Ignacio Etcheverry
dde14e15c6
Mono: Better versioning and gracefully unloading of Godot API assemblies
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(cherry picked from commit f37090ccf4
)
2018-02-26 22:36:03 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Ignacio Etcheverry
119a910bc6
Mono: Add properties support in scripts
2018-01-04 21:16:22 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Ignacio Etcheverry
fe391393d4
Mono: Change BindingsGenerator singleton to avoid StringName leaks
2018-01-01 03:05:19 +01:00
Ignacio Etcheverry
0a0a44da8d
Mono: Make the bindings generator output enums
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- Switch to PascalCase for constants names
2017-12-24 04:20:41 +01:00
Matthias Hoelzl
1f6d766332
Remove preprocessor directives from macro arguments
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Preprocessor directives within macro arguments lead to undefined
behavior, and VC++ actually rejects them as compiler errors.
2017-11-10 10:14:04 +01:00
Daniel J. Ramirez
c57fc8ee7d
Fixed editor settings disappearing.
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Some items that are no longer defined may disappear, but thats expected i guess.
2017-11-09 22:10:48 -06:00
BrainBlasted
8e2a756eb8
Added for fallback msbuild.exe.
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Fixes #12613
2017-11-04 21:05:22 -04:00
Ignacio Etcheverry
32ee3ecce4
Fix msbuild hint paths returning only the directory
2017-10-31 15:15:42 +01:00
Ignacio Etcheverry
619e4eb23d
Merge pull request #12491 from neikeq/waitasecond···
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Fix FrameworkPathOverride and assemblies path loop
2017-10-29 22:33:27 +01:00
Ignacio Etcheverry
aa5a0b550f
Fix FrameworkPathOverride and assemblies path loop
2017-10-29 22:22:38 +01:00
Rémi Verschelde
c193286186
Merge pull request #12475 from neikeq/ohuiii
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Fix regression from #12473 and #12388
2017-10-29 11:32:00 +01:00
Rémi Verschelde
6ea8ffc12f
Merge pull request #12474 from neikeq/s
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Mono: Add build project button and reload interval
2017-10-29 11:09:49 +01:00
Ignacio Etcheverry
15e30187ee
Fix regression from #12473 and #12388
2017-10-29 10:11:20 +01:00
Ignacio Etcheverry
27b7fb8e66
Mono: Add build project button and reload interval
2017-10-29 05:57:38 +01:00
Ignacio Etcheverry
9f469887fc
Buildsystem improvements for the Mono module
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- Make sure to search the mono installation directory for the right architecture in the windows registry.
- Do not build GodotSharpTools directly to #bin dir. Instead build to the default output path and copy it. This way we avoid MSBuild adding files we don't want to #bin.
- Add hint path for MSBuild in OSX.
- Copy shared library on Unix if not statically linking.
- Use vswhere to search MSBuild and search for 14.0 tools version in the registry instead of 4.0.
- SCons will only fallback xbuild when msbuild is not found if 'xbuild_fallback=yes' is passed to the command.
- Use mono's assembly path as FrameworkPathOverride if using with system's MSBuild (not mono's fork).
- Cleanup.
2017-10-29 04:26:13 +01:00
Ignacio Etcheverry
9905002fa6
Mono: Fix and cleanup build start errors
2017-10-24 00:49:44 +02:00
Ignacio Etcheverry
5a49106ff4
Merge pull request #11900 from neikeq/a
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Fix assembly load hooks and sizeof wrong type
2017-10-07 20:12:25 +02:00
Ignacio Etcheverry
5ab3537179
Fix sizeof wrong type
2017-10-07 04:22:26 +02:00
Ignacio Etcheverry
195b12212d
Merge pull request #11896 from neikeq/pr-issue-11892
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Quote MSBuild arguments
2017-10-07 01:27:06 +02:00
Ignacio Etcheverry
14280ac44b
Quote MSBuild arguments. Fixes #11892
2017-10-07 01:21:11 +02:00
Ferenc Arn
17e89c2c66
Fix mono enabled builds (broken by 3d87b70
).
2017-10-05 22:11:10 -04:00
Ignacio Etcheverry
b4d758e067
Add alternative search locations for msbuild
2017-10-05 00:08:38 +02:00
Ignacio Etcheverry
e36fb95c50
Added mono module
2017-10-03 00:01:26 +02:00