Commit graph

107 commits

Author SHA1 Message Date
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Marcel Admiraal
d9e9eb8d04 Rename MainLoop methods to match Node methods 2020-12-22 12:34:57 +00:00
bruvzg
7be8759991
Fix .pck lookup for extensionless binary in macOS resources. 2020-12-02 11:04:44 +02:00
Eric M
3528b29669 Removed references to 'registering_order', as it was unused. 2020-11-26 15:37:40 +10:00
Pedro J. Estébanez
e79162ec4e Make warning about Reference singletons more accurate 2020-11-23 10:42:44 +01:00
Pedro J. Estébanez
e1150bd912 Warn about singleton being a Reference 2020-11-19 12:01:54 +01:00
reduz
127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00