Commit graph

339 commits

Author SHA1 Message Date
Rémi Verschelde
d191ffb47d X11: Fix memory leak in handle_key_event
Extracted from #27189.
2019-11-12 07:51:51 +01:00
bruvzg
f675621725
[macOS, Windows, X11] Add graphic tablet pen pressure and tilt support to InputEventMouseMotion event. 2019-10-30 14:42:21 +02:00
bruvzg
2a76fba1f6
Fix X11 modifier keys. 2019-10-12 00:09:14 +03:00
PouleyKetchoupp
5bfe32eaa4 Properly revert cursor when using set_custom_mouse_cursor with null
Fixes #32486
2019-10-03 13:02:11 +02:00
qarmin
50be65bf43 Changed some code found by Clang Tidy and Coverity 2019-09-22 18:45:08 +02:00
thomas.herzog
4553935f27 [X11] set PID as window attribute
This allows other programs to find out the PID of a Godot instance just
by the X11 window ID.
2019-09-11 10:13:48 +02:00
bruvzg
bd63d3e1ec
Fix modifier keys causing key-code mismatch on Linux/X11. 2019-08-28 13:27:13 +03:00
Carl Drougge
deb73001ab OS_X11::set_window_maximized gives up after 0.5s
Spinning forever is clearly worse, especially since this happens on at
least FVWM even though the window actually is maximized.
2019-08-10 21:29:45 +02:00
Hugo Locurcio
7de2c70e11
Turn OS.set_min/max_window_size() warnings into errors
Since invalid values will cause the setting to be discarded,
it makes more sense to display an error message instead of a
warning message.
2019-07-30 14:50:52 +02:00
Guilherme Felipe
c3f69c6c76 Fix crash caused by a9a0d0fb15 2019-07-24 15:01:28 -03:00
Guilherme Felipe
a9a0d0fb15 Fix cursor blinking in integrated GPUs
Optimization for Input::set_custom_mouse_cursor when used inside
_process function. (Avoids cursor blinking in low end devices)
2019-07-09 19:38:25 -03:00
Rémi Verschelde
d17eac735c
Merge pull request #29815 from NilsIrl/plus_file_1
Replace ` + "/" + ` with `String::file_add()`
2019-07-01 12:06:35 +02:00
qarmin
4e5310cc60 Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
Nils ANDRÉ-CHANG
d2833d4f4d Replace + "/" + with String::file_add() 2019-06-23 13:33:50 +01:00
Rémi Verschelde
0d61fc2c0f
Merge pull request #29752 from bruvzg/window_size_limits
Add ability to limit maximum/minimum window size.
2019-06-17 11:58:00 +02:00
BastiaanOlij
02ea99129e Adding a new Camera Server implementation to Godot.
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00
bruvzg
b924fb97d6
Add ability to limit maximum/minimum window size. 2019-06-15 09:49:11 +03:00
Rémi Verschelde
0e6cac8ab8
Merge pull request #29465 from bruvzg/per_pixel_transp_impr
Removes redundant "splash" setting, improves per pixel transparency documentation.
2019-06-12 12:50:17 +02:00
bruvzg
2a950f3a7c
[X11] Add window borderless state detection, fix borderless state restoration after exiting fullscreen. 2019-06-11 12:07:48 +03:00
bruvzg
54863b20e6
Removes redundant "display/window/per_pixel_transparency/splash" setting, improves per pixel transparency documentation. 2019-06-04 11:21:29 +03:00
Rémi Verschelde
af2c742f53 Fix and expose String::strip_escapes(), use it in LineEdit paste
Supersedes #27736.
2019-05-31 15:49:14 +02:00
Ibrahn Sahir
b660247216 Fixed uninitialised variable in x11 null cursor creation
Fully initialised color var.
Clarified intent a little with comments/layout.
2019-05-23 11:47:28 +01:00
hbina085
f78baa5f93 added a const keyword for a methods that return constant literal... 2019-05-21 02:16:30 -04:00
bruvzg
5714a5f4ea
X11: Check if "_NET_FRAME_EXTENTS" atom is supported. 2019-05-09 19:12:31 +03:00
Andrea Catania
2684e81682 Fixed game crash, regression of #26977
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2019-05-01 09:55:17 +02:00
Rémi Verschelde
ae41e35191
Merge pull request #27676 from qarmin/small_fixes_2
Small fixes to static analyzer bugs
2019-05-01 08:19:04 +02:00
Rémi Verschelde
419022ea89
Merge pull request #26977 from bruvzg/fix_x11_window_pos
Fix get_window_position / set_window_position on Linux
2019-04-30 12:07:09 +02:00
Guilherme Felipe
c709dfdf06 [Input] Release keys/actions pressed if window loses focus
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
Co-authored-by: Marcelo Fernandez <marcelofg55@gmail.com>
2019-04-27 12:05:12 -03:00
Ibrahn Sahir
9d0b3b300c fixed an access after free in OS_X11::set_context.
Added constructor and assignment operator for CharString
from const char* to simplify memory management when working with
utf8/ascii strings for APIs taking char*.
Reworked OS_X11::set_context to use CharString and avoid some manual
memory management.
2019-04-22 13:34:17 +01:00
Rémi Verschelde
a342131eba
Merge pull request #27673 from qarmin/small_fixes
Small fixes, mostly duplicated code
2019-04-22 12:00:34 +02:00
Guilherme Felipe
1bae73d7d0 Add Input::get_current_cursor_shape
[Clean up] Removed unused/unnecessary methods.
2019-04-15 15:22:09 -03:00
Fabio Alessandrelli
0bcf0314f7 Fix jump over uninitialized value in OS Unix/X11 2019-04-09 15:12:55 +02:00
qarmin
856a8226a5 Small fixes, mostly dupicated code 2019-04-08 11:03:37 +02:00
qarmin
8460d0678c Small fixes to static analyzer bugs 2019-04-04 22:00:16 +02:00
bruvzg
85cc435103
[X11] Fix get_window_position to return absolute coordinates, change set_window_position to take window decorations into account. 2019-03-12 19:09:16 +02:00
Ibrahn Sahir
7822cc9329 fix for access after free in OS_X11::set_context. 2019-03-12 13:41:02 +00:00
Rémi Verschelde
b0f782a0e3 Disable driver fallback to GLES2 by default
GLES2 is not designed to be a drop-in replacement for the GLES3 backend,
so the fallback mode has to be used knowingly. It *can* make sense for
simple projects which make sure to handle the differences between both
rendering backends, but most users should stick to one supported backend.

