eska
a2386bd2b2
Link libdl only on Linux, fix BSD build
2016-07-04 18:39:27 +02:00
Ferdinand Thiessen
9e751178eb
Fix compiling for X11 on non-86, this fixes #5444
2016-06-27 03:03:42 +02:00
Juan Linietsky
3b2c96139b
Merge pull request #4905 from Hinsbart/x11_dpi
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x11: Implemented dpi detection
2016-06-11 17:52:10 -03:00
Juan Linietsky
94a6ff3d7a
-make freetype build for all platforms the same, default as builtin except on x11.
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closes #5119
2016-06-09 21:28:07 -03:00
Andreas Haas
18c941bbec
x11: Implemented dpi detection
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depends on XRandR.
Had to dynamically load `XRRGetMonitors` as Ubuntu 12.04 doesn't have it.
Also removed libudev from travis install list.
2016-06-09 18:54:06 +02:00
Rémi Verschelde
768e925271
GLEW: Define static + enabled and includes via SCons
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This allows us not to have to hack our definitions in the upstream files,
making it easier to upgrade to newer versions in the future.
For the include paths to work, the headers are moved to a GL subfolder to
match their upstream location.
2016-06-08 00:16:27 +02:00
Juan Linietsky
3e8eb396d7
Finalized DynamicFont implementation
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-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
Rémi Verschelde
0a5472e697
Remove trailing spaces
2016-04-02 20:26:12 +02:00
hondres
b350ece864
x11: make dependancy on libudev optional
2016-02-14 15:13:11 +01:00
Juan Linietsky
9010a25c01
added option to link libstdc++ statically
2016-02-04 20:47:19 -03:00
hondres
29353808f0
remove dependancy on libevdev
2016-01-26 23:04:57 +01:00
eska
56e65f9e29
Enable ALSA driver in non-linux X11 when available
2016-01-10 17:52:15 +01:00
Rémi Verschelde
a98aa0bbbe
Make joydev build using udev and evdev opt-out but blocking (linux)
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It is enabled by default, users have to specifically ask for it if they don't want gamepad support. If libudev or libevdev are missing, the build aborts and tells the user the reason and that they can disable gamepad support with the "gamepad=no" option.
2016-01-06 19:21:37 +01:00
hondres
541c9039c5
Check pkg-config for libudev and enable gamepad code only if found. Linux only for now
2015-12-21 22:39:03 +01:00
Juan Linietsky
46dee92c8e
-fixed build system to use pkg-config for evdev
2015-12-21 10:37:26 -03:00
hondres
af633c7941
Better gamepad support
2015-12-18 06:12:53 +01:00
Juan Linietsky
708ff381d6
changed a bit to use system()
2015-12-08 20:36:48 -03:00
Juan Linietsky
78b5404434
improve detection of linux, fixes #3201
2015-12-08 20:35:40 -03:00
Juan Linietsky
ac414c5581
Merge pull request #2849 from a12n/compobsd2
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Compile on OpenBSD
2015-12-08 17:16:45 -03:00
koalefant
bd396c5cfa
Enabled debug symbols for x11 when using platform=release_debug and debug_release=yes together
2015-11-29 20:56:27 +01:00
Juan Linietsky
b987d2113b
0theora compilation fixes
2015-11-25 00:28:03 -03:00
Anton Yabchinskiy
0931eed7be
Enable ALSA only for Linux
2015-11-20 23:35:19 +03:00
Juan Linietsky
dd09215c90
Revert "libao audio driver"
2015-11-19 20:05:26 -03:00
Anton Yabchinskiy
3b9868d2e4
Merge branch 'master' of github.com:okamstudio/godot
2015-11-02 20:25:01 +03:00
Juan Linietsky
c858515785
Fixed theora playback. Removed theoraplayer.
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Still need to get proper audio output latency in some platforms.
2015-09-26 14:50:42 -03:00
Juan Linietsky
56c907ad04
fix to builtin freetype defines on linux
2015-09-10 22:15:00 -03:00
Juan Linietsky
751202768c
fix to freetype detection
2015-09-10 21:40:34 -03:00
Juan Linietsky
700fdf5c0c
fix build issue with ssl, closes #2384
2015-08-23 20:54:13 -03:00
Juan Linietsky
e1e54d39e4
damn github built-in editor
2015-08-21 22:33:49 -03:00
Juan Linietsky
2de5e12116
fix for built-in ssl (easier to build 32 bits export)
2015-08-21 22:31:06 -03:00
Anton Yabchinskiy
dc8df8a91a
Merge branch 'master' of github.com:okamstudio/godot
2015-07-29 23:01:36 +03:00
Juan Linietsky
4e46143499
some optimizations in godot memory handling
2015-06-12 18:27:48 -03:00
Rémi Verschelde
5f0bb18d55
Fix building release target with debug symbols
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This forced the -g2 CCFLAG in release builds, making them relatively heavy.
Fixes #1781 .
