Noshyaar
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817f315eae
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Fix example code for EditorImportPlugin
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2018-07-24 20:24:07 +07:00 |
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Rémi Verschelde
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7927eb6013
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doc: Remove extraneous empty lines in descriptions
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2018-06-15 08:54:06 +02:00 |
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Rémi Verschelde
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3fa77b3172
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doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
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2018-02-27 13:40:49 +01:00 |
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Rémi Verschelde
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3c7a39b40c
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doc: Update version string in header
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2018-02-19 10:46:33 +01:00 |
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George Marques
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c68948fdfa
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Expose priority and order for custom import plugins
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2018-02-13 11:59:56 -02:00 |
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Rémi Verschelde
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d516aab8fa
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doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
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2018-01-25 08:50:56 +01:00 |
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Rémi Verschelde
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e28cdc4654
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doc: Update version string in XML
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2018-01-13 11:43:42 +01:00 |
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Rémi Verschelde
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bc75fae579
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doc: Update header version for 3.0-beta
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2017-11-24 09:16:52 +01:00 |
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Rémi Verschelde
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967bfb0c4a
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doc: Remove revision.module_config from version string
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
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2017-11-15 20:41:16 +01:00 |
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volzhs
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d15af2c290
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Fix example code for EditorImportPlugin
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2017-10-25 01:12:43 +09:00 |
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Andreas Haas
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4c716f3623
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[DOCS] Fix a few typos.
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2017-10-14 12:45:49 +02:00 |
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Ralph Minderhoud
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ef0671763e
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Added EditorImportPlugin class ref docs
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2017-09-16 07:51:38 -05:00 |
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Juan Linietsky
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4f929a0fdf
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Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
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2017-09-12 17:45:41 -03:00 |
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