Rémi Verschelde
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f8ab79e68a
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Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
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2022-04-04 19:49:50 +02:00 |
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Bastiaan Olij
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b8be7903f3
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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2022-04-02 16:29:04 +11:00 |
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Bastiaan Olij
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36defd1179
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Extract global variable, shader and material storage
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2022-03-31 21:49:42 +11:00 |
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Bastiaan Olij
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0fe06e9467
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Extract Decal and Decal atlas from Storage class
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2022-03-21 12:22:43 +11:00 |
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Bastiaan Olij
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57e5a33623
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Split dummy renderer classes into separate files
Split canvas_texture_storage and texture_storage from render_storage class
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2022-03-16 17:43:10 +11:00 |
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