Commit graph

1948 commits

Author SHA1 Message Date
Rémi Verschelde
143f522adb
Merge pull request #21914 from hpvb/fix-21720
When resizing an X11 window wait for the WM to process our request
2018-09-12 14:36:57 +02:00
Rémi Verschelde
a4958bb867
Merge pull request #21910 from hpvb/fix-8145-x11
Update X11 global mouse position at startup
2018-09-12 11:03:36 +02:00
Rémi Verschelde
277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Rémi Verschelde
76b211540e
Merge pull request #21865 from Calinou/tweak-android-export-errors
Tweak Android-related error messages in the Export dialog
2018-09-10 18:47:53 +02:00
Rémi Verschelde
0dd7e02350
Merge pull request #21859 from avencherus/fix-scancode-colon
Changed Windows key translate pair from KEY_COLON to KEY_COMMA.
2018-09-10 18:38:39 +02:00
Rémi Verschelde
a2d2fbe8a6
Merge pull request #21784 from guilhermefelipecgs/fix_resized_mouse_confined
Fix mouse confined leaving window with OS_Windows::set_window_position
2018-09-10 15:34:49 +02:00
Hein-Pieter van Braam
9a1deedb84 When resizing an X11 window wait for the WM to process our request
On X11 when we send an XResizeWindow request to the X server it is happy
to say it is done when the request has been handed over to the window
manager. The window manager itself may however take some time to
actually do the resize. Godot expects that a resize request is
immediate. To work around this issue we could implement the whole
_NET_WM_SYNC_REQUEST protocol. However this protocol does not fit very
well with the way we currently process X events and would when
implemented in the current framework still cause a 1 frame delay between
a resize request and the actual resize happening.

This fixes #21720
2018-09-10 00:12:23 +02:00
Hein-Pieter van Braam
4b92ca1cce Update X11 global mouse position at startup
When we start the engine we haven't yet gotten any X11 motion events so
we don't yet know where our mouse cursor is located. Instead we now
query the X server for this information when we start and update the
appropriate values.

In addition when we move the window we also update the mouse position
based off of X server knowledge as we will also not have received any
mouse motion events.

this fixes #8145 (for X11 only)
2018-09-09 22:17:27 +02:00
Hugo Locurcio
8c8164129c
Tweak Android-related error messages in the Export dialog
OpenJDK 8 has been working well for exporting to Android
for a while now, so it can be recommended instead of OpenJDK 6.
2018-09-08 13:59:28 +02:00
Jared
dde0229fac Changed Windows key translate pair from KEY_COLON to KEY_COMMA. 2018-09-08 09:27:39 +03:00
Guilherme Felipe
bd3d73a9fd Fix mouse confined leaving window with OS_Windows::set_window_position 2018-09-05 18:52:05 -03:00
Xavier Sellier
f68e127079 Add clipboard operation for android OS 2018-09-05 17:27:45 -04:00
Guilherme Felipe
7d6364d431 Fixes to mouse mode confined and captured
These modes will work on Linux in the same way as Windows.
2018-09-05 11:24:06 -03:00
Martin Capitanio
bcee65284e Really fix the custom cursor hotspot
Add check for negative values.

