FCNTL` is likely also a remnant of early Android days, in current NDK
r23 it seems to be available. Also cleaned up unused `fcntl.h` includes.
- `NO_ALLOCA` is never defined, and we use alloca in many places now.
2022-10-03 12:33:41 +02:00
EricEzaM
272c297931
Improve MenuButton and OptionButton
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* MenuButton + OptionButton: Add method `show_popup()` which performs required popup setup before showing (prefer use of this over `get_popup()->popup()`, otherwise GH #66308 occurs)
* MenuButton: Ensure that the menu can be opened with a shortcut, if one is set for the button. (GH #66403 ). Ensure that popupmenu item shortcuts are checked first before the MenuButton shortcut.
2022-10-03 20:07:39 +10:00
EricEzaM
cb6d7fd059
Add searching by event for Editor Settings shortcuts and Project Settings input map.
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* Focus into the LineEdit, then perform input to search the list of events by the events assigned.
* New specialised editor-only control for this: EventListenerLineEdit. Line edit is a good candidate for such a control because you can focus it, override it's input handling, and show the event all in one control.
Update InputEventConfigurationDialog to use event listener line edit rather than the separate tabs.
* Cleaner look - no need for tabs.
* Simpler code.
2022-10-03 19:56:34 +10:00
Rémi Verschelde
54418ea659
Remove NO_THREADS fallback code, Godot 4 requires thread support
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This also removes `OS::can_use_threads` from the public API since it's always
true.
2022-10-03 11:23:26 +02:00
EricEzaM
2a7e61457a
Allow shortcut input to be JoypadButton.
2022-10-02 17:11:18 +10:00
Markus Sauermann
56ddf89fac
Adjust SubViewportContainer event handling
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Change SubViewportContainer, so that it processes events with a position property no longer in 'input', but in 'gui_input'.
This fixes the issue, that Nodes within its SubViewport receive MouseButton events before other Control-Nodes.
2022-10-02 07:23:08 +02:00
Rafał Mikrut
2233624152
Remove usage of unitialized variables
2022-10-01 21:09:22 +02:00
Markus Sauermann
2bf2217b1a
Calculate window input event transform only on window change
2022-10-01 09:54:38 +02:00
Rémi Verschelde
e69b7083d4
Merge pull request #65903 from groud/improve_terrain_painting
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Right-click to erase TileSet terrains and bugfixes
2022-09-30 17:44:48 +02:00
Rémi Verschelde
7c7a86f0fd
Merge pull request #66592 from KoBeWi/look_at_me_I_am_the_captain_now
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Fail `look_at()` if not inside tree
2022-09-29 15:34:08 +02:00
Rémi Verschelde
f5f4d9bf00
Merge pull request #66143 from DarkKilauea/nav-queries-agent
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Update NavigationAgent to use query_path
2022-09-29 15:33:25 +02:00
kobewi
c080b9dc05
Fail look_at() if not inside tree
2022-09-29 13:34:28 +02:00
MisterMX
cfe518b90b
fix(tileset): Move custom data layer
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Fix crash when moving a custom data layer.
Signed-off-by: MisterMX <mbxd12@web.de>
2022-09-29 11:53:48 +02:00
Rémi Verschelde
6991e9b43d
Merge pull request #66583 from bruvzg/constexpr
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Use `constexpr` in the conditions with template parameters and `sizeof`s to suppress C4127 warnings.
2022-09-29 10:44:22 +02:00
Rémi Verschelde
5bcd019ee9
Merge pull request #66552 from bruvzg/64_bitfields
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Change BitField to use 64-bit int.
2022-09-29 10:44:08 +02:00
Rémi Verschelde
de31edb780
Merge pull request #65807 from clayjohn/light-units-bug
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Validate physical light units in GI classes.
2022-09-29 10:43:55 +02:00
Rémi Verschelde
315a71103e
Merge pull request #66565 from clayjohn/canvas-lights
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Clean up canvas light shader API.
2022-09-29 10:43:42 +02:00
bruvzg
ea1848ce0a
Use constexpr
in the conditions with template parameters and sizeof
s to suppress C4127 warnings.
2022-09-29 10:38:21 +03:00
Josh Jones
a2c53b881b
Update NavigationAgent to use query_path
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This paves the way for having agents respond to link traversal.
2022-09-28 23:01:12 -06:00
Rémi Verschelde
e3464c8fc8
Merge pull request #58995 from Sauermann/fix-mouse-cursor-change-2
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Update mouse cursor shape after changes
2022-09-28 20:50:05 +02:00
Rémi Verschelde
ba25a6e93b
Merge pull request #66549 from MisterMX/tilemap-get-used-rect
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refactor(TileMap): Return `Rect2i` in `get_used_rect`
2022-09-28 20:49:29 +02:00
Rémi Verschelde
67f79819e7
Merge pull request #66551 from bruvzg/font_is_cyclic
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Fix Font::_is_cyclic.
2022-09-28 20:47:56 +02:00
Rémi Verschelde
0dd308cedd
Merge pull request #66545 from akien-mga/msvc-warnings-c4324-c4389-c4456-c4459
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Fix MSVC warnings C4324, C4389, C4456, and C4459
2022-09-28 20:47:43 +02:00
Rémi Verschelde
a9591f3039
Merge pull request #66543 from akien-mga/msvc-warning-c4702
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Fix MSVC warning C4702: unreachable code
2022-09-28 20:47:30 +02:00
clayjohn
1a0890122f
Clean up canvas light shader API.
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Expose LIGHT_ENERGY and LIGHT_IS_DIRECTIONAL.
Add LIGHT_DIRECTION
2022-09-28 11:46:58 -07:00
Zae
186ca020b3
Fix ScrollContainer touch-scrolling not working.
2022-09-29 01:47:03 +08:00
bruvzg
155694c7c6
Fix Font::_is_cyclic.
2022-09-28 18:11:17 +03:00
MisterMX
407bbdda20
refactor(TileMap): Return Rect2i in get_used_rect
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Signed-off-by: MisterMX <mbxd12@web.de>
2022-09-28 17:04:15 +02:00
Rémi Verschelde
7ab01450cf
Fix MSVC warning C4702: unreachable code
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Part of #66537 .
2022-09-28 16:46:48 +02:00
Rémi Verschelde
d8268aae30
Fix MSVC warnings C4324, C4389, C4456, and C4459
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Part of #66537 .
2022-09-28 16:43:09 +02:00
bruvzg
8a9659b152
Change BitField to use 64-bit int.
2022-09-28 17:36:59 +03:00
Rémi Verschelde
0e53dd642c
Fix MSVC warning C4706: assignment within conditional expression
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Part of #66537 .
2022-09-28 16:05:07 +02:00
Rémi Verschelde
7562932eb2
Merge pull request #66160 from dpalais/double_time
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Use double instead of real_t type for time-related parameters and variables
2022-09-27 10:04:10 +02:00
Rémi Verschelde
ed65f903ff
Merge pull request #66444 from Calinou/fogvolume-tweak-density-property-hint
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Tweak FogVolume density property to allow sliding to negative values
2022-09-27 09:55:15 +02:00
Rémi Verschelde
92371880bd
Merge pull request #66445 from EricEzaM/GH-66442-shortcut-change-popupmenu-update
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Ensure popup menu redraws items when shortcuts update.
2022-09-27 09:53:52 +02:00
Dave Palais
0c46068af0
Change time parameters and variables to double type
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Addresses #65313
2022-09-26 13:52:54 -05:00
Rémi Verschelde
6fcf2a2862
Merge pull request #61336 from KoBeWi/where_are_you_going
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Force window position if spawned outside screen
2022-09-26 15:51:22 +02:00
Rémi Verschelde
9cc4511031
Merge pull request #66434 from bruvzg/rtl_fix_def_ot
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[RTL] Fix font variations / OpenType features of theme default font not updated when default font is changed.
