Yuri Roubinsky
b3745e3fe9
Merge pull request #30589 from Chaosus/vs_boolean_fix
...
Better boolean indication in visual shaders
2019-07-15 08:47:31 +03:00
Chaosus
e82b5e910a
Better boolean indication in visual shaders
2019-07-15 08:31:51 +03:00
Yuri Roubinsky
803544052a
Merge pull request #30539 from Chaosus/vs_gles3_marking
...
Highlight GLES3 functions in the visual shader member panel
2019-07-14 21:59:52 +03:00
SonerSound
545bf86d39
Fix inconsistent lighting in GLES2
...
Issue was possibily being caused by duplicating a light even when that
light was not in the render_light_instances array.
2019-07-14 19:12:26 +01:00
Ignacio Roldán Etcheverry
7f3490c5e1
Merge pull request #30584 from neikeq/yatta
...
Mono: Better handling of missing/outdated API assemblies
2019-07-14 19:39:26 +02:00
Ignacio Etcheverry
e59ac40712
Mono: Better handling of missing/outdated API assemblies
...
Remove the old API assembly invalidation system. It's pretty simple since now the editor has a hard dependency on the API assemblies and SCons takes care of prebuilding them.
If we fail to load a project's API assembly because it was either missing or outdated, we just copy the prebuilt assemblies to the project and try again. We also do this when creating the solution and before building, just in case the user removed them from the disk after they were loaded.
This way the API assemblies will be always loaded successfully. If they are not, it's a bug.
Also fixed:
- EditorDef was behaving like GlobalDef in GodotTools.
- NullReferenceException because we can't serialize System.WeakReference yet. Use Godot.WeakRef in the mean time.
2019-07-14 19:17:07 +02:00
Tomasz Chabora
38d9434098
Add tilemap editor rotation hotkeys
2019-07-14 15:46:47 +02:00
Emmanuel Barroga
381faf83c3
Fix GraphNode immediately losing focus
...
Closes : #30243
GraphNode immediately loses focus, and gives focus to its parent.
This fix changes implementation so that it does not transfer focus to its parent after receiving focus. Instead, it will transfer focus when the "close button" is pressed.
2019-07-13 17:25:20 -07:00
Hugo Locurcio
0aaf6cb87c
Remove unused Vulkan icon
...
This icon was likely added to be used in the renderer selection
dropdown, but now that the GLES2 and GLES3 icons have been removed
in favor of just using text, it'll probably never be used.
2019-07-13 23:22:01 +02:00
Bojidar Marinov
b648d3e110
Fix TextureRegionEditorPlugin popping up even when explicitly hidden
...
Fixes #27468
2019-07-13 21:55:32 +03:00
Shiqing
206d515783
Fix unreachable code detection in match statements
2019-07-13 19:31:49 +08:00
Hugo Locurcio
350227013d
Improve 2D RayCast and one-way collision drawing
...
- Make RayCast2D gray when it's disabled
- Make the one-way collision arrow use the inverted shape debugging
color (will result in an orange color by default)
- This makes it easier to distinguish it from RayCast2D arrows
- Make lines slightly thinner
- Make the RayCast2D arrow tip larger
- Use anti-aliasing for the RayCast2D and one-way collision lines
2019-07-12 23:50:38 +02:00
Hugo Locurcio
9387114ce1
Tweak audio cutoff property hints to allow reasonable values only
...
This also makes all cutoff property hints consistent.
This closes #29588 .
2019-07-12 22:44:17 +02:00
Bojidar Marinov
f451a40282
Fix huge multiline default values being generated
2019-07-12 21:17:12 +03:00
Shiqing
dd1589b2bc
Fix potential crash caused by type mismatch in Ref
2019-07-12 23:53:07 +08:00
Chaosus
d56fc13cad
Highlight GLES3 functions in the visual shader member panel
2019-07-12 17:58:13 +03:00
Hugo Locurcio
707ce08cdd
Implement CanvasItem line antialiasing in GLES2
...
This is a straight copy-paste of the code from
`drivers/gles3/rasterizer_canvas_gles3.cpp`. It is subject to the
same restrictions as the GLES3 implementation: it only works
on desktop platforms as they use OpenGL instead of OpenGL ES.
2019-07-12 16:49:12 +02:00
Shiqing
b5b1a56c04
Fixes and improvements in settings search
2019-07-12 22:20:06 +08:00
Rémi Verschelde
584ca0f156
Merge pull request #30466 from Chaosus/vs_boolean_funcs
...
Added "Is" and "Compare" functions to visual shaders
2019-07-12 13:20:44 +02:00
Chaosus
9d6e1e3109
Added "Is" and "Compare" functions to visual shaders
2019-07-12 13:43:37 +03:00
Chaosus
0727caadd1
Added triplanar uniform texture node to visual shaders
2019-07-12 12:14:34 +03:00
Rémi Verschelde
dfe228a865
Merge pull request #30341 from Toshiwoz/master
...
when doing Vector3 slerp it is not necessary to have it normalized.
2019-07-12 10:27:38 +02:00
Rémi Verschelde
7a643acb1f
Merge pull request #30517 from kawa-yoiko/modal-freeze
...
