Ced Naru
0a246e9b54
expose Object::free_instance_binding to GDExtension
2023-10-04 19:24:37 +02:00
Pedro J. Estébanez
5c81236047
Fix RBMap's, iterator-based, remove()
2023-10-04 18:58:28 +02:00
Danil Alexeev
ed0b3c08e1
Core: Fix Object::has_method()
for script static methods
2023-10-04 19:44:32 +03:00
David Snopek
55596eaac6
GDExtension: Convert validated_call()
to ptrcall()
(rather than call()
)
2023-10-04 10:53:17 -05:00
Alfonso J. Ramos
5cd7ca0ccc
Do not replace starting digit with underscore when making identifier
2023-10-04 08:05:04 -05:00
Rémi Verschelde
dbd4c79c38
Merge pull request #82682 from dsnopek/gdextension-dont-deprecate-script-category
...
GDExtension: Don't deprecate old method of getting script category
2023-10-03 17:26:41 +02:00
Jakub Janšta
74c937079c
Add type_string() utility
2023-10-02 17:41:20 +02:00
David Snopek
cbf939e121
GDExtension: Don't deprecate old method of getting script category
2023-10-02 09:23:27 -05:00
Rémi Verschelde
98d9119cee
Merge pull request #82603 from kkolyan/82601_fix_reload_loop
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Fix inconsistent `last_modified_time` handling in GDExtension
2023-10-02 13:16:47 +02:00
Rémi Verschelde
5fe97c5844
Merge pull request #82441 from akien-mga/web-clarify-get_unique_id
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Web: Clarify that `OS.get_unique_id` is not supported
2023-10-02 13:16:31 +02:00
Rémi Verschelde
e95b7e84a4
Merge pull request #80844 from dalexeev/fix-callable-expected-argc
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Fix expected argument count for `Callable` call errors
2023-10-02 13:15:53 +02:00
etti
3a39de4e2f
Add rotate_toward and angle_difference to GDScript and C#
2023-10-01 22:19:42 +02:00
kkolyan
43f92e4752
Fix inconsistent last_modified_time handling (prevent GDExtension reload spam on Windows 10)
2023-10-01 22:05:57 +04:00
Danil Alexeev
aff767ef07
Fix expected argument count for Callable
call errors
2023-09-29 20:00:10 +03:00
风青山
e705aa4550
Fix not refitting upward from leaf nodes.
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Previously, the wrong node id (root node id) was used. Dirty leaf nodes
do not actually recalculate aabb.
Additionally, when requesting a new leaf, mark `dirty` as `false` in `clear()`.
Make sure to only mark the leaf as **dirty** when shrinking the border of
the leaf when removing items.
In other cases, the leaf node's aabb will get the correct result immediately.
1. When adding an item, the leaf nodes will be calculated immediately.
2. Removing the item within the border of the leaf node has no effect on the
original aabb.
2023-09-28 20:27:51 +08:00
Yuri Sizov
5f53ec9129
Merge pull request #78995 from Gallilus/master
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Allow implementing `get_class_category` in GDExtension
2023-09-27 19:07:50 +02:00
David Cambré
531f56e830
add GDExtensionScriptInstanceGetClassCategory
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Change GetClassCategory so it is handled in native directly
2023-09-27 17:45:48 +02:00
Rémi Verschelde
0a10f09ce4
Web: Clarify that OS.get_unique_id
is not supported
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Remove the base error message in `OS`, we no longer really error out this
way for not implemented methods. Instead, each platform should override them
to provide the context they want.
Fixes #82439 .
