Rémi Verschelde
4e3d5148ff
Merge pull request #49157 from Chaosus/vs_billboard
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Added Billboard Node to Visual Shaders
2021-05-31 12:23:01 +02:00
Rémi Verschelde
1d35a35d4f
Merge pull request #49175 from nobuyukinyuu/bind-zoom-on-position
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Bind CanvasItemEditor::_zoom_on_position and CanvasItemEditor::get_st…
2021-05-31 11:45:59 +02:00
Rémi Verschelde
0e678a2bad
Merge pull request #49144 from aemreaydin/editor-features-collapse-reset
2021-05-31 11:24:10 +02:00
Rémi Verschelde
a8c144f72e
Merge pull request #49121 from KoBeWi/dropreload
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Add preload() to resource path when holding Ctrl
2021-05-31 11:10:37 +02:00
Rémi Verschelde
2f386ac100
Merge pull request #49162 from Paulb23/fix_find_text_change_signal
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Fix FindReplaceBar text_change signal binding after replace all
2021-05-31 11:10:14 +02:00
Rémi Verschelde
04b85add38
Merge pull request #49130 from Calinou/editor-improve-audio-bus-theming
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Improve the audio bus editor appearance
2021-05-31 11:04:05 +02:00
Rémi Verschelde
596eb783fe
Merge pull request #49050 from reduz/implement-spirv-cache
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Implement shader caching
2021-05-31 11:02:19 +02:00
reduz
0d2e02945b
Implement shader caching
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* Shader compilation is now cached. Subsequent loads take less than a millisecond.
* Improved game, editor and project manager startup time.
* Editor uses .godot/shader_cache to store shaders.
* Game uses user://shader_cache
* Project manager uses $config_dir/shader_cache
* Options to tweak shader caching in project settings.
* Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled).
* Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated).
* Added shader compression with SMOLV: https://github.com/aras-p/smol-v
2021-05-31 10:13:09 +02:00
nobuyuki_nyuu
a715887299
Bind CanvasItemEditor::_zoom_on_position and CanvasItemEditor::get_state to ClassDB
2021-05-28 13:34:30 -05:00
Paulb23
7860710d27
Fix FindReplaceBar text_change signal binding after replace all
2021-05-28 10:12:58 +01:00
Yuri Roubinsky
f06db8b778
Added Billboard Node to Visual Shaders
2021-05-28 09:24:06 +03:00
Emre Aydin
0f9913ce33
Fixed changing enabled classes resetting folding in manage editor features.
2021-05-27 17:19:40 +03:00
kobewi
4bee21bcc4
Add preload() to resource path when holding Ctrl
2021-05-27 12:22:32 +02:00
Hugo Locurcio
c8f2f29d81
Use a negative contrast setting for light editor themes
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This makes light themes look more natural with regards to UI design
guidelines around "elevation".
2021-05-27 11:35:33 +02:00
Hugo Locurcio
534c990e41
Improve the audio bus editor appearance
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- Use the editor font color for notch lines and text instead of a more
contrasted color.
- Reuse the editor theme's tooltip styling and apply it on theme change.
- Make the preview label display an explicit `+` sign for positive values.
- Prevent a zero value from displaying as `-0.0 dB` instead of `0.0 dB`.
- Scale notch lines on hiDPI displays.
2021-05-27 10:00:49 +02:00
Yuri Roubinsky
af3f047f49
Fixed console error spam (about invalid edited scene index)
2021-05-26 19:28:38 +03:00
Rémi Verschelde
ca4d2ffec6
Merge pull request #49060 from EricEzaM/fix-rich-text-label-and-editor-log
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Fixed implementation of RichTextLabel remove_line(), which fixed issues in EditorLog.
2021-05-26 13:25:22 +02:00
Rémi Verschelde
517f1d7e67
Merge pull request #49094 from madmiraal/fix-docs-3977
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Update EditorResourcePreview queue_*() documentation
2021-05-26 11:01:07 +02:00
Yuri Roubinsky
0b4b1f872c
Merge pull request #49056 from Chaosus/vs_color
2021-05-26 11:07:22 +03:00
Yuri Roubinsky
8f9b91dab1
Implements expandable color ports in visual shaders
2021-05-26 10:45:53 +03:00
Marcel Admiraal
89e4917214
Update EditorResourcePreview queue_*() documentation
2021-05-26 08:39:40 +01:00
Eric M
471f7f1a75
Fixed implementation of RTL remove_line(), which fixed issues in EditorLog.
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There were some issues in RichTextLabel `remove_line()` method, where items were not correctly removed, and line decremending for items in later lines was not correctly done.
This also fixed several headaches with EditorLog, which relied on the `remove_line()` method for collapsing of duplicate messages. The fix to RTL also fixed the issues with EditorLog.
