Commit graph

2362 commits

Author SHA1 Message Date
Rémi Verschelde
08d517243c
Merge pull request #50490 from Calinou/improve-2d-editor-zoom-3.x
Improve 2D editor zoom logic (3.x)
2021-07-15 19:04:38 +02:00
Hugo Locurcio
9cc65e1b9b
Automatically focus the Search field when displaying asset library
- Focus the project search box when switching from the Templates tab
  back to the Projects tab in the project manager.
- Add a context-specific placeholder for the asset library search box.
- Rename "Search" project filter box placeholder to the more
  descriptive "Filter projects". When performing a search on an
  existing selection, "Filter" is more accurate than "Search".
2021-07-15 18:47:38 +02:00
Hugo Locurcio
477dfc5174
Improve 2D editor zoom logic
- Add 1-5 shortcuts to zoom between 100% and 1600% quickly
  (similar to GIMP).
- When holding down Alt, go through integer zoom values if above 100%
  or fractional zoom values with integer denominators if below 100%
  (50%, ~33.3%, 25%, …).
2021-07-15 17:15:02 +02:00
Rémi Verschelde
a3310c1da2
Merge pull request #46130 from lawnjelly/portals
Portal occlusion culling [3.4]
2021-07-14 13:38:01 +02:00
lawnjelly
eb6f98ec55 Portal occlusion culling
Adds support for occlusion culling via rooms and portals.
2021-07-14 11:43:23 +01:00
Rémi Verschelde
6cff43e093
Merge pull request #50150 from Valeryn4/3.x-fix_lightmap_cpu 2021-07-14 12:19:53 +02:00
Hugo Locurcio
e8c9877ad8
Fix casing of the "to" stop word in editor strings 2021-07-13 15:28:00 +02:00
Hugo Locurcio
9343ee5c2b
Automatically display the installer after downloading an asset
- To make things easier to follow, display the asset name in
  confirmation dialogs.
- Display the number of conflicting files in the asset extraction dialog.

This reduces the number of clicks required to install an asset.

(cherry picked from commit 2708fcf13d)
2021-07-13 11:19:46 +02:00
Andrii Doroshenko (Xrayez)
1747569019
Set minimum size for "Version Control" diff bottom panel
Allows to see version diffs without having to expand the bottom panel
manually when clicking on a changed file in the "Commit" dock.

(cherry picked from commit 0fce7aea88)
2021-07-13 10:20:03 +02:00
PouleyKetchoupp
240c33708c Options to clean/simplify convex hull generated from mesh
Clean: remove duplicate and interior vertices (uses Bullet algorithm)
Simplify: modify the geometry for further simplification (uses VHACD
algorithm)

In the editor, single convex hull now uses the clean option.
Added a new editor entry to create a simplified convex hull, can be
useful for creating convex hull from highly tessellated triangle meshes.

Specific change for 3.x:
Add support for Vector<Vector3> and PoolVector<Vector3> in the convex hull generator.
2021-07-09 17:45:59 -07:00
kobewi
ff7cae4c4c Allow to create a node at specific position 2021-07-07 13:19:59 +02:00
Rémi Verschelde
31143baa57
Merge pull request #50223 from Calinou/editor-information-use-multiply-sign-3.x
Use the Unicode multiplication symbol for the viewport size display (3.x)
2021-07-07 10:03:25 +02:00
Hugo Locurcio
8592620a8e
Use the Unicode multiplication symbol for the viewport size display 2021-07-06 21:59:26 +02:00
Haoyu Qiu
f252622d82
Add numpad emulation in 3D viewport
(cherry picked from commit 4a26e61e89)
2021-07-06 11:20:30 +02:00
Hugo Locurcio
59c5c04e38
Allow using the 3D editor's View menu while previewing a camera
This is already allowed when using cinematic preview, but not
when previewing a Camera3D the usual way.