2023-09-27 15:17:45 +02:00
Rémi Verschelde
ec62b8a3ee
Merge pull request #82436 from Rindbee/fix-axis-being-mixed-up
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Fix axis getting mixed up when split leaf
2023-09-27 14:03:51 +02:00
Rémi Verschelde
d616c3ecd0
Merge pull request #82408 from hpvb/fix-import-crash
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Fix Image import crash
2023-09-27 14:03:47 +02:00
Rémi Verschelde
737c308dcc
Merge pull request #74588 from puchik/float-variant-nan-inequality
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Support numeric/binary hash comparison for floats derived from Variants (as well as existing semantic comparison)
2023-09-27 14:03:34 +02:00
Rémi Verschelde
19057c07bc
Merge pull request #67080 from Mickeon/resource-virtual-local-to-scene-setup
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Reimplement Resource.`_setup_local_to_scene` & deprecate signal
2023-09-27 14:03:28 +02:00
风青山
0156860ad5
Fix axis getting mixed up when split leaf
2023-09-27 17:56:12 +08:00
Hein-Pieter van Braam
b5705958e6
Fix import crash
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I was trying to import a solid colored metal/roughness texture that
worked in Godot 4.1.1 but failed to load on master. I eventually tracked
it down to this: to_x and to_y can be 0, which then leads them to be -1
later, which then causes ofs to overflow.
Some of these cases were hidden because of the use of Vector so we were
just happily scribbling in ram elsewhere.
Switched to LocalVector as it made debugging a bit easier.
2023-09-26 23:50:50 +02:00
Rémi Verschelde
251fb83d53
Merge pull request #82331 from rburing/gdextension_dump_docs
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Optionally include documentation in GDExtension API dump
2023-09-26 22:46:34 +02:00
Ricardo Buring
8ee04c5f87
Optionally include documentation in GDExtension API dump
2023-09-26 21:39:24 +02:00
Rémi Verschelde
da91cf9367
Merge pull request #82347 from SaracenOne/dir_access_checks
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Add error checks for DirAccess creation
2023-09-26 16:36:47 +02:00
Rémi Verschelde
666a92c7c2
Merge pull request #82244 from SaracenOne/fix_dependency_error_popup
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Fix missing dependency warning popup
2023-09-26 13:45:23 +02:00
Rémi Verschelde
017541bcec
Merge pull request #80527 from raulsntos/dotnet/generate-compat-methods-from-classdb
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C#: Generate and use compat methods
2023-09-26 13:44:52 +02:00
Rémi Verschelde
3ec673085b
Merge pull request #79523 from aaronfranke/is-conformal
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Add `is_conformal` method to Basis and Transform2D
2023-09-26 13:44:41 +02:00
Rémi Verschelde
7e67b496ff
Merge pull request #82332 from Sauermann/fix-struct-type
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Fix type of `notification_func`
2023-09-26 08:32:15 +02:00
Rémi Verschelde
7dccb9e039
Merge pull request #80796 from smix8/navgenerator_2d_4.x
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Add 2D navigation mesh baking
2023-09-26 08:17:58 +02:00
Rémi Verschelde
55dfbd7761
Merge pull request #80284 from dsnopek/gdextension-hot-reload
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Implement reloading of GDExtensions
2023-09-26 08:17:28 +02:00
David Snopek
2733a6f762
Implement reloading of GDExtensions
2023-09-25 22:10:17 -05:00
Saracen
0b0a6109b6
Make notify_dependency_error only defer calls if called from secondary threads.
2023-09-26 03:36:11 +01:00
Saracen
3f4513d4de
Add error checks for DirAccess creation.
2023-09-26 03:07:43 +01:00
Markus Sauermann
d2bcde0407
Fix type of notification_func
2023-09-25 23:37:13 +02:00
Rémi Verschelde
023b6b30c1
Merge pull request #73813 from groud/improve_y_sort_performances
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Greatly improve Y-sort performance on TileMaps
2023-09-25 22:47:22 +02:00
smix8
0ee7e3102b
Add 2D navigation mesh baking
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Adds 2D navigation mesh baking.
