George Marques
38284bc6da
Enable singletons to be recognized as constant expressions
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Fix #14681
2018-05-28 13:40:16 -03:00
Max Hilbrunner
aee8d26252
Merge pull request #19131 from YeldhamDev/connection_comment_capitalize
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Capitalized comments of methods created by the Connect Signal dialog
2018-05-24 01:21:17 +02:00
Michael Alexsander Silva Dias
4e257293d9
Capitalized comments of methods created by the Connect Signal dialog.
2018-05-23 18:11:00 -03:00
George Marques
3cec24baa8
Fix positive operator in GDScript compiler
2018-05-23 17:43:56 -03:00
Rémi Verschelde
b0649d2718
Merge pull request #18405 from flashyincceo/gdscript-constants-help
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Fix Ctrl+click on @GDScript constants
2018-05-17 09:36:55 +02:00
Juan Linietsky
47d4a011d8
Merge pull request #18545 from vnen/editor-autoload
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Enable autoload in editor
2018-05-14 17:59:34 -03:00
Rémi Verschelde
919d802e66
Merge pull request #18183 from Paulb23/gdscript_highlighter_inital_changes
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GDScript function definition and get_node shortcut syntax highlighting
2018-05-10 01:25:51 +02:00
Juan Linietsky
299d8a80ba
Merge pull request #16106 from poke1024/gdscript-lerp
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GDScript: generalize lerp
2018-05-07 20:36:31 -03:00
Juan Linietsky
ff1e7cfbf4
Add is_instance_valid() method to GDScript, ending more than a decade of pain.
2018-05-07 17:30:03 -03:00
Max Hilbrunner
ffb6f8f1ca
Merge pull request #18406 from YeldhamDev/script_templates_period
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Changed periods in the script templates
2018-05-04 11:20:16 +02:00
Rémi Verschelde
460e551ddf
Merge pull request #16418 from bojidar-bg/15961-gdscript-array-export
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Allow exporting arrays of resources in GDScript
2018-05-03 21:19:15 +02:00
Michael Alexsander Silva Dias
093b069bf6
Changed periods in the script templates.
2018-05-02 11:42:09 -03:00
Rémi Verschelde
d33308921d
Merge pull request #18553 from bzztbomb/fix/stack_underflow_when_debuggin_in_release
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Fix a crash when trying to run Godot debugger on a release build.
2018-05-02 10:48:45 +02:00
Rémi Verschelde
b0cf3628aa
Merge pull request #18452 from flashyincceo/enum-no-class
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Fix enums without class name not opening docs page
2018-05-02 10:32:19 +02:00
Rémi Verschelde
fb917b5568
Merge pull request #18531 from KidRigger/issue5972
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Adds keywords to autocomplete predictions.
2018-05-02 10:22:08 +02:00
Brian Richardson
9149b11973
Fix a crash when trying to run Godot debugger on a release build.
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The GDScriptLanguage::enter_function is wrapped in #ifdef DEBUG but the exit_function is not, resulting in a stack underflow error.
2018-05-01 15:40:30 -07:00
Rémi Verschelde
de97339a2d
Merge pull request #18291 from akien-mga/coverity-uninitialized-scalar-var
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Fix Coverity reports of uninitialized scalar variable
2018-05-01 19:14:07 +02:00
George Marques
decf178033
Enable autoload in editor
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- Tool scripts will be executed and can be accessed by plugins.
- Other script languages can implement add/remove_named_global_constant
to make use of this functionality.
2018-05-01 11:44:08 -03:00
Peter Folkins
ccd986f53e
Fix enums without class name not opening docs page
2018-05-01 07:57:53 -05:00
Anish
6e32157a65
Adds keywords to autocomplete predictions.
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Adds keywords to the autocomplete prediction in GDScript so
they are not replaced by irrelevant predictions.
Fixes : #5972
2018-05-01 11:48:16 +05:30
Peter Folkins
825d49dfe2
Fix Ctrl+click on @GDScript constants
2018-04-24 20:50:21 -05:00
Hugo Locurcio
1c419531a0
Change ".." punctuation for "..." in editor strings ( #16507 )
2018-04-22 19:36:01 +02:00
Paulb23
adeed58477
Added GDScript NodePath highlighting
2018-04-20 21:00:07 +01:00
Paulb23
4cd16f6ba9
Added GDScript function definition highlighting
2018-04-20 20:54:31 +01:00
Paulb23
28dfc7f915
GDScript highlighter now remembers previous state
2018-04-20 20:46:08 +01:00
Paulb23
c3d93edf3d
Exclude GDScriptSyntaxHighlighter from non-tool builds
2018-04-20 20:45:57 +01:00
Rémi Verschelde
bf7ca623a6
Fix Coverity reports of uninitialized scalar variable
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Fixes most current reports on Coverity Scan of uninitialized scalar
variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html
These happen most of the time (in our code) when instanciating structs
without a constructor (or with an incomplete one), and later returning
the instance. This is sometimes intended though, as some parameters are
only used in some situations and should not be double-initialized for
performance reasons (e.g. `constant` in ShaderLanguage::Token).