Many operations from the View menu still work while previewing
a camera, such as switching between debug draw modes and toggling
information panes.

(cherry picked from commit fab3d136e0)
2021-07-06 11:19:38 +02:00
kobewi
245b9400ea
Support single quote when dropping files to script
(cherry picked from commit 5e593dda9b)
2021-07-06 11:10:47 +02:00
Hugo Locurcio
65063dbe0a
Tweak the 2D game camera override tooltips to match 3D
(cherry picked from commit bdca0daadc)
2021-07-06 11:10:44 +02:00
Rémi Verschelde
b35e61ba85
Script editor: Rename 'Clone Down' to 'Duplicate Selection'
Fixes #36670.

(cherry picked from commit d41f4aca77)
2021-07-06 11:10:44 +02:00
Питанов Валера
47b9afa3e9 fix lightmap cpu crashes 2021-07-06 01:45:04 +10:00
Rémi Verschelde
5601d86a27
Merge pull request #49915 from Calinou/bakedlightmap-print-time-request-attention-3.x
Print time taken and request attention when lightmaps are done baking
2021-07-01 09:49:21 +02:00
Hugo Locurcio
b268fdc980
Use Ctrl + G to toggle the 3D editor grid visibility by default
The 2D editor grid toggle shortcut has been changed to use
`KEY_MASK_CMD` for consistency. This means it will now use Cmd
on macOS instead of Ctrl.

(cherry picked from commit 2cc053c64b)
2021-06-29 14:02:23 +02:00
Hugo Locurcio
bf22de76f7
Allow selecting frames by holding down the mouse in SpriteFrames editor
This complements the existing (Ctrl +) Shift + Left mouse button
multiple frame (de)selection.

(cherry picked from commit 5e8eb20ad6)
2021-06-29 13:11:46 +02:00
Hugo Locurcio
d9a2e34357
Print time taken and request attention when lightmaps are done baking
Since lightmap baking can take a very long time, printing the time
spent can be useful for users tweaking the lightmap settings
to optimize bake times.

Completing lightmap baking will also request attention, which is
useful if you're doing something else while waiting for lightmaps
to bake.
2021-06-25 20:58:05 +02:00
Yuri Sizov
7120be9ff5 Overhaul the theme editor and improve user experience
Backport of #49388, #49772.
2021-06-21 01:37:54 +03:00
Yuri Sizov
014cb0c33a Refactor Theme item management in the theme editor
Backport of #46593, #46808, #49227
2021-06-20 20:34:37 +03:00
Hugo Locurcio
a6a6ad5c08
Add custom debug shape thickness and color options to RayCast
This backports the improved RayCast debug drawing functionality
from the `master` branch.

`ArrayMesh.clear_surfaces()` was also backported from the `master`
branch and exposed because the new debug drawing code requires it.
2021-06-19 06:01:25 +02:00
Marcel Admiraal
7e03bd1671 Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
Hugo Locurcio
dd70aea77c
Fix game camera override tooltips being swapped
Previously, the wrong tooltip was shown.

This also tweaks the tooltips' texts to be clearer and remove
references to "game" (since Godot is used for more than just games).

(cherry picked from commit d1c5dd5b68)
2021-06-17 12:47:54 +02:00
Hugo Locurcio
f88dc1fd44
Fix editor constantly redrawing when freelook is active with still camera
The editor only needs to redraw when the camera is moving.

This helps preserver battery life on laptops when using freelook,
especially with the toggle mode (Shift + F).

(cherry picked from commit 21807f8d88)
2021-06-17 12:47:53 +02:00
Haoyu Qiu
770de6f579
Don't use the abbrevation "Sep." in UI text
(cherry picked from commit 5046a7d1b1)
2021-06-17 11:49:31 +02:00
Hugo Locurcio
f36c90b82f
Add a soft line length guideline to the script editor
The default value is 80. The hard line length guideline's default column
has been moved to 100 to account for the new soft line length guideline.

