Commit graph

317 commits

Author SHA1 Message Date
Lightning_A
e078f970db Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
Yuri Roubinsky
eabf8f5edf Added reset_size method to Control and Window classes 2021-11-22 16:55:21 +03:00
Aaron Franke
3c0fdcc8ac
Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
Yuri Roubinsky
826e781bfa Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
Rémi Verschelde
68664c0239
Merge pull request #54836 from pycbouh/inspector-plugins-fixes-and-groups 2021-11-10 22:06:30 +01:00
Yuri Sizov
2e4d18c929 Fix EditorInspectorPlugin virtual bindings and add parse_group callback 2021-11-10 17:56:59 +03:00
Yuri Roubinsky
80b563672b Added MeshEmitter node for particles in visual shader 2021-11-06 17:45:38 +03:00
Yuri Roubinsky
dcdf59cd73 Added 2D boolean hint for particle emitters in visual shaders 2021-11-05 12:45:57 +03:00
Rémi Verschelde
eae34230c8
Merge pull request #54419 from Chaosus/vs_cut 2021-11-01 14:05:46 +01:00
Clay John
8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
  - The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
  - The renderer can still be changed in the Project Settings or using
    the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31 15:56:45 +01:00
Yuri Roubinsky
6e00b4e330 Refactored copy/paste of visual shaders, implement 'Cut' feature 2021-10-31 10:42:32 +03:00
Hugo Locurcio
ce97ddbcb1
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
- Use lowercase driver names for the `--rendering-driver`
  command line argument.
2021-10-30 02:05:49 +02:00
Yuri Roubinsky
2d0aa5ebc4 Repair Fog mode in visual shaders 2021-10-29 17:09:03 +03:00
Rémi Verschelde
3b11e33a09
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
Yuri Roubinsky
af08d497e2 Fix error spam at setting a CurveTexture in visual shaders 2021-10-22 17:32:16 +03:00
Yuri Roubinsky
e270644b20 Add a default input parameter field to CurveTexture (in visual shaders) 2021-10-13 15:25:12 +03:00
Yuri Roubinsky
c299c54023 Make port previews in visual shader visible in other shader modes 2021-10-11 22:19:08 +03:00
Lightning_A
c63b18507d Use range iterators for Map 2021-09-30 15:09:12 -06:00
Anilforextra
cc51b045da Construct values only when necessary. 2021-09-23 22:26:07 +05:45
Yuri Roubinsky
c6d5c98c71 Fix pressing Add Node button in visual shader editor 2021-09-15 19:01:02 +03:00
Juan Linietsky
d085b2d04d
Merge pull request #43838 from lupoDharkael/cancel-member
Clear connection data from/to empty after used
2021-08-30 19:38:51 -03:00
reduz
5cecdfa8af Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.

Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-23 08:10:13 -03:00
reduz
3682978aee Replace BIND_VMETHOD by new GDVIRTUAL syntax
* New syntax is type safe.
* New syntax allows for type safe virtuals in native extensions.
* New syntax permits extremely fast calling.

Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`.
These will require API rework on a separate PR as they work different than the rest of the functions.

Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits.
2021-08-22 08:23:58 -03:00
Rémi Verschelde
e1e01427cc
Merge pull request #50411 from Chaosus/vs_filter
Added port type content filter on port dragging in visual shader
2021-08-18 20:43:03 +02:00
Yuri Roubinsky
f653cc13b9 Added port type content filter on port dragging in visual shader 2021-08-18 21:13:04 +03:00
Paulb23
ac39022dbc Fix visual shader keyword colour 2021-08-18 17:56:04 +01:00
Paulb23
bcfc591f86 Reorganise text editor settings 2021-08-16 17:18:49 +01:00
Rémi Verschelde
24ec20414a
Merge pull request #50114 from Chaosus/vs_constants
Few improvements for constants in visual shader
2021-08-13 14:45:13 +02:00
Rémi Verschelde
f0e420e981
Merge pull request #51519 from Chaosus/vs_transform_operator
Changed `TransformMult` node to `TransformOp` in visual shaders
2021-08-13 14:44:14 +02:00
Yuri Roubinsky
b2b33ce4f6
Merge pull request #51572 from Chaosus/vs_fix_transform_instance
Fix printing error about unsupported modifier on `TransformUniform`
2021-08-12 21:23:18 +03:00
Yuri Roubinsky
c43b7c113f Fix printing error about unsupported modifier on TransformUniform 2021-08-12 19:40:45 +03:00
Paulb23
7dbb0f3233 Rename readonly to editable 2021-08-12 09:29:58 +01:00
Yuri Roubinsky
9cf158019d Changed TransformMult node to TransformOp in visual shaders 2021-08-11 22:05:04 +03:00
Yuri Roubinsky
0eb97c11cf Few improvements for constants in visual shader 2021-08-11 13:14:16 +03:00
Yuri Roubinsky
8249ae8085 Fix incorrect position of the created VisualShader nodes on zoomed graph 2021-08-11 10:53:26 +03:00
Yuri Roubinsky
72a9ca1505 Added small offset to the content of nodes in VisualShader 2021-08-09 15:19:27 +03:00
Yuri Roubinsky
5e5cd2495d Added editor dialog for easily creating shaders. 2021-08-07 21:02:13 +03:00
Yuri Roubinsky
a34a91a30b Added more input/output built-ins to visual shaders 2021-08-03 09:32:40 +03:00
Rémi Verschelde
a6374c6675
Merge pull request #50703 from Chaosus/vs_remove_subparticles_from_start
Removes EmitParticle node from the start functions in visual shader
2021-08-03 08:14:15 +02:00
Yuri Roubinsky
bd6b7c4b0f
Merge pull request #51144 from Chaosus/vs_version
Makes dictionary instead of string for visual shader version
2021-08-02 21:55:50 +03:00
Yuri Roubinsky
94c6817b51 Makes dictionary instead of string for visual shader version
Update doc/classes/VisualShader.xml

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-08-02 21:34:19 +03:00
Paulb23
12f0053555 Move auto brace completion to CodeEdit 2021-08-01 12:06:33 +01:00
Yuri Sizov
969ba687ef Put multiple colons back into translated strings 2021-07-31 20:08:07 +03:00
Rémi Verschelde
ac3322b0af
Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
Aaron Franke
4e6efd1b07
Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
Yuri Roubinsky
80bd8171d0 Removes EmitParticle node from the start functions in visual shader 2021-07-21 17:56:01 +03:00
reduz
6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
Rémi Verschelde
536825d004
Rename Curve3Texture to CurveXYZTexture
Neither name is a perfect match but `Curve3Texture` looked too similar to
`CurveTexture` and `Curve3D`, which made things confusing when picking a
texture type or browsing the API reference.
2021-07-14 00:30:58 +02:00
Rémi Verschelde
aab6dc301c
Merge pull request #50086 from Geometror/label-improve-layout-options
Improvements to Label's layout options
2021-07-13 13:10:42 +02:00
Yuri Roubinsky
7d34701d63 Auto-set a first compatible uniform on dragging to create a UniformRef 2021-07-12 11:19:42 +03:00