the-sink
524e7acfc3
Set open_dominant_script_on_scene_change
to off by default
2023-09-19 01:22:29 -07:00
Rémi Verschelde
01d9162a98
Merge pull request #81813 from MewPurPur/fix-paint-icon
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Fix grayed out paint icons
2023-09-18 10:38:28 +02:00
Rémi Verschelde
9892bc2478
Merge pull request #81810 from AThousandShips/camera_m
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Make editor camera speed indicator use `m/s` and `m`
2023-09-18 10:38:24 +02:00
Rémi Verschelde
3e233e1f24
Fix various typos with codespell
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Using 2.2.6.dev193+g907e5380.
2023-09-18 09:53:39 +02:00
MewPurPur
c094631ba0
Fix grayed out paint icons
2023-09-17 19:23:28 +03:00
A Thousand Ships
8d7a2c615c
Make editor camera speed indicator use m/s
and m
2023-09-17 18:04:58 +02:00
Rémi Verschelde
ba54c34551
Merge pull request #81735 from KoBeWi/360_no_scope
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Fix rotated 2D movement gizmo
2023-09-16 21:25:17 +02:00
Rémi Verschelde
cdef53df1e
Merge pull request #81705 from AThousandShips/null_check_editor
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[Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-16 21:24:53 +02:00
Rémi Verschelde
91dee347ad
Merge pull request #81609 from AThousandShips/gizmo_fix
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Fix local 3D translation editing
2023-09-16 21:24:06 +02:00
Rémi Verschelde
7ca579cb27
Merge pull request #81554 from Calinou/editor-gizmos-add-decal
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Add 3D editor gizmo icons for Decal, LightmapProbe and FogVolume
2023-09-16 21:22:54 +02:00
kobewi
447a4b6bcf
Fix rotated 2D movement gizmo
2023-09-16 19:26:20 +02:00
A Thousand Ships
dae27d1311
Fix local 3D translation editing
2023-09-16 11:11:54 +02:00
Hugo Locurcio
5345cf3e75
Add 3D editor gizmo icons for Decal, LightmapProbe and FogVolume
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- Tweak CPUParticles3D editor gizmo icon to use the same outline
color as other gizmo icons. Make the internal icon easier to see
by using an orange color instead of gray.
Co-authored-by: MewPurPur <mew.pur.pur@abv.bg>
2023-09-15 20:44:45 +02:00
A Thousand Ships
75ee58fd04
[Editor] Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-09-15 20:15:39 +02:00
Yuri Sizov
2febb246e1
Merge pull request #81606 from jsjtxietian/hide-animation-tool--correctly-when-switching-scenes
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Hide animation toolbar above the viewport correctly when switching scenes
2023-09-15 19:48:23 +02:00
Yuri Sizov
df6cd37a69
Merge pull request #81516 from YuriSizov/editor-theme-access-the-success
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Fix accessing editor theme items throughout the UI
2023-09-15 19:48:14 +02:00
Yuri Sizov
508a758eab
Merge pull request #75303 from Calinou/3d-gizmos-only-selected
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Show visual-oriented 3D node gizmos only when selected
2023-09-15 19:48:10 +02:00
Yuri Sizov
8ecc0c4f47
Fix accessing editor theme items throughout the UI
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This also exposes `EditorInterface::get_editor_theme`.
2023-09-15 14:51:01 +02:00
jsjtxietian
0113e6961d
Hide animation tool correctly when switching scenes
2023-09-15 10:48:26 +08:00
Hugo Locurcio
1024ba0c0d
Show visual-oriented 3D node gizmos only when selected
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Affected nodes:
- DirectionalLight3D, OmniLight3D, SpotLight3D
- ReflectionProbe
- LightmapGI
- VoxelGI
- GPUParticles3D (but not collision/attractor nodes)
- AudioStreamPlayer3D
This reduces visual clutter in the editor with 3D scenes.
2023-09-15 01:59:49 +02:00
Rémi Verschelde
5a74ce9a56
Merge pull request #81557 from YuriSizov/editor-toolbars-divided
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Improve the looks of 2D/3D viewport contextual toolbars
2023-09-14 23:40:33 +02:00
Yuri Sizov
f542dffb39
Improve the looks of 2D/3D viewport contextual toolbars
2023-09-13 13:04:55 +02:00
kobewi
015953a3d9
Add helper for 3D gizmos and unify box
2023-09-12 18:08:02 +02:00
Haoyu Qiu
b8b0339549
Improve undo action names
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* Avoid concating strings manually for better i18n and easy l10n
* Use `vformat` when possible
* Use separate strings if the changing part is only a few hardcoded strings
* Don't put a period at the end of the name
2023-09-12 18:53:50 +08:00
Rémi Verschelde
3e68ed0ca1
Merge pull request #81255 from JohnGabrielUK/primary-line-separate-xy
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Allow configuring primary line X/Ys separately
2023-09-12 12:01:15 +02:00
Rémi Verschelde
475860839c
Merge pull request #80144 from KoBeWi/freedom_tiles
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Add per-tile flipping and transposing
2023-09-12 12:00:20 +02:00
John Gabriel
984eb96c43
Allow configuring primary line X/Ys separately
2023-09-12 10:24:07 +01:00
Rémi Verschelde
5c43e4c1ef
Fix various typos with codespell
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Using 2.2.6.dev180+ge3a2cfbd.