2023-09-25 19:48:14 +02:00
Gilles Roudière
30b94bb8ab
Improve TileMap Y-sorting performance
2023-09-25 18:49:04 +02:00
Rémi Verschelde
9750876d7a
Merge pull request #80962 from YuriSizov/godot-the-editor-engine
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Differentiate between core and editor-only singletons
2023-09-25 18:38:17 +02:00
Rémi Verschelde
82f6e9be5e
Merge pull request #82297 from sadikkuzu/master
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Fix typo in `heuristic_euclidian` helper in AStarGrid2D
2023-09-25 17:18:55 +02:00
Rémi Verschelde
e4cfd4e26a
Merge pull request #82195 from AThousandShips/radian_fix
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Replace `radians` range hint with `radians_as_degrees`
2023-09-25 17:18:38 +02:00
Rémi Verschelde
d759f91f8d
Merge pull request #81101 from 398utubzyt/dotnet/abstract-class-support
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C#: Add abstract class support
2023-09-25 17:18:05 +02:00
Rémi Verschelde
1a0e653d7f
Merge pull request #78573 from dalexeev/editor-create-script-class-name
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Editor: Remove unused Class Name field from Create Script dialog
2023-09-25 17:17:46 +02:00
SADIK KUZU
a8ff5f086d
Fix typo in heuristic_euclidian
helper in AStarGrid2D
2023-09-25 14:33:22 +03:00
A Thousand Ships
e45927b2f2
Replace radians
range hint with radians_as_degrees
2023-09-25 08:50:19 +02:00
Rémi Verschelde
0b4959bdf0
Merge pull request #82203 from KoBeWi/shortcuts_under_pressure
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Make InputEventShortcut always pressed
2023-09-24 23:36:09 +02:00
Rémi Verschelde
d8c31155a8
Merge pull request #82191 from dsnopek/gdextension-redundant-hash-check
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GDExtension: Remove redundant method bind hash check
2023-09-24 23:35:45 +02:00
Rémi Verschelde
40b48b13ee
Merge pull request #78580 from Bromeon/feature/gdextension-stringname-ctor
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Add GDExtension function to construct StringName directly from char*
2023-09-24 23:30:04 +02:00
Jan Haller
c770937db5
More precise documentation for GDExtension String constructors (bytes vs. character count)
2023-09-24 20:57:58 +02:00
Jan Haller
43be9fa0c8
Fix platform-dependent hashing for char* and wchar_t*
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Since char/wchar_t can be either signed or unsigned, its conversion to uint32_t leads to different values depending on platform.
In particular, the same string represented as char* (Latin-1; StringName direct construction) or uint32_t (UTF-8; constructed
via String) previously resulted in different hashes.
2023-09-24 20:57:57 +02:00
Jan Haller
ed3015e979
GDExtension: construct StringName directly from char*
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So far, an indirection via String was necessary, causing at least 2 allocations and copies (String; String inside StringName).
Since StringNames often refer to string literals, this allows them to be directly constructed from C strings.
There are two formats: Latin-1 and UTF-8.
The Latin-1 constructor also provides the `p_is_static` flag: when the source has static storage duration, no copy/allocation will be needed.
However, the extension developer needs to uphold this lifetime guarantee.
2023-09-24 18:18:05 +02:00
Rémi Verschelde
e40b0b3ed8
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@fc4b33c872
2023-09-24 15:51:12 +02:00
kobewi
90a0b19301
Make InputEventShortcut always pressed
2023-09-23 19:43:07 +02:00
David Snopek
0967fe6217
GDExtension: Remove redundant method bind hash check
2023-09-23 08:48:33 -05:00
Rémi Verschelde
6fc1d50db3
Merge pull request #81521 from dsnopek/method-bind-default-argument-hash-fix
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Fix method hashes with default arguments
2023-09-22 22:03:30 +02:00
David Snopek
0d13727c97
Fix method hashes with default arguments
2023-09-21 12:39:04 -05:00
Rémi Verschelde
59139df16e
Merge pull request #81986 from spazzylemons/master
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Remove unnecessary line from Projection::get_z_far
2023-09-20 18:55:32 +02:00
Rémi Verschelde
6df12fe187
Merge pull request #80671 from fuzzybinary/gdextension-virtuals
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Add functions for non-ptr style virtual calls in GDExtension
2023-09-20 18:55:05 +02:00
Matthew
9f21dfbafd
Remove unnecessary line from Projection::get_z_far
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Removes a line from Projection::get_z_far that flips the normal of a plane.
