clayjohn
7d6287f616
Properly scale depth in bokeh_dof effect so that setting distance to blur effect is accurate again
2022-08-12 16:39:05 -06:00
Hugo Locurcio
d38671827b
Fade screen-space reflection towards inner margin
...
- Fade reflection towards inner margin and clip it at screen edges
instead of external margin.
- Round edges of the fade margin if both are being cut off to prevent
sharp corners.
Co-authored-by: puchik <puchik@users.noreply.github.com>
2022-08-03 01:55:42 +02:00
Bastiaan Olij
eefcb5ed67
Move screen space effects into a separate class
2022-07-19 13:27:39 +10:00
Bastiaan Olij
d139131aab
Adding Variable Rate Shading support to Godot
...
Improve GI renderer and add VRS support
Implement render device has_feature and move subgroup settings to limit_get
2022-07-17 15:42:24 +10:00
Rémi Verschelde
6bbfd160b0
SCons: Properly track codegen script dependency for generated GLSL headers
2022-07-02 16:01:48 +02:00
Bastiaan Olij
6224b00365
Moved cube_to_dp and cubemap logic into CopyEffects
2022-06-24 18:04:28 +10:00
Bastiaan Olij
997810e417
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
Hugo Locurcio
787a1e006b
Fix glow in Mix mode not working correctly when FXAA is enabled
...
Glow must be performed after FXAA to ensure correct appearance.
2022-06-15 22:23:56 +02:00
Yuri Rubinsky
5322b171de
Fix tonemapper shader to correctly apply alpha channel
2022-05-18 06:43:07 +03:00
Bastiaan Olij
9939cfc4c4
Split out bokeh_dof and copy effects
2022-05-11 11:08:56 +10:00
Bastiaan Olij
3b2267ba6d
Splitting tonemapper into its own class
2022-04-28 15:00:30 +10:00