Commit graph

66927 commits

Author SHA1 Message Date
demolke
c409e6d722 Import/export GLTF extras to node->meta
This is useful for custom tagging of objects with properties (for example in Blender) and having this available in the editor for scripting.

- Adds import logic to propagate the parsed GLTF extras all the way to the resulting Node->meta
- Adds export logic to save Godot Object meta into GLTF extras
- Supports `nodes`, `meshes` and `materials` (in GLTF sense of the words)
2024-08-29 19:17:04 +02:00
Mika Viskari
3153e9afda Added more unit tests for String insert and join. 2024-08-29 20:05:44 +03:00
David Snopek
6d0a57c9fd Fix loading GDExtensions in exported games 2024-08-29 09:50:56 -05:00
bruvzg
b130cf0361 [Windows] Fix handling X: paths. 2024-08-29 15:58:59 +03:00
A Thousand Ships
e33fdb4296
Use MutexLock in more places 2024-08-29 14:12:59 +02:00
Sébastien Dunne Fulmer
aaa157f929
Fix TileSet Scattering setting vanishing when changing tools 2024-08-29 12:17:38 +01:00
Hilderin
ef6f873938 Fix editor needs restart after adding GDExtensions 2024-08-29 06:15:32 -04:00
Rémi Verschelde
fd7239cfab
Merge pull request #96258 from SaracenOne/win32_rename_fix
Fix Win32 rename function.
2024-08-29 10:36:53 +02:00
Rémi Verschelde
526b35c929
Merge pull request #96254 from raulsntos/android/keyStore.isEmpty()
[Android] Check if `keyStore` path is empty
2024-08-29 10:36:49 +02:00
Rémi Verschelde
faa3688e69
Merge pull request #96251 from aaronfranke/gltf-get-supported-ext
Add `get_supported_gltf_extensions` to GLTFDocument
2024-08-29 10:36:45 +02:00
Rémi Verschelde
ba0b93cf64
Merge pull request #96245 from markdibarry/prevent-autoscroll-reset
Prevent Parallax2D autoscroll reset
2024-08-29 10:36:42 +02:00
Rémi Verschelde
8186fabc8f
Merge pull request #96197 from jsjtxietian/splash-msg
Improve error message when loading non-PNG splash image
2024-08-29 10:36:38 +02:00
Rémi Verschelde
ad0edb8bb6
Merge pull request #96196 from SaracenOne/bone_editor_revert
Add Revert support to SkeletonEditor.
2024-08-29 10:36:34 +02:00
Rémi Verschelde
9725c03228
Merge pull request #93900 from TestSubject06/10106/raycast_info_on_wheels
Expose contact point and contact normal on VehicleWheel3D to scripting.
2024-08-29 10:36:30 +02:00
Rémi Verschelde
80cd8f4c2d
Merge pull request #92581 from rune-scape/rune-text-srvr-fb-cacher
TextServerFallback: 2x performance improvement by removing redundant lookups
2024-08-29 10:36:26 +02:00
Rémi Verschelde
03d1f43131
Merge pull request #92575 from rune-scape/rune-text-srvr-cacher
TextServerAdvanced: 2x performance improvement by removing redundant lookups
2024-08-29 10:36:23 +02:00
Rémi Verschelde
cb96fc95c3
Merge pull request #92316 from alula/msvc-clang
Add support for compiling with VS clang-cl toolset
2024-08-29 10:36:17 +02:00
Rémi Verschelde
96cbcc30e2
Merge pull request #90945 from Scony/extract-navigation-defaults
Extract navigation-related defaults to separate header
2024-08-29 10:36:14 +02:00
Rémi Verschelde
5212a8ce7f
Merge pull request #88167 from DictyosteliumDiscoideum/master
Fix RichTextLabel bottom margin for text clipping
2024-08-29 10:36:10 +02:00
Rémi Verschelde
c1605e47c1
Merge pull request #62524 from AThousandShips/help_search
`EditorHelpSearch` improvements
2024-08-29 10:36:04 +02:00
Giganzo
308186a89e Fix floating window corner radius 2024-08-29 10:27:27 +02:00
Saracen
6069cb3475 Fix Win32 rename function. 2024-08-29 03:54:02 +01:00
jsjtxietian
c7a0e39af1 Add is png check and better err msg when loading splash imgae 2024-08-29 10:49:04 +08:00
Aaron Franke
ee5e97742a
Add get_supported_gltf_extensions to GLTFDocument 2024-08-28 17:54:45 -07:00
Rémi Verschelde
ce8a837aab
Merge pull request #96243 from AinaVT/fix-missing-parser-from-completion-context
Fix missing `GDScriptParser` reference on completion context
2024-08-28 23:20:25 +02:00
Mark DiBarry
1eda1cf5d7 Prevent Parallax2D autoscroll reset 2024-08-28 16:38:27 -04:00
DictyosteliumDiscoideum
1f751516de
Fix RichTextLabel bottom margin for text clipping 2024-08-28 23:24:43 +03:00
rune-scape
2fc5321d39 TextServerFallback: improve performance by removing redundant lookups
+ caching editor setting
+ using a faster hash method on the FontForSizeFallback cache
+ SafeFlag instead of mutex for ShapedTextDataFallback::valid bc its read Very often
2024-08-28 13:10:43 -07:00
Aina
930742f8b3 Fix missing GDScriptParser reference on completion context 2024-08-28 17:03:12 -03:00
rune-scape
4ba7738a1f TextServerAdvanced: improve performance by removing redundant lookups
+ caching editor setting
+ using a faster hash method on the FontForSizeAdvanced cache
+ SafeFlag for ShapedTextDataAdvanced::valid
2024-08-28 13:01:11 -07:00
DeeJayLSP
7e49c26729 MP3: Use heap for big struct when setting data 2024-08-28 16:47:32 -03:00
Alula
346cbc7f1f
Add support for compiling with VS clang-cl toolset 2024-08-28 13:30:44 -05:00
Rémi Verschelde
40b378e9e2
Merge pull request #96235 from bruvzg/win_open_dll
[Windows] Fix OS.open_dynamic_library
2024-08-28 19:54:51 +02:00
bruvzg
d528f28275 [Windows] Fix OS.open_dynamic_library 2024-08-28 20:12:09 +03:00
kleonc
5ae85a4fb9 Fix SceneTreeDock invalid state after trying to remove internal Node 2024-08-28 19:06:50 +02:00
Fredia Huya-Kouadio
923b0f2e56 Restore 'Toggle fullscreen' menu for the Android editor and clean up the immersive mode logic 2024-08-28 09:50:34 -07:00
A Thousand Ships
5c9cd6a604
EditorHelpSearch improvements
* Adds all member types to empty search
* Nests hierarchy adding constructors, methods, operators, etc. under a
  nested entry to reduce clutter

