Commit graph

15 commits

Author SHA1 Message Date
Rémi Verschelde
d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00
sanikoyes
c702981d57 add placeholder alpha property 2016-06-28 11:45:17 +08:00
sanikoyes
081c400ac6 Add placeholder property for line_edit
this useful for user input tip
2016-06-27 19:47:40 +08:00
Paulb23
4f54e72189 Added setting to toggle line edit caret blink 2016-06-22 13:26:44 +01:00
Paulb23
e09e036565 Line edit caret no longer draws on focus loss 2016-06-22 13:26:44 +01:00
Paulb23
e65eba664f Added caret blink to line edit 2016-06-22 13:20:48 +01:00
Ignacio Etcheverry
4928cc34eb LineEdit: Word jumping and OSX hotkeys 2016-06-18 20:53:46 +02:00
Ignacio Etcheverry
99612207b7 LineEdit: Fix and improve selection behaviour 2016-06-18 16:14:43 +02:00
Juan Linietsky
f93aaa9b78 Default editing popup for LineEdit and TextEdit 2016-05-16 20:25:17 -03:00
Hubert Jarosz
4a4f247914
remove trailing whitespace 2016-03-09 00:00:52 +01:00
George Marques
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Saracen
0006f035eb Added alignment to LineEdit GUI control. 2015-11-02 17:37:47 +00:00
Juan Linietsky
ab22203791 misc cleanup 2015-10-17 10:29:54 -03:00
Juan Linietsky
fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Juan Linietsky
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00