Juan Linietsky
0a139aaef9
Merge pull request #2302 from antonyjones67/AndroidTemplateCompileWindows
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Fixes compile bug for Android template on Windows.
2015-08-08 11:14:28 -03:00
Juan Linietsky
5e326e4903
Merge pull request #2328 from her001/patch-1
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Fix vorbis seek_pos
2015-08-08 11:04:46 -03:00
xodene
6b25e83ba7
tested and fixed unix os_system_time_msec()
2015-08-06 11:08:48 -07:00
Maximillian
6f9a084ac8
Add OS.get_system_time_msec
2015-08-06 10:29:33 -07:00
Andy Conrad
d110260c1e
Fix vorbis seek_pos
2015-08-03 11:41:50 -05:00
Kostadin Damyanov
f5bfd497aa
Haiku: add sound support
2015-07-26 02:18:32 +03:00
PeaceSells
9983ceecf2
Fixes compile bug for Android template on Windows.
2015-07-24 13:12:23 -06:00
Zher Huei Lee
69eff35cd5
Fixed incorrect failsafe return values
2015-07-24 16:15:04 +01:00
Zher Huei Lee
87c1e16834
Made RegEx API similar to old version
2015-07-24 14:09:39 +01:00
Zher Huei Lee
d9f1a85948
More nrex fixes
2015-07-24 13:25:04 +01:00
Lee Zher Huei
732bfd0baf
Updated nrex fixes
2015-07-24 02:02:52 +01:00
Lee Zher Huei
ef005d4f64
Regex library Nrex initial port
2015-07-24 01:18:46 +01:00
Juan Linietsky
55b34e05b3
-some changes by okam
2015-06-30 11:28:43 -03:00
Kostadin Damyanov
e0e54ea7d4
Merge remote-tracking branch 'upstream/master'
2015-06-26 21:35:47 +03:00
Kostadin Damyanov
f61eb5fd8e
Haiku: fix the glew.c hack
2015-06-26 21:32:57 +03:00
romulox_x
acb5cdb574
forgot to add mirroredrepeat flag to flags file. fixed.
2015-06-25 15:41:12 -07:00
romulox_x
85e49d4e75
added support for mirrored repeat texture wrapping
2015-06-25 14:51:21 -07:00
Juan Linietsky
52308aba68
ability to change shadow color in light2d
2015-06-24 18:15:43 -03:00
Kostadin Damyanov
0038e27fc3
Merge remote-tracking branch 'upstream/master'
2015-06-18 22:48:29 +03:00
Juan Linietsky
4b35654a02
Update rasterizer_gles2.cpp
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fixed camera plane
2015-06-12 09:54:19 -03:00
Kostadin Damyanov
8df3e30abd
Haiku: create a GL context and initialize the audio and physics servers
2015-06-11 22:57:41 +03:00
Juan Linietsky
9e479065f5
new space shooter demo
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ortho camera sort fix, closes #2063
2015-06-11 10:00:48 -03:00
Kostadin Damyanov
f99b72c04f
Haiku: remove an #ifdef as the platform now supports MSG_NOSIGNAL
2015-06-10 21:18:39 +03:00
Juan Linietsky
8d61817293
Merge pull request #2037 from est31/use-local-win
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Time zone support
2015-06-07 00:32:29 -03:00
Juan Linietsky
9acab32daa
new file dialog!
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-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
2015-06-06 09:44:38 -03:00
est31
c5338fd6c4
Add OS.get_time_zone_info function
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The returned dictionary maps "name" to the
name of the current time zone, and "bias" to
a bias from UTC in minutes.
2015-06-06 05:57:33 +02:00
est31
803069886e
Add utc param to get_time and get_date methods
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If utc == false, we return the local time, like before.
Otherwise, we return UTC time.
utc defaults to false to not break behaviour.