While this may be required for similar code elsewhere in the file, this is
unnecessary here, as only the length of the normal is used and not the
direction. Flipping the normal does not change its magnitude and therefore is
unnecessary in this case.
2023-09-20 10:48:37 -04:00
Rémi Verschelde
54748f23dd
Merge pull request #74142 from bitsawer/mipmap_api
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Expose and document `Image.get_mipmap_count()`
2023-09-20 15:18:15 +02:00
Rémi Verschelde
c36f6f87e6
Merge pull request #81917 from AThousandShips/alloc_fix
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Fix allocation size overflow check in `CowData`
2023-09-20 13:09:55 +02:00
Jeff Ward
60851af4da
Add functions for non-ptr style virtual calls in GDExtension
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This adds two functions to `GDExtensionClassCreationInfo` that allow for developers to supply a generic virtual call function along with user data to be sent to that call.
If `get_virutal_call_data_func` is not null, extensions call this function to get user data to pass to a supplied `call_virtual_with_data_func`. Both must be provided is one is provided.
If `get_virtual_call_data_func` is null, Godot falls back to the old `get_virtual_func` logic.
Fixes #63275
Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-09-19 22:33:32 -04:00
Raul Santos
5f6082a96b
C#: Generate and use compat methods
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- Implements `ClassDB::get_method_list_with_compatibility` to retrieve all methods from a class including compat methods.
- C# bindings generator now also generates compat methods.
- All generated C# methods now use `ClassDB::get_method_with_compatibility`.
2023-09-19 20:35:11 +02:00
Danil Alexeev
1621110e2d
Core: Some code style improvements to AStarGrid2D
2023-09-19 17:20:38 +03:00
A Thousand Ships
c48b189e14
Fix allocation size overflow check in CowData
2023-09-19 16:12:02 +02:00
bitsawer
16c3a19d91
Expose and document Image.get_mipmap_count()
2023-09-19 14:34:59 +03:00
Rémi Verschelde
8dfc3f1864
Merge pull request #79005 from maiself/gde-custom-callable
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Allow CallableCustom objects to be created from GDExtensions (extended)
2023-09-19 09:02:49 +02:00
Rémi Verschelde
7bb80b1525
Merge pull request #81741 from KoBeWi/vectoring_to_the_MAXXX
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Add `Vector2/3/4i.MAX` and `MIN`
2023-09-17 14:47:52 +02:00
Rémi Verschelde
61df1deb61
Merge pull request #80075 from Bromeon/gdextension/optimize-ptrcalls
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GDExtension: `PtrToArg::convert()` uses const-reference where possible
2023-09-17 14:46:13 +02:00
kobewi
adc930baee
Add Vector2/3/4i.MAX and MIN
2023-09-16 21:52:13 +02:00
398utubzyt
2df37a237a
C#: Abstract script class support
2023-09-15 20:35:25 -07:00
kobewi
cd0aaab48c
Cleanup some GLOBAL_DEFs
2023-09-15 21:32:23 +02:00
Aaron Franke
56806ffeed
Add is_conformal
method to Basis and Transform2D
2023-09-13 17:20:30 -05:00
David Snopek
6554ccf86d
GDExtension: Delete left-over DLL copy before making a new copy
2023-09-12 09:57:40 -05:00
Rémi Verschelde
cc61c9d63d
Merge pull request #81487 from AThousandShips/null_check_core
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[Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-12 12:02:02 +02:00
Rémi Verschelde
38ca83e16f
Merge pull request #81464 from AcatXIo/fix-sign-nan
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Fix `SIGN(NAN)` returning 1
2023-09-12 12:01:39 +02:00
Danil Alexeev
26ce861910
Editor: Remove unused Class Name field from Create Script dialog
2023-09-12 12:49:56 +03:00
A Thousand Ships
893f889d74
[Core] Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-09-11 19:45:49 +02:00
Rémi Verschelde
43c7e8d3b5
Merge pull request #81515 from dsnopek/gdextension-validate-property-object
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Allow implementing `Object::_validate_property()` from GDExtension
2023-09-11 15:40:05 +02:00
Rémi Verschelde
5f5ca23586
Merge pull request #81170 from KoBeWi/step_input
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Prevent axis-based actions from getting stuck
2023-09-11 15:37:42 +02:00
Rémi Verschelde
786dab42fd
Merge pull request #70329 from Daylily-Zeleen/daylily-zeleen/register_internal_class
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Allow GDExtension to register unexposed classes.