2022-09-26 15:51:13 +02:00
Rémi Verschelde
fa85821199
Merge pull request #66301 from GuilhermeGSousa/fix-animation-transition-expressions
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Fix expression base path on transitions
2022-09-26 15:50:32 +02:00
Hugo Locurcio
528db5287b
Tweak FogVolume density property to allow sliding to negative values
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Negative density is used to subtract fog from the rest of the world.
The visible range in the slider was reduced to [-8; 8] as FogVolume
density should generally not exceed 8.0 (it can introduce aliasing).
2022-09-26 15:44:30 +02:00
Eric M
af438ae742
Ensure popup menu redraws items when shortcuts update.
2022-09-26 23:21:32 +10:00
Rémi Verschelde
49fcf4ffad
Style: Cleanup header guards for consistency
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Fix file names for {Static,Lightmap}RaycasterEmbree.
2022-09-26 13:51:17 +02:00
kobewi
a4c3551dc6
Force window position if spawned outside screen
2022-09-26 13:44:25 +02:00
bruvzg
970592274d
[RTL] Fix font variations / OpenType features of theme default font not updated when default font is changed.
2022-09-26 13:04:40 +03:00
Rémi Verschelde
1b31241445
Merge pull request #65540 from MewPurPur/easier-bookmarks
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Implement Shift+LMB as a Way to Toggle Bookmarks
2022-09-26 08:20:40 +02:00
Rémi Verschelde
56c7305f70
Merge pull request #66288 from bruvzg/te_fix_color
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[TextEdit] Use error/selection font color for the current glyph only, instead of updating cached font color.
2022-09-25 11:04:14 +02:00
Guilherme Sousa
5e5bb088de
Fix expression base path on transitions
2022-09-25 09:00:03 +02:00
Rémi Verschelde
61c0cb712d
Merge pull request #66355 from Mickeon/fix-color-picker-always-color-changed
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Fix ColorPicker always emitting color_changed on html submit
2022-09-24 23:00:19 +02:00
Micky
544727ac1e
Fix ColorPicker always emitting color_changed on html submit
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The color change was always emitted when the the modal was closed, even if it was exactly the same as before.
2022-09-24 18:15:06 +02:00
Eric M
2eda77c682
Ensure all checks of is_action
in the editor which are for 'shortcut' use, check the action exactly.
2022-09-24 18:01:02 +10:00
clayjohn
36cb3c4050
Set QuadMesh default size back to 1
2022-09-23 11:00:43 -07:00
bruvzg
3278917c7a
[TextEdit] Use error/selection font color for the current glyph only, instead of updating cached font color.
2022-09-23 11:25:39 +03:00
Rémi Verschelde
1928492b41
Merge pull request #65158 from nongvantinh/fixed-infinite-loop
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Fixes engine runs into an infinite loop when searching using FindBar
2022-09-23 09:45:34 +02:00
Rémi Verschelde
3a8e711e33
Merge pull request #66254 from bruvzg/macos_title
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[macOS extend-to-title] Add scene/project name to the editor title, and fix window button placement.
2022-09-23 09:44:37 +02:00
Aaron Franke
c3970f8fe5
Revert custom_minimum_size type back to Vector2 instead of Vector2i
2022-09-22 19:09:12 -05:00
bruvzg
0dab11afa4
[macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL.
2022-09-22 23:09:56 +03:00
Rémi Verschelde
d1a155e3cd
Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
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Not sure why I didn't get those before, it may be due to upstream
changes (12.2.1 is a moving target, it's basically 12.3-dev), or simply
rebuilding Godot from scratch with different options.
2022-09-22 11:29:48 +02:00
Rémi Verschelde
8e14f9ba21
Merge pull request #64679 from DarkKilauea/nav-region-props
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Improve consistency of NavigationRegion setters
2022-09-22 08:27:35 +02:00
Rémi Verschelde
d96b7d767a
Merge pull request #66110 from Zylann/reference_get_count
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get_reference_count()`
2022-09-22 08:26:29 +02:00
Rémi Verschelde
2d598bbf9a
Merge pull request #66222 from Mickeon/gradual-destruction
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Remove unused struct in GradientTexture1D
2022-09-22 08:26:20 +02:00
Josh Jones
a25bb9811a
Improve consistancy of NavigationRegion setters
2022-09-21 22:42:52 -07:00
Micky
c1b5b68eee
Rename remaining "*_enable" to "*_enabled"
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Material.`proximity_fade_enable` -> `proximity_fade_enabled`
Material.`set_proximity_fade` -> `set_proximity_fade_enabled`
(Material.`is_proximity_fade_enabled` is unchanged)
Area3D.`reverb_bus_enable` -> `reverb_bus_enabled`
(`set_use_reverb_bus` & `is_using_reverb_bus` are unchanged)
RDPipelineRasterizationState:
`depth_bias_enable` -> `depth_bias_enabled`
`set_depth_bias_enable` -> `set_depth_bias_enabled`
`get_depth_bias_enable` -> `get_depth_bias_enabled`
Bonus:
Area3D.`set_reverb_bus` -> `set_reverb_bus_name`
Area3D.`get_reverb_bus` -> `set_get_reverb_bus_name`
2022-09-21 22:47:46 +02:00
Marc Gilleron
474cee7daf
Rename and expose RefCounted::get_reference_count()
2022-09-21 21:18:54 +01:00
Micky
3cae53ba70
Remove unused struct in GradientTexture1D
2022-09-21 19:05:03 +02:00
Rémi Verschelde
9f2748f63c
Merge pull request #66213 from KoBeWi/not_right_but_works™
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Remove duplicate code in ItemList
2022-09-21 18:55:12 +02:00
kobewi
4a0e03cea5
Remove duplicate code in ItemList
2022-09-21 15:37:01 +02:00
Rémi Verschelde
dd3f3f6717
Merge pull request #66210 from Rindbee/fix-font-string-size
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Let the cached `TextLine` reset the width in `get_string_size`
2022-09-21 15:36:50 +02:00
Danil Alexeev
df2209c700
Add CollisionShape2D.debug_color
property
2022-09-21 16:07:47 +03:00
Rindbee
332c566a6c
Let the cached TextLine
reset the width in get_string_size
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Previously, the cached `TextLine` would set the width in `draw_string`, but not in `get_string_size`,
which resulted in unexpected results returned by `get_string_size` in some cases.
2022-09-21 19:47:36 +08:00
Ninni Pipping
df9eaf5f47
Tree recursive folding
2022-09-21 13:28:29 +02:00
Rémi Verschelde
307f560b39
Merge pull request #66183 from KoBeWi/ARE_YOU_READY
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Set scene tiles' position before adding them
2022-09-21 11:07:43 +02:00
Rémi Verschelde
7bf61e3912
Merge pull request #64359 from Mickeon/rename-camera-rotating
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Reverse Camera2D.`rotating` to `ignore_rotation`
2022-09-21 11:06:41 +02:00
Rémi Verschelde
28e1dc6162
Merge pull request #65828 from rburing/body_state_sync_callable
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make `body_set_state_sync_callback` take a `Callable`
2022-09-21 11:05:41 +02:00
Rémi Verschelde
11602cbcfd
Merge pull request #66126 from RedMser/shortcut-context-inspector
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Fix editing `shortcut_context` in inspector
2022-09-21 11:04:44 +02:00
Micky
ee16de583f
Reverse Camera2D.rotating
to ignore_rotation
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`rotating` is misleading, as Camera2D is affected by `rotation` and `global_rotation` like any other Node2D
Updates description in the docs, as well.
