MinusKube
0ff2020bd4
Fix atlas view drawing roots having zoom applied twice
2022-09-17 19:07:56 +02:00
jeffres
1c98f03784
Fix selected shader file not being highlighted in shader editor list
2022-09-17 17:49:51 +02:00
Eric M
722378479d
Update Editor Shortcuts tree creation to always have sections in same order.
2022-09-17 11:41:15 +10:00
Yuri Sizov
02572f2c62
Improve icon generation in the editor theme
2022-09-16 23:34:01 +03:00
Micky
976ec5f94a
Remove unused import_subscene()
in Scene Tree Dock
2022-09-16 22:30:39 +02:00
EliasVincent
52a4327c47
Command Palette shortcut_text: font color
2022-09-16 17:35:57 +02:00
Yuri Sizov
5676341864
Fix loop mode button update in the Animation editor
2022-09-16 16:19:53 +03:00
Rémi Verschelde
3546add9b3
Merge pull request #60786 from Rindbee/update-editor-property-status
...
Update checked based on the variant type of the value
2022-09-16 09:24:10 +02:00
Rémi Verschelde
37146763b1
Merge pull request #65868 from timothyqiu/metadata-crash
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Fix crash open opening Add Metadata dialog
2022-09-16 09:24:02 +02:00
Rémi Verschelde
18ad00b44c
Merge pull request #65846 from clayjohn/mem-leak
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Free preview sun and environement on editor close
2022-09-16 09:23:54 +02:00
Rémi Verschelde
14c602f032
Merge pull request #65854 from YeldhamDev/add_element_fix
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Fix empty text in the add button when editing nodes with items
2022-09-16 09:22:36 +02:00
Rémi Verschelde
a981a8061f
Merge pull request #65325 from TokageItLab/refactor-variant-for-anim
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Move some static methods to `Animation` from `Variant` for refactoring `Animation` and `Tween`
2022-09-16 09:20:50 +02:00
clayjohn
969f20656a
Free preview sun and environement on editor close.
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Previously, they would only be freed if they were in the editor node tree.
2022-09-15 20:45:19 -07:00
Haoyu Qiu
372e4cfd49
Fix crash open opening Add Metadata dialog
2022-09-16 11:28:09 +08:00
Michael Alexsander
2f016c521f
Fix empty text in the add button when editing nodes with items
2022-09-15 22:01:52 -03:00
Rindbee
9066d55763
Update checked based on the variant type of the value
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In `EditorProperty::update_revert_and_pin_status`, if `checkable` is `true`, update `checked` based on the variant type of the value, and rename the function as `EditorProperty::update_editor_property_status`.
**Known problems:**
1. Unable to check Checkbox for properties of type `Object` when it is unchecked. This is probably because during value store/fetch, the `nullptr` (variant type is `Variant::OBJECT`) eventually becomes `Variant()` (variant type is `Variant::NIL`).
2. For theme overrides, click the revert icon will uncheck the Checkbox. This is probably because `EditorPropertyRevert::get_property_revert_value` returns `Variant()`.
2022-09-16 07:22:50 +08:00
Aaron Franke
2be9ef507a
Remove unused abort_scan
variable
2022-09-15 14:23:38 -05:00
Rémi Verschelde
76b41bde3c
Merge pull request #65830 from EricEzaM/fix-shortcut-crash
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Check TreeItem for nullptr before accessing.
2022-09-15 20:12:18 +02:00
Rémi Verschelde
78a9a3de69
Merge pull request #62903 from Rindbee/fix-property-link-not-work-in-MultiNodeEdit
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Set the changed field to empty (meaning all) if the link button is pressed
2022-09-15 20:12:12 +02:00
Rémi Verschelde
80802d2718
Merge pull request #65196 from TokageItLab/fix-redraw-anim-tree
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Fix redraw timing in `AnimationBlendTreeEditor`
2022-09-15 20:11:36 +02:00
Eric M
badea350ac
Check TreeItem for nullptr before accessing.
2022-09-15 23:50:52 +10:00
Rémi Verschelde
51082d6e47
Merge pull request #65806 from akien-mga/pm-improve-conversion-dialog
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Clarify text in project conversion dialogs
2022-09-15 01:43:09 +02:00
Rémi Verschelde
e7ce3f539e
Project Manager: Clarify text in project conversion dialogs
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Let the cancel button grab focus to prevent any accident.
