Juan Linietsky
|
ef083a583b
|
Modified light rendering to make it more compatible.
Modified polygon management to make it more compatible with MoltenVK
|
2020-02-11 11:53:28 +01:00 |
|
Juan Linietsky
|
a3f8ffac63
|
Use a special sampler for 2D shadows, so they are softer
|
2020-02-11 11:53:28 +01:00 |
|
Juan Linietsky
|
f04359e70f
|
2D lighting seems more or less complete.
|
2020-02-11 11:53:28 +01:00 |
|
Juan Linietsky
|
a7b2ac7bb1
|
Normalmapping and Specularmapping working in 2D engine
Added support for Sprite, AnimatedSprite and Polygon2D (should add for tileset eventually).
|
2020-02-11 11:53:28 +01:00 |
|
Juan Linietsky
|
24b16f3bf0
|
Fix crash on import.
|
2020-02-11 11:53:28 +01:00 |
|
Juan Linietsky
|
1b4281b895
|
basic 2D engine is more or less working with Vulkan, including editor.
Still a lot to do
|
2020-02-11 11:53:27 +01:00 |
|
Juan Linietsky
|
42b44f43ee
|
Basic 2D engine is more or less working, needs more work for editor to be usable.
|
2020-02-11 11:53:27 +01:00 |
|
Juan Linietsky
|
9b0dd4f571
|
A lot of progress with canvas rendering, still far from working.
|
2020-02-11 11:53:27 +01:00 |
|