2023-09-11 15:35:31 +02:00
David Snopek
abef8e3874
Allow implementing Object::_validate_property()
from GDExtension
2023-09-10 11:17:59 -05:00
Micky
79ce0c6e80
Reimplement Resource._local_to_scene_setup
& remove workaround
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Reimplements the virtual method _setup_local_to_scene, lost in #51970
Also deprecates the redundant `setup_local_to_scene_requested` signal.
2023-09-09 13:51:12 +02:00
AcatXIo
7d69a5ba50
Fix sign(NAN) returning 1.
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Fixes #79036 . sign(NAN) now returns 0.
This should not impact performance much in any way.
Adds a test for the NAN case. Updates the documentation to clarify the new behavior.
2023-09-09 11:30:11 +02:00
Aaron Franke
6f7eccc758
Add a type conversion method to Variant Utility and expose to scripting
2023-09-08 10:12:48 -05:00
Rémi Verschelde
8de6405288
UWP: Remove platform port, needs to be redone from scratch for 4.x
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The UWP platform port was never ported to the Godot 4.0+ API,
and it's now accumulating bitrot as it doesn't compile, and thus
we no longer propagate platform changes in it.
So we finally remove to acknowledge this state. There's still some
interest in reviving the UWP port eventually, especially as support
for Direct3D 12 will soon be merged, but when that happens it will
be easiest to redo it from scratch.
2023-09-07 15:01:59 +02:00
Rémi Verschelde
7663c69922
Merge pull request #81388 from YuriSizov/core-gdvirtual-but-less-confused-about-itself
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Extract `ScriptInstance` into its own file to simplify includes
2023-09-07 13:53:45 +02:00
Rémi Verschelde
d013fc3f03
Merge pull request #81304 from ajreckof/Change-precedence-in-rules-to-make-location-after-proper-casing-
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Change precedence in rules to make location after proper casing.
2023-09-07 13:52:08 +02:00
Rémi Verschelde
d1c94eef06
Merge pull request #81261 from dsnopek/gdextension-validate-property
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Allow implementing `ScriptInstance::validate_property()` from GDExtension
2023-09-07 13:51:44 +02:00
Yuri Sizov
d8ff69d53c
Extract ScriptInstance to simplify includes
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This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.
This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
Rémi Verschelde
0a7f75ec7b
Merge pull request #80740 from m4gr3d/godot_android_plugin_refactor_main
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Godot Android plugin re-architecture
2023-09-06 00:09:07 +02:00
ajreckof
19632eaf50
Change precedence in rules to make location after proper casing.
2023-09-05 16:16:21 +02:00
bruvzg
2b3bbde6da
[String] Fix string conversion for -0.0 float values.
2023-09-05 11:32:55 +03:00
David Snopek
3e7a6e058a
Allow implementing ScriptInstance::validate_property()
from GDExtension
2023-09-04 13:55:48 -05:00
kobewi
a490fad82d
Prevent axis-based actions from getting stuck
2023-09-04 15:47:26 +02:00
Rémi Verschelde
75de1ca768
Merge pull request #81280 from ogapo/deterministic_pcks
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Fix for non-deterministic behavior in PCKPacker
2023-09-04 09:09:23 +02:00
Rémi Verschelde
dd4fae6162
Merge pull request #74809 from Chaosus/completion_color_xyzw
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Add coloring for completion of vector components
2023-09-04 09:06:57 +02:00
Daylily-Zeleen
41ffe5461f
Allow GDExtension to register unexposed class.
