This allows for lower field of view (or higher zoom) in orthogonal
and frustum camera modes.
The property hint also allows setting the size with greater precision.
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
This makes setting up AudioStreamPlayer3D nodes for Doppler playback
a bit easier.
- Move AudioStreamPlayer3D's Doppler Tracking property outside a group
since the group only had 1 property, which resulted in unnecessary
folding in the inspector.
- Put the AudioStreamPlayer3D Playing and Autoplay properties higher up
in the inspector since these are likely to be modified often.
For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
(cherry picked from commit 7adf4cc9b5)
We already removed it from the online docs with #35132.
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
A z_depth of 0 returns the camera position, which is not really useful.
This also makes the API breakage from 3.1 clearer as 3.1 code will now
fail to compile, so users will have to adapt and use the new parameter.
For the reference, in 3.1, the z_depth was hardcoded to the near plane.
Closes#33493.
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies