Commit graph

821 commits

Author SHA1 Message Date
Rémi Verschelde
33b2070d2e Remove obsolete GLES2 backend code
This code currently isn't compiled (and cannot compile).

We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan
(probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite
different so it's not relevant to keep this old Godot 3.2 code.

The `drivers/gles2` code from the `3.2` branch can be used as a reference for
a potential new implementation.
2020-08-13 10:04:53 +02:00
Rémi Verschelde
7e19f217bd
Merge pull request #41000 from amanj120/forward_port_bundle_pr_export
Add 'Export App Bundle' to Android Export Options
2020-08-11 19:03:40 +02:00
Aman Jain
2b89944a3d Add 'Export App Bundle' to Android Export Options 2020-08-05 12:55:02 -04:00
Christopher Davis
41d8c0c818 platform: Update metadata for export platforms
Updates the logos of for macOS, Android, and iOS; Also
changes "Mac OSX" to "macOS"

Addresses https://github.com/godotengine/godot-proposals/issues/1161
2020-08-01 23:43:14 -07:00
PouleyKetchoupp
cac7eb3a64 Move PopupWindow logic to GodotEditText on Android 2020-07-28 21:19:17 +02:00
Aman Jain
e906ac4d3b refactor apk signing into it's own method 2020-07-27 14:24:57 -04:00
Rémi Verschelde
bd9fc75768
Merge pull request #40706 from akien-mga/style-fix-file_format-macos
Fix code format scripts compat with non-GNU Unices
2020-07-27 13:27:56 +02:00
Rémi Verschelde
c71e189efd Style: Fix code format scripts compat with non-GNU Unices
It's too hard to get compatibility between GNU and BSD sed,
so let's just use perl oneliners.

And improve it to also remove trailing tabs, not just spaces.
2020-07-27 13:11:44 +02:00
Rémi Verschelde
6de86946ea
Merge pull request #40671 from nekomatata/virtual-keyboard-height-fix
Fix virtual keyboard height regression
2020-07-27 08:57:19 +02:00
Rémi Verschelde
b19b896e06
Merge pull request #40487 from nekomatata/virtual-keyboard-enter-fixes
Fix Return key events in LineEdit & TextEdit on Android
2020-07-26 20:25:53 +02:00
PouleyKetchoupp
8c05dadcff Fix Return key events in LineEdit & TextEdit on Android
Depending on the device implementation, editor actions could be
received with different action ids or not at all for multi-line.

Added a parameter to virtual keyboards to properly handle single-line
and multi-line cases in all situations.

Single-line:
Input type set to text without multiline to make sure actions are sent.
IME options are set to DONE action to force action id consistency.

Multi-line:
Input type set to text and multiline to make sure enter triggers new lines.
Actions are disabled by the multiline flag, so '\n' characters are
handled in text changed callbacks.
2020-07-26 20:06:07 +02:00
Rémi Verschelde
f940e5e000 CI: Install master version of psf/black
Until https://github.com/psf/black/pull/1328 makes it in a stable release,
we have to use the latest from Git.

Apply new style fixes done by latest black.
2020-07-26 19:48:25 +02:00
PouleyKetchoupp
a2dd966301 Fix virtual keyboard height regression
Disabling virtual keyboard focus adjustement caused get_keyboard_height
to always return 0 because it was calculated when the view is resized.

In order to fix it, a PopupWindow is now created on top of the main view
and is set for focus adjustments so the keyboard size can be calculated
based on this popup without affecting the main view.
2020-07-24 19:54:06 +02:00
Aman Jain
e53067c42e Write an AndroidManifest.xml file to be merged with app module's manifest. 2020-07-24 12:53:27 -04:00
Rémi Verschelde
1dc00ce7b9
Merge pull request #40348 from amanj120/forward_port_bundle_pr_icons
Copy project icons to Gradle project directory during Android Custom Build.
2020-07-23 18:03:08 +02:00
Aman Jain
4a5ddcbad2 Copy icons to Gradle project 2020-07-23 11:37:33 -04:00
Rémi Verschelde
dcf902df85 SCons: Remove unused DEBUG_MEMORY_ENABLED define
Its last use was removed in Godot 3.0, so it no longer makes sense to define.

Also removed `D3D_DEBUG_INFO` for Windows as it's likely a left over from a
long time ago pre-opensourcing when Godot had some form of Direct3D 9 support?
2020-07-23 09:39:10 +02:00
thebestnom
166103c759 Android: Keyboard modifier and arrow key support 2020-07-21 22:13:24 +03:00
Rémi Verschelde
b7aa474680
Merge pull request #40422 from amanj120/forward_port_bundle_pr_resources
Create strings.xml files in the Gradle project to handle localization
2020-07-20 22:26:44 +02:00
PouleyKetchoupp
d7aaec8ffe Disable virtual keyboard focus adjustment on Android
Fixes #37190

The default adjustment setting was causing the view to pan down in order
to adjust the focus on the text content.

