bruvzg
1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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Co-authored-by: Riteo <riteo@posteo.net>
2023-09-21 14:21:00 +03:00
bruvzg
6da8c7a662
[macOS] Workaround Xcode 15 linker bug.
2023-09-20 11:03:44 +03:00
Rémi Verschelde
50161808c2
Web: Fix version check for missing scalbnf LTO workaround
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The check needs to happen after we set `env["CXX"]`.
Follow-up to #81340 .
2023-09-18 16:32:20 +02:00
Rémi Verschelde
4b2fb36a04
Merge pull request #80644 from Distantz/master
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Android Stylus pressure and tilt support.
2023-09-17 14:46:39 +02:00
Yuri Sizov
48e1c19dea
Merge pull request #81583 from AThousandShips/null_check_drivers_platform
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[Drivers,Platform] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-15 19:48:18 +02:00
Yuri Sizov
55840c5d24
Merge pull request #80932 from m4gr3d/fix_hardware_keyboard_input_routing_main
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Fix Android input routing logic when using a hardware keyboard
2023-09-14 15:21:28 +02:00
A Thousand Ships
3565d1bf7e
[Drivers,Platform] Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-09-12 20:13:32 +02:00
Rémi Verschelde
df5376c4c0
Merge pull request #80761 from adamscott/change-default-android-package-unique-name
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[Android] Change the default "org.godotengine" package name to "com.example"
2023-09-11 15:35:56 +02:00
Adam Scott
00e9bafb73
Change the default org.godotengine to com.example
2023-09-11 09:01:36 -04:00
Rémi Verschelde
08c578c54c
Merge pull request #81416 from akien-mga/uwp-ce-nest-qu-un-au-revoir
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UWP: Remove platform port, needs to be redone from scratch for 4.x
2023-09-07 16:33:40 +02:00
Rémi Verschelde
2cd740fd7a
Merge pull request #81105 from SysError99/master-fix-js-mem-leak
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Fix JavaScript callback memory leak issue
2023-09-07 16:32:06 +02:00
Rémi Verschelde
8de6405288
UWP: Remove platform port, needs to be redone from scratch for 4.x
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The UWP platform port was never ported to the Godot 4.0+ API,
and it's now accumulating bitrot as it doesn't compile, and thus
we no longer propagate platform changes in it.
So we finally remove to acknowledge this state. There's still some
interest in reviving the UWP port eventually, especially as support
for Direct3D 12 will soon be merged, but when that happens it will
be easiest to redo it from scratch.
2023-09-07 15:01:59 +02:00
SysError99
6a90164a03
Fix JavaScript callback memory leak issue
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Typo fix
2023-09-07 19:59:45 +07:00
Yuri Sizov
d8ff69d53c
Extract ScriptInstance to simplify includes
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This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.
This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
Yuri Sizov
2282fc5de9
Merge pull request #81368 from m4gr3d/relax_android_plugin_v1_deprecation
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Relax restriction on loading v1 Android plugins on Godot 4.2+
2023-09-06 14:49:43 +02:00
Yuri Sizov
2ced50f310
Merge pull request #81365 from bruvzg/ios_export_ext
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[iOS export] Switch export target extension based on export type.
2023-09-06 14:49:40 +02:00
Yuri Sizov
07176632a6
Merge pull request #81339 from bruvzg/macos_fix_mvk_live_resize
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[macOS] Fix live resize with the latest MoltenVK version.
2023-09-06 14:49:30 +02:00
Yuri Sizov
3c63dce3cd
Merge pull request #80573 from KoBeWi/2k_lines_of_changes_created_at_2AM
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Add EditorStringNames singleton
2023-09-06 14:49:02 +02:00
Rémi Verschelde
bceac8c34f
Merge pull request #81340 from akien-mga/web-workaround-emscripten-3.1.42-lto-bug
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Web: Workaround Emscripten 3.1.42+ LTO regression
2023-09-06 13:50:39 +02:00
Fredia Huya-Kouadio
12d96eeaef
Relax restriction on loading v1 Android plugins on Godot 4.2+
2023-09-06 02:59:44 -07:00
bruvzg
26951000ab
[iOS export] Switch export target extension based on export type.
2023-09-06 11:58:43 +03:00
bruvzg
208b379986
[macOS] Fix live resize with the latest MoltenVK version.
2023-09-05 16:21:08 +03:00
Rémi Verschelde
b064008c07
Web: Workaround Emscripten 3.1.42+ LTO regression
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Fixes #80010 .
2023-09-05 14:58:52 +02:00
Fredia Huya-Kouadio
8cc7739197
Godot Android plugin re-architecture
2023-09-03 17:04:10 -07:00
kobewi
6de34fde27
Add EditorStringNames singleton
2023-09-03 19:58:18 +02:00
ocean (they/them)
bbafe14970
Build system: add option for MSVC incremental linking.
2023-08-29 18:53:45 -04:00
Rémi Verschelde
5b5471e30a
Merge pull request #78908 from zorbathut/pr_gitignore
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Add static check for overzealous .gitignores and fix an example of such.
