Rémi Verschelde
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6cdcde7114
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doc: Add missing commas after "If true/false"
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2018-12-20 13:47:12 +01:00 |
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Rémi Verschelde
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d030c17d5e
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doc: Sync classref with current source
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2018-12-13 15:12:25 +01:00 |
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lupoDharkael
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e19520e8fe
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ColorPicker: extend access to presets from gds
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2018-10-24 01:07:33 +02:00 |
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luz.paz
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08bde5b2de
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Misc. typos
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
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2018-09-12 21:39:17 -04:00 |
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Chris Bradfield
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23b7edb214
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[DOCS] Updates to assorted class descriptions.
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2018-08-17 14:55:19 -07:00 |
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Rémi Verschelde
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391e46830f
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doc: Sync classref with current source
Fix various missing arguments in bindings.
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2018-07-26 11:56:21 +02:00 |
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Chaosus
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cf38270ef7
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Increase settings apply speed and added deferred color apply
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2018-05-31 11:33:36 +03:00 |
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Rémi Verschelde
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3fa77b3172
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doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
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2018-02-27 13:40:49 +01:00 |
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Rémi Verschelde
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3c7a39b40c
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doc: Update version string in header
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2018-02-19 10:46:33 +01:00 |
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Rémi Verschelde
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d516aab8fa
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doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
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2018-01-25 08:50:56 +01:00 |
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Rémi Verschelde
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e28cdc4654
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doc: Update version string in XML
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2018-01-13 11:43:42 +01:00 |
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Bojidar Marinov
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ad79c70300
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Update docs
[ci skip]
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2018-01-12 00:58:22 +02:00 |
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Rémi Verschelde
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bc75fae579
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doc: Update header version for 3.0-beta
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2017-11-24 09:16:52 +01:00 |
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Rémi Verschelde
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967bfb0c4a
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doc: Remove revision.module_config from version string
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
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2017-11-15 20:41:16 +01:00 |
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Rémi Verschelde
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b1f2c31a36
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doc: Sync classref with current source
Ensure that s/fixed_process/physics_process/ is handled properly.
[ci skip]
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2017-10-11 23:55:04 +02:00 |
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Juan Linietsky
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4f929a0fdf
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Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
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2017-09-12 17:45:41 -03:00 |
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