clayjohn
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2bf8831dd6
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SceneShader compiling
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2022-05-11 21:00:21 -07:00 |
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clayjohn
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3bb8e6a9fe
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SkyShaders working
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2022-05-11 21:00:21 -07:00 |
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clayjohn
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fe49244611
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Use Filament specular models and parametrization
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2022-02-22 19:39:41 -08:00 |
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Rémi Verschelde
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b8b4580448
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Style: Cleanup single-line blocks, semicolons, dead code
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
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2022-02-16 14:06:29 +01:00 |
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Rémi Verschelde
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f8f19b313d
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Merge pull request #57562 from AnilBK/string-add-contains
String: Add contains().
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2022-02-03 22:21:24 +01:00 |
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Anilforextra
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adbe948bda
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String: Add contains().
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2022-02-04 01:28:02 +05:45 |
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Yuri Roubinsky
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58696fd774
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Allow multiple declarations in for loop in a shader
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2022-02-03 11:35:38 +03:00 |
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Yuri Roubinsky
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36a82c8c69
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Unify variable and array declarations in shaders
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2022-01-18 12:42:39 +03:00 |
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Yuri Roubinsky
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0845b25497
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Fix shader crashing when declaring matrix or array varyings
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2022-01-14 10:37:39 +03:00 |
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Yuri Roubinsky
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422f7b280f
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Optimize include files to improve shader_language.h compilation speed
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2022-01-12 14:19:12 +03:00 |
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clayjohn
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99064d57db
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New OpenGL batching canvas renderer
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2022-01-11 22:26:18 -08:00 |
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