2023-09-04 10:18:20 +08:00
Fredia Huya-Kouadio
8cc7739197
Godot Android plugin re-architecture
2023-09-03 17:04:10 -07:00
David Nikdel
067807c1cb
Remove nondeterminism in pck_packer
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PCK files (like other build products) should be deterministic based on their inputs. Removed calls to Math::rand() that are being used to generate padding.
Looks like these were introduced as part of adding encryption support, but the padding being random does not have any cryptographic significance. This can be trivially inferred since file blocks that happen to be aligned don't get padding anyway.
If there's a desire to indroduce something that functions as a nonce it should probably be added explicitly and only if encryption is enabled.
remove Math::rand() calls in editor_export_platform.cpp
follow up to make consistent with pck_packer
2023-09-03 18:14:30 -04:00
Rémi Verschelde
fa3428ff25
Merge pull request #81221 from dalexeev/editor-inspector-and-signal-dock-improvements
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Editor: Inspector and Signal docks improvements
2023-09-03 00:21:04 +02:00
Jan Haller
4e202bcec7
GDExtension: fix bool
unknown in C
2023-09-02 21:04:49 +02:00
Rémi Verschelde
c326914c49
Merge pull request #81206 from dsnopek/script-instance-extension-memory-bug2
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GDExtension: Allocate `GDExtensionScriptInstanceInfo2` for compatibility on the heap to prevent crash
2023-09-02 14:30:36 +02:00
Danil Alexeev
c33ca26e17
Editor: Inspector and Signal docks improvements
2023-09-02 08:50:28 +03:00
Daylily-Zeleen
67e1401891
Set builtin varrarg ptrcalls, called without arg.
2023-09-02 00:34:16 +08:00
Rémi Verschelde
bbdd1aaa38
Merge pull request #81131 from AThousandShips/callable_fix
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Fix comparison of `Callable`s with binds
2023-09-01 16:02:35 +02:00
Jcrespo
528a76486c
Add inverse hyperbolic functions asinh()
, acosh()
& atanh()
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GDScript has the following built-in trigonometry functions:
- `sin()`
- `cos()`
- `tan()`
- `asin()`
- `acos()`
- `atan()`
- `atan()`
- `sinh()`
- `cosh()`
- `tanh()`
However, it lacks the hyperbolic arc (also known as inverse
hyperbolic) functions:
- `asinh()`
- `acosh()`
- `atanh()`
Implement them by just exposing the C++ Math library, but clamping
its values to the closest real defined value.
For the cosine, clamp input values lower than 1 to 1.
In the case of the tangent, where the limit value is infinite,
clamp it to -inf or +inf.
References #78377
Fixes godotengine/godot-proposals#7110
2023-09-01 01:27:56 +02:00
David Snopek
83faf84ec9
GDExtension: Allocate GDExtensionScriptInstanceInfo2
for compatibility on the heap to prevent crash
2023-08-31 15:19:31 -05:00
Mai Lavelle
e0ee985f64
Allow CallableCustom objects to be created from GDExtensions
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Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-08-31 12:36:25 -04:00
Arman Elgudzhyan
ee27254602
Support both semantic (by default) and numeric Variant hash comparison
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Hash comparison for Variant continues to perform semantic/logical comparison with NaN's considered equal by default (to prevent #16114 , #7354 , #6947 , #8081 ), but now optionally allows for numeric comparison that does not consider NaN's equal to support proper value comparison (for #72222 )
2023-08-31 09:29:48 -07:00
Yuri Rubinsky
35802374ac
Add coloring for completion of vector components
2023-08-30 21:13:25 +03:00
Rémi Verschelde
8edc0b43b9
Merge pull request #78634 from Sauermann/fix-notification-order
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Fix `Object::notification` order
2023-08-30 08:44:36 +02:00
Markus Sauermann
c4705a590b
Fix Object::notification order
...
Previously the `p_reversed` parameter didn't influence the order
in a correct way.
Also script overridden _notification functions were not called in
the correct order.
