Juan Linietsky
4ffc0d6b3f
Refactored shadowmapping.
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- Made shadow bias size independent, so it will remain when changing light or camera size.
- Implemented normal offset bias, which greatly enhances quality.
- Added transmission to subsurface scattering
- Reimplemented shadow filter modes
Closes #17260
2020-04-08 11:19:43 -03:00
Hugo Locurcio
bcaf853767
Tweak rendering quality property hint strings for consistency
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- Include a performance indication for all hints, not just for
non-default values.
- Fix leading/trailing whitespace in some property hints.
2020-04-07 20:01:13 +02:00
Juan Linietsky
c54f80d35c
Re-implement subsurface scattering.
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The size settings are more "just works", with default scale and depth scale
values that don't need much tweaking.
Additionally, a "skin" mode was added so skin looks better.
EDIT: Cleaned up SSR filter shader a bit.
2020-04-04 11:44:28 -03:00
Ignacio Etcheverry
27ddb27da8
Fix C# bindings after recent breaking changes
2020-04-03 01:38:48 +02:00
Rémi Verschelde
6a38ce1b31
Merge pull request #37512 from reduz/implement-ssr
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Re-Added screen space reflection.
2020-04-02 17:17:27 +02:00
Juan Linietsky
87c658b304
Re-Added screen space reflection.
2020-04-02 11:25:21 -03:00
lupoDharkael
95a1400a2a
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
Rémi Verschelde
e5033d3952
doc: Sync classref with DisplayServer/Window changes
2020-03-31 11:56:58 +02:00
Juan Linietsky
89e1263117
Move glow upscale quality to a global setting, for consistency
2020-03-30 10:46:03 -03:00
Rémi Verschelde
0c320a6bf3
More server renames for consistency after #37361
2020-03-28 13:20:48 +01:00
Juan Linietsky
a6f3bc7c69
Renaming of servers for coherency.
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VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D
Also renamed corresponding files.
2020-03-27 15:21:27 -03:00