2022-09-21 01:52:12 +02:00
kobewi
a275b70b6e
Set scene tiles' position before adding them
2022-09-21 00:37:18 +02:00
Rémi Verschelde
c44e1c4e31
Merge pull request #66064 from kleonc/sprite3d-fix-drawing-with-vertical-margins
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`Sprite3D`/`AnimatedSprite3D` Fix drawing `AtlasTexture`s with vertical margins differently than in 2D
2022-09-20 23:06:26 +02:00
Rémi Verschelde
ae2d9be0fe
Merge pull request #63740 from Faless/net/4.x_http_request_decompress
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[HTTP] Implement streaming decompression.
2022-09-20 22:29:16 +02:00
Fabio Alessandrelli
172a9e0b24
[HTTPRequest] Cleanup, refactor deferred call.
2022-09-20 18:39:10 +02:00
Fabio Alessandrelli
98047e791a
[HTTPRequest] Body streaming decompresison.
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Using a StreamPeerGZIP (which acts as a ringbuffer).
2022-09-20 18:39:10 +02:00
Rémi Verschelde
bcf754d735
Merge pull request #66068 from bruvzg/rtl_fx_connected
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[RTL] Add option to apply built-in effects to the individual connected glyphs.
2022-09-19 22:05:47 +02:00
Rémi Verschelde
209a837f79
Merge pull request #66112 from Zylann/get_configuration_warnings_psa
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Change return type of `get_configuration_warnings` to `PackedStringArray`
2022-09-19 22:03:44 +02:00
Rémi Verschelde
73c35e8d95
Merge pull request #65918 from clayjohn/quadmesh
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Add QuadMesh back as a subclass of PlaneMesh.
2022-09-19 22:03:17 +02:00
RedMser
a12c71fff1
Fix #66062 : editing shortcut_context in inspector
2022-09-19 19:13:52 +02:00
clayjohn
87710517fa
Add QuadMesh back as a subclass of PlaneMesh.
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This simplifies the creation of billboarded meshes without any code overhead.
2022-09-19 08:53:10 -07:00
Marc Gilleron
aed3822a93
Change return type of get_configuration_warnings
to PackedStringArray
2022-09-19 16:43:15 +01:00
bruvzg
46af7cbfdd
[RTL] Add option to apply built-in effects to the individual connected glyphs.
2022-09-19 18:10:32 +03:00
fabriceci
1937e030b5
Increases the number of maximum detected collisions
2022-09-19 16:44:31 +02:00
Rémi Verschelde
40a7fb238d
Merge pull request #64728 from fabriceci/only-report-recovery-for-floor-snapping
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Turn on recovery as collisions only for floor snapping
2022-09-19 15:39:55 +02:00
Rémi Verschelde
1445b052b4
Merge pull request #66104 from Zylann/notification_local_transform_changed
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Expose Node3D `NOTIFICATION_LOCAL_TRANSFORM_CHANGED`
2022-09-19 15:32:43 +02:00
Marc Gilleron
c00c29a136
Expose NOTIFICATION_LOCAL_TRANSFORM_CHANGED
2022-09-19 13:43:46 +01:00
fabriceci
10395f5df2
Turn on recovery as collisions only for floor snapping as this leads to unwanted behaviour for other surface than the floor.
2022-09-18 22:23:09 +02:00
kleonc
8a56100d39
SpriteBase3D
Fix drawing AtlasTextures with vertical margins differently than in 2D
2022-09-18 20:08:31 +02:00
kleonc
8837d41b50
Move duplicated drawing code from Sprite3D
/AnimatedSprite3D
to SpriteBase3D
2022-09-18 20:03:03 +02:00
Markus Sauermann
52da6f1a44
Update mouse cursor shape after changes
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This fixes some cases where the mouse cursor shape did not change automatically, but instead required a MouseMove to update.
2022-09-18 17:15:38 +02:00
Rindbee
65f97c671c
Make the inner TabBar in a TabContainer behave as if it were in a Container
2022-09-18 20:55:13 +08:00
Rémi Verschelde
e5594c26b1
Merge pull request #44143 from KoBeWi/callable_multiplayer
2022-09-18 13:47:04 +02:00
Tomasz Chabora
882a4f8906
Port remaining connections to callable_mp
2022-09-18 13:08:54 +02:00
Rémi Verschelde
80be221608
Merge pull request #66018 from Mickeon/fix-animated-sprite-outdated-warning
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Fix outdated warning in AnimatedSprite2D
2022-09-18 10:52:58 +02:00
Rémi Verschelde
6e8638683e
Merge pull request #66012 from Rindbee/fix-TabContainer-minimum_size
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Fix minimum size calculation for `TabContainer`
2022-09-18 10:48:08 +02:00
Micky
213cc7859e
Fix outdated warning in AnimatedSprite2D
2022-09-18 02:52:20 +02:00
Rindbee
464c374372
Fix minimum size calculation for TabContainer
2022-09-18 06:59:48 +08:00
Rémi Verschelde
0bb57bd9f2
Merge pull request #65931 from fabriceci/add-recovery-as-collision-in-low-level-methods
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Add recovery_as_collision in move_and_collide/test_move
2022-09-18 00:42:29 +02:00
Rémi Verschelde
06c8f1c659
Merge pull request #58567 from madmiraal/fix-26470
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Remove ParallaxLayer's invalid dependence on screen_offset
2022-09-18 00:42:22 +02:00
Rémi Verschelde
6ba4137f8f
Merge pull request #65929 from bruvzg/rtl_theme_font_change
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Fix RichTextLabel not updating on theme/theme override change until text is updated.
2022-09-18 00:40:18 +02:00
Silc Renew
96ee320fb7
Changed the rest definition of SkeletonProfileHumanoid thumb
2022-09-18 06:28:53 +09:00
Micky
eb0cc08a23
Rename AudioStreamPlayer3D's unit_db
to volume_db
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AudioStreamPlayer3D.`unit_db` -> `volume_db`
Now matches the same name AudioStreamPlayer and AudioStreamPlayer2D use.
2022-09-17 16:06:30 +02:00
fabriceci
a72d5be2c6
Add recovery_as_collision in move_and_collide/test_move
2022-09-17 11:40:03 +02:00
Micky
a2c3b4ea92
Fix "Save Branch as Scene" storing root Node's unique_name_in_owner
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Fix #64425
2022-09-17 11:04:59 +02:00
SaracenOne
6a8fbf3d25
Fix animation change callbacks
2022-09-16 14:04:24 -07:00
bruvzg
2a0b4244b7
Fix RichTextLabel not updating on theme/theme override change until text is updated.
2022-09-16 22:24:11 +03:00
Hugo Locurcio
7dee32ad14
Tweak LightmapGI defaults to be closer to the CPU lightmapper
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- Use 3 bounces by default.
- Enable environment lighting from the scene by default.
- This is not done in `3.x` for compatibility with existing projects,
but it makes sense to do this by default since pretty much all
outdoor scenes benefit from this.
- Set the custom environment color to white (like ReflectionProbe).
- Its default energy is still 0, so it's invisible by default.
- Enable the generation of dynamic object probes by default.
- Tweak the `max_texture_size` property hint for better usability.
- Improve error messages when passing invalid sizes to
`LightmapGI.set_max_texture_size()`.