To fix this some `notification` functions had to add a `p_reversed`
parameter.
This made it necessary to adjust cpp-bindings.
Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-08-30 00:15:55 +02:00
Rémi Verschelde
cfe9cd5cae
Merge pull request #81126 from clayjohn/revert-dds-runtime
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Revert "Implement loading DDS textures at run-time"
2023-08-29 18:42:56 +02:00
Rémi Verschelde
d7ceb7f1dc
Merge pull request #81129 from KoBeWi/debug_bug
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Remove debug print
2023-08-29 17:30:32 +02:00
A Thousand Ships
2caf5ae453
Fix comparison of Callable
s with binds
2023-08-29 16:10:14 +02:00
David Snopek
39a604c9ab
Exclude unexposed classes from the extension_api.json
2023-08-29 08:45:58 -05:00
kobewi
5b95935e18
Remove debug print
2023-08-29 15:34:24 +02:00
Rémi Verschelde
c8c2a7e083
Merge pull request #81123 from dalexeev/core-fix-recursion-check-for-wariant-writer-objects
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Core: Fix recursion level check for `VariantWriter::write()` with objects
2023-08-29 15:07:12 +02:00
Rémi Verschelde
76bc5a6554
Merge pull request #80859 from KoBeWi/prepare_for_action_and_make_it_double
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Fix action state when multiple events are assigned
2023-08-29 15:06:02 +02:00
Rémi Verschelde
8ebb34707a
Merge pull request #61818 from KoBeWi/secret_prefix_stash
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Made hidden ProjectSettings groups more explicit
2023-08-29 15:05:38 +02:00
clayjohn
0045dc204c
Revert "Implement loading DDS textures at run-time"
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This reverts commit 34ab1c8a36
.
2023-08-29 14:25:16 +02:00
Danil Alexeev
5d689ad560
Core: Fix recursion level check for VariantWriter::write()
with objects
2023-08-29 15:05:53 +03:00
Rémi Verschelde
7e083e53c3
Merge pull request #81020 from AThousandShips/object_register_fix
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Add check to ensure registered classes are declared
2023-08-29 12:45:33 +02:00
Rémi Verschelde
38a69c0719
Merge pull request #80394 from maiself/expose-placeholder-script-instance-to-gde
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Expose PlaceHolderScriptInstance to GDExtension
2023-08-29 12:42:40 +02:00
Rémi Verschelde
76d318dbd1
Merge pull request #75778 from KoBeWi/_vp
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Expose `_validate_property()` for scripting
2023-08-29 12:41:27 +02:00
Rémi Verschelde
91c5273ec5
Merge pull request #75656 from YuriSizov/core-iconic-builtins
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Add a script method to get its class icon
2023-08-29 12:41:03 +02:00
Mai Lavelle
4b5da7e0ac
Expose PlaceHolderScriptInstance to GDExtension
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Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-08-28 17:43:45 -04:00
kobewi
67db4693eb
Expose _validate_property() for scripting
2023-08-28 15:18:48 +02:00
alcomposer
deaf6c3bb1
Context aware MIDI event printing
2023-08-28 12:42:15 +02:00
A Thousand Ships
c638238fae
Add check to ensure registered classes are declared
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Checks that all classes registered to `ClassDB` have been properly
declared with `GDCLASS`
2023-08-28 12:16:49 +02:00
AttackButton
8908ac4e6e
Add missing YEN, SECTION and OPENURL names to keycode mappings
2023-08-28 03:37:22 -03:00
kobewi
ad1abca668
Fix action state when multiple events are assigned
2023-08-25 23:10:27 +02:00
Yuri Sizov
4cdbbfd071
Differentiate between core and editor-only singletons
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This makes sure that running scenes in debug mode
(from the editor) does not crash Godot.
In export mode it should already work correctly, because
editor-only singletons are never registered in the first place.
