Robert Yevdokimov
677bd9783a
Fix a regression when multiple nodes are selected. and drag transform is attempted w/o gizmo
2024-02-03 21:45:08 -05:00
Robert Yevdokimov
7a2c386e28
Clear drag preview nodes on NOTIFICATION_DRAG_END
2024-02-03 18:50:33 -05:00
Rémi Verschelde
f69aa5e649
Merge pull request #87887 from jtakakura/fix-unintentional-translation-in-animation-tree
...
Fix unintentional translations in AnimationTree
2024-02-03 23:21:24 +01:00
Rémi Verschelde
607a3b2409
Merge pull request #87631 from ryevdokimov/decouple-message-from-framerate
...
Make viewport message dependent on framerate not physics step
2024-02-03 23:19:50 +01:00
Junji Takakura
dcf4d82fb5
Fix unintentional translations in AnimationTree
2024-02-03 10:49:04 +09:00
viksl
93334eb6d0
Select nodes on drag and drop in 3D viewport
2024-02-02 23:03:21 +01:00
Robert Yevdokimov
17e9fd06ce
Make viewport message dependent on framerate not physics step
2024-02-02 14:47:30 -05:00
Robbie Cooper
30914c0434
Fix bounding boxes
...
Each time an AABB is rotated, it gets bigger. That means opposite rotations don't cancel out.
The previous implementation repeatedly rotates children AABBs as it climbs up the tree. This often resulted in selection boxes looking bigger than their contents.
This implementation calculates and applies a single final transformation to each AABB before it is merged with the others. After merging, there are no additional rotations, so AABBs remain accurate.
Co-Authored-By: Robert Yevdokimov <105675984+ryevdokimov@users.noreply.github.com>
2024-02-02 07:59:47 -05:00
Rémi Verschelde
7f5079f7c8
Merge pull request #87757 from hakro/vampire-origins
...
Do not reflect the origin lines in a mirror
2024-02-02 12:03:35 +01:00
kobewi
e86750dcaa
Fetch theme editor items from ThemeDB
2024-01-31 13:17:11 +01:00
Rémi Verschelde
a3d50f7714
Merge pull request #87769 from ryevdokimov/fix-all-tools-can-select-regression
...
Fix a regression that breaks gizmo transforming when 'View Gizmos' is off
2024-01-31 10:56:30 +01:00
Robert Yevdokimov
87d97fe7d8
Fix a regression in #86804 that breaks gizmos transforming when 'View Gizmos' is off
2024-01-30 22:31:52 -05:00
Hugo Locurcio
253ad63005
Clarify the FOV setting in the 3D editor camera is vertical FOV
2024-01-31 01:20:21 +01:00
Hakim
59c75b074a
Do not reflect the origin lines in a mirror
2024-01-30 22:57:02 +01:00
Yuri Sizov
28e8a4c0ee
Replace empty list dialog with an integrated panel
2024-01-30 17:52:25 +01:00
Yuri Sizov
4d97c33503
Add a network mode setting to bring the editor offline
...
This PR also adds default font styles for RichTextLabels
in the editor, and improves the introduction dialog
when you don't have any local projects available.
The offline mode is implemented in the asset library
plugin, alongside some code improvements.
2024-01-30 17:52:08 +01:00
Rémi Verschelde
9ab5cedef6
Merge pull request #87712 from akien-mga/revert-gdscript-uid-annotations-for-now
...
Revert "Add UID support to GDScript files" (for now)
2024-01-29 21:34:59 +01:00
kit
a6af442b05
Apply TextEdit IME on most actions
2024-01-29 15:07:19 -05:00
Rémi Verschelde
745f8e112f
Revert "Add UID support to GDScript files"
...
This reverts commit c7f68a27ec
.
We still think GDScript files need UIDs to allow safe refactoring,
but we're still debating what form those should take exactly.
So far there seems to be agreement that it shouldn't be done via an
annotation as implemented here, so we're reverting this one for now,
to revisit the feature in a future PR.
2024-01-29 21:00:26 +01:00
Hugo Locurcio
085629a7c9
Extend minimum/maximum zoom level of TextureRegion editor
...
