Hugo Locurcio
df09bc38cb
Rename Lod Threshold to Mesh Lod Threshold
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This makes it more obvious that the setting only affects mesh LOD,
not manual (H)LOD achieved using visibility ranges.
2021-12-29 00:11:50 +01:00
Raul Santos
5254b28632
Fix getting properties state when reloading C#
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When reloading C# classes and keep their properties values they are
retrieved and stored in a state list.
Retrieving the properties was only getting the fields of the C# class
and not inherited fields so those properties values were lost on reload.
Now we also try to find the field in the parent classes.
2021-12-28 18:28:01 +01:00
zacryol
54018e4021
Reword "Open Project Data Folder" as "Open User Data Folder"
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Clarifies that the button opens the user:// dir
and for better consistency with certain ProjectSettings values:
"Use Hidden Project Data Directory" is named similarly, but refers to data within res://
and two values refer to user:// as "User Dir"
(Translations were not updated)
and rename enum value accordingly
2021-12-28 06:53:59 -07:00
Pierre-Thomas Meisels
5e0e4f209a
OSX: Add signing of directory structure in Library when exporting for OSX.
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OSX: Add exporting of folder structure in PlugIns when exporting for OSX.
2021-12-28 14:39:42 +01:00
Yuri Roubinsky
0f83d7272c
Fix cursor stucking in resize shape
2021-12-28 13:35:07 +03:00
skyace65
155aaffa21
Fix "flip faces" description
2021-12-27 21:29:18 -05:00
nikitalita
f34ea3873e
FIX GLTF Document mesh primitive conversions
2021-12-27 17:36:58 -08:00
cdemirer
bb9469aa65
Fix member properties with getters don't update as subscript chain root
2021-12-28 07:52:44 +08:00
cdemirer
e8305e17ff
Fix member properties with only getters can't be set
2021-12-28 07:51:18 +08:00
Hugo Locurcio
eb6ba0e1c6
Document new behavior of shader DEPTH_TEXTURE
in the Vulkan renderer
2021-12-27 21:34:24 +01:00
GanidhuAbey
133486bfba
fixed depth of field bug with msaa
2021-12-26 23:13:47 -08:00
kobewi
c055c912fb
Remove autocomplete_setters_and_getters setting
2021-12-27 00:48:32 +01:00
skyace65
32b4edbe4e
State that get static memory usage only works in debug
2021-12-26 15:19:14 -05:00
cdemirer
067b4c8c07
Fix type mutation upon compound assignment
2021-12-27 03:32:22 +08:00
Yuri Roubinsky
8367cb9fef
Fix size of the default property popup after opening a Color property
2021-12-26 22:10:33 +03:00
PucklaMotzer09
be2d59fa0a
Unfocus Control on NOTIFICATION_EXIT_TREE
2021-12-26 17:53:07 +01:00
PucklaMotzer09
d45cab99ec
Correctly deselect properties of TileDataCollisionEditor
2021-12-26 16:26:58 +01:00
kobewi
cff0a1a896
Make Import Dock more obvious to use
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Co-authored-by: Jairo Honorio <registrofx@gmail.com>
2021-12-25 16:31:36 +01:00
SaracenOne
b22c805dbe
Fix 'Compiler bug: unresolved assign' on explicitly annotated variants.
2021-12-25 00:53:57 +00:00
kobewi
f97ab4a0e4
Fix get_v_scroll() desctiption in ItemList
2021-12-24 21:10:34 +01:00
Silc 'Tokage' Renew
61759da5b3
Fix some gizmo behavior to make more consistent
2021-12-25 03:24:04 +09:00
Hugo Locurcio
753754548a
Rename Variant Packed*Array constants for consistency
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All arrays are now prefixed with `PACKED_` to distinguish them from
GDScript's generic typed arrays.
`RAW_ARRAY` is now `PACKED_BYTE_ARRAY` (RawArray was the name of
PackedByteArray back in Godot 2.x).
2021-12-24 18:44:08 +01:00
William Deurwaarder
68a5dad226
GPULightmapper: react on sky ambient properties
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The panorama texture creation, used by GPULightmapper, has been adjusted to
also take the sky ambient properties into account.
