Commit graph

7988 commits

Author SHA1 Message Date
Aaron Franke
4e6efd1b07
Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
Rémi Verschelde
57388809f7
Merge pull request #50780 from JFonS/fix_submenus
Fix Popup submenu in single-window mode
2021-07-23 22:15:23 +02:00
Rémi Verschelde
4c3d5850de
Merge pull request #50748 from JFonS/gizmo_rework
Node3D gizmo improvements
2021-07-23 21:55:16 +02:00
jfons
cfb555a081 Node3D gizmo improvements
* Clean-up of node_3d_editor_plugin.{h,cpp}: removed unused code, fixed some bugs.
* Moved node_3d_editor_gizmos.{h,cpp} to editor/plugins.
* Added support for multiple gizmos per node. This means custom gizmos will no longer override the built-in ones and that multiple gizmos can be used in more complex nodes.
* Added support for handle IDs. When adding handles to a gizmo, an ID can be specified for each one, making it easier to work with gizmos that have a variable number of handles.
* Added support for subgizmos, selectable elements that can be transformed without needing a node of their own. By overriding _subgizmo_intersect_frustum() and/or _subgizmo_intersect_ray() gizmos can define which subgizmos should be selected on a region or click selection. Subgizmo transformations are applied using get/set/commit virtual methods, similar to how handles work.
2021-07-23 21:01:10 +02:00
jfons
944b5ee639 Fix popup submenu in single-window mode
The internal processing code only works for OS windows, since it takes
the mouse position relative to the window and not the viewport. Now we
make sure it's not called in single-window mode.
2021-07-23 19:45:30 +02:00
kobewi
8793ec4564 Show tooltips even when paused or time_scale is 0 2021-07-23 17:49:30 +02:00
Rémi Verschelde
c2c82de49d
Merge pull request #50676 from reduz/textual-resource-ids 2021-07-22 20:32:59 +02:00
reduz
75755beeee
Implement textual ext/subresource IDs.
* Friendlier with version control.
* Generates pseudo unique IDs, to minimize conflicts when merging, but still
  user readable (so, not UUID).
* Eventually will also allow to have more precisely named sub-resources in
  imported files.
* This will allow better reloading on changes (including resources already
  loaded) as well as better keeping track of changes on the DCC.
* Keeps backward compatibility with the old formats.
* Binary and text format version incremented to mark breakage in forward
  compatibility.
2021-07-22 19:37:47 +02:00
Michael Alexsander
a690cd9251 Make MenuButton's switch_on_hover work again 2021-07-22 14:27:30 -03:00
Rémi Verschelde
c8719c38e1
Merge pull request #50711 from nekomatata/popup-close-fix
Fix logic for Popup closing when parent is focused
2021-07-21 22:52:55 +02:00
PouleyKetchoupp
0b4037fe64 Fix logic for Popup closing when parent is focused
The member popped_up is used to avoid closing a Popup before it had a
chance to be focused. It wasn't reset properly when the popup is hidden,
causing the Popup to close right after showing in some random cases
(spotted on X11, might not happen on Windows).
2021-07-21 12:03:03 -07:00
Rémi Verschelde
286e9b8533
Merge pull request #50695 from reduz/fix-sky-initialization 2021-07-21 17:51:24 +02:00
Rémi Verschelde
d42f6f4718
Merge pull request #50370 from QbieShay/circle-emitter-particle
Ring emitter for 4.0
2021-07-21 16:50:26 +02:00
Rémi Verschelde
59d98ed3bb
Merge pull request #50643 from groud/improve_tilemap_compatibility 2021-07-21 14:26:31 +02:00
reduz
67e5715dbf Make Sky initialize shaders only once
* Create the shader on demand.
* Makes sure compilation happens only once, then shader is cached.
* Speeds up scene loading times.
* Speeds up editor initialization.
2021-07-21 09:23:51 -03:00
Yuri Roubinsky
e978b46b0f
Merge pull request #50690 from Chaosus/vs_fix_triplanar
Fix function code generation for uniform triplanar node in visual shader
2021-07-21 14:58:13 +03:00
Gilles Roudière
5d34a81e52 Implement atlas merging and tile proxies 2021-07-21 12:36:37 +02:00
Gilles Roudière
047e9b19f8 Import old tiles in SINGLE_TILE mode as atlases 2021-07-21 12:29:51 +02:00
Yuri Roubinsky
40419a394d Fix function code generation for uniform triplanar node in visual shader 2021-07-21 13:02:23 +03:00
Rémi Verschelde
2273f13fbe
Merge pull request #50686 from Calinou/use-standard-inf-nan-constants
Use the standard C `INFINITY` and `NAN` constants directly
2021-07-21 11:50:26 +02:00
Hugo Locurcio
4bd5e4fd9b
Use the standard C INFINITY and NAN constants directly
The `Math_INF` and `Math_NAN` defines were just aliases for those
constants, so we might as well use them directly.