This also applies a similar change to the SpriteFrames editor.
2024-01-29 14:58:40 +01:00
Rémi Verschelde
fa48a51183
Merge pull request #87688 from AThousandShips/what_is_this
...
Remove unnecessary `this->` expressions
2024-01-29 13:18:09 +01:00
Rémi Verschelde
75d2cf3075
Merge pull request #87616 from ryevdokimov/cancel-transformation-2d
...
Add cancel transformation shortcut to 2D to match 3D
2024-01-29 13:17:33 +01:00
A Thousand Ships
15369fdb1d
Remove unnecessary this->
expressions
2024-01-29 09:59:18 +01:00
Hugo Locurcio
04a930d9a6
Disable multi-window buttons instead of hiding them when support is unavailable
...
This is more explicit as for why this functionality isn't available
depending on editor settings and current platform.
This also exposes a `EditorInterface.is_multi_window_enabled()` method
so that editor plugins can easily query whether the editor is able and
expected to create multiple windows.
2024-01-27 19:38:39 +01:00
Yuri Sizov
815038962f
Improve error reporting in the asset library and in related types
...
This also makes errors related to asset image loading
verbose-only, because, frankly, users can't do much about
those errors. Spamming them with error messages
about some assets on the frontend being broken
is pointless.
2024-01-26 20:33:22 +01:00
Yuri Sizov
9c919ea285
Generate script resource preview without parsing
2024-01-26 19:04:10 +01:00
Hugo Locurcio
341ca31be8
Change scene drag-and-drop modifier behavior in the 2D and 3D editors
...
Behavior is now consistent across 2D and 3D editors.
- By default, drag-and-dropping adds the scene as a child of the selected
node. Hold Alt when releasing the mouse to add the scene as a child
of the root node, or Shift to add the scene as a sibling of the selected
node.
- To choose a different node type in the 2D editor when drag-and-dropping
a texture resource, hold Alt + Shift (instead of just Alt).
- If multiple nodes are selected, only the first one is taken into account.
This was previously the behavior in 2D, but not in 3D (an error dialog
appeared instead). This makes the UI more forgiving.
2024-01-26 18:05:58 +01:00
Robert Yevdokimov
d9057c8b56
Add cancel transformation shortcut to 2D
2024-01-26 08:30:13 -05:00
Rémi Verschelde
c26a338430
Merge pull request #87356 from jsjtxietian/connection-error
...
Check if the ref shader is valid in visual shader's `_update_option_menu`
2024-01-26 11:44:13 +01:00
jsjtxietian
ff089f8cea
Check is the ref shader valid in visual shader's update_option_menu
2024-01-25 11:54:23 +08:00
Giwayume
bb83c4adec
Add custom shader attributes to Canvas Item Shaders
2024-01-23 14:36:39 -05:00
Adam Scott
12c84836b7
Make the text editor consistent with the script editor
2024-01-23 11:27:00 -05:00
Yuri Sizov
b5f033476c
Merge pull request #87470 from AThousandShips/tile_thread_fix
...
[Editor] Fix threading problems with `TileMap` preview
2024-01-22 20:39:32 +01:00
Yuri Sizov
8f51117445
Merge pull request #87343 from ryevdokimov/fix-2d-top-level-2
...
Update the viewport if CanvasItem top level is changed
2024-01-22 20:39:11 +01:00
Yuri Sizov
feb1157276
Merge pull request #83510 from Geometror/vs-connection-ops
...
Add connection related functionality to VisualShader (deleting, dropping/inserting a node)
2024-01-22 20:38:30 +01:00
Robert Yevdokimov
3bed6b1cb0
Update the viewport if CanvasItem top level is changed
2024-01-22 13:10:54 -05:00
A Thousand Ships
dbcd82ba67
[Editor] Fix threading problems with TileMap
preview
2024-01-22 13:44:36 +01:00
Hendrik Brucker
f59419bfe0
Add connection-related VisualShader operations
...
- Insert a node in a connection
- Drop an unconnected node on a connection to insert it
- Delete a connection
2024-01-19 11:38:59 +01:00
Robert Yevdokimov
ecc8493e17
Remove unused prev_rot variable
2024-01-18 11:24:22 -05:00
Rémi Verschelde
33f3511241
Merge pull request #87293 from YuriSizov/editor-theme-a-rehashed-follow-up
...