2022-09-16 16:27:00 +02:00
Gilles Roudière
68ffa9a2a1
Right-click to erase TileSet terrains and bugfixes
2022-09-16 15:22:55 +02:00
kobewi
1a462bc84e
Fix crash when playing Tween right after finishing
2022-09-16 14:20:12 +02:00
Rémi Verschelde
d6d43dc785
Merge pull request #65873 from Chaosus/fix_uniform_sorting
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Fix sorting of uniform items in the material properties
2022-09-16 09:24:18 +02:00
Rémi Verschelde
d79040e7eb
Merge pull request #65496 from MinusKube/popup-capture-mouse-bug
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Fix MOUSE_MODE_CAPTURED not working correctly with popups
2022-09-16 09:23:40 +02:00
Rémi Verschelde
d347d2f585
Merge pull request #65550 from MinusKube/small-popup-bug
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Use embedding viewport instead of parent viewport to determine popup rect
2022-09-16 09:22:57 +02:00
Rémi Verschelde
a981a8061f
Merge pull request #65325 from TokageItLab/refactor-variant-for-anim
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Move some static methods to `Animation` from `Variant` for refactoring `Animation` and `Tween`
2022-09-16 09:20:50 +02:00
Rémi Verschelde
16d44395b5
Merge pull request #65148 from Mickeon/animated-sprite-negative-speed-scale
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Allow negative `speed_scale` in AnimatedSprite2D & 3D
2022-09-16 09:18:42 +02:00
Yuri Rubinsky
4f0e0f1650
Fix sorting of uniform items in the material properties
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Co-authored-by: Chia-Hsiang Cheng <garychia@users.noreply.github.com>
2022-09-16 08:59:13 +03:00
Clay John
95df3e7c88
Merge pull request #65800 from dsnopek/xr-resize-viewport-3
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Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node
2022-09-15 18:19:24 -07:00
Rémi Verschelde
80802d2718
Merge pull request #65196 from TokageItLab/fix-redraw-anim-tree
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Fix redraw timing in `AnimationBlendTreeEditor`
2022-09-15 20:11:36 +02:00
Ricardo Buring
ff4e72a0bc
PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable
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Prefer Callable to a C-style callback. This is helpful for GDExtension.
2022-09-15 15:09:23 +02:00
David Snopek
e82cd46a74
Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node
2022-09-14 20:55:56 -05:00
clayjohn
1b5f422c73
Validate physical light units in GI classes.
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Add checks for physical light units in a few more places to ensure they aren't used when disabled.
2022-09-14 17:39:25 -07:00
Lyuma
033abdc59f
2D and 3D Skeleton modification docs, and small fixes.
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Mark SkeletonModificationStack3D and related as deprecated.
Mark local bone override and axis functions deprecated in Skeleton3D api.
Fix array property glitch in SkeletonModificationStack2D
Mark SkeletonModificationStack2D and related APIs as experimental. Mark SkeletonIK3D as deprecated.
2022-09-14 15:07:45 -07:00
Rémi Verschelde
b094e4f1a1
Merge pull request #64092 from nathanfranke/shader-uniform
2022-09-14 22:07:15 +02:00
Silc Renew
9d47e079b7
Move some methods to Animation from Variant for refactoring
2022-09-15 04:52:43 +09:00
Rémi Verschelde
fff0970c5a
Merge pull request #65628 from JohanAR/particle_billboard_normal
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Calculate MODELVIEW_NORMAL_MATRIX for billboard materials
2022-09-14 21:17:30 +02:00
Hendrik Brucker
299585fcde
Add configuration warning to GraphEdit regarding future refactoring
2022-09-14 18:09:21 +02:00
Voylin
ab255caa07
Adding tff, otf, woff(2) to custom font extensions
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This pull request is to fix #65633
When trying to add a custom font, my '.ttf' and '.otf' fonts were not visible unless I selected 'All files'. By adding these to the custom property info makes it more convenient to select a different font, without doing the extra clicks to select 'All Files'.
Not a big change, but something I wanted to fix as it seems appropriate to do so.
2022-09-14 21:29:54 +09:00
Silc Renew
cff95e54e0
Fix redraw timing in AnimationBlendTreeEditor
2022-09-14 21:05:21 +09:00
Rémi Verschelde
d9e974cdb0
Merge pull request #65493 from V-Sekai/lod_scaling
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Fixes LOD scaling issues on skinned meshes.
2022-09-14 09:57:02 +02:00
Rémi Verschelde
dbd6fa7e33
Merge pull request #65737 from bruvzg/font_do_not_emit_from_dtr
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[Font] Remove unnecessary cleanup and `changed` signal emission from the destructor.
2022-09-14 07:59:59 +02:00
Rémi Verschelde
e5963cf3dd
Merge pull request #65735 from bruvzg/rtl_fixes
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RTL Improvements
2022-09-14 07:59:21 +02:00
SaracenOne
13f5c62124
Fix LOD-generation on skinned meshes.
2022-09-14 02:46:10 +01:00
clayjohn
8fa76a5272
Move debanding into internal sky shader code so that it is applied after everything else.
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This ensures that the debanding does not scale with exposure or any other effect.
2022-09-13 10:39:04 -07:00
Micky
8142bc4ddd
Allow negative speed_scale
in AnimatedSprite2D & 3D
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If the `speed_scale` is set to a negative value, the animation plays in reverse.
The second parameter of `play()` still reverses as before. if `speed_scale` and the second parameter of `play()` is true, the animation plays forward.
Also updates the documentation to better describe the pausing and playing behaviour.
2022-09-13 12:41:07 +02:00
Rémi Verschelde
3a82a1315b
Merge pull request #65591 from MewPurPur/area-overlapping-function
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Implement `Area[2D/3D].has_overlapping_[bodies/areas]`
2022-09-13 10:58:55 +02:00
bruvzg
2aa226f5e1
RTL Improvements
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Do not apply negative line separation to the last line.
Ensure all methods immediately update cache in a single thread mode.
Fix bbcode_enabled change not being applied until text is changed.
Fix crash if line height is zero or less.
2022-09-13 11:40:20 +03:00
bruvzg
2ece5b4a6b
[Font] Remove unnecessary cleanup and changed
signal emission from the destructor.
2022-09-13 10:28:12 +03:00
kobewi
7afaca2091
Don't print error in get_cell_tile_data()
2022-09-13 01:39:35 +02:00
kobewi
d5c703b83e
Don't store frame of playing AnimatedSprite
2022-09-12 22:59:35 +02:00
benbot
f0ebfdb6ed
removed 2nd particle collision velocity calculation
2022-09-12 13:07:26 -04:00
Rémi Verschelde
43a3fc7859
Merge pull request #64982 from V-Sekai/exp_dep_flags
2022-09-12 12:19:22 +02:00
Rémi Verschelde
97830e7187
Merge pull request #64155 from Mickeon/sprite-3d-backwards-speed-scale
2022-09-12 12:15:58 +02:00
SaracenOne
cc4bda8500
Add ability to flag classes as experimental or deprecated.
2022-09-11 00:11:33 +01:00
Johan Aires Rastén
bb657c04fc
Calculate MODELVIEW_NORMAL_MATRIX for billboard materials
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Solves #65627
2022-09-10 21:08:29 +02:00
Yuri Sizov
461037203c
Merge pull request #65574 from YuriSizov/graphedit-slot-port-conundrum
2022-09-10 14:23:11 +03:00
VolTer
ed4fe1e2bd
Implement Area.has_overlapping_*
2022-09-10 12:17:37 +02:00
Rémi Verschelde
8899f1eec2
Merge pull request #65595 from KoBeWi/minus_children
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Allow negative indices in `move_child()`
2022-09-10 09:59:15 +02:00
kobewi
31e62ca827
Allow negative indices in move_child()
2022-09-10 03:54:04 +02:00
Rémi Verschelde
27e1323473
Merge pull request #64412 from MewPurPur/remove-remove-and-skip
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Remove `Node.remove_and_skip` method
2022-09-10 00:42:55 +02:00
VolTer
e19f7b2407
Remove Remove and Skip
2022-09-09 23:44:31 +02:00
Micky
b648ee43ab
Harmonise AnimatedSprite3D and its 2D counterpart
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Add the following properties to AnimatedSprite3D:
- `backwards` parameter in `play()`;
- `speed_scale`.