We don't need any focus adjustment since we're using a fixed size window
for our application.

Documentation:
https://developer.android.com/reference/android/view/WindowManager.LayoutParams#SOFT_INPUT_ADJUST_NOTHING
2020-07-20 12:04:02 +02:00
Aman Jain
5ff6f7a86b Create strings.xml files in the gradle project to handle localization 2020-07-15 13:02:59 -04:00
thebestnom
4dc94e93bb Android: fix display server always alerting no Vulkan support 2020-07-14 19:37:36 +03:00
Rémi Verschelde
28e8347d6c
Merge pull request #40354 from bruvzg/add_vulkan_init_message
Display error popup instead of crashing if Vulkan init failed.
2020-07-14 09:03:25 +02:00
Aaron Franke
9986439352
Commit other files changed by file_format.sh 2020-07-13 14:14:11 -04:00
bruvzg
996910b627
Add error messages if Vulkan init failed, prevent Vulkan context freeing uninitialized device and instance. 2020-07-13 19:24:21 +03:00
Marcel Admiraal
26fcf2b04c Add override keywords. 2020-07-10 13:56:54 +01:00
Rémi Verschelde
dc856481ff
Merge pull request #40244 from amanj120/forward_port_bundle_pr_permissions
Refactor permissions and command line flags into separate methods
2020-07-10 13:19:37 +02:00
Aman Jain
f579057748 Refactor permissions and command line flags into separate methods 2020-07-09 16:34:08 -04:00
Aman Jain
78e003951a Utility methods for writing files to Gradle project. 2020-07-09 13:57:15 -04:00
Stijn Hinlopen
929b98d24b Remove String::find_last (same as rfind) 2020-07-03 15:26:22 +02:00
Juan Linietsky
438c380458 Add a separate application focus/in notification out from Window focus notification. 2020-06-30 10:40:06 -03:00
Fredia Huya-Kouadio
2d53b8173e Fix the logic to enable focus awareness 2020-06-27 16:43:08 -07:00
Fredia Huya-Kouadio
175d43738a Enable the ability to use Godot as a subview within an Android app 2020-06-25 19:52:40 -07:00
Fredia Huya-Kouadio
206cbd960b Follow up cleanup for the godotpayment project module 2020-06-22 12:53:25 -07:00
Timo Schwarzer
83a966f0d8
Remove GodotPayment android plugin
This is now available in a separate repository
at https://github.com/godotengine/godot-google-play-billing
2020-06-22 09:21:05 +02:00
Rémi Verschelde
35414f1dec
Merge pull request #39053 from timoschwarzer/static-assert-variant-arg-max
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5
2020-06-19 23:51:22 +02:00
Fredia Huya-Kouadio
6daf9b78af Clean up the GodotPlugin public API. 2020-06-16 09:25:09 -07:00
Fredia Huya-Kouadio
2bf1f8e4b3 Add support for focus awareness 2020-06-04 15:49:55 -07:00
Marcus Brummer
21263a65a9 Check if the specified Android release keystore exists 2020-06-04 13:37:14 +02:00
PouleyKetchoupp
be22a1f9bc Fix inconsistent error messages with Android custom export templates 2020-06-01 23:13:31 +02:00
volzhs
c227733bd8 Add missing consumePurchase plugin method for GodotPayment 2020-05-28 22:48:48 +09:00
Fredia Huya-Kouadio
c948d25b6e Validate that Use Custom Build is enabled when Plugins are selected
Remove `GodotPayment` from the default build template
2020-05-27 12:07:53 -07:00
Rémi Verschelde
7b7b872d94
Merge pull request #39080 from m4gr3d/fix_emit_signal
Use compile-time constant for the size of the signal parameters
2020-05-27 13:05:32 +02:00
Fredia Huya-Kouadio
63286ebba4 Use compile-time constant for the size of the signal parameters 2020-05-27 03:40:26 -07:00
Fredia Huya-Kouadio
75100e5644 Provide the ability for clients of the Godot library to add their own command line arguments 2020-05-27 02:13:52 -07:00
Rémi Verschelde
24ad4894cc
Merge pull request #39050 from timoschwarzer/google-play-billing-4.0
(4.0) Re-implement GodotPayment Android plugin using the Google Play Billing library
2020-05-26 15:34:06 +02:00
Timo Schwarzer
4b00bf8e83
Re-implement GodotPayment Android plugin using the Google Play Billing library 2020-05-25 22:24:17 +02:00
Rémi Verschelde
242b715144
Merge pull request #38996 from mbrlabs/android-plugin-fix
Perform a clean Gradle build if android plugins changed
2020-05-25 22:18:41 +02:00
Rémi Verschelde
072646f5dd
Merge pull request #39047 from m4gr3d/fix_emit_signal
Fix parameters passing when emitting signal
2020-05-25 22:13:49 +02:00
Timo Schwarzer
05b32fc01d
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5 2020-05-25 21:55:03 +02:00