Improve editor theme generation after the refactor
2024-01-18 16:34:50 +01:00
Rémi Verschelde
d3003c48b3
Merge pull request #67132 from KoBeWi/This_commit_message_is_auto-generated._Do_not_modify_it-
...
Add UID support to GDScript files
2024-01-18 16:33:14 +01:00
kobewi
c7f68a27ec
Add UID support to GDScript files
2024-01-17 22:30:56 +01:00
Yuri Sizov
c027aecc2e
Merge pull request #86676 from rune-scape/sparse-script-reload
...
GDScript: Hot-reload changed scripts only
2024-01-17 18:52:54 +01:00
Yuri Sizov
45eedba1fa
Improve editor theme generation after the refactor
2024-01-17 15:16:53 +01:00
Yuri Sizov
635b8a1474
Split theme generation logic into several subroutines
...
This change introduces a new theme configuration struct to be
passed to the aforementioned routines to better control reuse
of styles and definitions in the generator.
Everything not passed and not explicitly shared is scoped so it
is not automatically accessible throughout the routine. This
should ensure that the decision to share styles is a conscious one.
In the future we will try to reduce the number of unique definitions
and share most of it. This PR is a stepping stone on this path.
This also puts the effort into separating redefinitions of
default theme items vs custom types introduced only by the editor.
In a few cases where editor-specific definitions need to reference
default definitions we simply fetch them from the theme. It's not
ideal and hides the dependency a bit, but hopefully these cases
will be abstracted properly in due time.
2024-01-16 11:57:45 +01:00
Yuri Sizov
95b27fe8c7
Reorganize code related to editor theming
...
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.
Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.
All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
Rémi Verschelde
039379d272
Merge pull request #84193 from kitbdev/dock-manager-extract
...
Extract `EditorDockManager` from `EditorNode`
2024-01-16 10:35:11 +01:00
kit
2323f040e9
Extract editor dock manager
2024-01-15 15:15:42 -05:00
Rémi Verschelde
fe76b61743
Merge pull request #87160 from kleonc/tilemap-fix-debug-drawing-truncations-to-ints
...
Fix some `TileMap` debug drawing truncating to ints
2024-01-15 13:31:04 +01:00
Rémi Verschelde
fa3477f2be
Merge pull request #86878 from YeldhamDev/tabcontainer_pot_generation
...
Parse the names of children of `TabContainer`s on POT generation
2024-01-15 13:25:49 +01:00
kleonc
baa5504700
Fix some TileMap debug drawing truncating to ints
2024-01-14 02:02:46 +01:00
Rémi Verschelde
a3765274fb
Merge pull request #87048 from Mickeon/scene-string-names-are-a-mess
...
Use SceneStringNames in Skeleton3DEditorPlugin
2024-01-11 17:42:14 +01:00
Rémi Verschelde
880c12004b
Merge pull request #86881 from AThousandShips/gizmo_fix
...
[Editor] Add missing virtual bind to `EditorNode3DGizmo(Plugin)`
2024-01-11 17:39:48 +01:00
Rémi Verschelde
48936690af
Merge pull request #86736 from Illauriel/rename-add-lib
...
Add icon, tooltip, rename button in AnimationLibraryEditor for clarity.
2024-01-11 17:38:59 +01:00
Rémi Verschelde
9e967ebdf9
Merge pull request #86583 from reduz/lightmapper-dda-fix
...
Tiny fix for lightmapper DDA
2024-01-11 17:37:45 +01:00
Rémi Verschelde
087a397477
Merge pull request #86301 from KoBeWi/deferred_cleanup
...
Update deferred calls to use Callables
2024-01-11 17:36:29 +01:00
Illauriel
184b74c93f
Add icon, tooltip, rename button in AnimationLibraryEditor for clarity.
2024-01-11 05:50:29 +01:00
Micky
3354273c9f
Use SceneStringNames in Skeleton3DEditorPlugin
2024-01-10 18:17:58 +01:00
aXu-AP
5bdb5f5c37
Improve UV editor zoom behavior
...
