Rémi Verschelde
1f6f364a56
Port member initialization from constructor to declaration (C++11)
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Using `clang-tidy`'s `modernize-use-default-member-init` check and
manual review of the changes, and some extra manual changes that
`clang-tidy` failed to do.
Also went manually through all of `core` to find occurrences that
`clang-tidy` couldn't handle, especially all initializations done
in a constructor without using initializer lists.
2020-05-14 10:01:56 +02:00
Juan Linietsky
1bea8e1eac
New lightmapper
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-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
2020-05-10 15:59:09 -03:00
lupoDharkael
95a1400a2a
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
Rémi Verschelde
13a9bfbca7
Style: Harmonize header guards to style guide [Core]
2020-03-25 11:22:19 +01:00
Juan Linietsky
3205a92ad8
PoolVector is gone, replaced by Vector
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Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
2020-02-18 10:10:36 +01:00
Juan Linietsky
2049dec79e
Added normalmap guided roughness mipmap generator, and a global roughness limiter.
2020-02-11 12:16:01 +01:00
Juan Linietsky
da0457fa29
Several fixes to GIProbes
2020-02-11 12:04:56 +01:00
Juan Linietsky
4aea9f74e6
Rewritten StreamTexture for better code reuse, added basis universal support
2020-02-11 12:02:36 +01:00
Juan Linietsky
0586e18449
Custom material support seems complete.
2020-02-11 11:53:29 +01:00
Rémi Verschelde
a7f49ac9a1
Update copyright statements to 2020
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
qarmin
17732fe698
Added some obvious errors explanations
2019-09-25 10:28:50 +02:00
Andrii Doroshenko (Xrayez)
c362527cb5
Modify outdated comments and error messages regarding indexed images
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Godot doesn't support indexed images anymore (FORMAT_INDEXED),
so those are removed to avoid any confusion.
2019-08-26 18:21:19 +03:00
Marc Gilleron
cd2de77b04
Add Image.save_exr()
2019-08-07 21:17:47 +01:00
qarmin
4e5310cc60
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
Daw11
28bff3d1ad
Implement Lanczos image filter
2019-05-05 14:03:56 +02:00
Juan Linietsky
6cb841edcb
Ensure ETC2 textures are ALSO compressed to Po2 when have mipmaps. Fixes #26733
2019-03-07 12:16:20 -03:00
Rémi Verschelde
b7cc2bb1e2
Core: Ensure classes match their header filename
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Also drop some unused files.
Renamed:
- `core/dvector.h` -> `pool_vector.h`
- `core/io/resource_import.h` -> `resource_importer.h`
- `core/sort.h` -> `sort_array.h`
- `core/string_db.h` -> `string_name.h`
Dropped:
- `core/allocators.h`
- `core/os/shell.h`
- `core/variant_construct_string.cpp`
2019-02-12 13:34:25 +01:00
Rémi Verschelde
cc0842f9a6
Prevent upscaled SVG from exceeding Image bounds
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Also expose Image MAX_WIDTH and MAX_HEIGHT.
Fixes #24455 .
2019-01-28 16:00:15 +01:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Juan Linietsky
f141f747de
Fix Squish decompression, closes #18109
2018-11-16 19:12:00 -03:00
Rémi Verschelde
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
elasota
4cd866685e
Use cluster fit at higher quality levels
2018-08-22 12:05:25 -04:00
elasota
35f6ba5c5d
BPTC support
2018-08-21 22:56:04 -04:00
Aaron Franke
cf136a91d6
[Core] Completely kill math_2d.h, change includes
2018-08-11 03:08:34 -05:00
Juan Linietsky
edde52c8de
Added proper import support for 3D and Array textures
2018-08-06 14:56:06 -03:00
Juan Linietsky
b66580927e
Merge pull request #19313 from RandomShaper/improve-image
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Image trilinear scaling + Optimization
2018-07-23 16:21:45 -03:00
Pedro J. Estébanez
8c05c2830c
Add trilinear filtering to image scaling
2018-07-23 21:08:10 +02:00
geequlim
c5efe5d625
Add webp buffer loader for Image
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Cleanup the code memory load related code for Image
Fix jpeg buff load function always returns OK event failed
2018-07-17 12:03:45 +08:00
Juan Linietsky
e179bf0726
Ensure, if a texture meant for a normal map is imported and size limit exists, that it's renormalized after resize.
2018-07-03 10:56:31 -03:00
karroffel
130bf14ac8
added rgbe_to_srgb method to Image
2018-05-30 21:16:45 +02:00
Juan Linietsky
863781dd3c
Merge pull request #18505 from AlexHolly/image-point2-helper
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add Point2 helper for Image.get_pixel and Image.set_pixel
2018-05-07 12:20:32 -03:00
Juan Linietsky
6244b9e2e1
Add option to renormalize mipmaps when generating them for normalmaps.
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Reduces some aliasing.
2018-04-29 21:52:21 -03:00
Alexander Holland
97485c8df0
add Point2 helper for Image.get_pixel and Image.set_pixel
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image-point2-helper
2018-04-29 15:17:06 +02:00
Neil Graham
617d3cde1a
change to clang format
2018-02-24 13:59:02 +13:00
Neil Graham
bc7db7a08d
add Image::bumpmap_to_normalmap conversion function
2018-02-21 11:43:58 +13:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Juan Linietsky
474523d409
Revert "Add missing image format RGB10A2. Fixes #14964 "
2018-01-03 16:43:07 -03:00
Rémi Verschelde
6d812ad27f
Merge pull request #15051 from binbitten/bug-fixes
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Add missing image format RGB10A2. Fixes #14964
2018-01-03 10:17:48 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
binbitten
267bad6b4c
Add missing image format RGB10A2. Fixes #14964
2017-12-25 21:01:01 +01:00
Juan Linietsky
c9d88fd8e8
Add functions to image to load a PNG or JPG from a buffer, closes #4024
2017-12-20 17:17:12 -03:00
Daniel J. Ramirez
59c2e8906a
Improved packed scene previews.
2017-11-17 21:42:14 -06:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Andrii Doroshenko (Xrayez)
4de96518c8
Add handy get_size() method to Image class
2017-08-26 15:01:21 +03:00
ducdetronquito
566655adc1
[ #9292 ] Renamed Image.put_pixel() to set_pixel().
2017-07-07 19:05:45 +02:00
dumitru-stama
9ce0538ab3
Added 'blit_rect_mask' for 3.0 too
2017-06-24 08:53:54 -07:00
d
053a4fdcd9
Added two new methods to 3.0 'blend_rect_mask' and 'fill'
2017-06-18 11:29:37 -07:00
George Marques
b1537da605
Merge pull request #9231 from dumitru-stama/constimg
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Fixed a bug in get_pixel not being const
2017-06-16 22:09:26 -03:00
Juan Linietsky
b19225bfce
-Fix freezes caused by etccomp2, closes #9183
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-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16 21:49:37 -03:00
dumitru.stama
7787700aca
Fixed a bug in get_pixel not being const
2017-06-16 17:29:05 -07:00