Fixes #49030
2021-05-26 15:08:13 +10:00
Rémi Verschelde
6a64a98039
Merge pull request #48546 from pycbouh/tree-highlight-selected-relationships
2021-05-25 19:42:55 +02:00
Rémi Verschelde
554382d8ad
Merge pull request #49068 from pycbouh/i-broke-inspector
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Make `EditorFileDialog` only created on demand in `EditorResourcePicker`
2021-05-25 18:07:05 +02:00
Yuri Sizov
9c92e9d849
Add highlight to the relationship lines of selected Tree items
2021-05-25 18:56:06 +03:00
Yuri Sizov
c8551b0eda
Make EditorFileDialog only created on demand in EditorResourcePicker
2021-05-25 18:38:19 +03:00
Marcel Admiraal
da5d7db610
Rename File::get_len() get_length()
2021-05-25 11:54:28 +01:00
Rémi Verschelde
313e1f62bb
Merge pull request #48931 from groud/add_some_tiles_editors_settings
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Add TileMap grid editor settings.
2021-05-25 12:04:16 +02:00
Gilles Roudière
78ad206d74
Add TileMap grid editor settings.
2021-05-25 10:23:57 +02:00
Hugo Locurcio
cce4ac26a0
Add editor icons for RibbonTrailMesh and TubeTrailMesh
2021-05-24 21:57:03 +02:00
Rémi Verschelde
c321f6ff47
Merge pull request #48644 from Calinou/editor-increase-icon-saturation
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Increase icon saturation by 30% for all editor icons
2021-05-24 19:20:09 +02:00
Yuri Roubinsky
6772f70ec3
Fixes adding nodes on dragging in visual shaders
2021-05-24 13:50:10 +03:00
Rémi Verschelde
08491ec543
Merge pull request #47791 from Chaosus/fix_doc_theme
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Fix doc theme not changing when its changed via settings
2021-05-24 12:21:55 +02:00
Rémi Verschelde
7cb23e4306
Merge pull request #48956 from Chaosus/vs_fix_adding_multiple_resources_undo
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Fixes non-atomary action of dragging resources on visual shader graph
2021-05-24 12:21:35 +02:00
Rémi Verschelde
6580d1798a
Merge pull request #48829 from Chaosus/vs_comment_node_fixes
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Prevents VisualShaderNodeComment from overlapping its content
2021-05-24 12:21:19 +02:00
kobewi
5605454981
Change frame_coords to Vector2i
2021-05-23 21:38:27 +02:00
Rémi Verschelde
809948f977
Merge pull request #40397 from KoBeWi/silent_seeker
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Allow to move timeline without moving animation
2021-05-23 17:28:21 +02:00
Rémi Verschelde
ad72f3c04e
Merge pull request #48980 from amoriqbal/patch-1
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Mouse pointer reappears at same spot
2021-05-23 17:24:24 +02:00
kobewi
0ac5be1e67
Reset Shader Editor scroll when changing shader
2021-05-23 13:54:45 +02:00
kleonc
07d346dfa5
SpriteFramesEditor Minor fixes
2021-05-23 10:59:21 +02:00
amor
2c745e0e95
Mouse ptr reappears at drag start position
2021-05-23 10:48:26 +05:30
Hugo Locurcio
80f4e407b2
Add a keyboard shortcut to select the word under cursor in TextEdit
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This also acts as a general-purpose "deselect" shortcut since pressing
it a second time will deselect text.
This is available both in the script editor and in TextEdit fields
in use, both in the editor and projects.
The Duplicate Line script editor shortcut was moved to Ctrl + Shift + D
since it conflicts with the new shortcut (Ctrl + D). The rationale for
doing so is that Duplicate Line is a less commonly used action, and
its behavior can be replicated by copying and pasting the current line
anyway. (With no selection active, the whole line will be copied.)
2021-05-22 23:47:43 +02:00
Rémi Verschelde
de4c17f716
Merge pull request #48916 from mortarroad/master-convex-hull-ported
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Replace QuickHull with Bullet's convex hull computer.
2021-05-22 23:22:48 +02:00
Morris Tabor
d1bc88d426
Replace QuickHull with Bullet's convex hull computer.
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The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style.
Additional changes:
- extended PagedAllocator to allow leaked objects
- applied patch from https://github.com/bulletphysics/bullet3/pull/3037
2021-05-22 22:35:42 +02:00
Rémi Verschelde
234a101eb3
Merge pull request #44874 from Chaosus/shader_warnings
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Basic warning support implementation for the Godot Shading Language.
2021-05-22 19:12:53 +02:00
Yuri Roubinsky
084648bd18
Basic warning support implementation for the Godot Shading Language.
2021-05-22 19:24:31 +03:00
Rémi Verschelde
846b3855b5
Merge pull request #47764 from fire/meshoptimizer-update
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Meshoptimizer update / LOD Normals fix
2021-05-22 18:16:39 +02:00
Rémi Verschelde
97d433a272
Merge pull request #48970 from EricEzaM/more-editor-log-fixes
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Fixed editor log collapsing of duplicate messages not working
2021-05-22 18:01:51 +02:00
K. S. Ernest (iFire) Lee
fc8ea1d828
Update with experimental mesh optimizer.
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Normals being optimized has better quality now.
Test simplify once and then use a slightly less tolerant
error for the target error.
2021-05-22 08:58:50 -07:00
EricEzaM
a6ff00d8be
Fixed editor log collapsing of duplcate messages not working
2021-05-23 00:14:56 +10:00