Rémi Verschelde
9509a9e8dd
Merge pull request #83691 from theraot/slidedocs
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Expanded documentation for vector slide and project
2024-02-26 10:48:37 +01:00
Danil Alexeev
8ffc50ee8c
GDScript: Canonicalize script path in FQCN
2024-02-26 10:46:24 +03:00
ajreckof
a8173439ef
Fix paste Value can empty a dictionary depending on right-click location
2024-02-26 06:53:40 +01:00
clayjohn
294f16c862
Consistently use system_fbo instead of binding 0 as it is needed for iOS devices
2024-02-25 13:52:41 -08:00
Zi Ye
ea401f9853
Fixed the text editor theme not being applied on editor start.
2024-02-25 14:42:48 -06:00
RedMser
7a08b1fcd6
Inspector changes indicator propagates upwards
2024-02-25 21:12:17 +01:00
Micky
4d6bf44ca8
Fix toggling a plugin makes its name black
2024-02-25 18:54:27 +01:00
Max Hilbrunner
bd8380db55
Fix removing connected peer during disconnection
2024-02-25 18:44:02 +01:00
Nông Văn Tình
c5e6a5863d
Fix Script Editor saves C# files as embedded scripts
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fixes : #88543
fixes : #88160
Because of the limitations of compiled programming languages like C#, when a newly created *.cs file hasn't been compiled, we don't have any information about its `Path` or `Type` in the `assemply`. This means we end up creating an invalid instance of this file whenever there's a request. Consequently, multiple instances of the script can exist. When a new instance takes over the path, it clears the `path_cache` of the previous instance, leading to undefined behavior.
2024-02-25 22:08:18 +07:00
Markus Sauermann
80d8907f01
Mention how Control focus loss affects Viewport.gui_focus_change
2024-02-25 13:17:54 +01:00
Zi Ye
995bc8d049
Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count.
2024-02-25 05:24:48 -06:00
Rémi Verschelde
81f3d43cc1
Merge pull request #88785 from KoBeWi/list_cringe
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Fix inefficient list iteration in Node
2024-02-25 11:50:16 +01:00
Rémi Verschelde
ec901ae16e
Merge pull request #88767 from AThousandShips/string_doc_fix
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[Doc] Fix GDScript casing of `String.num_scientific`
2024-02-25 11:50:12 +01:00
Rémi Verschelde
83b32f990e
Merge pull request #88733 from ryevdokimov/Remove-word-duplicates
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Remove word duplicates in comments and strings, and fix casing and punctuation
2024-02-25 11:50:09 +01:00
Rémi Verschelde
a030031408
Merge pull request #88694 from bruvzg/str_checks
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[macOS] Add null checks for `NSString stringWithUTF8String`.
2024-02-25 11:50:05 +01:00
Rémi Verschelde
e69cdf3680
Merge pull request #87181 from Mickeon/doc-peeves-quaternion-i-keep-misspelling-it
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Overhaul Quaternion documentation
2024-02-25 11:50:02 +01:00
Rémi Verschelde
d94827a60d
Merge pull request #85905 from bruvzg/win_app_id
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[Windows] Set application user model ID to prevent editor / running project and different versions of editor taskbar icon stacking.
2024-02-25 11:49:57 +01:00
Rémi Verschelde
ee5ace10b7
Merge pull request #85501 from /remove-packed-scene-cache
2024-02-25 11:49:27 +01:00
Micky
38cd13c51a
Overhaul Quaternion documentation
2024-02-25 01:09:15 +01:00
kobewi
75ba837612
Fix inefficient list iteration in Node
2024-02-24 23:18:44 +01:00
Robert Yevdokimov
967d03ac5c
Show instantiating message with position when using to drag to instantiate in 3D
2024-02-24 13:58:23 -05:00
A Thousand Ships
b384beccc5
[Doc] Fix GDScript casing of String.num_scientific
2024-02-24 17:51:21 +01:00
stoofin
b6c033fc39
Add all Viewport.debug_draw enum options to dropdown
2024-02-23 23:55:01 -08:00
Bastiaan Olij
6fd897973f
OpenXR: Register eye gaze even when disabled
2024-02-24 17:32:58 +11:00
clayjohn
f267b2aa87
Properly calculate binormal when creating SurfaceTool from arrays
2024-02-23 21:19:21 -08:00
clayjohn
781cd27fe4
Avoid singularity when generated tangents and validate that tangents are good enough when using compression
2024-02-23 16:25:26 -08:00
Rémi Verschelde
2e7fc81315
Merge pull request #88740 from dsnopek/webxr-linting-issues
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Fix lint errors in WebXR module
2024-02-23 23:42:59 +01:00
Robert Yevdokimov
13e82094ee
Remove word duplicates in comments and strings, and fix casing and punctuation
2024-02-23 17:28:28 -05:00
David Snopek
fa81e12588
Fix lint errors in WebXR module
2024-02-23 16:24:58 -06:00
Rémi Verschelde
3abb32671e
Merge pull request #88736 from dsnopek/ci-godot-cpp-42
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Use godot-cpp 4.2 for the "Godot CPP" CI workflow
2024-02-23 22:57:49 +01:00
Rémi Verschelde
cf9de66389
Merge pull request #88411 from dsnopek/webxr-hand-tracking
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WebXR: Add support for hand tracking
2024-02-23 22:57:46 +01:00
Rémi Verschelde
36008be8d9
Merge pull request #81746 from fire/vsk-ufbx
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Add ufbx for FBX importing
2024-02-23 22:57:38 +01:00
K. S. Ernest (iFire) Lee
04d43947bf
Add ufbx for FBX importing
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This update introduces a new import method for FBX files using ufbx. If the fbx2gltf import fails, it will use the most recently cached scene from the ufbx import. The process is sped up by introducing threads to load the ufbx portion.