Fixes #21721
2018-09-04 04:42:23 +02:00
Guilherme Felipe
e5470cfa70 Fix custom cursor hotspot
Cursor hotspot must be inside image on Linux. Adding validation for all
platforms for consistency.
2018-09-03 09:57:07 -03:00
elasota
d4045d835f Fix bad res file include in VS project and simplify a bit 2018-09-01 00:13:49 -04:00
Pedro J. Estébanez
28019c71a6 Fix multitouch input not working on certain devices on Windows
Fixes #20474.
2018-08-30 22:42:18 +02:00
Leon Krause
cd7c0f67b9 Fix HTML5 gamepad input 2018-08-30 03:42:02 +02:00
Hein-Pieter van Braam
6fcc20ec51 Fix typo in os_uwp causing a build failure 2018-08-28 22:45:39 +02:00
Rémi Verschelde
57ba7caa6d
Merge pull request #21511 from eska014/webm-nomt
Fix WebM and Theora video in HTML5 export
2018-08-28 07:56:52 +02:00
Wojciech Milkowski
3a3ea6d514 No need to link with libandroid_support in NDK 17
According to https://github.com/bytedeco/javacpp/pull/244 in NDK 17
libandroid_support library is not needed any more, and on armv8 is
already gone which breaks compilation.
2018-08-28 02:34:59 +02:00
Leon Krause
b4b816c122 Enable Theora module for HTML5 platform 2018-08-28 01:56:47 +02:00
Rémi Verschelde
72996df656
Revert "Try closing gracefully before terminating process" 2018-08-27 17:32:43 +02:00
Rémi Verschelde
c1f687c681
Merge pull request #21387 from hpvb/fix-15324
Fall back to GLES2 if GLES3 is not working
2018-08-27 16:54:22 +02:00
Hein-Pieter van Braam
3d4b7c6c5f When setting an X11 icon fails, try halving the size
When setting an icon that is too large previously Godot would die with a
X Error of failed request:  BadLength error. To avoid this we install an
error handler right before we set an icon. If the error handler triggers
we halve the icon size until it works or until we've reached a 0 size on
either width or height.

We print a warning when this happens to alert developers.

This fixes #19716
2018-08-27 01:28:11 +02:00
Hein-Pieter van Braam
08f452d1a9 Fall back to GLES2 if GLES3 is not working
This adds a static is_viable() method to all rasterizers which has to be
called before initializing the rasterizer. This allows us to check what
rasterizer to use in OS::initialize together with the GL context
initialization.

This commit also adds a new project setting
"rendering/quality/driver/driver_fallback" which allows the creator of a
project to specify whether or not fallback to GLES2 is allowed. This
setting is ignored for the editor so the editor will always open even if
the project itself cannot run. This will hopefully reduce confusion for
users downloading projects from the internet.

We also no longer crash when GLES3 is not functioning on a platform.

This fixes #15324
2018-08-26 16:40:46 +02:00
Crazy-P
e4af39cbc0 Fixes several resource leaks in ...
- gdscript
- gdscript_compiler
- regex
- android/export
- gles3/rasterizer (scene and storage)
2018-08-26 09:19:02 +08:00
Hein-Pieter van Braam
c8464eb69f Support more X11 dialogs for X11::alert()
Modern distributions such as Fedora do not ship 'xdialog' with their
default deployment. This commit adds support for Gnome's Zenity as well
as KDE's kdialog.
2018-08-25 00:53:45 +02:00
Rémi Verschelde
ff81b2daea
Merge pull request #21375 from akien-mga/msvc-nominmax
SCons: Disable min/max WinDef.h macros on MSVC
2018-08-24 20:02:53 +02:00
Rémi Verschelde
7238462601 SCons: Disable min/max WinDef.h macros on MSVC
Fixes #21370.
2018-08-24 18:04:18 +02:00
Juan Linietsky
c6b340ea98
Merge pull request #20712 from marcelofg55/midi_open_close
Add OS::open_midi_inputs and OS::close_midi_inputs
2018-08-24 12:17:14 -03:00
Rémi Verschelde
52466d57e9 Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
Rémi Verschelde
de59fe04e7 Add print_verbose to print to stdout only in verbose mode
Equivalent of the cumbersome:
if (OS::get_singleton()->is_stdout_verbose())
	print_line(msg);
2018-08-24 09:23:20 +02:00
Rémi Verschelde
cef310e0ea
Merge pull request #21336 from eska014/html5-new-presentation
Add responsive HTML5 export page with full-size canvas as new default
2018-08-24 00:10:46 +02:00
Rémi Verschelde
8ebe5f45a7
Merge pull request #21332 from dragmz/apk-hint-fix
Fix file hints
2018-08-23 23:35:58 +02:00
Marcin Zawiejski
3c4c8c40db Fix file hints
Fixes file hints so the file dialog actually displays the files with given extension (e.g. *.apk).
2018-08-23 22:18:59 +02:00
Rémi Verschelde
b90dff787c
Merge pull request #21330 from eska014/html5-canvas-resize
Facilitate external modification of HTML5 canvas size
2018-08-23 21:48:27 +02:00
Leon Krause
86d9e67d7a Add responsive HTML5 export page with full-size canvas as new default 2018-08-23 21:28:09 +02:00
Rémi Verschelde
d3714d1787
Merge pull request #20507 from rdhafidh/android_libcpp_shared_master
add support libc++_shared on android (master)
2018-08-23 08:44:41 +02:00
Leon Krause
6e8b6be136 Facilitate external modification of HTML5 canvas size 2018-08-23 04:54:36 +02:00
Juan Linietsky
2db494267b Modifications to raw input so the handling of absolute coordinates is more correct. 2018-08-22 21:27:15 -03:00
Juan Linietsky
106e5a8d5e
Merge pull request #20523 from moiman100/windows-raw-input
Raw input relative motion for Windows
2018-08-22 19:32:20 -03:00
Ridwan Abdul Hafidh
b0419db46f add support libc++_shared stl on android 2018-08-23 05:02:47 +07:00
elasota
35f6ba5c5d BPTC support 2018-08-21 22:56:04 -04:00
Rémi Verschelde
4bf15d8090
Merge pull request #21236 from dragmz/windows-graceful-close
Try closing gracefully before terminating process
2018-08-21 22:47:21 +02:00
Rémi Verschelde
e71c20099c CI: Disable debug_symbols on Travis/AppVeyor
Also increase AppVeyor cache size to 1024,
should match what is available for us in the free plan:
https://www.appveyor.com/docs/build-cache/#cache-size-beta