2023-08-29 12:41:53 +02:00
Rémi Verschelde
120abd12c2
Merge pull request #79504 from Pingar5/master
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Android: Add option to always use WiFi to connect to remote debug
2023-08-28 15:02:13 +02:00
Rémi Verschelde
6584cd88d9
Merge pull request #78963 from bgie/comma_in_filename
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Windows: Always double-quote path when launching explorer.exe to browse
2023-08-28 15:01:49 +02:00
Brennen Shaughnessy
40b08cb4b6
Android: Add option to always use WiFi to connect to remote debug
2023-08-28 13:13:36 +02:00
Brecht Kuppens
5608b1d411
Windows: Always double-quote path when launching explorer.exe to browse
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Code now always double quotes the filename to use as command line
argument when calling explorer.exe. In particular, commas in a filename
would be interpreted by explorer.exe as separators for commands.
Similarly a trim_suffix for "file://" is assumed to be a mistake, this
could potentially be a PREfix that we want to strip, but never a suffix.
Since it didn't seem needed in the end, we removed it.
2023-08-28 12:46:50 +02:00
Emmanouil Papadeas
c662491bd4
Fix JavaScriptBridge.eval()
never returning PackedByteArray
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It wrongly returned 20 on array buffers, which used to be the enumerator
value of Godot 3.x's type PoolByteArray, and now is the value of type Color,
while it should return 29 which is the enumerator value for PackedByteArray.
2023-08-28 11:37:55 +02:00
Yuri Sizov
d476cdff34
Merge pull request #80918 from bruvzg/scons_wrp_deps
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[Windows] Add main executable to the console wrapper dependencies to prevent simultaneous linking.
2023-08-25 14:58:55 +02:00
Fredia Huya-Kouadio
87102e358d
Fix Android input routing logic when using a hardware keyboard
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When a hardware keyboard is connected, all key events come through so we can route them directly to the engine.
This is not the case for soft keyboards, for which the current logic was designed as it requires extra processing.
2023-08-23 09:57:00 -07:00
bruvzg
f37ace7036
[Windows] Add main executable to the console wrapper dependencies to prevent simultaneous linking.
2023-08-23 09:54:06 +03:00
Haoyu Qiu
d026b37abd
Fix various typos in classref
2023-08-22 18:05:50 +08:00
Hugo Locurcio
469c462b76
Add missing tutorials to documentation classes
2023-08-19 20:29:24 +02:00
Hugo Locurcio
6f1152bdbe
Add a --audio-output-latency
command-line argument
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This allows optimizing the audio output latency on higher-end CPUs,
especially in projects that do not expose a way to override this setting.
2023-08-17 14:45:17 +02:00
Rémi Verschelde
c72b851dfb
Merge pull request #80104 from bruvzg/freedesktop_native_file_dialog
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[Linux/Freedesktop] Implement native file selection dialog support.
2023-08-17 11:23:00 +02:00
Rémi Verschelde
9a48b14a2d
Merge pull request #80036 from PorkrollPosadist/fix-wayland-window-behavior
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Use EWMH for `DisplayServerX11::_window_minimize_check()` implementation
2023-08-17 11:22:36 +02:00
Rémi Verschelde
314cdf456b
Merge pull request #79578 from Faless/web/4.x_dlink_visibility
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[Web] Use `fvisibility=hidden` for side module when dlink_enabled.
2023-08-17 11:21:47 +02:00
Aaron Franke
ada360affe
Add a button in the export dialog to fix missing texture formats
2023-08-17 02:56:42 -05:00
bruvzg
6cc314e0fa
[Linux/Freedesktop] Implement native file selection dialog support.
2023-08-17 10:56:16 +03:00
Rémi Verschelde
3907e53ff6
SCons: Disable C++ exception handling
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Upon investigating the extremely slow MSVC build times in #80513 , I noticed
that while Godot policy is to never use exceptions, we weren't enforcing it
with compiler flags, and thus still included exception handling code and
stack unwinding.
This is wasteful on multiple aspects:
- Binary size: Around 20% binary size reduction with exceptions disabled
for both MSVC and GCC binaries.
- Compile time:
* More than 50% build time reduction with MSVC.
* 10% to 25% build time reduction with GCC + LTO.
- Performance: Possibly, needs to be benchmarked.
Since users may want to re-enable exceptions in their own thirdparty code
or the libraries they compile with Godot, this behavior can be toggled with
the `disable_exceptions` SCons option, which defaults to true.
2023-08-16 10:23:34 +02:00
Rémi Verschelde
6c3735cb7c
Merge pull request #80569 from m4gr3d/show_in_app_library_settings_main
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Add export setting to control whether to show the Godot app in the app library
2023-08-16 09:13:30 +02:00
pikethom
7494ad6b54
Android stylus pressure and tilt support
2023-08-15 19:55:17 +12:00
Rémi Verschelde
efdff9cbc2
Fix GCC -Wmaybe-uninitialized warnings
2023-08-14 14:35:35 +02:00
Fredia Huya-Kouadio
63d47dced0
Add export setting to control whether to show the Godot app in the app library
2023-08-13 09:54:10 -04:00
scgm0
05bc070f7c
C#: Fix exporting for Android
2023-08-12 09:22:49 +08:00
Rémi Verschelde
bc1aef88ee
SCons: Disable misbehaving MSVC incremental linking
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Fixes #77968 .
2023-08-10 14:04:19 +02:00