Rob Messick
026566f872
ifdef out body of probe_joystick and process_joysticks on freebsd until a working implementation is completed
2014-02-23 12:21:31 -08:00
Rob Messick
fd03693df1
Only include linux/joystick.h on linux
2014-02-23 12:20:27 -08:00
Rob Messick
0109fb4295
alloca() lives in stdlib.h on FreeBSD
2014-02-23 12:18:11 -08:00
Juan Linietsky
b62ec387f3
Merge branch 'master' of https://github.com/okamstudio/godot
2014-02-20 23:02:47 -03:00
Juan Linietsky
f2a068984c
-run script in editor
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-add search docs dialog that returns places string was found
-added flash
2014-02-20 23:01:44 -03:00
okamstudio
0c44adc51f
Merge pull request #89 from marynate/PR-Fix_iOS_Simulator_Build
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Fix iOS Simulator Build
2014-02-20 23:55:22 -02:00
okamstudio
d23bd1250c
Merge pull request #107 from bscranton/master
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Windows StreamPeerWinsock::set_nodelay implementation
2014-02-20 23:54:45 -02:00
okamstudio
44abe6bfd7
Merge pull request #124 from kevinhartman/master
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Fixed OS X retina initial videomode size
2014-02-20 23:37:01 -02:00
okamstudio
268eebe654
Merge pull request #128 from marynate/PR-stop-tracking-logo-h
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Stop tracking platform/server/logo.h for it will be autogenerated
2014-02-20 23:25:10 -02:00
Juan Linietsky
51c55b237b
wtf
2014-02-19 18:09:52 -03:00
marynate
6f0ba52be2
Stop tracking platform/server/logo.h for it will be autogenerated
2014-02-19 23:51:08 +08:00
Juan Linietsky
d7d65fa2f2
-improved physics ccd
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-html5 exporter works again
-disable repeat on image loader by default
-can change shape offset en tileset, texture offset was broken
2014-02-19 11:57:14 -03:00
Kevin Hartman
3974a5e84d
OSX current_videomode size is now initialized with correct resolution based on backing store. Fixes issue where content does not correctly fit in window on retina displays.
2014-02-18 22:48:38 -05:00
Benjamin Scranton
afcefc7a0e
windows StreamPeerWinsock::set_nodelay implementation
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StreamPeerWinsock::set_nodelay was a no-op. Copied the code from the
POSIX implementation because it is also correct on Windows per
http://msdn.microsoft.com/en-us/library/windows/desktop/ms740476%28v=vs.85%29.aspx .
2014-02-17 13:24:44 -05:00
Juan Linietsky
8c1731b679
-project settings are saved when changed
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-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D
-fix how documentation is generated, built in doc browser should be always up to date
-copypaste, scrolling, etc in builtin doc
-built-in scripts get saved now (though debugger may not always work on them)
-Theme can be set to controls as a property
2014-02-15 21:16:33 -03:00
marynate
2371a92fde
UIApplication setStatusBarHidden:animation has been deprecated since iOS 3.2, use setStatusBarHidden:withAnimation instead.
2014-02-15 23:19:43 +08:00
marynate
d38cf2e396
Update SConstruct build scripts for iOS Simulator build
2014-02-15 23:17:23 +08:00
Juan Linietsky
9afdb3e0ad
-fixed bug in Button now exporting font property
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-made GUI Theme editor usable
-editor does not allow to export or create .pck in the same path as a project
-changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export.
-will not look for .pck files recursively, was causing unexpected behaviors
-fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
2014-02-15 02:02:41 -03:00
Vinzenz Feenstra
db3e3255a8
Addressed comments by Terseus to match the spec
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size_t -> long
uint8_t -> unsigned char
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-14 12:42:47 +01:00
Vinzenz Feenstra
bfafcb4664
x11: Set icon issue fix
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Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-14 11:31:41 +01:00
Juan Linietsky
b607687a31
Merge branch 'master' of https://github.com/okamstudio/godot
2014-02-13 18:06:53 -03:00
Juan Linietsky
58cda02a38
-fixed export templates not loading/exporting on Windows
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-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
2014-02-13 18:03:28 -03:00
okamstudio
ca60bae83e
Merge pull request #34 from marynate/master
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Fixed build rule file for proper MSVC release build
2014-02-13 12:10:21 -02:00
marynate
5abc0bbcf6
Fixed build rule file for proper MSVC release build
2014-02-11 23:44:32 +08:00
Jeremy Williams
335d963031
Fix mouse coordinates on OS X retina displays
2014-02-10 22:27:50 -05:00
Juan Linietsky
1c7726820e
fixie
2014-02-10 13:12:23 -03:00
Juan Linietsky
0b806ee0fc
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00