And drop obsolete debug_release option for Windows, superseded
by target=release and debug_symbols=yes.
2018-08-21 12:36:57 +02:00
Leon Krause
e9cb03f33e
Merge pull request #20922 from kripken/err
HTML5: use console.warn instead of Module.printErr
2018-08-21 03:34:21 +02:00
Marcin Zawiejski
ca1c851dbd Try closing gracefully before terminating process
Use a Microsoft recommended way of process termination for the project
process run from the editor. This allows loaded DLLs to receive and handle
DLL_PROCESS_DETACH notification and cleanup any global state before the
process actually exits.
2018-08-20 22:41:06 +02:00
Alessandro
9c1fd91732 fix Android/HTML5 custom templates option does not work 2018-08-20 17:38:23 +02:00
Rémi Verschelde
661c9ece7c Add PROPERTY_HINT_PLACEHOLDER_TEXT for String properties
Use it to provide a better example for application identifiers
on Android, iOS and macOS, where users thought they *had* to use
this as a magic token.
2018-08-20 13:48:05 +02:00
Rémi Verschelde
54fcdabfd3
Merge pull request #21179 from elasota/vs-pdb
Support debug_symbols in VS optimized builds
2018-08-19 09:34:06 +02:00
elasota
ffe0235f62 Support debug_symbols in VS optimized builds 2018-08-19 01:37:53 -04:00
Rémi Verschelde
92401772c8
Merge pull request #21132 from neonsoup/win_move_to_trash_fix
Fix errors during removing files or folders and fix for latin symbols
2018-08-18 22:44:39 +02:00
neonsoup
42dc2ec080 Fix errors during removing files or folders and fix for latin symbols
This commit adds support for unicode strings in OS_Windows::move_to_trash.
Also reverts commit 6188388c5a as it did not add extra null character to the path string (SHFILEOPSTRUCTA and SHFILEOPSTRUCTW require path to be double null-terminated).
2018-08-18 01:30:22 +03:00
Tiago Quendera
aa594614db
Update detect.py
Fixed a typo in detect.py
2018-08-17 12:08:17 +01:00
Hein-Pieter van Braam
827cadafc8 Replace XRaiseWindow with a _NET_ACTIVE_WINDOW ClientRequest
This fixes the editor on X11 not getting put on the foreground when a
debugged project hits an error or breakpoint.
2018-08-16 21:36:37 +02:00
Juan Linietsky
4e55835e48
Merge pull request #18096 from aaronfranke/master
[Core] Split up math_2d.h
2018-08-14 18:58:32 -03:00
Chaosus
6188388c5a Fix impossibility of removing folder which contains non-latin symbols(on Windows) 2018-08-14 11:49:16 +03:00
Rémi Verschelde
139e621338
Merge pull request #20913 from pulkomandy/master
Rebase patches for fixing haiku build.
2018-08-13 21:26:15 +02:00
Alon Zakai (kripken)
71c03883b5 use console.warn instead of Module.printErr: emscripten no longer exports printErr by default, and instead err() should be used in code seen by the optimizer; however, as Godot only runs on the Web (and not in node.js or elsewhere), using console.warn directly is good enough, and will work in all versions if emscripten 2018-08-11 09:49:19 -07:00
Adrien Destugues
a294a842cb Rebase patches for fixing haiku build. 2018-08-11 17:20:51 +02:00
Aaron Franke
cf136a91d6 [Core] Completely kill math_2d.h, change includes 2018-08-11 03:08:34 -05:00
Juan Linietsky
ea3d997f9d
Revert "added get_creation_time function for gdscript" 2018-08-10 13:29:49 -03:00
Juan Linietsky
275e0d5ee4
Merge pull request #18914 from notwarp/master
added get_creation_time function for gdscript
2018-08-10 13:28:47 -03:00
Marcelo Fernandez
05fc12ddb6 Add OS::open_midi_inputs and OS::close_midi_inputs 2018-08-04 10:07:46 -03:00
Mikko Mustonen
dcbbc445db Relative motion based on raw input for Windows 2018-07-30 23:51:51 +03:00
Marcin Zawiejski
b1e0da455b Fix Windows handles leak
Fixes thread and process handles leak when running and killing project
from editor (caused by a missing CloseHandle call) plus a potential leak
when calling OS_Windows::execute with p_blocking and !r_pipe.

