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3 commits

Author SHA1 Message Date
Juan Linietsky
55426a3ab4 Completed material/2D shader support (missing SCREEN_TEXTURE) 2019-12-12 12:21:24 +01:00
Juan Linietsky
e2ffdb2d01 A lot of progress with canvas rendering, still far from working. 2019-12-12 10:50:00 +01:00
Juan Linietsky
d4d470bc97 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2019-12-12 10:05:14 +01:00
Renamed from servers/visual/rasterizer.cpp (Browse further)