By making it opt-in, we can now use this parameter to define whether to
export ETC textures to Android and iOS when using GLES3 + Fallback.

When using GLES3 without Fallback on Android, set the proper min GLES
version in the AndroidManifest.

Also made the option boolean and renamed it for clarity and to avoid
conflict with the previous String option (which would always evaluate as
"true" otherwise).

Fixes #26569.
2019-03-05 16:36:46 +01:00
Juan Linietsky
a1e73dcc94 Add support for event accumlation (off by default, on for editor), fixes #26536 2019-03-03 19:53:13 -03:00
Rémi Verschelde
1e266d874d X11: Fix drag and drop from non-latin paths
Fixes #25826.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2019-02-28 12:32:39 +01:00
Juan Linietsky
5eeb06ffd1 -Remove harcoded opengl extension testing from OS, ask rasterizer instead.
-Fixed a bug where etc textures were imported broken
2019-02-26 11:58:47 -03:00
marxin
7de7f0ef17 Fix all -Wtype-limits warnings. 2019-02-21 19:34:35 +01:00
Rémi Verschelde
89eb79aef1
Merge pull request #25879 from hpvb/fix-25629
Detect when primusrun/optirun is in use
2019-02-14 17:06:20 +01:00
Hein-Pieter van Braam
84627140d7 Detect when primusrun/optirun is in use
It seems that bumblebee doesn't like us creating multiple GL contexts
to avoid this we now detect whether we're running with this software
and don't do anything.
2019-02-14 15:50:47 +00:00
Hein-Pieter van Braam
e3aa67792c Don't crash if there's no application name
This fixes #25852
2019-02-14 14:55:51 +00:00
Hein-Pieter van Braam
d308eb091a Fix many asan and ubsan reported issues
This allows most demos to run without any ubsan or asan errors. There
are still some things in thirdpart/ and some things in AudioServer that
needs a look but this fixes a lot of issues. This should help debug less
obvious issues, hopefully.

This fixes #25217 and fixes #25218
2019-01-30 06:43:56 +01:00
Hein-Pieter van Braam
9c308023bb Properly detect when to use DRI_PRIME
We fork off twice once with and once without DIR_PRIME=1 set. We
then use the vendor string to determine what GPU to use.

We prefer (in order)
1) AMDGPU/AMDGPU-PRO/NVidia non-free driver
2) Intel driver
3) Nouveau
4) Software rendering

If a driver can't be detected it will default to DRI_PRIME=0
2019-01-28 16:21:07 +00:00
Hein-Pieter van Braam
b1e3215f3a
Merge pull request #24477 from lupoDharkael/nouveau
Don't enable DRI_PRIME if nouveau is loaded
2019-01-03 23:35:47 +01:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Lee Pugh
b3ff366467 Fix missed captured mouse events on x11 2018-12-21 14:12:47 -06:00
lupoDharkael
bfade869f3 Don't enable DRI_PRIME if nouveau is loaded 2018-12-20 11:51:26 +01:00