kobewi
6559bb68e6
Remove some TileMap dependencies from TileMapLayer
2024-05-21 11:32:14 +02:00
Rémi Verschelde
aaa4560729
Merge pull request #92192 from timothyqiu/no-thank-you
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Don't translate preview in node batch rename dialog
2024-05-21 11:23:11 +02:00
Rémi Verschelde
0e39ac6ac6
Merge pull request #92176 from emrekultursay/master
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Fix detecting when Gradle is invoked from Studio
2024-05-21 11:23:08 +02:00
Rémi Verschelde
365d25de3e
Merge pull request #92173 from cosparks/fix-tilemap-occluder-sdf
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Fix 2d sdf collision for TileMapLayer Occluders
2024-05-21 11:23:05 +02:00
Rémi Verschelde
9e9fb165bc
Merge pull request #92171 from KoBeWi/gridder_grid
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Fix tile polygon grid not covering whole tile
2024-05-21 11:23:02 +02:00
Rémi Verschelde
d7a5f9d67c
Merge pull request #92164 from DarioSamo/force_update_skeleton
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Replace List with LocalVector on Skeleton3D's bone transform update.
2024-05-21 11:22:59 +02:00
Rémi Verschelde
0f044855f5
Merge pull request #92158 from bruvzg/win_crlf
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[Windows] Use CRLF in the terminal prints.
2024-05-21 11:22:56 +02:00
Rémi Verschelde
dcc7cb01a7
Merge pull request #92154 from lawnjelly/is_polygon_clockwise_doc
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Clarify `is_polygon_clockwise()` coordinate system
2024-05-21 11:22:53 +02:00
Rémi Verschelde
149e3b85aa
Merge pull request #92145 from jsjtxietian/doc-init
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Prevent add shader uniform doc when DocTool is not inited
2024-05-21 11:22:50 +02:00
Rémi Verschelde
008fd5fee6
Merge pull request #92078 from lawnjelly/increase_tight_cull_epsilon
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Tight shadow culling - increase epsilon to prevent flickering
2024-05-21 11:22:47 +02:00
Rémi Verschelde
ee1f898b5d
Merge pull request #92004 from timothyqiu/drop-audio
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Create AudioStreamPlayer when dropping AudioStream
2024-05-21 11:22:44 +02:00
Rémi Verschelde
c0eb347946
Merge pull request #91557 from AThousandShips/dotnet_doc_fix
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[C#] Unexpose `GodotSharp`
2024-05-21 11:22:40 +02:00
Rémi Verschelde
0cf42d6273
Merge pull request #88919 from nongvantinh/fix-88834
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Revise implementation of C# `Aabb.GetSupport` to match the implementation in `core`
2024-05-21 11:22:36 +02:00
Rémi Verschelde
a720ce3046
Merge pull request #84331 from Alex2782/debug-InputEventScreenDrag
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Fix InputEventScreenDrag on Android
2024-05-21 11:22:31 +02:00
Haoyu Qiu
09feef3572
Don't traslate preview in node batch rename dialog
2024-05-21 15:55:06 +08:00
Emre Kultursay
3b8d0bee4a
Fix detecting when Gradle is invoked from Studio
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The existing 'idea.platform.prefix' system-property approach
only worked because of a Android Studio bug that leaks the
system properties from Android Studio into Gradle build:
- https://issuetracker.google.com/201075423
This bug was fixed in Android Studio 2023.3.1 (Jellyfish).
The correct way of identifying builds from Android Studio is to
use the following project property (not system property):
- android.injected.invoked.from.ide
2024-05-20 17:02:36 -07:00
aaronp64
f81e0fcbf4
Improve memory usage for image import and PortableCompressedTexture2D
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When importing images, we store a compressed version of the image to a .ctex file with ResourceImporterTexture::save_to_ctex_format. When importing many large images at once, this can use a large amount of memory, especially when the .ctex file uses WebP format.
This change is for ResourceImporterTexture::save_to_ctex_format to use the original Image object instead of p_image->get_image_from_mipmap(0), to avoid creating a copy of the full uncompressed image when looping through the base Image and mipmaps. This reduces the import memory usage for large images by around 10% when using WebP, and 35-40% when Project Settings/Rendering/Textures/Lossless Compression/Force PNG is enabled, may vary depending on the image and number of import threads running. Same change applied to PortableCompressedTexture2D::create_from_image, which has similar logic.
This helps with #92084 , but does not fully resolve the issue on its own, as compressing with WebP on many threads can still use a large amount of memory - this just lowers that amount, and makes it more likely that enabling "Force PNG" will reduce memory usage enough to import the files.
2024-05-20 19:40:39 -04:00
Alexander Hartmann
ab9e377fe6
Fix InputEventScreenDrag on Android
2024-05-21 01:04:23 +02:00
cosparks
601edc7d3e
Fix 2d sdf collision for TileMapLayer
2024-05-20 13:03:02 -07:00
kobewi
e70ca3bf5a
Fix tile polygon grid not covering whole tile
2024-05-20 20:16:06 +02:00
lawnjelly
331ecf3ca8
Clarify is_polygon_clockwise() coordinate system
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The function assumes a normal Cartesian coordinate system.