2015-06-06 05:55:28 +02:00
Juan Linietsky
d5348eebdc
work in progress, resource previews
2015-05-31 02:00:18 -03:00
Kostadin Damyanov
a553327043
Haiku: some small fixes
2015-05-25 06:34:16 +03:00
Kostadin Damyanov
826f8af1ef
Haiku: link with the haiku libs, stub the OS_Haiku class.
2015-05-25 06:02:55 +03:00
Kostadin Damyanov
4e07a2dea8
Haiku: fix building with UNIX_ENABLED.
2015-05-25 03:49:24 +03:00
Antony
5ceec67add
Added Doxyfile for Doxygen documentation. Had to modify codec.h because it already had set up the mainpage. Added a logo without text for the Doxygen pages upper top left corner. Pointed Doxyfile to README.md. Thinking of adding Markup in c files pointing to Wiki links. That way we have current source markup but it points to Wiki for major documentation effort.
2015-05-10 14:36:58 -06:00
Juan Linietsky
1fd1b7a91b
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-09 13:09:20 -03:00
Juan Linietsky
1a7d370fcf
-Corrected DirAccessWindows functions, fixes #1872 , properly fixes #791 .
2015-05-09 13:05:34 -03:00
Juan Linietsky
deba45ebf7
Merge pull request #1841 from SuperUserNameMan/updated_rtaudio
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update rtaudio to latest version
2015-05-07 20:03:00 -03:00
yg2f
2f4c435bfa
update rtaudio to latest version
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update rtaudio from latest version availbale on github
2015-05-06 23:08:06 +02:00
ehriche
b89cd136a9
fixed ColorRgb attribute init order of struct
2015-05-06 01:22:38 +02:00
ehriche
edce27fc03
minor fixes in drivers mpc and vorbis.
2015-05-06 00:43:24 +02:00
Juan Linietsky
639f7e0016
Merge pull request #1810 from ricpelo/ricpelo-patch-3
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Fixes Theora build
2015-05-04 20:42:26 -03:00
Ricardo Pérez
ba61a1dfd3
Fixes Theora build
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Changes memcpy() -> copymem()
2015-05-04 23:57:55 +02:00
Juan Linietsky
fbbe7dcdfb
Merge remote-tracking branch 'origin/master'
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Conflicts:
drivers/windows/dir_access_windows.cpp
2015-05-04 13:24:02 -03:00
Juan Linietsky
7f5b744b92
small unicode fixes
2015-05-04 13:12:05 -03:00
Juan Linietsky
f4caddbc23
-corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fixes #1775
2015-05-04 10:53:54 -03:00
Juan Linietsky
c631d597ad
Merge pull request #1792 from swenner/static_analysis_fixes
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Static analysis fixes
2015-05-03 22:53:30 -03:00
Juan Linietsky
795ccf0e14
Merge pull request #1800 from antonyjones67/VSGenerator
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Added Visual Studio project generation. Use "vsproj=yes" in command line...
2015-05-03 22:52:20 -03:00
Antony Jones
2a4da03f10
Added Visual Studio project generation. Use "vsproj=yes" in command line. This does not set up NMAKE properly.
2015-05-03 15:18:56 -06:00
Simon Wenner
3f1826866b
fixed uninitialized name pointers (cppcheck)
2015-05-03 02:16:26 +02:00
Simon Wenner
332d9af81b
fixed memory leak: triangulated (cppcheck)
2015-05-03 02:11:43 +02:00
Juan Linietsky
c45ffc2ca9
-fixed old condition in TextureFrame that caused bugs in materials, closes #1742
2015-05-01 12:16:51 -03:00
Juan Linietsky
4804462ee0
-Fixes from source code analyzizer, closes #1768
2015-05-01 10:44:08 -03:00
Juan Linietsky
5c6b31c024
-fixed broken lighting in release version of godot for isometric light demo, fixes #1697
2015-04-30 11:34:24 -03:00
Juan Linietsky
0adca0a7c9
-made normalmaps easier in 2D, fixes #1467
2015-04-27 08:11:54 -03:00
Juan Linietsky
52e2f4606f
-Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724
2015-04-24 23:46:42 -03:00
Juan Linietsky
59154cccf9
-Changed Godot exit to be clean.