Key changes include:
- Support for importing geometry helper nodes in FBX files.
- Addition of cameras and lights with updated names.
- Removal of the fbx importer manager.
- Introduction of ModelDocument3D and updates to its methods.
- Changes to FBX import options and visibility.
- Updating the documentation and handling some errors.
- Store the original non-unique node, mesh and animation names in FBX and glTF.
Co-Authored-By: bqqbarbhg <bqqbarbhg@gmail.com>
2024-02-23 22:33:04 +01:00
David Snopek
7fa8ccd1ed
WebXR: Add support for hand tracking
2024-02-23 15:30:10 -06:00
Rémi Verschelde
2fe8f07b6c
Merge pull request #88731 from ajreckof/Removing-element-in-array-will-not-change-page-when-emptying-page-
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Fix removing element in array inspector not changing page when emptying page.
2024-02-23 22:19:36 +01:00
Rémi Verschelde
4ec8976fdd
Merge pull request #88726 from RandomShaper/node_cust_leak
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Fix leak of scene used for customization during export
2024-02-23 22:19:33 +01:00
Rémi Verschelde
41f39cfa04
Merge pull request #88724 from AThousandShips/xr_build_fix
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[XR] Fix building on MinGW
2024-02-23 22:19:28 +01:00
Rémi Verschelde
0c00dbb395
Merge pull request #88716 from timothyqiu/keep-fs
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Don't translate filenames in FileSystem dock
2024-02-23 22:19:25 +01:00
Rémi Verschelde
09c58edc0a
Merge pull request #88708 from AThousandShips/experimental_docs
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[Docs] Fix some experimental/deprecated hints
2024-02-23 22:19:22 +01:00
Rémi Verschelde
491cd402cc
Merge pull request #88706 from RandomShaper/no_spammy_wtp
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Remove spammy dev-mode message about load deadlock prevention
2024-02-23 22:19:19 +01:00
Rémi Verschelde
080f20124a
Merge pull request #88704 from AThousandShips/no_3d_fix_2
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Fix some additional errors with 3D disabled
2024-02-23 22:19:15 +01:00
Rémi Verschelde
b9cb3b03ff
Merge pull request #88702 from Chubercik/tinyexr-1.0.8
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tinyexr: Update to 1.0.8
2024-02-23 22:19:11 +01:00
Rémi Verschelde
b17456bc42
Merge pull request #88685 from KoBeWi/redialog
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Improve Run Instances Dialog
2024-02-23 22:19:08 +01:00
Rémi Verschelde
0d83267923
Merge pull request #88639 from dsnopek/xrserver-hand-tracker
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Provide generic interface for XR hand tracking
2024-02-23 22:19:05 +01:00
Rémi Verschelde
fd788d7df9
Merge pull request #88584 from ryevdokimov/hide_grid_per_viewport
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Add ability to hide grid per viewport
2024-02-23 22:19:01 +01:00
Rémi Verschelde
77666286b7
Merge pull request #88020 from emre0altan/match-null-crashes-GDScript-compiler
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GDScript: Set `has_type` false if it is `BUILTIN` but `Variant::NIL`
2024-02-23 22:18:55 +01:00
Rémi Verschelde
4582ee1a0f
Merge pull request #87760 from kitbdev/extract-bottom-dock
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Extract BottomPanel from EditorNode
2024-02-23 22:18:50 +01:00
Rémi Verschelde
d71ee02491
Merge pull request #87619 from akien-mga/scons-d3d12-install-fix-linux-support
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SCons: Add proper MinGW support to D3D12 deps install script
2024-02-23 22:18:46 +01:00
Rémi Verschelde
4042dca580
Merge pull request #87462 from WhalesState/popup-menu
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Fix PopupMenu doesn't respect its ScrollContainer's margins
2024-02-23 22:18:43 +01:00
David Snopek
39bd685814
Use godot-cpp 4.2 for the "Godot CPP" CI workflow
2024-02-23 15:16:09 -06:00