2021-12-24 15:47:42 +01:00
Rémi Verschelde
28174d531b
Merge pull request #56210 from 1ace/vk-engine-version
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drivers/vulkan: limit pEngineName to only the engine name, without its version
2021-12-24 11:29:06 +01:00
Haoyu Qiu
3ec5a5fb5c
Alpha channel indicates opacity, not transparency
2021-12-24 16:52:15 +08:00
laws65
c559bef1c7
Prevent crashes on exported project relating to Skin resource
2021-12-24 17:32:51 +10:30
Michael Alexsander
6033711379
Fix undo/redo operations in Input Map
2021-12-24 01:19:24 -03:00
Eric Engestrom
83333f7e15
drivers/vulkan: limit pEngineName to only the engine name, without its version
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It's supposed to be something stable that can be used to identify the engine
(using an equality check), so having the version number in there defeats
the purpose.
While at it, there is no need to prefix it with a second `"GodotEngine"`, nor
to copy the static C string into a C++ string to then extract a C string
from it :)
2021-12-24 01:24:22 +00:00
William Deurwaarder
246fbd5442
GPULightmapper: cube to panorama copy function flip y based on flag
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Cube to panorama copy function unconditionally flipped y, while other copy functions flipped y base on FLAG_FLIP_Y. Condition is added.
2021-12-24 00:47:42 +01:00
kobewi
a7a41a3431
Fix TabContainer not setting layout immediately
2021-12-23 23:47:27 +01:00
kobewi
fe71a91de9
Move and rename Collapse/Expand All button
2021-12-23 22:19:56 +01:00
Rémi Verschelde
9d02cfa6b4
Merge pull request #56202 from 1ace/vk-engine-version
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drivers/vulkan: set the engineVersion to Godot's version
2021-12-23 21:39:14 +01:00
Eric Engestrom
961bf6e30f
drivers/vulkan: set the engineVersion to Godot's version
2021-12-23 18:10:22 +00:00
Yuri Roubinsky
108b6a2000
Allow pass varyings as out param to the function, when it's possible
2021-12-23 18:03:19 +03:00
Kodi
51db86d789
add missing emit_changed() to set update mode function
2021-12-23 07:53:36 -05:00
cdemirer
455cc07f90
Fix operation result type inference
2021-12-23 20:45:24 +08:00
Ignacio Roldán Etcheverry
54d89f2274
Merge pull request #56183 from raulsntos/fix-56180
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Fix `KeyValuePairAt` memory leak
2021-12-23 13:36:04 +01:00
Yuri Roubinsky
8e5008dfbd
Fix default texture of unassigned sampler with hint_normal
2021-12-23 11:15:46 +03:00
skyace65
f10cc3d7f6
Add a link to the notifications tutorial page in the object class reference
2021-12-22 21:37:54 -05:00
Raul Santos
1fdfc379b6
Fix KeyValuePairAt
memory leak
2021-12-23 03:15:57 +01:00
Rémi Verschelde
1906b59675
Merge pull request #55636 from bruvzg/vis_char_modes
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Add different "visible characters" behavior modes.
2021-12-23 00:43:33 +01:00
Hugo Locurcio
bf339842a5
Expose RenderingServer GI half resolution setter method
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This is required for projects to be able to change the
GI half-resolution setting at run-time.
2021-12-22 19:38:48 +01:00
Rémi Verschelde
650b77340d
Merge pull request #56165 from timothyqiu/escape-fix
2021-12-22 18:46:47 +01:00
Haoyu Qiu
a07e2b71fc
Fix make_rst.py
missing escape in front of some links
2021-12-23 00:50:40 +08:00
Rémi Verschelde
0f6a6ca5be
Merge pull request #56131 from Chaosus/shader_refactor_render_modes
2021-12-22 13:29:03 +01:00
Rémi Verschelde
656f81eec7
Merge pull request #55793 from aaronfranke/ios64
2021-12-22 12:10:14 +01:00
Aaron Franke
cd6ac96bbb
Remove build system code for 32-bit iOS
2021-12-22 00:44:19 -08:00
LlamaLad7
b5407f802f
Editor: Resolve being able to move control nodes in containers using arrow keys
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Fixes #55260
2021-12-21 21:41:05 +00:00
Yuri Roubinsky
e8a457ba89
Refactor render_mode in shaders, forbid declaring duplicates
2021-12-21 22:20:09 +03:00
ne0fhyk
1345e66935
Fix Android Studio builds.
2021-12-21 07:41:12 -08:00