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-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731 , fixes #755
2015-04-20 19:38:02 -03:00
Juan Linietsky
1de1a04b78
-fix local and global usage for DirAccess, fixes #791
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please test anyway..
2015-04-18 20:11:33 -03:00
Juan Linietsky
a5cbfbbcbb
-fixed relative path saving to file, fixes #1694
2015-04-18 16:33:31 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Juan Linietsky
3b434eacde
Fix clipping when used in viewport or inside another viewport, fixes #1661
2015-04-14 22:05:14 -03:00
Juan Linietsky
e573d3a945
fixed broken lighting, closes #1671
2015-04-12 20:41:25 -03:00
Juan Linietsky
f9906eeac8
-Fixed screen capture for viewports, added a screen capture demo, fixes #1529
2015-04-12 18:58:05 -03:00
Juan Linietsky
d148a03848
-Fixes bug in ShaderGraph material, when uniform property is not used, fixes #1634 and #1610
2015-04-09 00:29:21 -03:00
Juan Linietsky
b135cdbf05
Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix
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H5 canvas polygon fix
2015-04-07 20:22:58 -03:00
Juan Linietsky
b36e41cb71
Added a PVRTC encoder for iOS
2015-04-06 21:48:20 -03:00
Juan Linietsky
5d99e15e43
fix shadow issue with lights in mix mode, i think fixes #1611
2015-04-03 14:36:10 -03:00
Juan Linietsky
9fa1698c74
Changes to Light
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-=-=-=-=-=-=-=-=
-Changed material unshaded property for an enum, which supports light-only shading
-Added a "Mix" shading mode, useful for using lights as masks
-Added energy parameter to Light2D
2015-04-03 01:43:37 -03:00
Juan Linietsky
68e42f53ba
Beta1 Attempt #1
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-=-==-=-=-=-=-=-
-Small fixes in canvas item light shader
-Fixed compilation in server target
-Export for Android makes 32 bits display as default
-changed version to 1.1beta1
2015-04-02 12:59:23 -03:00
Juan Linietsky
76c2b9d812
fix shadow attenuation
2015-04-01 12:23:13 -03:00
Juan Linietsky
7fc4059b13
read depth fixes
2015-03-31 17:57:16 -03:00
Juan Linietsky
ad634876b5
fixes for light2d in androids that do not support
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read depth
2015-03-31 14:59:28 -03:00
reduz
7f8a0cddcf
fixes to shader to get most new demos working on mobile
2015-03-25 22:56:35 -03:00
Juan Linietsky
23e13ce3c2
fixes to new window management API
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-needs testing on Linux
-needs testing on Windows
-NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
2015-03-22 19:00:50 -03:00
Juan Linietsky
f706e3e5d1
Merge pull request #1380 from ElectricSolstice/wparentheses_removal
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Changed code to remove gcc -Wparentheses warnings.
2015-03-22 15:05:47 -03:00
Juan Linietsky
ca30c87019
Merge pull request #1438 from Spooner/fix_isometric_demo
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Fix isometric demo
2015-03-22 14:59:58 -03:00
Juan Linietsky
3a96937e93
Merge pull request #1512 from the-mech/master
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[Fix] make_dir_recursive on Windows
2015-03-22 14:53:10 -03:00
rollenrolm
db0a71fc58
New option to show/hide hidden files
2015-03-21 18:33:32 +01:00
V.VamsiKrishna
4fa71a6ee0
Removing Print statement effects perf.
2015-03-21 22:25:48 +05:30
V.VamsiKrishna
372fa5277c
Fix for canvas_draw_polygon on webgl.
2015-03-21 10:12:25 +05:30
Juan Linietsky
acc6f3b285
signed distance field font support
2015-03-21 00:43:33 -03:00
V.VamsiKrishna
beab10ab9b
Revert "Revert "Missed some things in prev commit.""
