Micky
2c98783359
Use Packed*Array
over Vector<T>
in TypedArray
...
Same as #67220 but for `typed_array.h`
2024-02-06 20:50:02 +01:00
Jakub Marcowski
b38ac30fe0
Fully initialize all members of structs IdentifierActions
, GeneratedCode
and DefaultIdentifierActions
2024-02-06 20:02:46 +01:00
Pedro J. Estébanez
d5a5dd52e8
Avoid several null-dereferences of ApiContextRD
2024-02-06 19:55:01 +01:00
Andreia Gaita
0b43b0124f
Use an absolute path for SConsignFile so all Sconscript invocations share the same database
...
SConscript("some SCsub path") calls create a new context where a relative path
to the .sconsign file is interpreted as being next to the currently executing
SCsub, and not the one at the root. This breaks incremental build detection
because scons can't find the build information of dependent files outside of the
SCsub directory and just rebuilds everything every time.
2024-02-06 19:52:30 +01:00
Hugo Locurcio
7b0f2a5f53
Silence wayland-scanner check in buildsystem
...
This prevents a wayland-scanner message from appearing every build
when `wayland=yes` is used (the default). The error message when
wayland-scanner is still printed as it's not printed by
wayland-scanner itself.
2024-02-06 19:49:34 +01:00
Hugo Locurcio
345f09d125
Enable Add Type Hints editor setting by default
...
Now that GDScript type hints improve performance since Godot 4.0
and the community is increasingly getting used to typed GDScript,
it makes sense to add type hints by default.
Official demos will also be moving to type hints at some point
in the future, further increasing the relevance of enabling type
hints out of the box.
2024-02-06 19:41:26 +01:00
smix8
4cc8748c47
Make navigation map spatial queries thread-safe
...
Makes navigation map spatial queries thread-safe by adding a readers–writer lock.
2024-02-06 19:27:59 +01:00
emild
a5cb760d90
implement consistent select, copy, paste, duplicate in animation player
2024-02-06 18:57:10 +01:00
Hugo Locurcio
111908c4ed
Improve documentation on Android package unique name
...
- Document `$genname` behavior.
- Update to match actual validation and Google Play guidelines.
2024-02-06 18:20:39 +01:00
Mikael Hermansson
f2d615cdc7
Fix contact count sometimes being incorrect in _process
2024-02-06 14:29:43 +01:00
Jakub Marcowski
8350c88718
vulkan: Update all components to Vulkan SDK 1.3.275.0
2024-02-06 13:46:56 +01:00
Micky
3edb671b8a
Use Packed*Array over Vector<T> in Variant
...
Also shuffles some method definitions and declarations to be more consistent with the way the Variant types are ordered across the codebase.
And removes an unnecessary JSON assign (`JSON::stringify` can now be accessed statically)
2024-02-06 12:53:19 +01:00
Jakub Marcowski
292df42c3f
wayland: Update to 1.22.0
2024-02-06 10:23:42 +01:00
jsjtxietian
cf1ede9129
Fix data race regarding prof_time
in AudioDriver
and AudioServer
2024-02-06 16:55:27 +08:00
Rémi Verschelde
d29b0d90e0
Web: Bump closure compiler spec to ECMASCRIPT_2021
...
Fixes #88008 .
2024-02-06 09:19:07 +01:00
nikitalita
3fbbc3bbd6
Fix Skeleton3D
deprecated format missing pose
2024-02-05 23:36:31 -08:00
milkiq
cf453ae8d9
Modify display and documentation of attenuation for Light3D
2024-02-06 12:41:30 +08:00
Markus Sauermann
2235a1cbd0
Add screen-related attributes to mouse input events
2024-02-05 23:30:15 +01:00
Allen Pestaluky
f4134fd9b0
Added newer Variant types to typed_array.h
...
Fixes #87991
2024-02-05 16:37:11 -05:00
Hugo Locurcio
6f9586443a
Add a V-Sync editor setting
...
The editor setting makes it possible to tweak V-Sync status
independently of the project setting.
Use cases:
- Decrease input lag and increase editor responsiveness when editing
a project that has V-Sync enabled.
- Avoid tearing when editing a project that has V-Sync disabled.
2024-02-05 22:14:20 +01:00
Pawel Lampe
c2cfc0d409
Expose is_baking
method in navigation servers and region nodes.
2024-02-05 22:04:22 +01:00
Hugo Locurcio
93be97e6a7
Make ShaderMaterial always the last option in inspector resource dropdowns
...
ShaderMaterial is the "advanced" option, while the "basic" options
should be listed first for easier accessibility (and because they're
generally used more often).
This makes sky and particle materials consistent with
canvas/spatial/fog materials on this aspect.
2024-02-05 21:49:17 +01:00
Hugo Locurcio
d94ee14123
Document OS.execute()
limitations on Android
2024-02-05 20:17:24 +01:00
Alula
ea229f5148
OpenGL: Implement 3D Texture support
2024-02-05 20:10:39 +01:00
kobewi
5ab9e50461
Add a dialog to customize run instances
2024-02-05 19:07:31 +01:00
Allen Pestaluky
0e977e087c
Fix docs for Color class regarding bits per component.