2023-09-12 08:54:18 +02:00
Rémi Verschelde
7471ac2c4d
Merge pull request #81543 from DarioSamo/lightmap-size-crash-fix
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Propagate error correctly when max texture size for lightmaps is too small.
2023-09-12 08:50:45 +02:00
Jean-Michel Bernard
67dce301aa
Add code region folding to CodeEdit
2023-09-11 18:36:40 +02:00
Dario
7dfb854556
Propagate error correctly when max texture size for lightmaps is too small.
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Add error handling for BAKE_ERROR_LIGHTMAP_TOO_SMALL, which was previously ignored. Fixes #81453 .
2023-09-11 09:14:39 -03:00
kobewi
a9f3154da3
Add per-tile flipping and transposing
2023-09-09 00:56:38 +02:00
Yuri Sizov
639aba4ee1
Improve handling of archives when installing assets
2023-09-08 20:45:49 +02:00
Hendrik Brucker
5afe78bd9c
Clean up/refactor GraphNode and make it more flexible
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Split GraphNode into GraphElement and GraphNode, add custom
titlebar, and adjust theming.
2023-09-07 17:29:06 +02:00
Rémi Verschelde
074931a3aa
Merge pull request #81410 from bitsawer/fix_shader_include_reload
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Fix shader text editor include file reloading
2023-09-07 16:32:54 +02:00
Rémi Verschelde
7663c69922
Merge pull request #81388 from YuriSizov/core-gdvirtual-but-less-confused-about-itself
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Extract `ScriptInstance` into its own file to simplify includes
2023-09-07 13:53:45 +02:00
bitsawer
d50595c0e9
Fix shader text editor include file reloading
2023-09-07 14:35:26 +03:00
Yuri Sizov
d8ff69d53c
Extract ScriptInstance to simplify includes
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This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.
This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
Yuri Sizov
fc01e2e7f6
Add a theme preview switcher to the 2D viewport
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This commit adds a new View submenu that allows switching
between the project theme (default), the editor theme, and
the default theme. The last selected option is stored per
project and is restored when reloading the project.
2023-09-06 19:40:43 +02:00
Yuri Sizov
512182f147
Add theme contexts to various parts of the editor
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This change defines additional theme contexts for editor
branches to prevent theme leaking between the default
theme, the project theme, and the editor theme.
- Both editor window and EditorNode define an editor-specific
context with the editor theme and the default theme.
- The 2D viewport defines a project-specific context with
the project theme and the default theme.
- Theme editor preview tabs define the default-only context
with the default theme.
Additionally, the default theme context now only includes
the project theme for running projects (both export and debug).
This prevents the project theme from leaking into the editor.
This commit also does a little clean up on the theming aspects
of the EditorNode.
2023-09-06 19:40:43 +02:00
Yuri Sizov
3c63dce3cd
Merge pull request #80573 from KoBeWi/2k_lines_of_changes_created_at_2AM
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Add EditorStringNames singleton
2023-09-06 14:49:02 +02:00
Fredia Huya-Kouadio
8cc7739197
Godot Android plugin re-architecture
2023-09-03 17:04:10 -07:00
kobewi
6de34fde27
Add EditorStringNames singleton
2023-09-03 19:58:18 +02:00
Rémi Verschelde
07035466e8
Merge pull request #81189 from jsjtxietian/Fix-press-space-when-enter-editor-layout-name-will-confirm-save
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Use `ui_text_submit` instead of `ui_accept` to confirm and close text prompts
2023-09-02 14:30:12 +02:00
jsjtxietian
ba41910967
Use ui_text_submit to confirm and close text prompts
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Fix press space when enter editor layout name will
confirm and save layout, same in theme editor
2023-09-01 12:23:30 +08:00
jsjtxietian
cfd7dfd985
Fix a crash when built-in script is not saved and have syntax error
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When built-in script is not saved, it has empty path, and origin
code assumes error with empty path is a depended_error but that's
not always the case.
Also add protection before access list index 0.
2023-08-30 17:45:58 +08:00
Rémi Verschelde
3417f34a37
Merge pull request #80529 from KoBeWi/unfortunate_fix_is_unfortunate 🤦♂️
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Fix TileSet not disappearing on deselecting TileMap
2023-08-29 12:43:10 +02:00
Rémi Verschelde
1ffc24e19e
Merge pull request #80124 from Calinou/3d-editor-frame-time-initialize-fps
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Initialize View Frame Time estimates to match 120 FPS
2023-08-29 12:42:16 +02:00
Rémi Verschelde
9229ea121c
Merge pull request #77986 from KoBeWi/outside_the_texture,_only_death_awaits
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Cleanup tiles outside the texture
2023-08-28 20:37:04 +02:00
Hugo Locurcio
15b31f0891
Initialize View Frame Time estimates to match 120 FPS
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This prevents the estimation from being extremely high (close to 100,000 FPS)
until enough time has passed to display an accurate estimation.
2023-08-28 17:25:56 +02:00