DeeJayLSP
34aa1bc8b1
Remove unused Bitstream Vera license
2024-07-26 22:51:09 -03:00
Chris
7afefe6469
Fixed Android export failing when no JDK is setup in the OS environment and custom keystores have been set in the export dialog.
2024-07-27 01:33:59 +02:00
kit
36677798f1
Fix TextEdit scroll properties editor hint suffix
2024-07-26 18:18:29 -04:00
clayjohn
ba3457dfff
Emit normal_roughness compatibility code in custom functions
2024-07-26 10:45:36 -07:00
maidopi-usagi
04705d2899
Fix leaked signal connection to connection_layer.
2024-07-27 01:34:03 +08:00
Hilderin
2d4e573b20
Fix autoload node cannot be accessed by plugin on start-up
2024-07-26 10:29:38 -04:00
Adam Scott
7802c361b7
Fix typo that prevented samples finishing
2024-07-26 09:56:44 -04:00
Anni Ryynänen
a56391be99
Update documentation for places to receive InputEventShortcut
2024-07-26 16:56:27 +03:00
Rémi Verschelde
607b230ffe
Merge pull request #94789 from Faless/web/fix_thread_cc_with_workaround
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[Web] Fix closure compiler builds, enable it in CI.
2024-07-26 13:44:25 +02:00
Rémi Verschelde
c98a7060f0
Merge pull request #94787 from jsjtxietian/gdinc_-
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Update shader list after saving `gdshaderinc` file
2024-07-26 13:44:22 +02:00
Rémi Verschelde
39377c2d30
Merge pull request #94774 from Riteo/thats-probably-my-biggest-oopsie-yet
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Apply `prefer_wayland` only if no display driver is set
2024-07-26 13:44:19 +02:00
Rémi Verschelde
c7f862d90d
Merge pull request #94738 from TokageItLab/blendshape-edit
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Fix BlendShapeTrack insertion not working
2024-07-26 13:44:16 +02:00
Rémi Verschelde
44342c385c
Merge pull request #94735 from aitorciki/nvdrs-memset-initialization
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[Windows] Use default aggregate initialization for NVAPI settings
2024-07-26 13:44:13 +02:00
Rémi Verschelde
b2facc018a
Merge pull request #94730 from dalexeev/gds-fix-while-locals-clearing
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GDScript: Fix locals clearing after exiting `while` block
2024-07-26 13:44:09 +02:00
Rémi Verschelde
c331fb0966
Merge pull request #94719 from thadguidry/improve-SceneTree-docs
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Add link to notification docs in SceneTree docs
2024-07-26 13:44:06 +02:00
Rémi Verschelde
13c6c0cdb7
Merge pull request #94706 from alvinhochun/window-set-transient-parent-on-create
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Pass window exclusive and transient properties for subwindow creation
2024-07-26 13:44:03 +02:00
Rémi Verschelde
6a1ac99a98
Merge pull request #94387 from mihe/fix-3d-selection-list
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Fix "selectable nodes at position clicked" feature in 3D editor
2024-07-26 13:44:01 +02:00
Rémi Verschelde
a50cead712
Merge pull request #90792 from jsjtxietian/shader-crash
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Fix editor crash when shader has incorrect global array declaration
2024-07-26 13:43:57 +02:00
Rémi Verschelde
7805220fef
Merge pull request #90134 from AThousandShips/construct_fix
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[Core] Fix `Variant::construct` of `Object`
2024-07-26 13:43:54 +02:00
Rémi Verschelde
2a61a2fa2f
Merge pull request #89274 from 0x0ACB/unchecked_cast
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Fix use after free in `GDScriptLanguage::debug_get_globals`
2024-07-26 13:43:48 +02:00
Fabio Alessandrelli
96feb924e8
[Web] Enable the closure compiler in CI
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Also fixes some JSDoc annotations in GodotAudio
2024-07-26 13:27:52 +02:00
BlueCube3310
00f662c07f
Improve etcpak image padding and clean up the code
2024-07-26 13:27:20 +02:00
Thad Guidry
1ea55ae075
Add link to notification docs in SceneTree docs
2024-07-26 13:26:26 +02:00
Fabio Alessandrelli
26f17c33a5
[Web] Add workaround for missing export in threaded builds
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The offending symbol gets stripped away by wasm-dce but it's used on the
JavaScript side and causes and undefined symbol which also causes the
closure compiler to throw an error.
2024-07-26 12:28:36 +02:00
jsjtxietian
3be7aaa624
Update shader list after save gdshaderinc
file
2024-07-26 18:07:00 +08:00
Riteo
755dbde873
Apply prefer_wayland only if no display driver is set
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Before this patch any other display driver preference would be
overridden.