Both classes' internals are more similar, down to the line spacings. They've also been updated to be clearer and less inconsistent (e.g. `!frames.is_valid()` -> `frames.is_null()`, use SceneStringNames instead of CoreStringNames, rename the internal _queue_update to _queue_redraw)
2022-09-09 21:06:24 +02:00
Rémi Verschelde
ce6f284e5f
Merge pull request #64394 from smix8/navigation_obstacles_reparent_4.x
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Fix NavigationObstacle 2D/3D (re)parent issues
2022-09-09 19:20:14 +02:00
Yuri Sizov
29c8504dd9
Improve parameter naming and documentation in GraphEdit and GraphNode
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Co-authored-by: Maganty Rushyendra <mrushyendra@yahoo.com.sg>
2022-09-09 17:50:44 +03:00
Rémi Verschelde
c909120b59
Merge pull request #64373 from YeldhamDev/edscale_likes_them_floaty
2022-09-09 09:07:53 +02:00
MinusKube
00e153f85a
Use embedding viewport instead of parent viewport to determine popup rect
2022-09-09 01:22:46 +02:00
VolTer
c8cb93d022
Shift+LMB to Toggle Bookmarks
2022-09-08 22:23:14 +02:00
Michael Alexsander
c4c9e41073
Make Vector2i
values paired with EDSCALE
be just Vector2
2022-09-08 14:46:32 -03:00
Yuri Sizov
141fdac36c
Merge pull request #65188 from Mickeon/animated-texture-speed-scale
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Rework AnimatedTexture's `fps` into `speed_scale`
2022-09-08 18:25:35 +03:00
Rémi Verschelde
69233093d7
Merge pull request #65241 from bruvzg/no_keymap_ambiguity
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Fix key mapping changes when moving from macOS to other platform.
2022-09-08 09:24:24 +02:00
Rémi Verschelde
7936b3cc4c
Merge pull request #60108 from KoBeWi/arise_to_top
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Rename raise() to move_to_front()
2022-09-08 09:23:31 +02:00
Rémi Verschelde
de739530c2
Merge pull request #63596 from Jayman2000/issue-27640
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Rename `change_scene()` and `change_scene_to()`
2022-09-08 09:22:03 +02:00
Rémi Verschelde
a51dc70dfb
Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_more
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[Net] Rename "ssl" references to "tls" in methods and members.
2022-09-08 09:20:19 +02:00
Rémi Verschelde
6ac1a811dd
Merge pull request #63905 from smix8/navigation_replace_old_debug_4.x
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Remove / Replace old Navigation Debug Visualization
2022-09-08 09:19:13 +02:00
Fabio Alessandrelli
a95d792420
[Net] Rename "ssl" references to "tls" in methods and members.
2022-09-08 03:24:23 +02:00
Jason Yundt
69963ffaa3
Rename change_scene() and change_scene_to()
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Before this change, the SceneTree had methods named “change_scene” and
“change_scene_to”. One of them accepted a String as a parameter and the
other accepted a PackedScene, but you couldn’t tell which one was which
just by looking at their names.
This change renames those two methods to “change_scene_to_file” and
“change_scene_to_packed”. These new names came from this suggestion [1].
These new names make the difference between the two methods more clear
and hint at the fact that there’s more than one change_scene method.
[1]: <https://github.com/godotengine/godot/issues/27640#issuecomment-1081870955 >
Fixes #27640 .
2022-09-07 17:06:33 -04:00
bruvzg
ac1f2b378f
[RTL] Stop threaded RTL auto-redrawing as soon as text processing is finished, instead of waiting for first redraw.
2022-09-07 22:24:30 +02:00
MinusKube
06b86fad0d
Fix MOUSE_MODE_CAPTURED not working correctly with popups
2022-09-07 19:31:57 +02:00
bruvzg
6f4d233062
Fix key mapping changes when moving from macOS to other platform
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Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07 18:45:35 +02:00
smix8
d7f75fab60
Remove / Replace old Navigation Debug Visualization
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- removes / replaces leftovers from old navigation debug code
- cleanes SceneTree and ProjectSettings from old navigation debug
2022-09-07 18:30:35 +02:00
Rémi Verschelde
81de16890e
Merge pull request #65375 from ItsNL/fix-accep-dialog-its_inside_tree-false
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Condition "!is_inside_tree()" is true" when AcceptDialog was visible from the editor.
2022-09-07 17:53:46 +02:00
Rémi Verschelde
54942038ac
Merge pull request #65389 from Rindbee/fix-file-list-in-FileDialog-not-updating
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Fix file list in FileDialog not updating on first run
2022-09-07 17:53:09 +02:00
Rémi Verschelde
e0c7916f73
Merge pull request #59069 from fire-forge/stylebox_margin_functions
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Add all/individual setters for StyleBox default margins and StyleBoxTexture margin size and unbind `StyleBox*.set_*_individual()` methods
2022-09-07 17:52:58 +02:00
Rémi Verschelde
48705b1f03
Merge pull request #65355 from groud/split_container_min_grab_thickness
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Allow SplitContainer to have a grab area larger than its visual grabber
2022-09-07 17:51:52 +02:00
=
2de52c74ae
Fix "grab_focus: Condition "!is_inside_tree()" is true" when AcceptDialog was visible from the editor.
2022-09-07 17:04:26 +02:00
FireForge
dcfd7622d1
Unbind StyleBox*.set_*_individual() methods
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Unbinds the following methods:
- StyleBox.set_default_margin_individual()
- StyleBoxFlat.set_corner_radius_individual()
- StyleBoxFlat.set_expand_margin_individual()
- StyleBoxTexture.set_expand_margin_individual()
- StyleBoxTexture.set_margin_size_individual()
2022-09-07 16:37:36 +03:00
FireForge
dd7ee37c8a
Add set_default_margin_all/individual to StyleBox
2022-09-07 16:37:36 +03:00
Rindbee
88b72c3de4
Fix file list in FileDialog not updating on first run
2022-09-07 21:36:21 +08:00
Gilles Roudière
4cbcb5acda
Allow SplitContainer to have a grab area larger than its visual grabber
2022-09-07 12:33:02 +02:00
Micky
08c2aab169
Rename ProgressBar.percent_visible
to show_percentage
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`percent_visible` -> `show_percentage`
`set_percent_visible` -> `set_show_percentage`
`is_percent_visible` -> `is_percentage_shown`
2022-09-07 11:58:30 +02:00
Micky
f577bae76f
Rename legible_unique_name
param to force_readable_name
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With the introduction of Scene Unique Nodes, `is_unique_in_owner`, "Unique Name in Scene" and other descriptions related to the feature, the second parameter of add_child() and add_simbling() could be misunderstood to be related, at first glance.