Make the full project conversion respect OS specific ok/cancel
positions.
Improve popup sizing and wrapping a bit.
2022-09-15 01:38:26 +02:00
Lyuma
033abdc59f
2D and 3D Skeleton modification docs, and small fixes.
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Mark SkeletonModificationStack3D and related as deprecated.
Mark local bone override and axis functions deprecated in Skeleton3D api.
Fix array property glitch in SkeletonModificationStack2D
Mark SkeletonModificationStack2D and related APIs as experimental. Mark SkeletonIK3D as deprecated.
2022-09-14 15:07:45 -07:00
Silc Renew
9d47e079b7
Move some methods to Animation from Variant for refactoring
2022-09-15 04:52:43 +09:00
Rémi Verschelde
89840b75c9
Merge pull request #65430 from SaracenOne/read_only_array
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Add read-only mode to inspector array and dictionary viewer.
2022-09-14 17:43:49 +02:00
Rémi Verschelde
bbed0b43f7
Merge pull request #65774 from bruvzg/no_mono_hinting
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Do not use horizontal hinting for the editor monospace font.
2022-09-14 17:42:58 +02:00
Rémi Verschelde
85cd6960c6
Merge pull request #65494 from V-Sekai/fix_inspect_command_context
2022-09-14 14:44:03 +02:00
Rémi Verschelde
50a6905f2d
Merge pull request #65421 from V-Sekai/spriteframes_read_only
2022-09-14 14:42:18 +02:00
Silc Renew
cff95e54e0
Fix redraw timing in AnimationBlendTreeEditor
2022-09-14 21:05:21 +09:00
bruvzg
e94ac75d3d
Do not use horizontal hinting for the editor monospace font.
2022-09-14 11:05:09 +03:00
Rémi Verschelde
d9e974cdb0
Merge pull request #65493 from V-Sekai/lod_scaling
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Fixes LOD scaling issues on skinned meshes.
2022-09-14 09:57:02 +02:00
Fredia Huya-Kouadio
9d5e48f873
Disable menus and functionality that are not relevant on the Android Editor port
2022-09-13 20:48:33 -07:00
SaracenOne
13f5c62124
Fix LOD-generation on skinned meshes.
2022-09-14 02:46:10 +01:00
Rémi Verschelde
2d9583fa3b
Merge pull request #65490 from halgriffiths/profiler-fix
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Fix broken profiler in 4.0
2022-09-14 00:04:56 +02:00
kobewi
ae2d07d4ca
Don't print error on empty actions
2022-09-13 19:36:22 +02:00
halgriffiths
026e0811b9
Fix profiler being disabled at wrong times
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Co-authored by: Will Whitty <tavurth@gmail.com>
2022-09-13 10:21:11 +01:00
Rémi Verschelde
abdaa6da3d
Merge pull request #65621 from KoBeWi/eternal_pattern
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Fix broken patterns on TileMap layer change
2022-09-13 10:58:29 +02:00
Rémi Verschelde
ecefae22cb
Merge pull request #65624 from KoBeWi/help_I'm_stuck
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Prevent infinite loops in editor help search
2022-09-13 10:58:25 +02:00
Rémi Verschelde
2ac8bcdd1a
Merge pull request #65632 from YeldhamDev/thin_editors
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Shrink shader editor's oversized borders
2022-09-13 10:58:09 +02:00
Rémi Verschelde
ed381078a4
Merge pull request #65651 from dzil123/animation_tree_node_rename
2022-09-13 10:42:49 +02:00
Rémi Verschelde
78042ce235
Merge pull request #64927 from KoBeWi/three2four
2022-09-13 10:39:15 +02:00
Rémi Verschelde
f9b4af4ba5
Merge pull request #65708 from akien-mga/vcs-plugin-ssh-key-HOME
2022-09-13 10:35:27 +02:00
Rémi Verschelde
2092858087
Merge pull request #65679 from Calinou/3d-editor-improve-preview-sun-sky-usability
2022-09-13 10:32:47 +02:00
Yuri Rubinsky
d2ba60b4b5
Fix category of view_index inputs in the visual shader editor
2022-09-13 10:06:34 +03:00
Rémi Verschelde
f8ec046b14
Merge pull request #65704 from akien-mga/web-editor-fix-some-errors
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Fix some errors affecting the Web editor
2022-09-13 08:31:59 +02:00
Nathan Franke
020b8e6c68
project manager language OptionButton fit to longest item
2022-09-12 19:59:16 -05:00
kobewi
305d407dad
Add option to convert project from Project Manager
2022-09-12 18:31:03 +02:00
Rémi Verschelde
fc227ea919
VCS plugin: SSH key dialog defaults to HOME
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Fixes #65691 .