Scrolling focuses towards mouse like in canvas editor.
Center view on opening.
Adjust scroll area to include polygons larger than texture.
Change zoom slider to EditorZoomWidget.
2024-01-10 13:27:20 +02:00
Juan Linietsky
caef2be758
Tiny fix for lightmapper DDA
...
- Ensures only one axis advances at a time
- This fixes extremely corner cases where the DDA may skip over geometry
2024-01-10 10:39:56 +01:00
kobewi
0e8f90f4c8
Update deferred calls to use Callables
2024-01-09 16:11:47 +01:00
Rémi Verschelde
ee42c9e7ef
Merge pull request #82498 from aXu-AP/docs-double-navigation
...
Fix opening docs writing extra navigation history
2024-01-09 15:30:38 +01:00
SaracenOne
cb8a743e18
Fix behavior of 'Editable Children' toggle.
...
Prevents losing nodes owned by the edited scene when
toggling editable_children off on an instanced scene,
and makes the toggle compatible with undo-redo.
2024-01-09 13:34:38 +01:00
Silc Lizard (Tokage) Renew
a51958a2a0
Remove Object pointer/solve types conflict in AnimationTrackCache
...
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-08 21:48:19 +09:00
Rémi Verschelde
35da70f953
Merge pull request #86933 from alessandrofama/drop-texture-scene-history
...
Fix 2D viewport texture drop issue with global history registration
2024-01-08 12:01:55 +01:00
Rémi Verschelde
4aa8e87e50
Merge pull request #86805 from ryevdokimov/clear-nodes-on-ui-cancel-2d
...
Allow `ui_cancel` to unselect all nodes in all edit modes in 2D, matching 3D behavior
2024-01-08 11:56:43 +01:00
Rémi Verschelde
f46465ba14
Merge pull request #86804 from ryevdokimov/allow-all-modes-to-select
...
Allow all editor modes to select nodes in the viewport
2024-01-08 11:56:19 +01:00
Rémi Verschelde
dd487ebb0b
Merge pull request #86568 from jsjtxietian/fix-infinite-loop-tile
...
Fix potential infinite loop when calculating tile editor zoom level
2024-01-08 11:55:30 +01:00
Rémi Verschelde
53d47a389c
Merge pull request #86542 from KoBeWi/merge_split_action
...
Improve Path2D editing
2024-01-08 11:54:42 +01:00
Alessandro Famà
4ea5c1ff2a
Fix issue with dropping texture in 2D viewport causing incorrect global history registration
...
This fix addresses an issue where dropping a texture onto the 2D viewport in a scene without a root node incorrectly registers the action in the global history. Subsequently undoing and redoing this action in another scene results in the newly created node replacing the root of the current scene.
Fixes #86826 .
2024-01-07 21:54:44 +01:00
A Thousand Ships
c794ce195b
[Editor] Add missing virtual bind to EditorNode3DGizmo(Plugin)
...
Method `_begin_handle_action` was not bound
2024-01-06 17:27:50 +01:00
Michael Alexsander
7b8c0b3a34
Parse the names of children of TabContainer
s on POT generation
2024-01-06 10:52:44 -03:00
jsjtxietian
42c672afd6
Fix infinite loop when calculating zoom level if tile_size * max_zoom < default
2024-01-06 16:11:26 +08:00
Zi Ye
97f9dbda81
Changed various editor transform operations to be committed in local instead of global space. Fixed a couple of bugs when syncing transforms to debug instance.
2024-01-05 17:07:20 -06:00
kobewi
f41b2c2ec4
Improve Path2D editing
2024-01-05 22:34:31 +01:00
Muller-Castro
96a95cb974
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
Robert Yevdokimov
ff03a32323
Allow all editor modes to select nodes in the viewport
2024-01-05 10:07:34 -05:00
Rémi Verschelde
dc5b57ea44
Merge pull request #81325 from AttackButton/path_2d_editor_plugin-clear_points
...
Add a button to clear curve points in the Path2D editor
2024-01-05 12:02:41 +01:00
Rémi Verschelde
d1b7c60afc
Merge pull request #77712 from nklbdev/Fix_lossless_formats_in_PortableCompressedTexture2D
...