Some portions of the code were already using `INFINITY` directly.
2021-07-21 10:41:08 +02:00
Aaron Franke
78b0a7da03
Use is_equal_approx in more places 2021-07-21 00:32:37 -04:00
Rémi Verschelde
c82daaed48
Merge pull request #38317 from verdog/get-cam-2d-4.0
add viewport.get_camera_2d()
2021-07-20 22:19:06 +02:00
Rémi Verschelde
693f9b4e20
Merge pull request #50655 from JFonS/sname_opt
Editor StringName and Viewport optimizations
2021-07-20 21:49:32 +02:00
Joan Fons
a6adb58493 Editor StringName and Viewport optimizations
* Added explicit return type to the SNAME macro.
* Add some extra SNAME usages.
* Change some ClassDB methods to use const StringName & arguments.
* Cache the Window parent in Control because it's used in
  is_layout_rtl(), which is called often.
* Only enable internal processing for viewports that need it.
* Change CanvasItem::group to be a StringName because it's only used as
  that.
2021-07-20 20:35:41 +02:00
Rémi Verschelde
394191c02f
Merge pull request #50605 from Calinou/tweak-shader-code-style
Use C++11 raw literals for shader code to improve readability
2021-07-20 10:05:13 +02:00
Rémi Verschelde
b4baec08cf
Merge pull request #50206 from groud/undoredo_increase_args_count
Increase the number of arguments accepted by UndoRedo methods
2021-07-20 09:50:01 +02:00
Rémi Verschelde
a0bc2f359d
Merge pull request #50588 from bruvzg/menu_gen
Optimize LineEdit and TextEdit menu item generation.
2021-07-19 22:56:53 +02:00
Rémi Verschelde
db010bd71d
Merge pull request #50604 from aaronfranke/float-array-cast
Explicitly cast real_t to float when creating a float array
2021-07-19 22:47:57 +02:00
Rémi Verschelde
dfc1ec7fb9
Merge pull request #50606 from Chaosus/textedit_fix_guttertype
Fixed typos in `TextEdit::GutterType` enum
2021-07-19 16:40:42 +02:00
Rémi Verschelde
855c7c7414
Merge pull request #50566 from reduz/optimize-stringname-usage
Optimize StringName usage
2021-07-19 15:20:25 +02:00
Yuri Roubinsky
1597045b09 Fixed typos in TextEdit::GutterType enum 2021-07-19 11:18:54 +03:00
Rémi Verschelde
95def293a6
Merge pull request #48186 from EricEzaM/PR/tooltip-improvements
Made default tooltips (non-custom ones) disappear on mouse enter.
2021-07-19 09:02:06 +02:00
Hugo Locurcio
abc38b8d66
Use C++11 raw literals for shader code to improve readability
In files that have lots of branching, `\t` was replaced with a
tab character instead.
2021-07-19 08:19:50 +02:00
Aaron Franke
09f0596eb2
Explicitly cast to float when creating a float array 2021-07-19 01:21:22 -04:00
bruvzg
1ac7a126f1 Optimize LineEdit and TextEdit menu item generation. 2021-07-19 08:19:09 +03:00
reduz
6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
Yuri Roubinsky
d63a284dff Prevent function gen in visual shader if no out connection is provided 2021-07-17 22:51:22 +03:00
reduz
a3fb76cd45 Create many types of popups on demand
* LineEdit popups created on demand.
* TextEdit popups created on demand.
* SpinSlider popups created on demand.
* ResourcePicker popups created on demand.

Improves editor responsiveness.
2021-07-17 10:57:14 -03:00
Hugo Locurcio
523d6b2ae8
Merge pull request #47395 from sygi/shape_idx_collision
Add shape_idx to CollisionObject2D mouse_entered signal
2021-07-16 19:05:08 +02:00
Rémi Verschelde
60add98a4c
Merge pull request #49328 from nekomatata/sync-to-physics-3d
Support for 3D sync to physics
2021-07-15 23:18:59 +02:00
PouleyKetchoupp
7f92127959 Support for 3D sync to physics
Same implementation as in 2D.
2021-07-15 10:15:13 -07:00
PouleyKetchoupp
d12b44ca13 Move sync to physics to StaticBody2D
Now static body is used for moving platforms through kinematic motion
property, so sync to physics needs to be in StaticBody2D instead of
CharacterBody2D.

Constant kinematic motion is also supported in combination with sync to
physics for smoother movements.
2021-07-15 10:13:27 -07:00
Rémi Verschelde
f79e79d479
Merge pull request #38819 from EricEzaM/improve-to_string-for-nodes
Added Node name to print() of all Nodes by making to_string() in Object virtual, so it can be overriden in C++.
2021-07-15 15:11:21 +02:00
Eric M
3ca25ffe8a Added Node name to print() when printing Nodes. 2021-07-15 21:48:58 +10:00
fabriceci
cee814e4df Fixing 2D moving platform logic
Fixing by applying the movement in two steps, first the platform
movement, and then the body movement. Plus, add the platform movement
when we are on_wall.
2021-07-15 11:54:43 +02:00
Rémi Verschelde
29c56f33a4
Merge pull request #48502 from KoBeWi/visual_button
Add set_pressed_no_signal method to BaseButton
2021-07-14 15:05:50 +02:00
Rémi Verschelde
8f6240a275
Merge pull request #49348 from Geometror/fix-particles-hidden-basecolor
Fix color properties of particle nodes/material
2021-07-14 15:05:20 +02:00
Rémi Verschelde
536825d004
Rename Curve3Texture to CurveXYZTexture
Neither name is a perfect match but `Curve3Texture` looked too similar to
`CurveTexture` and `Curve3D`, which made things confusing when picking a
texture type or browsing the API reference.
2021-07-14 00:30:58 +02:00
Rémi Verschelde
bc6ea71771
Merge pull request #50063 from nekomatata/more-accurate-move-and-slide
Make move_and_slide collision detection more accurate
2021-07-13 20:41:09 +02:00