2022-09-12 17:03:20 +02:00
Rémi Verschelde
1513d76cb9
Fix some errors affecting the Web editor
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- Don't warn about minimized/maximized modes not being available.
- Blender and FBX export both depend on running thirdparty applications,
which can't be done (easily at least) for Web and Android editors.
- Editor theme complained about not being able to retrieve texture data
for an icon. It was only used once so instead of flipping at runtime,
let's just add a flipped icon.
Part of #65702 .
2022-09-12 16:29:45 +02:00
Hugo Locurcio
598b5b19ac
Improve 3D editor preview sun and sky usability
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- Use grayscale icons to look better when pressed (with accent color
modulation).
- Invert state to be more logical (pressed = preview is enabled, not disabled).
2022-09-12 03:58:29 +02:00
dzil123
f9bee90994
Ignore node rename if already exited blend tree
2022-09-11 02:33:59 -07:00
SaracenOne
cc4bda8500
Add ability to flag classes as experimental or deprecated.
2022-09-11 00:11:33 +01:00
Michael Alexsander
c2553f530b
Shrink shader editor's oversized borders
2022-09-10 17:58:31 -03:00
bruvzg
f6adf07ffa
Fix Ctrl/Cmd+F always processed by the asset library, instead of script editor / help.
2022-09-10 21:40:45 +02:00
Aaron Franke
408ed2235b
Don't defer SceneTreeEditor::_warning_changed signal connection
2022-09-10 14:19:29 -05:00
Rémi Verschelde
b52305351d
Merge pull request #64465 from TokageItLab/bind-after-gui-input
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Bind `AfterGUIInput` to GDScript and update document
2022-09-10 20:01:48 +02:00
kobewi
7fc075d235
Prevent infinite loops in editor help search
2022-09-10 19:34:26 +02:00
kobewi
aafe72fcec
Fix broken patterns on TileMap layer change
2022-09-10 16:45:51 +02:00
Rémi Verschelde
24ce46e2a1
Merge pull request #64938 from YuriSizov/editor-scaled-icons
2022-09-09 16:52:32 +02:00
Rémi Verschelde
211631801d
Merge pull request #65352 from Mickeon/try-scene-tree-filter-multi-word
2022-09-09 16:11:45 +02:00
Rémi Verschelde
ae0c1b2b5c
i18n: Sync editor translations with Weblate (3.5 branch)
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(cherry picked from commit 367ffd10c8
)
2022-09-09 14:52:16 +02:00
Micky
1c4095a66a
Improve Scene Tree Dock's Node filter (Allow multiple terms & more)
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- Allows more than one parameter to be passed in the "Filter Node" search box, each term separated by spaces.
- Grays out any parent Node not matching the search, but still having to be there because a child is.
- Adds a `group:` filter. It matches any Node belonging to the passed group. If no argument is passed, it matches all Nodes belonging to any group. It also ignores groups used internally, and its alias is `g`.
2022-09-09 13:40:29 +02:00
Rémi Verschelde
f391107830
Merge pull request #63640 from mbe9/fix_noneditable_remote_objects
2022-09-09 09:09:02 +02:00
Rémi Verschelde
7a317b1314
Merge pull request #65520 from V-Sekai/remote_objects_no_read_only
2022-09-09 09:08:42 +02:00
Rémi Verschelde
c909120b59
Merge pull request #64373 from YeldhamDev/edscale_likes_them_floaty
2022-09-09 09:07:53 +02:00
kobewi
d8093e83b8
Fix undo actions in SceneTreeDock
2022-09-08 22:57:54 +02:00
Micky
8aee143f79
Add a few missing entries in Project Converter
2022-09-08 20:04:54 +02:00
Michael Alexsander
c4c9e41073
Make Vector2i
values paired with EDSCALE
be just Vector2
2022-09-08 14:46:32 -03:00
SaracenOne
3c2e7b38cd
Remove read-only status from EditorDebuggerRemoteObject
2022-09-08 14:34:31 +01:00
Yuri Rubinsky
c50febf5ef
Merge pull request #65468 from Chaosus/vs_fix
2022-09-08 15:00:24 +03:00
Rémi Verschelde
47f889f89d
Merge pull request #65495 from V-Sekai/animation_editor_fixes
2022-09-08 13:56:46 +02:00
Rémi Verschelde
5cef88b882
Merge pull request #65499 from Mickeon/project-converter-english-exam
2022-09-08 13:31:18 +02:00
Rémi Verschelde
05896cc579
Merge pull request #65504 from KoBeWi/close_before_saving
2022-09-08 13:17:34 +02:00
Silc Renew
3c7a5fd8ac
bind AfterGUIInput
2022-09-08 20:02:48 +09:00
Micky
d377bdb3ad
Fix several oddities in Project Converter
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This is not a complete list. Nor are all of the changes exhaustive.