Co-authored-by: MewPurPur <mew.pur.pur@gmail.com>
2024-08-28 18:32:21 +02:00
Raul Santos
efe5f988e0
[Android] Check if keyStore path is empty
In `godot-build-scripts`, the default `config.sh` sets `GODOT_ANDROID_SIGN_KEYSTORE` to an empty string but we were only checking if it's null.
2024-08-28 17:24:54 +02:00
Rémi Verschelde
622393c115
Merge pull request #95317 from esainane/when-i-am-64
binder_common: Fix uninitialized marshalling for `PtrToArg<char32_t>`
2024-08-28 17:15:05 +02:00
Rémi Verschelde
3bc84c2988
Merge pull request #63744 from KoBeWi/shader_spaghetti
Refactor toggling script list
2024-08-28 17:14:56 +02:00
kobewi
b4c92dbd0e Refactor toggling script list 2024-08-28 17:00:51 +02:00
Danil Alexeev
c1322d41e6
GDScript: Replace assert() with Utils.check() in tests 2024-08-28 17:41:52 +03:00
TestSubject06
b56a0370c4 Expose contact point and contact normal on VehicleWheel3D
Appease doctool by switching the order of the documentation page entries.

Update doc/classes/VehicleWheel3D.xml

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>

Update doc/classes/VehicleWheel3D.xml

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>

Update doc/classes/VehicleWheel3D.xml

Thanks, didn't see the typo in the suggested change. Brain auto corrected it.

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-08-28 10:28:56 -04:00
Rémi Verschelde
e439154407
Merge pull request #96225 from RandomShaper/wtp_fix_yield
WorkerThreadPool: Fix end-of-yield logic potentially leading to deadlocks
2024-08-28 15:46:57 +02:00
Rémi Verschelde
9f05ca9fc5
Merge pull request #96218 from RandomShaper/res_loader_user_case
ResourceLoader: Handle another case of user tokens
2024-08-28 15:46:53 +02:00
Rémi Verschelde
6eeff72e87
Merge pull request #95212 from Germenzi/regex-show-error
[RegEx] Add `show_error` parameter to control error printing on compilation fail
2024-08-28 15:46:49 +02:00
Rémi Verschelde
d1c238f43c
Merge pull request #94513 from AThousandShips/no_adv_gui_improve
Treat `MenuBar` and `MenuButton` as advanced UI
2024-08-28 15:46:46 +02:00
Rémi Verschelde
3e017b576a
Merge pull request #92637 from Chaosus/core_toggle_sname
[Scene] Add `SceneStringNames::toggled`
2024-08-28 15:46:42 +02:00
Rémi Verschelde
8c5d1b42ab
Merge pull request #92530 from Naros/expose-resource-cache-get-ref
Expose `get_cached_ref` from `ResourceCache`
2024-08-28 15:46:35 +02:00
Pedro J. Estébanez
5dade0e08b WorkerThreadPool: Fix end-of-yield logic potentially leading to deadlocks 2024-08-28 15:26:08 +02:00