2024-05-20 18:34:45 +01:00
Rémi Verschelde
40b4130c93
Merge pull request #92151 from timothyqiu/frame-dup
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Fix error when duplicating visual shader node inside a Frame
2024-05-20 17:07:08 +02:00
Rémi Verschelde
eef7e29527
Merge pull request #92143 from m4gr3d/cleanup_android_plugin_on_exit
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Add logic to unregister the Godot plugins on engine termination
2024-05-20 17:07:05 +02:00
Rémi Verschelde
b44e9b0ce4
Merge pull request #92136 from Maran23/editor-feature-profile-improvements
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Editor Feature Profile: Only rebuild selected TreeItem and all children when a property is edited
2024-05-20 17:07:02 +02:00
Rémi Verschelde
15a888712d
Merge pull request #92116 from RadiantUwU/new_audio_icons
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Change the AudioStreamPlayer icons to be clearer.
2024-05-20 17:06:58 +02:00
Rémi Verschelde
b0822250d6
Merge pull request #92112 from KoBeWi/is_there_something_this_class_can't_do
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Improve documentation on TreeItem's cell modes
2024-05-20 17:06:52 +02:00
Rémi Verschelde
fc9a8d1e91
Merge pull request #92108 from KoBeWi/stash_focus_for_later
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Disable follow focus while updating inspector
2024-05-20 17:06:48 +02:00
Rémi Verschelde
45f6aaeb10
Merge pull request #91887 from minionprocyk/master
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Use Option+Cmd+Left/Right for script editor history navigation on macOS
2024-05-20 17:06:46 +02:00
Rémi Verschelde
3bd2a6ad6e
Merge pull request #91700 from Sievaxx/checkbox_max_width
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Fix CheckBox and CheckButton not using `icon_max_width`
2024-05-20 17:06:37 +02:00
Rémi Verschelde
b5f8f103aa
Merge pull request #91291 from m4gr3d/fix_unreachable_export_button_android_editor
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Fix export dialog sizing issue on small devices
2024-05-20 17:06:34 +02:00
Rémi Verschelde
7b89bd4496
Merge pull request #89798 from timothyqiu/clear-all
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Disable Clear All button when not filtering in Settings
2024-05-20 17:06:31 +02:00
Rémi Verschelde
68ac4ee358
Merge pull request #80232 from Calinou/vulkan-pipeline-cache-improve-messages
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Improve warning messages related to Vulkan pipeline cache
2024-05-20 17:06:25 +02:00
Dario
e54b928974
Replace List with LocalVector on Skeleton3D's bone transform update.
2024-05-20 11:58:36 -03:00
bruvzg
497f65fa50
[Windows] Use CRLF in the terminal prints.
2024-05-20 14:23:17 +03:00
Marius Hanl
7008111a3f
Editor Feature Profile: Only rebuild selected TreeItem and all children when a property is edited
2024-05-20 11:32:41 +02:00
Riley Willows
ea7860c614
Fix CheckBox and CheckButton not using max_icon_width
2024-05-20 10:40:21 +02:00
Haoyu Qiu
becc98162e
Fix error when duplicating visual shader node inside a Frame
2024-05-20 15:56:16 +08:00
jsjtxietian
d1cd0c4780
Prevent add shader uniform doc when DocTool is not inited
2024-05-20 12:26:26 +08:00
Fredia Huya-Kouadio
5a74e5812b
Add logic to unregister the Godot plugins on engine termination
2024-05-19 19:27:04 -07:00
Bastiaan Olij
6582be0c50
OpenXR: Fix updating swapchain for foveation
2024-05-20 12:23:56 +10:00
Christian Kaiser
6c62392fb0
Fixed log rebuilding crashing when there's no messages
2024-05-19 14:55:43 -03:00
Radiant
b20d7afa53
Change the AudioStreamPlayer icons to be more clear.
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Co-authored-by: mieldepoche <mieldepoche@users.noreply.github.com>
2024-05-19 19:32:52 +03:00
Haoyu Qiu
e5c321448e
Create AudioStreamPlayer when dropping AudioStream
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- Create AudioStreamPlayer if dropped in between nodes in the Scene dock
- Create AudioStreamPlayer2D if dropped into 2D editor
- Create AudioStreamPlayer3D if dropped into 3D editor
2024-05-19 20:26:04 +08:00
kobewi
a541d4508f
Improve documentation on TreeItem's cell modes
2024-05-19 14:15:38 +02:00
Haoyu Qiu
55459dd74e
Disable Clear All button when not filtering in Editor Settings
2024-05-19 19:29:48 +08:00
kobewi
ba96affd6c
Disable follow focus while updating inspector
2024-05-19 12:44:30 +02:00
Rémi Verschelde
daa81bbb7d
Merge pull request #92087 from Repiteo/scons/windows-color-fix-maybe
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SCons: Fix potential Windows ANSI exception
2024-05-19 11:21:18 +02:00
Rémi Verschelde
c63383fa88
Merge pull request #92035 from rune-scape/rune-gdscript-invalid
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GDScript: Fix segfault on invalid script
2024-05-19 11:21:14 +02:00
Rémi Verschelde
4ce95d684c
Merge pull request #91653 from HolonProduction/autocompletion-analyze-recursively-but-leave-the-parser-alone
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Autocompletion: Analyze CLASS types as they are encountered
2024-05-19 11:21:11 +02:00
Rémi Verschelde
6761923f4f
Merge pull request #90716 from dalexeev/gds-fix-export-annotation-issues
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GDScript: Fix some export annotation issues
2024-05-19 11:21:00 +02:00