- Measure final execution time in seconds instead of milliseconds.
- Use `vformat()` instead of unreadable string concatenation whenever necessary.
- Replaces every `&` used with booleans with `&&` because Visual Studio was really complaining about it.
- Adds punctuation to some comments, in accordance to codebase guidelines.
- Fixes some typos around the file (such as "parenthesis" being called "parenthess"), as well as attempt to change some sentences to be more English-correct.
- Reworded some comments and error messages entirely.
2022-09-08 12:32:59 +02:00
Rémi Verschelde
69233093d7
Merge pull request #65241 from bruvzg/no_keymap_ambiguity
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Fix key mapping changes when moving from macOS to other platform.
2022-09-08 09:24:24 +02:00
Rémi Verschelde
7936b3cc4c
Merge pull request #60108 from KoBeWi/arise_to_top
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Rename raise() to move_to_front()
2022-09-08 09:23:31 +02:00
Rémi Verschelde
de739530c2
Merge pull request #63596 from Jayman2000/issue-27640
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Rename `change_scene()` and `change_scene_to()`
2022-09-08 09:22:03 +02:00
Rémi Verschelde
a51dc70dfb
Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_more
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[Net] Rename "ssl" references to "tls" in methods and members.
2022-09-08 09:20:19 +02:00
Rémi Verschelde
cdb121dffa
Merge pull request #64757 from nathanfranke/change-node-dialog
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Simplify title of Create/Change Node Dialog
2022-09-08 09:20:07 +02:00
Rémi Verschelde
df5a356e6c
Merge pull request #65501 from m4gr3d/fix_invalid_project_manager_path_main
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Fix issue causing the project manager to crash because of missing path argument
2022-09-08 09:19:25 +02:00
Rémi Verschelde
6ac1a811dd
Merge pull request #63905 from smix8/navigation_replace_old_debug_4.x
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Remove / Replace old Navigation Debug Visualization
2022-09-08 09:19:13 +02:00
Nathan Franke
a258101971
simplify title of create/change node dialog
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The create dialog in replace mode now always has the title `Change type of "%s"`, where `%s` is either "MyNodeName" or "MyVisualScript.vs".
2022-09-07 21:44:33 -05:00
Fabio Alessandrelli
a95d792420
[Net] Rename "ssl" references to "tls" in methods and members.
2022-09-08 03:24:23 +02:00
kobewi
14266d8e66
Ask before closing with unsaved resources
2022-09-08 01:02:08 +02:00
Fredia Huya-Kouadio
cd544fd86b
Fix issue causing the project manager to crash because of missing path argument
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In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur.
2022-09-07 14:21:34 -07:00
Jason Yundt
69963ffaa3
Rename change_scene() and change_scene_to()
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Before this change, the SceneTree had methods named “change_scene” and
“change_scene_to”. One of them accepted a String as a parameter and the
other accepted a PackedScene, but you couldn’t tell which one was which
just by looking at their names.
This change renames those two methods to “change_scene_to_file” and
“change_scene_to_packed”. These new names came from this suggestion [1].
These new names make the difference between the two methods more clear
and hint at the fact that there’s more than one change_scene method.
[1]: <https://github.com/godotengine/godot/issues/27640#issuecomment-1081870955 >
Fixes #27640 .