2022-09-07 11:58:30 +02:00
Rémi Verschelde
647f345ffe
Merge pull request #65457 from Chaosus/vs_fix2
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Add conversion for uniform_name property in visual shader
2022-09-07 09:09:58 +02:00
Rémi Verschelde
2841bc358c
Merge pull request #65446 from YuriSizov/dialogs-make-styleboxes-matter
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Make `AcceptDialog` and derivatives utilize `StyleBox` fully
2022-09-07 09:09:15 +02:00
Rémi Verschelde
e350d79cda
Merge pull request #65444 from Trashtalk217/fix-_edit_get_rect-navigation-link-2D
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Fixed crash with calling _edit_get_rect() on NavigationLink2D
2022-09-07 09:09:05 +02:00
Rémi Verschelde
80dacac90c
Merge pull request #65437 from YuriSizov/theme-gui-renames
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Improve naming of theme properties throughout GUI code
2022-09-07 08:58:00 +02:00
Rémi Verschelde
5c5079b398
Merge pull request #65197 from Mickeon/rename-connect-one-shot
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Rename CONNECT_ONESHOT to CONNECT_ONE_SHOT
2022-09-07 08:51:10 +02:00
Rémi Verschelde
3515382390
Merge pull request #64361 from Mickeon/rename-caret-blink
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Rename every instance of `caret_blink_speed` to `caret_blink_interval`
2022-09-07 08:51:02 +02:00
Yuri Rubinsky
b17a306239
Merge pull request #65455 from Chaosus/vs_fix
2022-09-07 08:44:01 +03:00
Yuri Rubinsky
09c98cdde9
Add conversion for uniform_name property in visual shader
2022-09-07 08:19:02 +03:00
Yuri Rubinsky
3401228fbd
Fix code generation for VisualShaderNodeTextureParameterTriplanar
2022-09-07 07:02:07 +03:00
Yuri Sizov
5eaf82b4f0
Make AcceptDialog and derivatives utilize StyleBox fully
2022-09-07 01:42:11 +03:00
Trashtalk
1d233ce58c
handled edge case where navigation_link_2d is outside of the tree when calling _edit_get_rect()
2022-09-07 00:05:56 +02:00
kobewi
b218727599
Rename raise() to move_to_front()
2022-09-06 22:13:06 +02:00
Yuri Sizov
39ef611a7d
Fix theming code in Panel, SplitContainer, RichTextLabel
2022-09-06 22:53:19 +03:00
Yuri Sizov
43f03e2ce6
Improve naming of theme properties throughout GUI code
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Rename ItemList's bg -> panel
Rename ItemList's bg_focus -> focus
Rename ProgressBar's bg -> background
Rename ProgressBar's fg -> fill
Rename Tree's bg -> panel
Rename Tree's bg_focus -> focus
Rename ScrollContainer's bg -> panel
Rename FileDialog's *_icon_modulate -> *_icon_color
Rename FileDialog's files_disabled -> file_disabled_color
Rename CheckButton's on/off -> checked/unchecked
Rename check_v_adjust -> check_v_offset
2022-09-06 22:53:17 +03:00
Micky
9c9c5f662f
Rework AnimatedTexture's fps
into speed_scale
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`fps` has been turned into `speed_scale`. It now affects the scale of the entire animation. If `speed_scale` is a negative value, the animation is played in reverse.
`frame_n/delay_sec` has been renamed to `frame_n/duration` _(prefixes exist, making the previous name redundant)_.
Setters and getters, documentation updated, too.
2022-09-06 21:40:09 +02:00
Micky
dd26ecdd31
Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
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For consistency. Every other exposed `one_shot` is spaced out like this.
2022-09-06 19:00:33 +02:00
Micky
6dbd283ae5
Rename every instance of caret_blink_speed
to caret_blink_interval
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It's been changed in EditorSettings, LineEdit, TextEdit.
Affects setters and getters, and passed parameters, too.
2022-09-06 18:37:17 +02:00
Rémi Verschelde
0c4d578bdf
Merge pull request #65194 from Mickeon/rename-one-shot
2022-09-06 18:32:48 +02:00
Vitika9
1dce43d417
ColorPicker UX improvements
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- Tabs and MenuButton for mode selection and enabling/disabling colorized sliders
- MenuButton for shape selection with new icon for each shape
- Drag and drop functionality for presets to arrange order
- A chronological list of recently selected presets which are global for the editor
- Presets are now highlighted as being active or inactive
- Thicker sliders for easy targeting
- `grabber_offset` theme constant for Slider
- Uncolorized sliders
2022-09-06 21:42:20 +05:30
Rémi Verschelde
5fb84e5702
Merge pull request #64661 from Mickeon/rename-tilemap-world
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Rename TileMap/GridMap.`world_to_map` and opposite to `local_to_map`
2022-09-06 17:01:16 +02:00
Rémi Verschelde
49d18f0725
Merge pull request #65423 from YeldhamDev/i_want_to_ride_my_bycicle
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Rename `PopupMenu`'s `set/get_current_index()` to `set/get_focused_item()`
2022-09-06 17:00:58 +02:00
Rémi Verschelde
adaec8396e
Merge pull request #64880 from Mickeon/rename-camera-position
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Rename Camera2D's `*_screen_center` and `*_position` to `get_screen_center_position` and `get_target_position`
2022-09-06 17:00:52 +02:00
Rémi Verschelde
5062aafc2d
Merge pull request #64417 from aaronfranke/has-space
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Replace AABB/Rect2/Rect2i has_no_* methods with has_* methods
2022-09-06 17:00:44 +02:00
Rémi Verschelde
f40755383e
Merge pull request #65361 from Mickeon/rename-range-lerp
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Rename `range_lerp` to `remap`
2022-09-06 17:00:37 +02:00
Rémi Verschelde
1a1fdf78e7
Merge pull request #65367 from Mickeon/fix-audio-stream-player-exiting-tree
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Fix AudioStreamPlayer not resuming after returning to SceneTree
2022-09-06 17:00:29 +02:00
Michael Alexsander
9507e91c07
Rename PopupMenu
's set/get_current_index()
to set/get_focused_item()
2022-09-06 10:51:14 -03:00
Micky
b6daad8d4b
Rename range_lerp
to remap
2022-09-06 07:19:20 +02:00
Yuri Rubinsky
30395410f0
Add compatibility class for VisualShaderNodeFloatUniform
2022-09-06 08:04:46 +03:00
Micky
694190a354
Rename TileMap/GridMap.world_to_map
and opposite to local_to_map
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For both TileMap and GridMap:
- `world_to_map` -> `local_to_map`
- `map_to_world` -> `map_to_local`
Also changes any mention of "world" in this context to "local" to avoid future confusion.
Finally, updates the docs of both methods for consistency.
In particular, adding a note on how to convert the returned values from local to global coordinates and vice versa.
