Juan Linietsky
|
55426a3ab4
|
Completed material/2D shader support (missing SCREEN_TEXTURE)
|
2019-12-12 12:21:24 +01:00 |
|
Juan Linietsky
|
7c2bb1ceff
|
Modified light rendering to make it more compatible.
Modified polygon management to make it more compatible with MoltenVK
|
2019-12-12 12:01:48 +01:00 |
|
Juan Linietsky
|
36b8c9c1bc
|
Use a special sampler for 2D shadows, so they are softer
|
2019-12-12 11:49:31 +01:00 |
|
Juan Linietsky
|
2e9c7ce62e
|
2D lighting seems more or less complete.
|
2019-12-12 11:49:19 +01:00 |
|
Juan Linietsky
|
75701f756f
|
Normalmapping and Specularmapping working in 2D engine
Added support for Sprite, AnimatedSprite and Polygon2D (should add for tileset eventually).
|
2019-12-12 11:49:14 +01:00 |
|
Juan Linietsky
|
490fd93995
|
Fix crash on import.
|
2019-12-12 11:44:08 +01:00 |
|
Juan Linietsky
|
017bcf9be4
|
basic 2D engine is more or less working with Vulkan, including editor.
Still a lot to do
|
2019-12-12 11:06:23 +01:00 |
|
Juan Linietsky
|
179145aaf5
|
Basic 2D engine is more or less working, needs more work for editor to be usable.
|
2019-12-12 10:57:32 +01:00 |
|
Juan Linietsky
|
e2ffdb2d01
|
A lot of progress with canvas rendering, still far from working.
|
2019-12-12 10:50:00 +01:00 |
|