...
This fixes godot-docs#8906 ( https://github.com/godotengine/godot-docs/issues/8906 )
2024-02-05 12:55:58 -05:00
BlueCube3310
becf5b1d23
[etcpak] Sync with upstream
2024-02-05 18:53:35 +01:00
Rémi Verschelde
d3352813ea
Merge pull request #87981 from adamscott/add-emscripten--sgl_enable_get_proc_address-linker-flag
...
Fix emscripten 3.1.51 breaking change about `*glGetProcAddress()`
2024-02-05 18:06:15 +01:00
Rémi Verschelde
9a63aeda79
Merge pull request #87980 from KoBeWi/this_history_is_now…_history
...
Check if history exists before discarding
2024-02-05 18:05:52 +01:00
Rémi Verschelde
843c350cca
Merge pull request #87956 from adamscott/fix-emscripten-lto-build
...
Add workaround for emscripten >= 3.1.47 LTO build
2024-02-05 18:05:26 +01:00
Adam Scott
5922ac0fb1
Fix emscripten 3.1.51 breaking change about *glGetProcAddress()
2024-02-05 11:55:03 -05:00
kobewi
808f4e8cb9
Check if history exists before discarding
2024-02-05 17:42:37 +01:00
Rémi Verschelde
f427d2f0d3
Merge pull request #87976 from AThousandShips/black_hole
...
Fix crash with `PhysicsBody2D/3D::get_gravity` with invalid state
2024-02-05 17:22:54 +01:00
Jakub Marcowski
ba1c5bf4bd
wayland-protocols: Update to 1.33
2024-02-05 17:18:58 +01:00
Rémi Verschelde
f8f2c8c85a
Merge pull request #87814 from bruvzg/memalign
...
[Core] Improve `CowData` and `Memory` metadata alignment.
2024-02-05 17:10:52 +01:00
A Thousand Ships
fb1662b939
Fix crash with PhysicsBody2D/3D::get_gravity
with invalid state
2024-02-05 16:40:49 +01:00
bruvzg
7bcb419149
[Core] Improve CowData
and Memory
metadata alignment.
2024-02-05 17:30:02 +02:00
Rémi Verschelde
63d6bda8e9
Merge pull request #87871 from vittorioromeo/use_v_shorthand
...
Use `_v` shorthand for type traits and `if constexpr` where appropriate
2024-02-05 15:00:23 +01:00
Rémi Verschelde
6f2adcd63c
Merge pull request #87960 from bruvzg/mvk_ver_chk
...
[macOS] Check Vulkan SDK version when looking for MoltenVK libs.
2024-02-05 14:54:56 +01:00
Rémi Verschelde
01fd96e19d
Merge pull request #87951 from AThousandShips/doc_link_fix
...
Fix inverted link in docs
2024-02-05 14:54:33 +01:00
Rémi Verschelde
710c56e6b1
Merge pull request #87948 from ryevdokimov/always-default-to-region-select
...
Fix new region select with selection when over geometry
2024-02-05 14:54:10 +01:00
Rémi Verschelde
43a8351263
Merge pull request #87943 from 0x0ACB/tree_recursion
...
Only recurse depth wise in `Tree::_count_selected_items`
2024-02-05 14:53:46 +01:00
Rémi Verschelde
2f9ea3a505
Merge pull request #87941 from AThousandShips/num_fix
...
[GDScript] Prevent running `String` number functions on invalid literal
2024-02-05 14:53:23 +01:00
Rémi Verschelde
f4f1398503
Merge pull request #87938 from tishin/fix-gdextension-deinit
...
Add null check for GDExtension deinitialization
2024-02-05 14:53:00 +01:00
Rémi Verschelde
3eb25dd728
Merge pull request #87933 from aaronfranke/fix-gltf-crash-root-skel-imp
...
Fix crash when importing a GLTF file with a skeleton as the root
2024-02-05 14:52:37 +01:00
Rémi Verschelde
8631f68509
Merge pull request #87928 from 31/dev/31/call-deferred-cs
...
Add `Callable` `call_deferred()` C# example
2024-02-05 14:52:14 +01:00
Rémi Verschelde
64cee8a99f
Merge pull request #87922 from ryevdokimov/all-tools-can-select-regression-2
...
Fix a regression when multiple nodes are selected and drag transform is attempted w/o gizmo
2024-02-05 14:51:48 +01:00
Rémi Verschelde
79539cb886
Merge pull request #87893 from vittorioromeo/extract_safe_binary_mutex
...
Extract `SafeBinaryMutex` to separate header
2024-02-05 14:51:25 +01:00
Rémi Verschelde
fbd203401b
Merge pull request #87881 from smix8/height_min_max_helpers
...
Add HeightMapShape3D functions to get min / max height
2024-02-05 14:51:02 +01:00
Rémi Verschelde
c23cc08b1c
Merge pull request #87880 from kitbdev/fix-textedit-freeze
...
Fix freeze in TextEdit with `scroll_past_end_of_file` and `fit_content_height`
2024-02-05 14:50:33 +01:00