2022-09-05 18:08:39 +02:00
Micky
a7ce7b1d3f
Fix AudioStreamPlayer not resuming after returning to SceneTree
2022-09-05 16:52:46 +02:00
Rémi Verschelde
904d8bdb3c
Merge pull request #65292 from AlmightyLaxz/prevent-shapecast3d-debug-without-debugcollisions
2022-09-05 13:59:51 +02:00
Rémi Verschelde
b5c053321c
Merge pull request #64840 from maximkulkin/graph-edit-node-selection
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Add GraphNode 'selected' and 'deselected' signals, simplify GraphEdit
2022-09-05 08:36:10 +02:00
Maxim Kulkin
9a35ede23f
Add GraphNode 'selected' and 'deselected' signals, simplify GraphEdit
2022-09-05 02:32:06 -04:00
Rémi Verschelde
1499840f75
Merge pull request #65028 from groud/fix_split_container
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Improve SplitContainer behavior, keeping asked split position whenever possible
2022-09-05 08:30:11 +02:00
Aaron Franke
995b9f94e8
Replace Rect2(i) has_no_area with has_area
2022-09-04 23:03:36 -05:00
MinusKube
f5a808192b
Prevent windows from having a size greater than device limit
2022-09-04 22:48:54 +02:00
Rémi Verschelde
e7a0a97c0b
Merge pull request #65299 from paddy-exe/linear-depth-disable-output-preview
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Disable Output port preview of Visual Shader nodes using SpatialShader specific built-ins
2022-09-04 16:30:10 +02:00
Haoyu Qiu
f0f24b9a62
Fix crash when executing LightmapGIData._set_light_textures_data
2022-09-04 20:43:25 +08:00
Patrick
e3ee2a0a6e
Disable Output port preview of Linear Depth Visual Shader node
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This disables the output port preview of the node because it's enabled preview caused a shader compilation error
2022-09-03 22:36:37 +02:00
Almighty Laxz
44042a957f
Stop ShapeCast3D drawing when debug collisions off
2022-09-04 02:28:30 +09:30
Rémi Verschelde
a653801b17
Merge pull request #65285 from YuriSizov/window-theme-change-is-imminent
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Un-defer the initial theme changed notification in `Window`
2022-09-03 18:23:45 +02:00
Yuri Sizov
41eabca0fb
Un-defer the initial theme changed notification in Window
2022-09-03 14:55:13 +03:00
Xwdit
f350356183
Some improvements to the SceneTreeTimer
2022-09-03 11:44:11 +02:00
Nathan Franke
82d2a97a83
prefix shader parameters with "shader_parameter/"
2022-09-02 20:41:00 -05:00
Rémi Verschelde
597bc949a4
Merge pull request #65250 from YuriSizov/theme-owner-rises
2022-09-02 23:20:49 +02:00
Rémi Verschelde
77ca96fd73
Merge pull request #59589 from Calinou/rename-or-lesser-range-property-hint
2022-09-02 23:13:20 +02:00
Yuri Sizov
8b128081e8
Un-defer the initial theme changed notification
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Co-authored-by: Rindbee <idleman@yeah.net>
2022-09-02 23:44:23 +03:00
Yuri Sizov
ddc55ef746
Add ThemeOwner type for managing theme propagation and lookup
2022-09-02 23:44:23 +03:00
Rémi Verschelde
33b4153764
Merge pull request #64917 from Tim-Fronsee/fix/add-gutter-total-width
2022-09-02 20:52:11 +02:00
Gilles Roudière
2ddda13339
Improve SplitContainer behavior, keeping asked split whenever possible
2022-09-02 20:48:50 +02:00
Hugo Locurcio
f7292dbeb3
Rename or_lesser
range property hint to or_less
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"less" should be used for quantity, rather than "lesser".
Existing scripts that use `or_lesser` in `_get_property_list()`
will need to be updated to account for this change.
2022-09-02 19:08:20 +02:00
Yuri Rubinsky
1241c4b6ba
Revert usage of typed array in add_surface_from_arrays
parameters
2022-09-02 18:08:43 +03:00
Rémi Verschelde
6ccbc27093
Merge pull request #64735 from KoBeWi/viewportshifter
2022-09-02 15:42:42 +02:00
Rémi Verschelde
3a62c294c7
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
2022-09-02 13:57:02 +02:00
Rémi Verschelde
4fa3675ffa
Merge pull request #65218 from xX-Void-Xx/area2d/3d-optimization
2022-09-02 13:53:28 +02:00
Rémi Verschelde
fe2cf6e406
Merge pull request #65210 from YuriSizov/control-customizable-cache-p3
2022-09-02 13:51:52 +02:00
Rémi Verschelde
c82bbc38a5
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
2022-09-02 13:49:53 +02:00
Void
fdfe11d4b3
fixed and optimized Area2/3D get_overlapping_bodies/areas
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fixed a type and made it so area3d get_overlapping_x is similar to its counterpart func in area2d so that it uses TypedArray instead of Array and ERR_FAIL_COND_V_MSG instead of no message, also minimized array resize calls
2022-09-02 12:00:04 +01:00
Yuri Sizov
fc7cef8dec
Fix theme propagation in various parts of the editor
2022-09-02 13:18:31 +03:00
Rémi Verschelde
57a163405a
Merge pull request #65225 from Rindbee/fix-reparent-from-window-issue
2022-09-02 08:45:29 +02:00
Rémi Verschelde
5a136ee490
Merge pull request #64724 from KoBeWi/HVBoxContainer
2022-09-02 08:44:42 +02:00
Jonathan Nicholl
15d057c521
Add is_zero_approx
methods to Vector2
, 3
, and 4
2022-09-02 00:29:50 -04:00
Rindbee
621b9a1bfe
Fix getting an error message when repeatedly entering and exiting the tree
2022-09-02 10:48:20 +08:00
Rémi Verschelde
c6fd311da0
Fix build after merge of #63479
2022-09-02 00:19:33 +02:00
Rémi Verschelde
d63c6fc463
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
2022-09-01 23:52:34 +02:00
Rémi Verschelde
4cca7bd977
Merge pull request #65212 from Faless/net/4.x_simplify_ext_bindings
2022-09-01 23:51:35 +02:00
Rémi Verschelde
005aac2dbe
Merge pull request #65187 from JohanAR/vector_to_size
2022-09-01 23:50:59 +02:00
Rémi Verschelde
7e3afc3d09
Merge pull request #65213 from Mickeon/fix-label-visible-ratio
2022-09-01 23:49:28 +02:00
Rémi Verschelde
5263fd5343
Merge pull request #64198 from Geometror/add-bitmap-tests
2022-09-01 23:46:38 +02:00
Rémi Verschelde
2e0cffdb6f
Merge pull request #63479 from DarkKilauea/nav-link
2022-09-01 23:44:22 +02:00
kobewi
73929bef73
Rework oriented containers
2022-09-01 22:13:46 +02:00
Johan Aires Rastén
b7e2d45233
Replace Vector2(i) with Size2(i) for methods returning a size
2022-09-01 20:04:17 +02:00
Micky
511134f55f
Fix Label & RichTextLabel's visible_ratio not working
2022-09-01 19:22:12 +02:00
Fabio Alessandrelli
fbbd3950c8
Simplify network GDExtension bindings using EXBIND macros.
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Simplify StreamPeer, PacketPeer, MultiplayerPeer extension.
Simplify and update WebRTC*Extension with newly supported types.
2022-09-01 19:10:22 +02:00
Rémi Verschelde
8c7be63588
Merge pull request #65192 from YuriSizov/control-customizable-cache-p2
2022-09-01 19:09:33 +02:00
Rémi Verschelde
dcd74563b6
Merge pull request #65156 from YuriSizov/control-customizable-cache-p1
2022-09-01 19:08:02 +02:00
Hugo Locurcio
699e9f7966
Add Environment properties to control fog rendering on background sky
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Values lower than 1.0 can be used to make the fog rendering not fully
obstruct the sky. This can be desired when using fog as a purely
atmospheric effect, without intending to use fog for open world fog
fading.
When set to 0.0, fog rendering behavior will be similar to Godot 3.x
where sky rendering was never affected by fog.
2022-09-01 19:07:39 +02:00
Hendrik Brucker
ea0472fecf
Refactor BitMap and add tests
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Co-authored-by: Resul Çelik <resul_celik@hotmail.com>
2022-09-01 18:39:17 +02:00
Rémi Verschelde
ca59f47f31
Merge pull request #64157 from Mickeon/remove-mysterious-is-playing
2022-09-01 17:40:32 +02:00
Rémi Verschelde
027415312e
Merge pull request #65132 from bruvzg/global_menu_shortcuts_context
2022-09-01 17:02:04 +02:00
Micky
8949386382
Rename AnimatedTexture oneshot
to one_shot
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AnimatedTexture.`oneshot` -> `one_shot`
For consistency. Every other exposed `one_shot` is spaced out like this.