The leak could be easily observed with a Handles counter in Task Manager
(or Performance Monitor) for the Godot editor process.
2018-07-30 13:41:46 +02:00
Juan Linietsky
e896261b87 Added missing support for traditional chinese on Windows, fixes #7674 2018-07-29 21:10:30 -03:00
Viktor Ferenczi
c5bd0c37ce Running builder (content generator) functions in subprocesses on Windows
- Refactored all builder (make_*) functions into separate Python modules along to the build tree
- Introduced utility function to wrap all invocations on Windows, but does not change it elsewhere
- Introduced stub to use the builders module as a stand alone script and invoke a selected function

There is a problem with file handles related to writing generated content (*.gen.h and *.gen.cpp)
on Windows, which randomly causes a SHARING VIOLATION error to the compiler resulting in flaky
builds. Running all such content generators in a new subprocess instead of directly inside the
build script works around the issue.

Yes, I tried the multiprocessing module. It did not work due to conflict with SCons on cPickle.
Suggested workaround did not fully work either.

Using the run_in_subprocess wrapper on osx and x11 platforms as well for consistency. In case of
running a cross-compilation on Windows they would still be used, but likely it will not happen
in practice. What counts is that the build itself is running on which platform, not the target
platform.

Some generated files are written directly in an SConstruct or SCsub file, before the parallel build starts. They don't need to be written in a subprocess, apparently, so I left them as is.
2018-07-27 21:37:55 +02:00
Hein-Pieter van Braam
0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
PanPan
746a15142f change framework name CoreMidi to CoreMIDI 2018-07-26 00:06:17 +08:00
Rémi Verschelde
a501678ba1
Merge pull request #20154 from marcelofg55/midi_driver
Added a new MIDIDriver class
2018-07-25 01:17:57 +02:00
Rémi Verschelde
d1624cca99
Merge pull request #20245 from bruvzg/fix_win_pp_transp
Fix OpenGL buffer depth for per pixel transparency support (Windows)
2018-07-24 22:36:24 +02:00
Wilson E. Alvarez
a22e746bc3 Removed unnecessary assignments 2018-07-24 09:51:03 +02:00
Rémi Verschelde
8e4de57e56 SCons: Add "execinfo" option to force linking libexecinfo
Fixes #20035.
2018-07-22 19:03:52 +02:00
Juan Linietsky
2b9902db06 -Fix disable_3d flag
-Add extra flag optimize=[size,speed] to be able to prioritize size
2018-07-21 17:26:49 -03:00
Marcelo Fernandez
7a5f9fc08e Added a new MIDIDriver class 2018-07-21 09:09:42 -03:00
Rémi Verschelde
814fdd3985 Fix some more build issues after c69de2ba4
Fixes #20301.
2018-07-20 11:56:18 +02:00
Rémi Verschelde
8c9e10553c Fix build issues and typos after c69de2ba4 2018-07-20 08:37:10 +02:00
Juan Linietsky
c69de2ba46 -Project/Editor settings now use new inspector
-Project/Editor settings now show tooltips properly
-Settings thar require restart now will show a restart warning
-Video driver is now visible all the time, can be changed easily
-Added function to request current video driver