2024-07-26 07:29:34 +02:00
Bastiaan Olij
b9790cef47
Make primitive meshes react to texel size change
2024-07-26 13:54:11 +10:00
jsjtxietian
38fad35356
Fix editor crash when shader has incorrect global array declaration
2024-07-26 11:53:11 +08:00
Silc Lizard (Tokage) Renew
b075eba68c
Fix BlendShapeTrack insertion totally not working
2024-07-25 23:52:31 +09:00
Pedro J. Estébanez
3260437afc
D3D12: Be explicit about all-resources texture barriers
2024-07-25 15:06:42 +02:00
Aitor Guevara
21f3e69a24
[Windows] Use default aggregate initialization for NVAPI settings
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Using the member initialization encouraged in NVAPI documentation for
NVDRS_SETTING results in builds enabling `dev_mode` breaking. Default
aggregate initialization results in a clean build though.
2024-07-25 14:41:46 +02:00
A Thousand Ships
8f3e2c96eb
[Core] Fix Variant::construct
of Object
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Variant type was not updated correctly causing leaks in ref-counted
2024-07-25 12:25:29 +02:00
Dario
bb0a8e56e1
D3D12: Avoid validation warnings about zero-sized barrier groups
2024-07-25 11:47:34 +02:00
alvinhochun
24e02d56cb
Remove unneeded call in DisplayServerX11
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X11 does not need setting exclusive flag (it is not implemented).
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2024-07-25 17:11:15 +08:00
Danil Alexeev
5350e1beaa
GDScript: Fix locals clearing after exiting while
block
2024-07-25 12:10:37 +03:00
Yuri Rubinsky
02a6f3944a
Fix incorrect passing of parameter to visual shader preview
2024-07-25 11:54:22 +03:00
Rémi Verschelde
e343dbbcc1
Merge pull request #94723 from akien-mga/revert-94617
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Revert "GDScript: Fix common mismatched external parser errors"
2024-07-25 10:22:12 +02:00
Rémi Verschelde
0b26cc1c39
Merge pull request #94722 from TokageItLab/total-weight-vector-type
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AnimationMixer: Fix `processed_hashes` type to `Animation::TypeHash` instead of `int`
2024-07-25 10:22:06 +02:00
Silc Lizard (Tokage) Renew
7c4bc0a378
Fix processed_hashes type to Animation::TypeHash from int
2024-07-25 16:21:59 +09:00
Rémi Verschelde
f2918c73cf
Revert "GDScript: Fix common mismatched external parser errors"
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This reverts commit c75225ffb2
.
This caused a crashing regression for multiple users:
https://github.com/godotengine/godot/pull/94617#issuecomment-2247868580
2024-07-25 09:20:23 +02:00
Rémi Verschelde
f0e20efb33
Merge pull request #94716 from TokageItLab/fix-total-weight
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Fix total weight calculation to separate track types
2024-07-25 09:15:15 +02:00
Rémi Verschelde
e1cf9fddba
Merge pull request #94702 from Calinou/doc-editorsettings-update-spinner-no-visible-redraw
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Document update spinner never displaying with `--debug-canvas-item-redraw`
2024-07-25 09:15:12 +02:00
Rémi Verschelde
73bcfec23a
Merge pull request #94621 from Giganzo/scroll-container-rtl-fix
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ScrollContainer: Fix RTL on follow focus
2024-07-25 09:15:06 +02:00
Silc Lizard (Tokage) Renew
04ac6a74df
Fix total weight calculation to separate track types
2024-07-25 11:23:15 +09:00
Stuart Carnie
67eb6bed2b
use operator += (char32_t)
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This prevents an allocation of a new string for every character.
Additionally, use some static constants for padding and sign characters
2024-07-25 09:17:58 +10:00
Rémi Verschelde
2f2d1a7e68
Merge pull request #94708 from BlueCube3310/rd-cubemap-layer-amount-correct
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RenderingDevice: Use correct layer count for Cubemaps during boundary checks
2024-07-24 22:58:03 +02:00
Rémi Verschelde
ab80e564b2
Merge pull request #94661 from m4gr3d/fix_android_render_thread_cleanup
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Fix the cleanup logic for the Android render thread
2024-07-24 22:57:06 +02:00
Rémi Verschelde
d3427dcd0f
Merge pull request #94707 from clayjohn/GLES3-linear-modulate
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Remove linearization of canvas modulate in GLES3 backend
2024-07-24 21:13:16 +02:00
BlueCube3310
eb3b217777
RenderingDevice: Use the correct amount of layers for Cubemaps for boundary checks
2024-07-24 20:26:46 +02:00
clayjohn
7eac9e855b
Remove linearization of canvas modulate in GLES3 backend
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The GLES3 renderer is always in sRGB space, even when using an HDR format
2024-07-24 10:27:25 -07:00