2022-09-01 15:38:06 +02:00
Yuri Sizov
3b1aa240dc
Add a lifecycle method for manual theme item caching to Control
2022-09-01 16:35:36 +03:00
Yuri Sizov
15fd025f90
Add dumb and manual theme caching systems to Window
2022-09-01 16:05:02 +03:00
kobewi
7adc8376ed
Change Array arguments to TypedArray
2022-09-01 13:13:19 +02:00
Yuri Rubinsky
8191b3c110
Rename uniform
to parameter
across the engine
2022-09-01 11:42:57 +03:00
Rémi Verschelde
0a34994720
Merge pull request #65117 from YeldhamDev/menubar_key_fix
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Fix switching `MenuBar`'s menus with the keys while mouse hovering
2022-09-01 08:46:01 +02:00
Rémi Verschelde
e74809094f
Merge pull request #65108 from MinusKube/subwindow-focused-bug
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Prevent subwindow_focused from pointing to a window that is not a subwindow
2022-09-01 08:45:37 +02:00
Rémi Verschelde
d22f2612f9
Merge pull request #65162 from YuriSizov/editor-gradients-united
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Unite `GradientEdit` and `GradientEditor` as editor-only widget
2022-09-01 08:30:16 +02:00
Rémi Verschelde
89f0886425
Merge pull request #65073 from bruvzg/trim_spaces
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[TextServer] Add support for trimming edge spaces on line break.
2022-09-01 08:16:52 +02:00
Rémi Verschelde
e67c967cbc
Merge pull request #63751 from clayjohn/physical_light_units
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Implement Physical Light Units in Vulkan Renderers
2022-09-01 08:08:38 +02:00
bruvzg
b85a4c5d79
[macOS] Handle accelerator and click events of the global menu items separately.
2022-09-01 08:13:56 +03:00
bruvzg
7aad14a4b6
[TextServer] Add support for trimming edge spaces on line break.
2022-09-01 08:11:55 +03:00
Yuri Sizov
93078ea551
Unite GradientEdit and GradientEditor as editor-only widget
2022-08-31 23:45:04 +03:00
clayjohn
385ee5c70b
Implement Physical Light Units as an optional setting.
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This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.
In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00
Patrick
323ff657c0
Fix LinearDepth calculation for GLES3
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This change will calculate the depth ndc differently for GLES3 and Vulkan as described in here:
stable:
https://docs.godotengine.org/en/stable/tutorials/shaders/advanced_postprocessing.html
godot 4 with vulkan:
https://docs.godotengine.org/en/latest/tutorials/shaders/advanced_postprocessing.html
2022-08-31 21:00:13 +02:00
Nong Van Tinh
97c0b0c74a
Fixes #64962 that cause program run into infinite loop
2022-09-01 01:26:08 +07:00
Rémi Verschelde
736632ee7e
Merge pull request #63893 from guilhermefelipecgs/fix_state_machine_is_playing
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Fix AnimationNodeStateMachinePlayback::is_playing
2022-08-31 17:41:17 +02:00
Rémi Verschelde
fbf8632556
Merge pull request #64247 from guilhermefelipecgs/fix_end_node
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Re-add AnimationNodeStateMachine::end_node for root state machine
2022-08-31 17:40:38 +02:00
Rémi Verschelde
7b63e5db1e
Merge pull request #59919 from piiertho/enhancement/rename-AnimationNodeTransition-input_count-to_enabled_inputs
2022-08-31 12:07:31 +02:00
Rémi Verschelde
4daa0274ca
Merge pull request #65092 from groud/inherited_scenes_tilesets
2022-08-31 12:07:18 +02:00
Pierre-Thomas Meisels
9391316b8e
enhancement: Rename declared property AnimationNodeTransition::input_count to AnimationNodeTransition::enabled_inputs
2022-08-31 10:34:03 +02:00
Gilles Roudière
b69f804c1a
Fixes inherited scenes not working in TileSet scenes collection sources
2022-08-31 10:12:04 +02:00
Rémi Verschelde
d58a1d65a9
Merge pull request #63413 from Calinou/volumetric-fog-add-per-light-energy-2
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Add a per-light volumetric fog energy property
2022-08-31 08:47:03 +02:00
Rémi Verschelde
96b470b28e
Merge pull request #63394 from Calinou/curve-gradient-rename-interpolate
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Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
2022-08-31 08:37:12 +02:00
Tim Fronsee
e5c183b01e
Fix TextEdit::gutters_width (total gutter width) when adding & removing a gutter by calling TextEdit::_update_gutter_width in TextEdit::add_gutter & TextEdit::remove_gutter
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Update TextEdit gutters subcase, gutter add and remove to ensure gutter total width is correct
Fix test_code_edit symbol lookup test case to include padding (+2)
2022-08-31 10:01:40 +09:00
Michael Alexsander
9e0de4e2cb
Fix switching MenuBar
's menus with the keys while mouse hovering
2022-08-30 20:18:35 -03:00
Hugo Locurcio
ae18928748
Rename Curve/Curve2D/Curve3D/Gradient interpolate()
to sample()
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"sampling" is a more accurate term than "interpolating" for what's
happening when using that function.
2022-08-30 22:08:38 +02:00
MinusKube
64cf943e07
Prevent subwindow_focused from pointing to a window that is not a subwindow
2022-08-30 21:57:03 +02:00
Rémi Verschelde
c24c67858a
Merge pull request #65087 from TokageItLab/change-skeleton-3d-api
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Clean-up/change some Skeleton3D API
2022-08-30 21:18:19 +02:00
Hugo Locurcio
09bedcead4
Add a per-light volumetric fog energy property
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Per-light energy gives more control to the user on the final result of
volumetric fog. Specific lights can be fully excluded from volumetric fog
by setting their volumetric fog energy to 0, which improves performance
slightly. This can also be used to prevent short-lived dynamic effects
from poorly interacting with volumetric fog, as it's updated over several
frames by default unless temporal reprojection is disabled.
Volumetric fog shadows now obey Light3D's Shadow Opacity property as well.
The shadow fog fade property was removed as it had little visible impact
on the final scene's rendering.
2022-08-30 20:03:38 +02:00
Rémi Verschelde
6e6287f748
Merge pull request #47744 from KoBeWi/press_F_to_play_exit
2022-08-30 19:29:04 +02:00
Rémi Verschelde
2932593519
Merge pull request #64554 from nongvantinh/material_are_not_applied
2022-08-30 19:28:05 +02:00
Rémi Verschelde
74b1431779
Merge pull request #64327 from KoBeWi/_update_callable
2022-08-30 19:27:42 +02:00
Rémi Verschelde
e27b61d291
Merge pull request #65042 from YuriSizov/editor-docks-tabbar-bg
2022-08-30 18:53:54 +02:00
Silc Renew
28b11e216a
Clean-up/change some Skeleton3D API
2022-08-30 23:03:12 +09:00
Rémi Verschelde
f58d864f86
Merge pull request #65072 from Mickeon/try-tween-float-cast
2022-08-30 15:53:04 +02:00
kobewi
cd01f695d5
Change _redraw_callback to callable_mp
2022-08-30 15:21:48 +02:00
Rémi Verschelde
ac053bb72d
Fix build issue after #64377 and #64701
2022-08-30 15:20:50 +02:00
Rémi Verschelde
02d510bd07
Merge pull request #63003 from Geometror/msaa-2d
2022-08-30 14:54:20 +02:00
Rémi Verschelde
ae349d8227
Merge pull request #64377 from Mickeon/rename-canvas-redraw
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Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-30 14:47:41 +02:00
Rémi Verschelde
733d04f727
Merge pull request #64701 from Geometror/fix-atlastexture-gpuparticles-2d
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Fix GPUParticles2D ignoring AtlasTexture region
2022-08-30 14:47:19 +02:00
kobewi
409613ba7b
Allow to change the Stop shortcut used at runtime
2022-08-30 14:14:15 +02:00
Rémi Verschelde
0bf3f79157
Merge pull request #63902 from dalexeev/string-cases
2022-08-30 14:06:28 +02:00
Rémi Verschelde
ebe4f8d3a4
Merge pull request #65039 from Mickeon/rename-treeitem-tooltip
2022-08-30 14:05:08 +02:00