Commit graph

5 commits

Author SHA1 Message Date
Aaron Franke
577f3ccaf9 Replace float with real_t, default Vectors, other misc C# improvements
Replace float with real_t in most files, defined at the top of each file via using. Objects such as Vector3 now accept doubles as inputs, and convert to real_t internally. I've added default Vectors such as Vector3.Zero. Other misc C# improvements such as Mathf.RoundToInt(). Color continues to use float only because high precision is not needed for 8-bit color math and to keep things simple. Everything seems to compile and work fine, but testing is requested, as this is the first time I've ever contributed to Godot.

(cherry picked from commit ff97c97c93)
2018-04-14 23:20:03 +02:00
Nathan Warden
4a3a597377 Fix an infinite recursion in the Mathf.Decimals method when using floats.
(cherry picked from commit 2109bd3f97)
2018-02-04 20:08:26 +01:00
Andreas Haas
e69dd3c712
Mono: Use PascalCase in core types. 2017-11-21 23:32:40 +01:00
pablotato
054a2ac579 Add cartesian to polar conversion functions 2017-11-20 23:34:40 +01:00
Ignacio Etcheverry
e36fb95c50 Added mono module 2017-10-03 00:01:26 +02:00