2022-09-07 17:06:33 -04:00
Yuri Sizov
817d4db21f
Allow images to be imported "for editor use" and respect editor settings
2022-09-07 23:31:31 +03:00
Fredia Huya-Kouadio
c3c0bea615
Enable long press, pan and scale gestures for the Godot Android Editor
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Fix the bug causing the editor to crash when running the project.
2022-09-07 13:30:10 -07:00
bruvzg
6f4d233062
Fix key mapping changes when moving from macOS to other platform
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Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07 18:45:35 +02:00
smix8
d7f75fab60
Remove / Replace old Navigation Debug Visualization
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- removes / replaces leftovers from old navigation debug code
- cleanes SceneTree and ProjectSettings from old navigation debug
2022-09-07 18:30:35 +02:00
Rémi Verschelde
f7261e655f
Merge pull request #49466 from AnilBK/rotate-previews
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Add rotation ability to material editor preview.
2022-09-07 17:54:43 +02:00
Rémi Verschelde
2b6e043491
Merge pull request #58617 from KoBeWi/custom_something
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Improve handling of custom types
2022-09-07 17:54:17 +02:00
Rémi Verschelde
0bd4a421bd
Merge pull request #65471 from KoBeWi/s
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Fix tile source selection from picking
2022-09-07 17:53:53 +02:00
Rémi Verschelde
54942038ac
Merge pull request #65389 from Rindbee/fix-file-list-in-FileDialog-not-updating
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Fix file list in FileDialog not updating on first run
2022-09-07 17:53:09 +02:00
Rémi Verschelde
e0c7916f73
Merge pull request #59069 from fire-forge/stylebox_margin_functions
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Add all/individual setters for StyleBox default margins and StyleBoxTexture margin size and unbind `StyleBox*.set_*_individual()` methods
2022-09-07 17:52:58 +02:00
Rémi Verschelde
48705b1f03
Merge pull request #65355 from groud/split_container_min_grab_thickness
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Allow SplitContainer to have a grab area larger than its visual grabber
2022-09-07 17:51:52 +02:00
FireForge
dd7ee37c8a
Add set_default_margin_all/individual to StyleBox
2022-09-07 16:37:36 +03:00
Rindbee
88b72c3de4
Fix file list in FileDialog not updating on first run
2022-09-07 21:36:21 +08:00
kobewi
35cae71842
Fix tile source selection from picking
2022-09-07 15:02:49 +02:00
Yuri Rubinsky
bf3d981c60
Remove subcategory parameter from AddOption
in visual shader editor
2022-09-07 15:10:43 +03:00
Gilles Roudière
4cbcb5acda
Allow SplitContainer to have a grab area larger than its visual grabber
2022-09-07 12:33:02 +02:00
Micky
6b3cb71a96
Add missing constants to project converter
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- CONTAINER_INSPECTOR_BOTTOM
- NOTIFICATION_SCENE_INSTANTIATED
2022-09-07 11:58:30 +02:00
Micky
08c2aab169
Rename ProgressBar.percent_visible
to show_percentage
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`percent_visible` -> `show_percentage`
`set_percent_visible` -> `set_show_percentage`
`is_percent_visible` -> `is_percentage_shown`
2022-09-07 11:58:30 +02:00
SaracenOne
dc96b2834e
Refactor to use internal foreign resource checking function.
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Create unique duplicates of embedded animations when calling
'Make Unique' on AnimationLibrary.
2022-09-07 10:17:22 +01:00
SaracenOne
1e99c13de2
In inspector, show 'edit' button instead of 'inspect' when resource is part of an editable scene.
2022-09-07 10:14:06 +01:00
Rémi Verschelde
61644f1dbe
Merge pull request #65447 from Faless/net/4.x_ssl_to_tls
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[Net] Rename StreamPeerSSL to StreamPeerTLS.
