Commit graph

155 commits

Author SHA1 Message Date
kobewi
1b2c7bfe77 Allow to set custom feature tags for testing 2024-02-13 17:38:45 +01:00
Dario
73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
Adam Scott
344ee36bfe
Fix display/window/size/window_{width,height}_override set 0 2024-02-03 12:31:50 -05:00
Rémi Verschelde
ca7fb29203
Merge pull request #84800 from gshadows/fix_options_range
Fix unlimited project option ranges that could cause crashes.
2024-01-03 09:59:31 +01:00
Rémi Verschelde
14b1bb47a7
Merge pull request #86570 from RandomShaper/remove_traces_of_rid_prealloc
Remove traces of the extinct RID preallocate feature
2024-01-02 18:05:41 +01:00
bruvzg
126a763f7a
[D3D12] Dynamically load Agility SDK. 2024-01-02 17:15:59 +02:00
Pedro J. Estébanez
c217041afd Remove traces of the extinct RID preallocate feature 2023-12-28 10:18:05 +01:00
G-Shadow
cbc8ae660c Fix unlimited project option ranges that could cause crashes. 2023-12-22 09:14:45 +03:00
Yuri Sizov
3a8524dd92
Merge pull request #83452 from RandomShaper/rd_common
Split `RenderingDevice` into API-agnostic and `RenderingDeviceDriver` parts
2023-12-20 20:09:18 +01:00
Pedro J. Estébanez
12a519bae2 Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-12-20 19:18:08 +01:00
Stanislav Labzyuk
958699a0c4 Implement project-wide node groups 2023-12-19 18:07:19 +01:00
Yuri Sizov
02d4579fa2 Merge pull request #85000 from bruvzg/ed_ui_direction
[Editor] Add option to override editor UI layout direction.
2023-12-19 13:01:35 +01:00
Pedro J. Estébanez
2f47c57385 Add Direct3D 12 RenderingDevice implementation 2023-12-12 19:10:04 +01:00
bruvzg
932174fedf
[Editor] Add option to override editor UI layout direction. 2023-11-17 14:56:45 +02:00
Rémi Verschelde
ba713c80df
Fix various typos with codespell
Using 2.2.7.dev51+geb4a58fe.
2023-11-11 23:01:24 +01:00
Rémi Verschelde
e6d488f233
Merge pull request #81196 from georgwacker/add-audiosession-options
Add project settings for AVAudioSessionCategory on iOS
2023-10-17 16:12:49 +02:00
Georg Wacker
fcc500ea41 Add project settings for AVAudioSessionCategory on iOS 2023-10-17 12:35:49 +02:00
Saracen
3f4513d4de Add error checks for DirAccess creation. 2023-09-26 03:07:43 +01:00
kobewi
cd0aaab48c Cleanup some GLOBAL_DEFs 2023-09-15 21:32:23 +02:00
kobewi
2cd63a1ef0 Made hidden ProjectSettings groups more explicit 2023-08-23 22:43:43 +02:00
Rémi Verschelde
33198d0df0
Merge pull request #75784 from Riteo/int-scale
Add content scale stretch modes, implement integer scaling
2023-08-11 10:32:11 +02:00
Riteo
87cfc415a3 Add content scale stretch modes, implement integer scaling
Integer scaling is achieved (after aspect expansion) by "lying" to the
stretching code about the window's size, telling it that it's always an
integer multiple of the viewport so that it only gets stretched to an
integer factor.

This approach works with all stretch and aspect modes and doesn't
require handling for each, only requiring to "loosen up" some
self-excluding conditions (in other words, replacing some `else if`s
with just `if`s) regarding viewport offset and margin calculation (black
bars).

Includes a tiny usability change that adds a range hint for the content
scale factor between 0.5 to 8.0.

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-08-10 19:45:47 +02:00
kobewi
c5ec847aa0 Add settings_changed signal to ProjectSettings 2023-08-08 23:57:31 +02:00
Rémi Verschelde
432405a3e1
Merge pull request #79342 from RedworkDE/localize-win-path
Fix `ProjectSettings::localize_path` for Windows paths
2023-08-07 14:45:48 +02:00
Hugo Locurcio
ad4480bf2e
Add a "version" project setting and use it in new export presets
This makes it easy to retrieve the project version at runtime
for display purposes, while simplifying the export preset configuration.
You can now leave the version empty unless you need to override it on a per-preset
basis.

