Rémi Verschelde
9a1e5aea69
Merge pull request #92588 from AThousandShips/font_sname
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[Scene] Add `SceneStringNames::font(_size/_color)`
2024-06-18 17:59:06 +02:00
Rémi Verschelde
6c3f811f08
Merge pull request #92177 from KoBeWi/literally_wtf
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Fix broken built-in script reloading
2024-06-18 17:59:03 +02:00
A Thousand Ships
d519715d94
[Scene] Add SceneStringNames::font(_size/_color)
2024-06-18 17:24:27 +02:00
Hilderin
c419b548d2
Fix mismatched external parser with binary exports
2024-06-14 11:18:52 -04:00
Rémi Verschelde
4516050e64
Merge pull request #92885 from Chaosus/fix_goto_definition_for_new
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Fix goto definition for `new` method
2024-06-12 10:00:34 +02:00
Rémi Verschelde
09a037628e
Merge pull request #85488 from miv391/fix-expected-indented-block-error-message-lines
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Moving "Expected indented block" error message's line number back to where the error is
2024-06-10 16:11:30 +02:00
Yuri Rubinsky
5962646fd3
Fix goto definition for new
method
2024-06-08 10:52:01 +03:00
PreslavPetrov
653a8b113a
Register the export info correctly when a global class script is used as the variable type for Node
2024-06-03 13:28:17 +01:00
Rémi Verschelde
62120c7841
Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
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- Fixes #88630 .
- Fixes #92578 .
2024-05-31 09:55:02 +02:00
Rémi Verschelde
ce82984b5c
Merge pull request #92544 from dalexeev/gds-fix-const-non-metatype-subscript
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GDScript: Fix subscript resolution on constant non-metatype GDScript base
2024-05-30 22:38:36 +02:00
Rémi Verschelde
cd53026b2c
Merge pull request #92558 from dalexeev/gds-adjust-inferred-declaration
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GDScript: Do not produce `INFERRED_DECLARATION` on type import
2024-05-30 22:13:52 +02:00
Rémi Verschelde
34fe09dda7
Merge pull request #92386 from AThousandShips/goto_fix
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[GDScript LSP] Fix `show_native_symbol_in_editor`
2024-05-30 22:13:46 +02:00
Danil Alexeev
3fd30ed4ff
GDScript: Do not produce INFERRED_DECLARATION
on type import
2024-05-30 19:30:07 +03:00
Danil Alexeev
18d8838051
GDScript: Fix subscript resolution on constant non-metatype GDScript base
2024-05-30 17:37:05 +03:00
Rémi Verschelde
2666955011
Merge pull request #92251 from Chaosus/gdscript_fix_new_argument_completion
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Fix completion for `new` arguments
2024-05-30 11:47:54 +02:00
A Thousand Ships
e6ab22d450
[GDScript LSP] Fix show_native_symbol_in_editor
2024-05-26 16:33:19 +02:00
Yuri Rubinsky
fc2b82188b
Fix completion for new
arguments
2024-05-26 13:47:22 +03:00
Danil Alexeev
4b692959de
GDScript: Fix lambdas capturing non-local variables
2024-05-22 10:07:31 +03:00
kobewi
eca19d6e80
Fix broken script reloading
2024-05-20 23:54:27 +02:00
Rémi Verschelde
c63383fa88
Merge pull request #92035 from rune-scape/rune-gdscript-invalid
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GDScript: Fix segfault on invalid script
2024-05-19 11:21:14 +02:00
Rémi Verschelde
4ce95d684c
Merge pull request #91653 from HolonProduction/autocompletion-analyze-recursively-but-leave-the-parser-alone
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Autocompletion: Analyze CLASS types as they are encountered
2024-05-19 11:21:11 +02:00
Rémi Verschelde
6761923f4f
Merge pull request #90716 from dalexeev/gds-fix-export-annotation-issues
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GDScript: Fix some export annotation issues
2024-05-19 11:21:00 +02:00
rune-scape
9fa13da16f
GDScript: fix segfault on invalid script
2024-05-17 15:26:25 -07:00
Danil Alexeev
7dd801c580
GDScript: Fix STANDALONE_EXPRESSION
warning for preload()
2024-05-17 10:33:01 +03:00
Danil Alexeev
0bd4345736
GDScript: Add support for atr
and atr_n
to POT generator
2024-05-14 18:35:59 +03:00
Rémi Verschelde
bdefe53992
Merge pull request #91909 from KoBeWi/have_fun_reviewing_this
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Use Core/Scene stringnames consistently
2024-05-14 12:07:03 +02:00
kobewi
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
Rémi Verschelde
0a67ee52d1
Revert "GDScript: Implement get_dependencies()"
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This reverts commit dc73440f89
.