2022-09-07 09:19:46 +02:00
Rémi Verschelde
2841bc358c
Merge pull request #65446 from YuriSizov/dialogs-make-styleboxes-matter
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Make `AcceptDialog` and derivatives utilize `StyleBox` fully
2022-09-07 09:09:15 +02:00
Rémi Verschelde
c1150428c6
Merge pull request #65449 from YuriSizov/editor-main-control-screen-container-node
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Rename `EditorInterface.get_editor_main_control` to `get_editor_main_screen`
2022-09-07 08:59:37 +02:00
Rémi Verschelde
80dacac90c
Merge pull request #65437 from YuriSizov/theme-gui-renames
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Improve naming of theme properties throughout GUI code
2022-09-07 08:58:00 +02:00
Rémi Verschelde
5c5079b398
Merge pull request #65197 from Mickeon/rename-connect-one-shot
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Rename CONNECT_ONESHOT to CONNECT_ONE_SHOT
2022-09-07 08:51:10 +02:00
Rémi Verschelde
3515382390
Merge pull request #64361 from Mickeon/rename-caret-blink
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Rename every instance of `caret_blink_speed` to `caret_blink_interval`
2022-09-07 08:51:02 +02:00
Fabio Alessandrelli
528e791a5f
[Net] Rename StreamPeerSSL to StreamPeerTLS.
...
SSL has been deprectated almost 10 years ago.
2022-09-07 07:38:50 +02:00
Anilforextra
d4ee903004
Enable material editor preview to be rotated.
2022-09-07 11:02:57 +05:45
Yuri Sizov
1459507ed2
Rename EditorInterface.get_editor_main_control to get_editor_main_screen
2022-09-07 03:01:58 +03:00
Yuri Sizov
5eaf82b4f0
Make AcceptDialog and derivatives utilize StyleBox fully
2022-09-07 01:42:11 +03:00
kobewi
b218727599
Rename raise() to move_to_front()
2022-09-06 22:13:06 +02:00
Yuri Sizov
43f03e2ce6
Improve naming of theme properties throughout GUI code
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Rename ItemList's bg -> panel
Rename ItemList's bg_focus -> focus
Rename ProgressBar's bg -> background
Rename ProgressBar's fg -> fill
Rename Tree's bg -> panel
Rename Tree's bg_focus -> focus
Rename ScrollContainer's bg -> panel
Rename FileDialog's *_icon_modulate -> *_icon_color
Rename FileDialog's files_disabled -> file_disabled_color
Rename CheckButton's on/off -> checked/unchecked
Rename check_v_adjust -> check_v_offset
2022-09-06 22:53:17 +03:00
SaracenOne
4d898f9bb4
Add read-only mode to inspector array and dictionary viewer.
2022-09-06 18:02:03 +01:00
Micky
dd26ecdd31
Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
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For consistency. Every other exposed `one_shot` is spaced out like this.
2022-09-06 19:00:33 +02:00
Micky
6dbd283ae5
Rename every instance of caret_blink_speed
to caret_blink_interval
...
It's been changed in EditorSettings, LineEdit, TextEdit.
Affects setters and getters, and passed parameters, too.
2022-09-06 18:37:17 +02:00
Rémi Verschelde
0c4d578bdf
Merge pull request #65194 from Mickeon/rename-one-shot
2022-09-06 18:32:48 +02:00
Rémi Verschelde
5fb84e5702
Merge pull request #64661 from Mickeon/rename-tilemap-world
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Rename TileMap/GridMap.`world_to_map` and opposite to `local_to_map`
2022-09-06 17:01:16 +02:00
Rémi Verschelde
13c880911b
Merge pull request #65420 from YuriSizov/editor-bit-sized-help-colors
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Fix theming error in EditorHelp due to order of operations issue
2022-09-06 17:01:08 +02:00
Rémi Verschelde
5062aafc2d
Merge pull request #64417 from aaronfranke/has-space
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Replace AABB/Rect2/Rect2i has_no_* methods with has_* methods
2022-09-06 17:00:44 +02:00
Rémi Verschelde
f40755383e
Merge pull request #65361 from Mickeon/rename-range-lerp
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Rename `range_lerp` to `remap`
2022-09-06 17:00:37 +02:00
SaracenOne
15e2ddbbc0
Add read only mode to SpriteFrames editor.