Since export presets save the values of default values to the `export_presets.cfg`
file, this change only affects export presets created after this commit was merged.
2023-08-04 10:29:33 +02:00
RedworkDE
aee1e50b48 Fix ProjectSettings::localize_path for Windows paths 2023-07-26 16:18:31 +02:00
Ninni Pipping
1cac72999b Fix root_node_layout_direction setting not enum 2023-07-18 14:33:13 +02:00
RedworkDE
92f13ba9ea C#: Unify project name handling and fix issues with the handling of some special characters
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-06-14 21:07:58 +02:00
Rémi Verschelde
3dd0307f3f
Merge pull request #76348 from warriormaster12/pipeline-cache
Implement Vulkan pipeline caching
2023-06-01 00:40:33 +02:00
warriormaster12
dded713dc0 Implement Vulkan pipeline caching 2023-05-31 22:24:18 +03:00
Yuri Sizov
eb5e0e07b4
Merge pull request #77459 from felaugmar/fix-override-merging-into-project-godot
Ignore the `project_settings_override` file when in editor
2023-05-31 13:09:46 +02:00
Winston
50d8ee8eee
Expose ProjectSettings.set_as_internal() 2023-05-30 21:16:29 +02:00
kobewi
e767ff5695 Add project tags 2023-05-30 00:53:02 +02:00
Felipe Augusto Marques
e759129dd5 Ignore "project_settings_override" in the editor 2023-05-25 01:30:37 -03:00
Winston
263aedc1ad
Expose ProjectSettings.set_as_basic() to GDScript 2023-05-24 13:28:08 +02:00
bruvzg
5b9984b5a2
Add audio/general/text_to_speech project setting to enable/disable TTS. 2023-05-18 20:16:03 +03:00
Juan Linietsky
273a6eeb66 Redo how the remote filesystem works
Instead of reading files over the network, the new version uses a local file cache and only updates files when it changes.

The original remote filesystem was created 14 years ago, when ethernet was faster than hard drives or even flash. Also, mobile devices have a very small amount of storage.
Nowadays, this is no longer the case so the approach is changed to using a persistent cache in the target device.

Co-authored-by: m4gr3d
2023-05-08 11:57:54 +02:00
bruvzg
520a8d8ed2
Add project manager / editor initial screen settings, implement DisplayServer.get_keyboard_focus_screen method. 2023-04-19 08:54:53 +03:00
Ninni Pipping
bd30847e59 Exposing more project settings for documentation 2023-03-15 14:25:40 +01:00
Ninni Pipping
3de5332fcb Document editor/naming/scene_name_casing setting
Moved definitions of editor related project settings to `editor/register_editor_types.cpp` to make documentation work.
2023-03-09 21:17:49 +01:00
Rémi Verschelde
281a5c9e35
Merge pull request #74213 from timothyqiu/friendly-pot
Improve POT Generation dialog
2023-03-07 10:33:06 +01:00
Rémi Verschelde
0b98b470cc
Merge pull request #73716 from bruvzg/improve_locale_selection
Improve layout direction/locale automatic selection.
2023-03-06 10:57:56 +01:00
Haoyu Qiu
584136271c Improve POT Generation dialog
* Avoid "property not found" warnings when adding a file for the first
  time.
* When no file is added, disable the Generate POT button instead of
  printing a warning.
2023-03-03 18:18:58 +08:00
Haoyu Qiu
1e0b8d6240 Hide internal settings from the classref
Default actions are no longer internal since we want to document them.
They are still hidden from the Project Setting dialog because we hid the
whole `input/` group manually.
2023-03-02 17:52:37 +08:00
bruvzg
82d7923c65
Improve layout direction/locale automatic selection. 2023-02-22 08:37:14 +02:00
kobewi
ff42cb0d1e Fix missing directories when exporting from cmd 2023-02-20 17:39:38 +01:00
bitsawer
d1521933bb Expose and document ProjectSettings.get_global_class_list() 2023-02-04 23:22:27 +02:00
Rémi Verschelde
e52213e2fa
More codespell fixes, do more changes from previous ignore list 2023-02-01 12:11:36 +01:00
Rémi Verschelde
27fdb06fed
Merge pull request #71322 from EricEzaM/55856-proj-settings-initial-array-dict-shared-instance
Fix Project Settings array/dicts initial value being shared instances of the current value.
2023-02-01 07:29:44 +01:00
Rémi Verschelde
38a806e13f
Always create global class list, even if empty
Fixes #72451.
2023-01-31 15:28:53 +01:00