2018-07-19 19:02:04 -03:00
bruvzg
31a0b9eaed
Fix OpenGL buffer depth for per pixel transparency support (Windows, NVIDIA) 2018-07-18 17:40:20 +03:00
Rémi Verschelde
7c9f7452f4 Style: Format code with clang-format 6.0.1 2018-07-18 16:27:03 +02:00
Rémi Verschelde
26d3e31e05
Merge pull request #20132 from ibrahn/fix-android-device-poll-thread
fixed branch on uninit and data race in editor android device polling
2018-07-17 14:48:49 +02:00
volzhs
d18235bc38 Fix keep screen on property path for Android/iOS/UWP 2018-07-17 18:45:57 +09:00
Ibrahn Sahir
fe4265ad46 fixed branch on uninit and data race in editor android device polling
Initialised relevant variables before stating thread,
to prevent a branch on uninitialised data.
Fixed race condition in polling that could miss a device change.
2018-07-13 13:30:50 +01:00
George Marques
a684e853ab
UWP: Add support for GLES2 driver 2018-07-12 16:21:35 -03:00
Max Hilbrunner
29e70fa5ce
Merge pull request #19840 from jjay/ios_screen_orientation
Respect window/handheld/orientation setting in iOS
2018-07-12 05:23:57 +02:00
Leon Krause
b6ae2d8037 Refactor OS_JavaScript 2018-07-10 16:57:56 +02:00
unknown
9cc41a59ac Added support for extra mouse buttons. 2018-07-09 14:34:19 +03:00
Hein-Pieter van Braam
e2b7a68db4
Merge pull request #20041 from hpvb/fix-android-export
Write new permissions to the AndroidManifest.xml
2018-07-08 15:47:12 +02:00
Hein-Pieter van Braam
2a126242dd Write new permissions to the AndroidManifest.xml
Instead of editing the placeholder permissions actually write new ones.
This should solve the privacy statement problems for the Play store.
This means we also no longer need to placeholder permissions in the
template.
2018-07-08 14:58:15 +02:00
Patrick Kaster
8bb90fd5f3 added 'android_add_asset_dir('...') method to Android module gradle build config
(cherry picked from commit 9190ae2be7)
2018-07-05 01:58:33 +02:00
Juan Linietsky
085483e885 -Fix fullscreen on Windows with a HiDPI monitor but a non-HiDPI project
-Replaced some viewport size calls to screen size, since viewport size should be deprecated at this point..
2018-07-03 18:53:27 -03:00
Max Hilbrunner
28ebddd49e
Merge pull request #19799 from kosz78/android-payment-fix
Fix possible NullPointerException crash on cancel payment
2018-07-03 18:52:10 +02:00
Max Hilbrunner
2017119a3d
Merge pull request #19919 from marcelofg55/notif_crash
Add a new notification to detect crashes on native scripts
2018-07-03 18:42:49 +02:00
Rémi Verschelde
1d57d03ea0
Merge pull request #19934 from volzhs/gles2-android
Change required gles version to 2 for android
2018-07-03 17:34:11 +02:00
volzhs
1262f940c1 Change required gles version to 2 for android 2018-07-04 00:29:23 +09:00
Max Hilbrunner
bb8844d8d7
Merge pull request #19708 from RandomShaper/fix-windows-touch
Fix touch issues on Windows
2018-07-03 15:41:14 +02:00
Marcelo Fernandez
deebeb2742 Add a new notification to detect crashes on native scripts 2018-07-02 16:18:58 -03:00
Yasha Borevich
f78e5e5725 Respect window/handheld/orientation setting in iOS 2018-07-01 22:08:37 +03:00