smix8
c3b39ca1e9
Disable threaded NavigationMesh bake on unsupported OS
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Automatically disables threaded NavigationMesh bake when OS does not support threads.
(cherry picked from commit 49c603e127
)
2022-05-16 17:52:07 +02:00
smix8
b11708c50d
Expose NavigationObstacle2D/3D get_rid() and add config warning
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Exposes get_rid() function for scripting.
Adds configuration warning when obstacle is used with not intended static body parent.
(cherry picked from commit 001d89223f
)
2022-05-16 17:52:07 +02:00
smix8
847fab6272
Fix NavigationObstacle2D/3D get_global_transform() error
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Fixes NavigationObstacle2D/3D reporting a 'get_global_transform: Condition "!is_inside_tree()" error when estimating the agent radius.
The collisionshapes that are lower in the SceneTree order than the obstacle node are not loaded in the SceneTree yet so the global_transform function fails.
Also adds warning message when this happens.
(cherry picked from commit cc707412e9
)
2022-05-16 17:52:07 +02:00
Hendrik Brucker
7a4187495d
Fix button icon expansion calculation with empty text
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(cherry picked from commit c09a5e2774
)
2022-05-16 17:14:43 +02:00
Rémi Verschelde
5e693b6d84
Fix warnings found by Emscripten 3.1.10
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Fix `-Wunused-but-set-variable`, `-Wunqualified-std-cast-call`, and
`-Wliteral-range` warnings.
(cherry picked from commit d8935b27a9
)
2022-05-16 16:38:26 +02:00
kobewi
bdbbc78da4
Mention that Area2D doesn't support one_way_collision
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(cherry picked from commit c836bdf5b1
)
2022-05-16 16:27:51 +02:00
kobewi
5fa7ed7686
Rescue orphan nodes in inherited scenes
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(cherry picked from commit 2b53826ee6
)
2022-05-16 15:59:55 +02:00
kobewi
93482809e5
Fix error spam when tweened node leaves tree
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(cherry picked from commit 45e4cb2bbf
)
2022-05-16 15:57:41 +02:00
Haoyu Qiu
58650af062
Make auto_accept_quit and quit_on_go_back properties
2022-05-14 18:24:43 +08:00
FireForge
f17c5fa7bd
Add interpolation modes to Gradient
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- Linear, Constant, and Cubic interpolation modes
- Partial backport of #53321
2022-05-12 14:24:04 -05:00
Hugo Locurcio
069c955af7
Use a floating-point number for the timeout
property in HTTPRequest
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This allows for greater precision when specifying a timeout in
HTTPRequest in `3.x`, similar to what is already possible in `master`.
2022-05-11 08:41:40 +02:00
lawnjelly
a4c0e2ecce
Physics Interpolation - add warnings to RESET_PHYSICS_INTERPOLATION
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Adds warnings when NOTIFICATION_RESET_PHYSICS_INTERPOLATION is called and has no effect due to the node being hidden or not interpolated.
2022-05-10 11:17:58 +01:00
lawnjelly
328866ee6a
Physics Interpolation - Reset on adding child to SceneTree
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For convenience, branches added to the SceneTree now have physics interpolation reset after the first update of the transform to the VisualServer.
2022-05-10 11:09:20 +01:00
Rémi Verschelde
16abb7f471
Merge pull request #60858 from lawnjelly/fti_add_mode_property
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Physics Interpolation - add interpolation mode property to node
2022-05-10 08:42:41 +02:00
Rémi Verschelde
cf6dce2c1e
Merge pull request #60876 from timothyqiu/outline-size-hint
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[3.x] Fix mismatched font outline size hint
2022-05-09 22:20:16 +02:00
Rémi Verschelde
20c72e8275
Merge pull request #60891 from YeldhamDev/pm_sep_font
2022-05-09 13:57:02 +02:00
Haoyu Qiu
20d3632268
Fix tree button icon not centered vertically
2022-05-09 10:53:02 +08:00
Michael Alexsander
2e4e76b2e3
Add font_separator
to PopupMenu
2022-05-08 14:11:59 -03:00
Haoyu Qiu
b277390267
Fix mismatched font outline size hint
2022-05-08 10:01:38 +08:00
Michael Alexsander
4f70201fbe
Fix separator height influencing labeled variation in PopupMenu
2022-05-07 21:15:57 -03:00
lawnjelly
0ab077fcef
Physics Interpolation - add interpolation mode property to node
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Exposes the "interpolated" flag on nodes via a property, physics_interpolation_mode.
Mode can be INHERIT, OFF and ON. This makes it easy to turn off interpolation for nodes in the editor, versus via code.
2022-05-07 13:51:49 +01:00
Hugo Locurcio
8682874419
Rename profiler "Idle Time" to "Process Time"
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References to "idle time" are progressively being replaced by
"process time" throughout the engine to avoid confusion.
This also changes some debug prints to be printed only when verbose
mode is enabled (like in `master`).