This commit in some form is needed to fix handling of dependencies on
export, but as it's also used for import, it's exposing some pre-existing
issues which we need to solve first.
So reverting for now to give ourselves time to iron this out for a future
Godot release.
Fixes #91726 .
2024-05-13 16:59:43 +02:00
Danil Alexeev
76b2d85c9f
GDScript: Fix some export annotation issues
2024-05-13 17:49:06 +03:00
kobewi
a262d2d881
Add shorthand for using singleton string names
2024-05-11 18:53:08 +02:00
A Thousand Ships
a0dbdcc3ab
Replace find
with contains/has
where applicable
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* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
Rémi Verschelde
7d03b1de0b
Style: Trim trailing whitespace and ensure newline at EOF
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Found by apply the file_format checks again via #91597 .
2024-05-08 10:12:46 +02:00
Rémi Verschelde
d83586f1e4
Merge pull request #84492 from HolonProduction/reduce-const-arrays
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Autocompletion: Mark datatype as constant for constant arrays
2024-05-07 21:52:40 +02:00
Rémi Verschelde
ff018079a1
Merge pull request #84706 from HolonProduction/completion-get-child
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Fix autocompletion after DOLLAR token
2024-05-07 16:49:13 +02:00
Rémi Verschelde
4db9103c2b
Merge pull request #91650 from akien-mga/codespell
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Fix various typos with codespell
2024-05-07 13:49:03 +02:00
Rémi Verschelde
0404e3a85e
Merge pull request #84148 from KANAjetzt/fix_crash_take_over_path_named_class
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Fix crash when extending taken-over named class
2024-05-07 13:48:36 +02:00
HolonProduction
d131064841
Autocompletion: Analyze CLASS types as they are encountered
2024-05-07 10:45:28 +02:00
Rémi Verschelde
4b070e8031
Fix various typos with codespell
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Using 2.2.7.dev217+g10c2abcf.
Had to add `colour` to the ignore list as we used it as an alias/keyword for the
documentation of color-related APIs.
Also ignore recommendations to change `thirdparty` to either `third-party` or
`third party`, which are correct but we use the former fairly consistently.
2024-05-07 10:08:42 +02:00
Kai
f4192aad6f
Fix crash when extending taken-over named class
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Added error handling in `_prepare_compilation()` to address cases where the `base_type` cannot be found, preventing a crash.
2024-05-07 08:07:11 +02:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to List
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Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)
* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Rémi Verschelde
03e6fbb010
Merge pull request #85474 from fire/packedvector4array
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Add `PackedVector4Array` Variant type
2024-05-03 12:25:26 +02:00
Rémi Verschelde
4d43fe1c96
Merge pull request #91472 from vnen/gdscript-default-static-variables-non-tool
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GDScript: Initialize static variables with defaults in-editor
2024-05-03 01:21:40 +02:00
K. S. Ernest (iFire) Lee
f9b488508c
Add PackedVector4Array Variant type
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-03 00:58:27 +02:00
George Marques
22236380c0
GDScript: Initialize static variables with defaults in-editor
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When the script is not marked as `@tool` the static constructor is not
called and thus the variables contain `null` by default. But since some
validated operations requires a valid value, this would cause a crash.
This commit solves this by initializing the static variables with a
default value based on their types in the editor, when they are not
marked as `@tool`, so if some `@tool` script access them, they will have
a valid typed value, avoiding the crash.
2024-05-02 15:09:22 -03:00
Rémi Verschelde
76f642b962
Merge pull request #91412 from dalexeev/gds-fix-non-static-access-in-static-context
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GDScript: Fix access non-static members in static context
2024-05-02 17:31:39 +02:00
Rémi Verschelde
a7029e4c8a
Merge pull request #91364 from vnen/gdscript-implicit-ready-base-first
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GDScript: Call implicit ready on base script first
2024-05-02 17:31:32 +02:00
George Marques
99b702ea3d
GDScript: Call implicit ready on base script first
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It is generally expected that the base class is called before the
inherited clas. This commit implements this behavior for the implicit
ready function (`@onready` annotation) to make it consistent with the
expectations.
2024-05-02 11:25:52 -03:00
Danil Alexeev
8122a27eac
GDScript: Fix access non-static members in static context
2024-05-01 19:55:40 +03:00
A Thousand Ships
c4e24d2b3b
[GDScript] Correctly report invalid read-only access
2024-05-01 12:28:47 +02:00
Rémi Verschelde
731ea17dd4
Merge pull request #91192 from vnen/gdscript-validated-native-static-calls
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GDScript: Perform validated calls with static methods
2024-05-01 09:55:04 +02:00