2015-05-22 22:19:16 +02:00
Juan Linietsky
21939ce08b
-some cleanups
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-added tesselation function to curve and curve2d
2015-04-30 10:06:18 -03:00
Juan Linietsky
59154cccf9
-Changed Godot exit to be clean.
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-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731 , fixes #755
2015-04-20 19:38:02 -03:00
Anton Yabchinskiy
16746f157f
Merge branch 'master' of github.com:okamstudio/godot
2015-04-04 09:31:21 +03:00
rollenrolm
ca0b3ce1f6
New API: build fixes for x11
2015-03-23 01:31:38 +01:00
Anton Yabchinskiy
e024ff89b2
Merge branch 'master' of https://github.com/okamstudio/godot
2015-02-17 15:57:24 +03:00
hurikhan
f5d2e1f42c
Renamed EXPERIMENTAL_WM_API to NEW_WM_API
2015-02-15 18:26:49 +08:00
hurikhan
a13e180052
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-02-12 15:58:29 +01:00
sambler
8baa00a6e4
Adjust x11/detect.py
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Test if clang is defined in CC/CXX/LD - this allows a specific version of clang to be defined
move appending -DTYPED_METHOD_BIND to keep clang options together
move sanitize option out of use_llvm test, gcc48+ also supports sanitize=address
2015-01-27 20:40:17 +10:30
Anton Yabchinskiy
fa38e9b838
Merge branch 'master' of github.com:okamstudio/godot
2015-01-17 18:27:08 +03:00
hurikhan
dee27ce991
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-01-17 22:19:57 +09:00
Juan Linietsky
7ac7956baf
Merge pull request #1188 from hurikhan/scons_colored
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Scons colored
2015-01-17 09:47:02 -03:00
Anton Yabchinskiy
d6998995b5
Merge branch 'master' of github.com:okamstudio/godot
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Conflicts:
platform/x11/detect.py
2015-01-14 23:17:15 +03:00
hurikhan
8a30feebbe
Merge remote-tracking branch 'upstream/master' into x11-window-management
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Conflicts:
platform/x11/detect.py
2015-01-14 13:31:16 +08:00
Juan Linietsky
823d7ae3b5
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-13 11:23:05 -03:00
Juan Linietsky
7c7ab30c4e
fixes
2015-01-13 11:22:56 -03:00
hurikhan
f55c0e9285
Using Xinerama extension for getting screen info
2015-01-13 21:01:24 +08:00
hurikhan
c0d3632667
introduced the scons experimental_wm_api switch:
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================================================
Usage:
scons p=x11 experimental_wm_api=yes
2015-01-13 15:44:39 +08:00
hurikhan
f9a4e6890b
SCons: colored compilation
2015-01-12 12:54:17 +08:00
Juan Linietsky
8997084831
2D Rewrite Step [1]
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-=-=-=-=-=-=-=-=-=-
-Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future).
-Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order)
-Removed OpenGL ES 1.x support. Good riddance!
2015-01-10 17:35:26 -03:00
Anton Yabchinskiy
4ab1bcde35
Merge branch 'master' of github.com:okamstudio/godot
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Conflicts:
drivers/SCsub
platform/x11/detect.py
platform/x11/os_x11.h
2014-12-23 23:44:07 +03:00
Alexander Stillich
f2843209a5
Implemented PulseAudio backend and fixed audio driver selection on X11
2014-12-19 13:44:34 +01:00
Anton Yabchinskiy
e696dba522
Merge branch 'libao'
2014-11-22 17:43:20 +03:00
Anton Yabchinskiy
c26a1b9d7b
Use libao driver on X11 platform
2014-11-22 13:37:50 +03:00
Anton Yabchinskiy
4a1fd94f0d
Enable ALSA only for Linux
2014-11-22 13:23:12 +03:00
Gerold31
ab0974448b
Fix compilation error on 32-bit linux
2014-11-09 10:09:41 +01:00
Juan Linietsky
e82dc40205
-Much improvement to baked light baker
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-Fixed many bugs in stretch mode
-Fixes to camera project and unproject as consequence of the above
-added setget to script (documented in script doc)
-more fixes to collada exporter for blender
2014-10-27 22:54:32 -03:00
Juan Linietsky
0fa94a9690
Build System Changes
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-=-=-=-=-=-=-=-=-=-=
Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.
Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
2014-10-07 01:31:49 -03:00
Juan Linietsky
6572d51288
-Fixes to OpenSSL compilation (more)
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-Fix bug in GDScript, now static functions can call static functions.
2014-05-01 11:34:10 -03:00
Juan Linietsky
4dc4e96c8a
-OpenSSL Fixes
2014-05-01 09:53:37 -03:00
Juan Linietsky
87f37bc5a3
-Added OpenSSL and HTTPS support
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-Built-in version of the library for Windows, Android and iOS (other OSs use system one)
-Small fixes all around
2014-04-28 21:56:43 -03:00
Juan Linietsky
768fc7ec81
fixie
2014-02-26 14:25:42 -03:00
Juan Linietsky
0b806ee0fc
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00