Fix multiple popup freezing
2019-07-12 10:18:02 +02:00
Rémi Verschelde
b6c10c2e17
Merge pull request #30528 from hbina/make_error_return_explicit
...
Make the default return value on crash explicitly a bool
2019-07-12 07:08:36 +02:00
hbina085
26c0609656
Make the default return value on crash explicit
...
Noticed that the error condition will return a NULL instead of something more explicit like "false".
Should make the code more readable at a glance.
2019-07-11 23:06:58 -04:00
Rémi Verschelde
3045697e4b
Merge pull request #30527 from bojidar-bg/29436-timescale-node-uneditable
...
Fix AnimationTree editor messing up parameters when nested
2019-07-11 22:04:29 +02:00
Bojidar Marinov
6d92750cf7
Fix AnimationTree editor messing up parameters when nested
...
Fixes #29436
2019-07-11 21:18:53 +03:00
Rémi Verschelde
eb98c5e047
Merge pull request #30129 from fire/xatlas_update
...
[WIP] Update xatlas to latest upstream commit (1efe581).
2019-07-11 19:44:55 +02:00
Rémi Verschelde
5a8e94a1a2
Merge pull request #30521 from Calinou/improve-2d-editor-line-drawing
...
Improve line drawing in the 2D editor
2019-07-11 19:38:49 +02:00
Rémi Verschelde
111154a4a5
Merge pull request #30498 from bojidar-bg/30495-cannot-insert-key
...
Fix inability to insert keys via Insert Key context menu
2019-07-11 19:36:33 +02:00
Rémi Verschelde
e5c6ebbd36
Merge pull request #30525 from Anutrix/simple-misc-fixes
...
Some small fixes to warnings in python scripts
2019-07-11 19:35:51 +02:00
unknown
f236b460e5
Some small fixes to warnings in python scripts
2019-07-11 22:26:04 +05:30
Rémi Verschelde
7a46726529
Merge pull request #30522 from Chaosus/shader_mix_fix
...
Removed invalid mix shader overloads
2019-07-11 16:53:04 +02:00
Chaosus
a2b2da2454
Removed invalid mix shader overloads
2019-07-11 17:16:26 +03:00
Hugo Locurcio
5c0ee4a790
Improve line drawing in the 2D editor
...
- Use antialiasing (only visible when using the GLES3 renderer)
- Scale line widths on hiDPI displays
This also removes some debugging prints.
2019-07-11 16:05:09 +02:00
Ignacio Etcheverry
4061e132ff
Mono: Add old TTRs to GodotTools
2019-07-11 13:59:06 +02:00
Rémi Verschelde
8a1dc8393a
Merge pull request #30515 from akien-mga/tinyexr-a685e33
...
tinyexr: Sync with upstream a685e33
2019-07-11 13:45:43 +02:00
Rémi Verschelde
41c28aae9a
Merge pull request #30514 from akien-mga/pcre2-10.33
...
pcre2: Update to upstream version 10.33
2019-07-11 13:45:27 +02:00
Rémi Verschelde
60c6cf9f71
Merge pull request #30513 from akien-mga/stb_vorbis-1.16
...
stb_vorbis: Update to upstream version 1.16
2019-07-11 13:45:14 +02:00
Rémi Verschelde
36d587fc7f
Merge pull request #30512 from akien-mga/glad-0.1.31
...
glad: Sync with upstream 0.1.31
2019-07-11 13:45:02 +02:00
Rémi Verschelde
af5c02def8
Merge pull request #30511 from akien-mga/freetype-2.10.1
...
freetype: Update to upstream version 2.10.1
2019-07-11 13:44:52 +02:00
Rémi Verschelde
0c767d7ee2
Merge pull request #30492 from akien-mga/mbedtls-2.16.2
...
mbedtls: Update to upstream version 2.16.2
2019-07-11 13:44:40 +02:00
Shiqing
c16e764bb2
Fix #29478 multiple modals possibly freeze
2019-07-11 17:40:42 +08:00
Rémi Verschelde
3e727bc659
stb_vorbis: Update to upstream version 1.16
2019-07-11 10:37:28 +02:00
Rémi Verschelde
ca71f7d3d0
freetype: Update to upstream version 2.10.1
2019-07-11 10:36:54 +02:00
Rémi Verschelde
2bbcc521b6
glad: Sync with upstream 0.1.31
2019-07-11 10:36:32 +02:00
Rémi Verschelde
518e23424e
pcre2: Update to upstream version 10.33
2019-07-11 10:35:39 +02:00
Rémi Verschelde
b5b3aa920b
tinyexr: Sync with upstream a685e33
2019-07-11 10:34:40 +02:00
lawnjelly
bf6c301b9c
Add access to interpolation fraction for fixed timestep interpolation
...
Addresses #30068
This is a prerequisite for allowing proper support for fixed timestep interpolation, exposing the interpolation fraction to the engine, modules and gdscript.
The interpolation fraction is the fraction through the current physics tick at the time of the current frame.
2019-07-11 08:25:26 +01:00
Rémi Verschelde
49ce6bacc3
Merge pull request #30504 from Calinou/input-mouse-captured-raw
...
doc: Mention `Input.MOUSE_MODE_CAPTURED` is raw on Windows and Linux
2019-07-11 08:51:44 +02:00