Rémi Verschelde
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1b6d75a599
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Style: Fix code formatting in GLES3 shaders
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2018-08-24 13:42:18 +02:00 |
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Hiroshi Ogawa
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8cf5f615f5
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Fix type error in subsurface scattering shader code
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2017-10-04 19:47:45 +09:00 |
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Juan Linietsky
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c023a132d0
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Fixed orthogonal projection in all effects and post processes
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2017-09-07 20:16:33 -03:00 |
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Juan Linietsky
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dd854768da
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-Fix folow surface in subsurface scattering, closes #10696
-Fixed filter kernels of subsurface scattering so quality settings make more sense
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2017-09-06 21:45:02 -03:00 |
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Juan Linietsky
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00a26f512c
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Several fixes to subsurface scattering. Closes #9530
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2017-08-21 21:38:01 -03:00 |
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Juan Linietsky
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8126a0cb12
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subsurface scattering is fixed and working again
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2017-06-03 21:14:05 -03:00 |
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Juan Linietsky
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c2a217c350
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WIP particle system
Ability to enable and change MSAA settings
Ability to change VCT quality
Ability to enable/disable HDR rendering
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2017-01-01 22:16:52 -03:00 |
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Juan Linietsky
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27a46d78ec
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Subsurface scattering material param is now working!
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2016-12-02 22:23:16 -03:00 |
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