Fix lossless formats in PortableCompressedTexture2D
2024-01-05 12:02:14 +01:00
Rémi Verschelde
85e999dc5e
Merge pull request #64908 from marcinn/lightmap-gi-texel-scale
...
Add `texel_scale` property to LightmapGI
2024-01-05 12:01:49 +01:00
Robert Yevdokimov
06f586e890
Allow ui_cancel to unselect all nodes in 2D, matching 3D behavior
2024-01-04 18:07:31 -05:00
nklbdev
47d991678d
Fix lossless formats in PortableCompressedTexture2D
...
Update scene/resources/portable_compressed_texture.cpp
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-05 00:11:01 +05:00
Aaron Franke
9753a35c76
Move 3D scene import classes to their own folder
2024-01-04 11:02:49 -06:00
Rémi Verschelde
8a716e3275
Merge pull request #84353 from aXu-AP/sprite2d-plugin-zoom
...
Add zoom controls to Sprite2DPlugin converter preview
2024-01-04 16:40:05 +01:00
Rémi Verschelde
0cdb530c18
Merge pull request #83895 from clayjohn/origin-lines
...
Use screen-aligned quads for origin lines to avoid issues on NVidia
2024-01-04 16:39:42 +01:00
Rémi Verschelde
5eb22a317d
Merge pull request #83577 from DennisManaa/fix-translation-for-item-list
...
Add automatic translation of items to ItemList
2024-01-04 16:39:36 +01:00
Rémi Verschelde
52ab49ef1a
Merge pull request #83503 from YeldhamDev/grab_all_the_animations!
...
Allow to load multiple animation/libraries at once in the animation manager
2024-01-04 16:39:30 +01:00
Rémi Verschelde
0010096356
Merge pull request #83109 from Calinou/script-editor-add-more-toggle-comment-shortcuts
...
Allow Ctrl + KP / and Ctrl + # to toggle comment in the script editor
2024-01-04 16:39:10 +01:00
Rémi Verschelde
0d18a945ca
Merge pull request #76654 from TokageItLab/improve-filter-util-anim-tree
...
Add useful functions to `FilterEdit` in `AnimationBlendTreeEditor`
2024-01-04 16:38:32 +01:00
Rémi Verschelde
94f72a72e2
Merge pull request #75005 from J-N-Witch/add-position-gizmo-toggle
...
Add option to toggle visibility of Position gizmos in 2D editor, organize existing options
2024-01-04 16:38:24 +01:00
Marcin Nowak
eea2ad4019
Add texel_scale property to LightmapGI
2024-01-04 16:24:19 +01:00
Rémi Verschelde
3224e47af8
Merge pull request #84486 from jcostello/jcostello/fix-material-drop
...
Fix material drag and drop
2024-01-04 14:25:52 +01:00
Rémi Verschelde
6c390b620d
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
...
Add const references detected by clang-tidy
2024-01-04 14:25:33 +01:00
Rémi Verschelde
11d1844e66
Merge pull request #85869 from paulloz/dotnet-warning-out-of-date-properties
...
.NET: Add a warning in the inspector when properties might be out of sync
2024-01-03 15:43:41 +01:00
Rémi Verschelde
54b83bd705
Merge pull request #84788 from Cerno-b/fix-description-text-for-grouping
...
Clarify description of "group selected"
2024-01-03 15:42:50 +01:00
rune-scape
cde478bda6
Hot-reload only changed scripts
2024-01-02 17:56:52 -08:00
kobewi
779d731940
Handle built-in shaders when closing scene
2024-01-02 16:00:11 +01:00
rune-scape
a938359cd3
Fix possible crash in script_text_editor.cpp
2023-12-29 18:05:58 -08:00
Paul Joannon
0818d015db
Inspector ⚠️ when C# props might be out of date
2023-12-22 23:27:13 +01:00
Yuri Sizov
980d55198c
Merge pull request #86387 from jsjtxietian/fix-tile-set
...
Fix `UndoRedo history mismatch` when creating a new tile atlas
2023-12-22 17:20:08 +01:00