2022-05-06 19:31:31 +02:00
kobewi
72e1088df6
Fix tscn not listed as Resource extension
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(cherry picked from commit e3511dd9d7
)
2022-05-05 13:47:48 +02:00
kobewi
ce36f2f699
Improve Tween infinite loop detection
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(cherry picked from commit f473aab00d
)
2022-05-05 13:47:23 +02:00
ScottVMariotte
25ef0aaf3e
Replaced loops_current with end_loop
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(cherry picked from commit c526ee6683
)
2022-05-05 13:42:54 +02:00
Rémi Verschelde
13bb7c6c35
Merge pull request #60763 from lawnjelly/fti_physics_flush
2022-05-05 11:59:15 +02:00
Haoyu Qiu
0f7f3d08ba
Add autocompletion for AnimatedSprite.play()
2022-05-05 09:04:40 +08:00
Pawel Lampe
505ace250d
Add ability to bake_navigation_mesh
off thread.
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This feature makes it possible to workaround problems such as:
- long baking time due to heavy synchronization when parsing geometry
from mesh instances
- crash when freeing `NavigationMeshInstance` while baking
- errors when actively baking node tree is being detached from the
scene tree
2022-05-04 22:41:38 +02:00
lawnjelly
df7fab51a3
Physics Interpolation - Flush transforms after physics tick
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Leftover transforms from the physics tick were being flushed during idle, which was causing problems for physics interpolation.
This PR flushes the transforms at the end of the physics tick when physics interpolation is active.
2022-05-04 20:30:46 +01:00
Rémi Verschelde
815f7fe636
Merge pull request #49952 from Calinou/spatialmaterial-depth-triplanar-print-warning
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Print warning in SpatialMaterial when depth and triplanar are active
2022-05-02 23:59:52 +02:00
Rémi Verschelde
4b6e5f5da6
Merge pull request #60530 from timothyqiu/theme-validation-3.x
2022-05-02 10:49:27 +02:00
Rémi Verschelde
6ee64331db
Merge pull request #60527 from KoBeWi/unique_names_demastered
2022-05-02 10:48:27 +02:00
Rémi Verschelde
8835654578
Merge pull request #60656 from akien-mga/tilemap-methods-const-ref-vector2
2022-05-02 09:51:51 +02:00
Rémi Verschelde
e61c4dd787
Merge pull request #60282 from YeldhamDev/backwards_relationships_are_even_harder
2022-05-02 09:49:09 +02:00
smix8
ebcbbec563
Add get_region_rid() to NavigationPolygonInstance and NavigationMeshInstance
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Add get_region_rid() to NavigationPolygonInstance and NavigationMeshInstance
2022-04-30 15:54:12 +02:00
Rémi Verschelde
2834332591
TileMap: Use const ref for all Vector2 parameters
2022-04-30 14:05:57 +02:00
Haoyu Qiu
153dc4d57e
Backport the new Tween system as SceneTreeTween
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Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2022-04-29 20:01:12 +08:00
bruvzg
ff381f6e84
Fixed implementation of RTL remove_line()
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Co-authored-by: Eric M <itsjusteza@gmail.com>
2022-04-29 10:59:31 +03:00
Rémi Verschelde
73e6b7c145
Merge pull request #60592 from Calinou/styleboxflat-add-skew-3.x
2022-04-28 22:29:56 +02:00
Hugo Locurcio
4b399b2285
Add a Skew property to StyleBoxFlat
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This makes it possible to create more aesthetically pleasing
styleboxes for GUI theming, especially in games that have
a futuristic appearance (where skewed buttons and progress bars
are common).
2022-04-28 20:40:01 +02:00
Rémi Verschelde
841d6e7fad
Merge pull request #59439 from fabriceci/3x-fix-move-and-collide-reported-collisions
2022-04-28 18:47:28 +02:00
lawnjelly
49eaa7bd65
Physics interpolation - fix streaking when unhiding nodes
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The data flow to the VisualServer of current and previous transforms is essential for allowing correct interpolation. An optimization was present that disabled sending transforms when nodes were hidden, however this meant that when unhidden, nodes would interpolate incorrectly from the last transform received when hiding, rather than the up to date previous transform.
This PR disables the optimization and sends always sends transforms when a node is interpolated.
2022-04-28 12:15:14 +01:00
Silc 'Tokage' Renew
cb5f13649b
fixed rotated RootMotionView grid glitch
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(cherry picked from commit df89969865
)
2022-04-27 12:42:43 +02:00
Rémi Verschelde
510ed791f9
Merge pull request #60554 from timothyqiu/editor-settings-cleanup
2022-04-27 11:51:03 +02:00
Rémi Verschelde
3b2ed9bdd6
Merge pull request #60330 from Calinou/aspectratiocontainer-add-property-hint-3.x
2022-04-27 10:17:04 +02:00
Haoyu Qiu
d088128b43
Remove duplicate editor settings definitions
2022-04-27 15:26:46 +08:00
Rémi Verschelde
ad76e071fa
Merge pull request #60389 from timothyqiu/raycast2d-shape
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[3.x] Improve RayCast2D debug shape
2022-04-27 08:07:42 +02:00
Haoyu Qiu
76343f4055
Validate theme type/item names
2022-04-26 20:09:18 +08:00
kobewi
e1c74ae83f
Implement Scene Unique Nodes
2022-04-26 13:55:48 +02:00
Rémi Verschelde
4fc1a57295
Merge pull request #60347 from lawnjelly/interpolation_cpuparticles_process
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Fix CPUParticles emission updating using physics interpolation
2022-04-25 16:29:55 +02:00