2018-04-19 15:20:45 +02:00
Rémi Verschelde
36552c2c90
Merge pull request #18040 from Paulb23/color_region_cache
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Fixed colour regions and added local colour region cache
2018-04-09 16:05:26 +02:00
Juan Linietsky
34e367597d
Merge pull request #16556 from aragar/master
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For-in loop variable added to autocompletion
2018-04-08 17:25:01 -03:00
Paulb23
b571a29df5
Fixed color regions and added local color region cache
2018-04-07 14:14:19 +01:00
Paulb23
63c8d0f455
Renamed GDSyntaxHighlighter to GDScriptSyntaxHighlighter
2018-04-04 20:02:42 +01:00
Rémi Verschelde
5ede505f14
Merge pull request #17923 from Paulb23/add_abstract_syntax_highlighter
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Abstracted the syntax highlighter from text edit.
2018-04-04 09:50:51 +02:00
Felix Yang
7d5a40c3e6
Ctrl+Clicking a enum now scrolls down to it in the docs.
2018-04-03 21:56:54 +02:00
Paulb23
f7c727e6c3
Abstracted the syntax highlighter from text edit
2018-04-02 12:41:44 +01:00
Hein-Pieter van Braam
aed2fedd16
Merge pull request #17291 from Warlaan/master
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completed-signal for coroutines with more than one yield
2018-03-15 23:11:37 +01:00
Poommetee Ketson
01ec06d9ae
Fix script template on _ready
behavior
2018-03-15 18:38:53 +07:00
Lars Kokemohr
3dfef37628
completed-signal is emitted by all GDScriptFunctionStates of a coroutine now, allowing to yield for completion of a function with more than one yield inside.
2018-03-14 16:42:13 +01:00
x1212
d2dc8fd423
fix enum from preloaded script in export
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without triggering unnecessary reloads and parsing.
2018-03-04 18:01:15 +01:00
Rémi Verschelde
3fa77b3172
doc: Remove status from hardcoded version string
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It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
anakimluke
bd3b958a25
Removed whitespaces around arguments of functions.
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Functions automatically generated by conneting
signals via GUI put whitespaces around the
arguments of the generated function. This is
inconsistent with the style guide.
This commit fixes that.
(cherry picked from commit 370f84f41c
)
2018-02-24 01:34:26 +01:00
luz.paz
612ab4bbc6
Fix typos with codespell
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Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Rémi Verschelde
7455244866
Merge pull request #15852 from poke1024/color_hsv
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Add Color.from_hsv()
2018-02-19 21:51:04 +01:00
Rémi Verschelde
43de4eb4d2
Merge pull request #15933 from x1212/fix_preload_in_exports
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fix spurious error messages during autocomplete and validate
2018-02-19 21:46:26 +01:00
Rémi Verschelde
aeed774fef
Merge pull request #16173 from vnen/gdscript-arguments
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Add argument count check for some GDScript functions
2018-02-19 21:35:53 +01:00
Rémi Verschelde
3c7a39b40c
doc: Update version string in header
2018-02-19 10:46:33 +01:00
x1212
48c9ed4545
fix spurious error messages during autocomplete and validate
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_parse() caused resets on members like validating and
for_completion by calling clear().
2018-02-14 18:13:00 +01:00
Rémi Verschelde
11441e1556
Merge pull request #16176 from vnen/gdscript-default-args
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Show default values in docs for GDScript built-in functions
2018-02-14 15:48:48 +01:00
Rado'sPC\aRaGaR
f97ebdcab3
For-in loop variable added to autocompletion
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Fix for #16494
2018-02-11 11:29:30 +02:00
Bojidar Marinov
d855fdb451
Allow exporting arrays of resources in GDScript
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Fixes #15961
2018-02-05 16:41:13 +02:00
Andreas Haas
95cfa9bf74
GDScriptParser: Remove debug prints.
2018-02-02 20:37:59 +01:00