2022-09-06 14:47:13 +01:00
Yuri Sizov
8442d77614
Fix theming error in EditorHelp due to order of operations issue
2022-09-06 16:08:40 +03:00
Rémi Verschelde
a49ec435b2
Merge pull request #60115 from V-Sekai/scene_scale
2022-09-06 13:38:30 +02:00
Rémi Verschelde
7a620e34bf
Merge pull request #65415 from akien-mga/fix-uninitialized-member-pointers
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Fix various uninitialized member pointers
2022-09-06 12:34:29 +02:00
Rémi Verschelde
042278cb69
Merge pull request #65413 from Mickeon/fix-scene-tree-script-grayed-icon
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Fix tool script button color overriding custom type color
2022-09-06 12:34:22 +02:00
Rémi Verschelde
73026fbde9
Merge pull request #62061 from fire-forge/multinodeedit
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Improvements to multi-node editing
2022-09-06 12:34:10 +02:00
Rémi Verschelde
93f177bd03
Merge pull request #65207 from RedMser/annotation-search
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Allow searching for annotations in help
2022-09-06 12:33:37 +02:00
Rémi Verschelde
7b5d1ea5b9
Fix various uninitialized member pointers
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Using this command:
```
find -name "thirdparty" -prune -o -name "*.h" -exec sed -i {} -e '/return /! s/\t\([A-Za-z0-9_]* \*[A-Za-z0-9_]*\)\;/\t\1 = nullptr;/g' \;
```
And then reviewing the changes manually to discard the ones that don't
seem correct/safe/good (notably changes to `core` unions).
2022-09-06 11:20:27 +02:00
Rémi Verschelde
c36735ef97
Merge pull request #65402 from m4gr3d/disable_android_editor_auto_focus_main
2022-09-06 10:14:49 +02:00
Micky
65cc721eb9
Fix tool script button color overriding custom type color
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Also adds a small note on the tooltip noting the custom type.
2022-09-06 10:14:28 +02:00
Rémi Verschelde
017c4f5608
Merge pull request #65354 from V-Sekai/state_machine_freeze_new_transition
2022-09-06 10:13:43 +02:00
Fredia Huya-Kouadio
841b4dfeeb
Disable logic that triggers automatic focus gain as the Godot Editor is loaded
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For the Godot Android Editor, this is an inconvenience as it causes the soft keyboard to show and block half of the view
2022-09-05 22:33:01 -07:00
Micky
b6daad8d4b
Rename range_lerp
to remap
2022-09-06 07:19:20 +02:00
FireForge
a914dc0c46
Improvements to multi-node editing
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- Show revert button for properties that are not default for all selected nodes
- Show property documentation tooltips
- Show common class name and icon and number of selected nodes in EditorPath, e.g. "Node2D (4 Selected)"
- Hide metadata for MultiNodeEdit and AnimationMultiTrackKeyEdit
- Hide script for MultiNodeEdit
2022-09-05 18:36:03 -05:00
kobewi
a3309215c2
Improve handling of custom types
2022-09-05 23:08:28 +02:00
FireForge
6e8dc5130d
Various editor UI fixes (bottom panel corner radius and scene tab bar)
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- Fix top corners of bottom panel not having rounded corners
- Fix scene tab bar background expanding vertically by corner radius
- Remove two unneccesary theme items from the editor theme:
- EditorStyles/SceneTabFG
- EditorStyles/SceneTabBG
- Remove an instance where the scene TabBar was having its styleboxes overriden to the default value, which has no effect.
2022-09-05 15:11:57 -05:00
Yuri Sizov
00fa4e23e4
Merge pull request #65230 from fire-forge/itemlist-spacing
2022-09-05 19:59:06 +03:00
SaracenOne
befc4b79a4
Importer option to apply the root basis for meshes/skins/animations
2022-09-05 09:45:56 -07:00
Micky
694190a354
Rename TileMap/GridMap.world_to_map
and opposite to local_to_map
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For both TileMap and GridMap:
- `world_to_map` -> `local_to_map`
- `map_to_world` -> `map_to_local`
Also changes any mention of "world" in this context to "local" to avoid future confusion.
Finally, updates the docs of both methods for consistency.
In particular, adding a note on how to convert the returned values from local to global coordinates and vice versa.
2022-09-05 18:08:39 +02:00
RedMser
fbb9a21507
Allow searching for annotations in help
2022-09-05 17:53:28 +02:00
Rémi Verschelde
90801a4153
Merge pull request #65362 from Jummit/fix-scene-unique-icon
2022-09-05 15:31:04 +02:00
Jummit
5e147e92ae
Optimize and fix the scene unique name icon
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This also makes it display correctly when using a light theme.
2022-09-05 14:53:39 +02:00
Rémi Verschelde
3e6c342995
Merge pull request #65306 from Rindbee/fix-Skeleton3DEditor-causing-crash-in-sanitizer-enabled-builds
2022-09-05 13:42:09 +02:00