It can be disabled by setting its value to the same column as the
hard line length guideline.
2021-06-16 06:00:02 +02:00
kobewi
117e037235
Don't save built-in script when adding method
(cherry picked from commit a97546d4ea)
2021-06-07 12:14:47 +02:00
kleonc
dfee7e71c7
TextureRegionEditor Fix not updating on editing region with autoslice cached
(cherry picked from commit 019c99e538)
2021-06-03 12:24:57 +02:00
bruvzg
36ca3fea96
[3.x] Fix visibility issue with zoom label 2021-06-03 12:32:11 +03:00
nobuyuki_nyuu
057c9f601b
Bind CanvasItemEditor::_zoom_on_position and CanvasItemEditor::get_state to ClassDB
(cherry picked from commit a715887299)
2021-06-01 12:53:31 +02:00
kobewi
f7cfdfb1cc
Add preload() to resource path when holding Ctrl
(cherry picked from commit 4bee21bcc4)
2021-06-01 12:53:30 +02:00
Hugo Locurcio
a38b447413
Highlight control flow keywords with a different color
This makes them easier to distinguish from other keywords.
2021-05-25 00:31:39 +02:00
kobewi
f78c276abe
Reset Shader Editor scroll when changing shader
(cherry picked from commit 0ac5be1e67)
2021-05-24 12:56:23 +02:00
kleonc
9f39f8339c Scale zoom values in the SpriteFrames editor for hiDPI displays 2021-05-23 14:25:57 +02:00
kleonc
6481a34478 SpriteFramesEditorPlugin Added zooming 2021-05-22 23:33:27 +02:00
jfons
2c400a7aae
Fix swapped front/rear directions in viewport rotation control.
(cherry picked from commit e70e33ddcf)
2021-05-21 12:55:25 +02:00
Aaron Franke
1154b6264c
[3.x] Make is_equal_approx have explicit float and double versions 2021-05-20 06:50:09 -04:00
Hugo Locurcio
a45db4c208
Fix crash when trying to save with no scenes and scripts open
This could occur when attempting to save project settings when
no scenes or scripts are open (which is common in a brand new project).

(cherry picked from commit 16876bec76)
2021-05-19 15:24:31 +02:00
Hugo Locurcio
a9df687db6
Increase the TileSet editor's snap step to 1024
This also tweaks the autotile bitmaks mode property hint string.
2021-05-18 23:38:22 +02:00
Rémi Verschelde
0a4eb472cf
Revert "Tweak lightmapper warning message to mention Rosetta emulation on macOS"
This reverts commit 47f869b731.

This is no longer needed after #48455.
2021-05-18 11:58:09 +02:00
llschuster
2a18909210
text-editor: fix Clicking warning doesn't center around line
(cherry picked from commit 6b55ec2ca9)
2021-05-13 23:22:54 +02:00
davidh
ae2bc66eae Check for valid DynamicFontData before duplicate 2021-05-13 11:32:57 -05:00
Rémi Verschelde
6e920d0c14
TileSet: Fix signal disconnect error in some situation
Fixes second issue in #45938.

Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2021-05-10 15:07:27 +02:00
Hugo Locurcio
c318cf6ed2
Save the current script when pressing Ctrl + S if no scene is open
- Tweak the dialog messages to be more informative.
  - The "Saved N modified resources" dialog is not a warning per se,
    so make it more explicit.

(cherry picked from commit 39f9b92f54)
2021-05-09 17:47:38 +02:00
Hugo Locurcio
dc42ef2df9
Save the current script when adding a new method via signal connection
This makes it possible for external editors to pick up the changes.
Most modern editors should reload the file automatically,
but some older/lightweight editors may ask the user instead
(or only warn after trying to save in the external editor).

This closes #41283.

(cherry picked from commit 0ade686601)
2021-05-09 17:41:10 +02:00