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This reverts commit 2e59788aa9
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2015-03-20 11:48:21 +05:30
V.VamsiKrishna
eb3c88b3dd
Revert "Revert "Removing etc1 from build for javascript platform.""
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This reverts commit 9965e93f7e
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2015-03-20 11:47:56 +05:30
V.VamsiKrishna
2e59788aa9
Revert "Missed some things in prev commit."
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This reverts commit d3280f91a1
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2015-03-20 11:12:59 +05:30
V.VamsiKrishna
9965e93f7e
Revert "Removing etc1 from build for javascript platform."
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This reverts commit 41b729ccff
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2015-03-20 11:12:13 +05:30
V.VamsiKrishna
d3280f91a1
Missed some things in prev commit.
2015-03-20 11:06:28 +05:30
V.VamsiKrishna
41b729ccff
Removing etc1 from build for javascript platform.
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Based on inputs from reduz
1) Made etc1 optional driver and default yes.
2) Reverted the hack in rg_etc1.cpp
3) Disabled etc1 for javascript plaform.
2015-03-20 10:18:13 +05:30
V.VamsiKrishna
743b3157bc
Fix for newer gcc. Picked from GoogleCode
2015-03-19 10:35:24 +05:30
V.VamsiKrishna
1d45cd0ff1
Fix Javascript build.
2015-03-19 10:31:36 +05:30
Juan Linietsky
53e1694e1e
New option to send canvas to render buffer
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allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
2015-03-16 01:14:59 -03:00
Matthew Hughes
1200689245
Update file_access_windows.cpp for mingw cross-compile
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Cross compiling on linux failed on this file. Changing case of the windows.h and shlwapi.h allows mingw to find these headers but setting WINVER 0x0500 is needed for the compiler to find ReplaceFileW
2015-03-15 09:43:13 -05:00
Roman Nekrassow
e646fc5b5d
[Fix] make_dir_recursive on Windows
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function normally tries to create c: which isn't possible, because the access is denied, handling ERROR_ACCESS_DENIED as ERR_ALREADY_EXISTS lets the function skip the creation of c: .
2015-03-14 12:35:18 +01:00
Juan Linietsky
650e13f3cd
back buffer copy node, to improve on texscreen()
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back buffer copy node and respective demo
2015-03-12 01:05:50 -03:00
Juan Linietsky
91744e9ed3
New Demo, Screen Space Shaders
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-Fixes to screen space shaders.
-Fixes to isometric light demo.
2015-03-10 00:53:50 -03:00
Juan Linietsky
09489e3a78
lot of work on 2D lighting and isometric maps
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added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
2015-03-09 02:34:56 -03:00
Juan Linietsky
a0ee5cc353
time was not being set properly with the rest of the uniforms.
2015-03-02 19:21:46 -03:00
Juan Linietsky
a1f715a4da
support for 2D shadow casters
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Added support for 2D shadow casters.
*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
romulox_x
320700fc92
changed the blending function when using a transparent render target so that it blends properly
2015-03-01 15:44:02 -08:00
Bil Bas (Spooner)
c85b2e3fb3
Merge branch 'master' of https://github.com/okamstudio/godot
2015-02-22 14:08:59 +00:00
romulox_x
2ac767b1f5
changed viewport clearing to use the alpha value of the clear color, and made the transparent bg option of viewport force a clear color of 0,0,0,0
2015-02-21 13:57:12 -08:00
Juan Linietsky
1d7337ba10
Merge pull request #1369 from not-surt/tile_rotation
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Tile Rotation
2015-02-21 15:37:02 -03:00
Bil Bas (Spooner)
3241b0181e
Merge branch 'master' of https://github.com/okamstudio/godot
2015-02-19 02:00:50 +00:00
Juan Linietsky
5ef3f7392f
support for light and normal mapping in 2D
2015-02-18 19:40:02 -03:00