2023-08-24 16:46:54 +02:00
Yuri Sizov
2c77f07aaa
Add a script method to get its class icon
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Co-authored-by: Danil Alexeev <danil@alexeev.xyz>
2023-08-24 13:05:41 +02:00
kobewi
2cd63a1ef0
Made hidden ProjectSettings groups more explicit
2023-08-23 22:43:43 +02:00
Ricardo Buring
acf9d4e4de
Fix GDExtension classes derived from abstract GDExtension classes always being registered as abstract
2023-08-22 09:53:03 +02:00
George Marques
150b50cfcd
Make freed object different than null in comparison operators
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This is so everything is consistent, as a freed object is not equivalent
to `null` in general. The booleanization of a freed object still returns
`false` to work as an easy check for validity of objects. Similarly, the
negation of a freed object returns `true`.
Also makes freed objects different from each other (if they are not the
same reference).
2023-08-21 10:45:26 -03:00
Rémi Verschelde
970be7afdc
Merge pull request #80824 from MewPurPur/optimize-left-and-right
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Optimize `String.left()` and `String.right()`
2023-08-21 08:26:15 +02:00
MewPurPur
c9287e5224
Optimize String.left() and String.right()
2023-08-20 20:01:06 +03:00
Thaddeus Crews
c82bdef2fc
Undefine typed array templates after use
2023-08-19 12:30:43 -05:00
Rémi Verschelde
5444afae63
Merge pull request #76572 from acazuc/ktx_format_support
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Add support for KTX image format so that we can use Basis Universal for GLTF
2023-08-19 13:00:35 +02:00
acazuc
a00cf02241
Add support for KTX & KTX2 image format
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Add support glTF KHR_texture_basisu extension
2023-08-19 10:27:29 +02:00
Rémi Verschelde
1d70968e9a
Merge pull request #79370 from dalexeev/core-array-recursion-check
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Core: Fix recursion level check for array stringification
2023-08-18 15:43:29 +02:00
Rémi Verschelde
5dc7e23198
Merge pull request #80720 from dsnopek/gdextension-dll-copy-error
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GDExtension: Remove DLL copy if it fails to load
2023-08-18 00:41:11 +02:00
David Snopek
908b8c0507
GDExtension: Remove DLL copy if it fails to load
2023-08-17 13:23:31 -05:00
Rémi Verschelde
e73a4a382e
Merge pull request #79201 from Rindbee/fix-setup-state-not-cleared
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Clear the previously set state when configuring for a new scene root node
2023-08-17 15:43:38 +02:00
Hugo Locurcio
6f1152bdbe
Add a --audio-output-latency
command-line argument
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This allows optimizing the audio output latency on higher-end CPUs,
especially in projects that do not expose a way to override this setting.
2023-08-17 14:45:17 +02:00
Rémi Verschelde
1e3b1a7137
Merge pull request #80188 from vnen/gdextension-copy-dll
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GDExtension: Copy DLL to a temp file before opening
2023-08-16 16:55:19 +02:00
Rémi Verschelde
20e24bd2bb
Merge pull request #78529 from Chaosus/string_reverse
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Add `String.reverse` method
2023-08-16 16:53:40 +02:00
Rémi Verschelde
4ed3f67229
Merge pull request #80591 from AThousandShips/compat_ver
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Fix version check for GDExtension
2023-08-16 09:14:16 +02:00
Rémi Verschelde
20127ab693
Merge pull request #78871 from jitspoe/master.pr_compute_convex_mesh_points
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Expose `compute_convex_mesh_points` function to GDScript
2023-08-16 09:11:53 +02:00
Rémi Verschelde
b44867b947
Merge pull request #77975 from sakrel/shader_debug_info
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Add support for GLSL source-level debugging with RenderDoc
2023-08-16 09:11:23 +02:00
Ninni Pipping
97ef4a0536
Fix version check for GDExtension
2023-08-15 10:10:04 +02:00
jitspoe
541b021ab6
Expose compute_convex_mesh_points function to GDScript.
2023-08-14 22:37:21 -04:00
Rémi Verschelde
efdff9cbc2
Fix GCC -Wmaybe-uninitialized warnings
2023-08-14 14:35:35 +02:00
sakrel
80a36ff985
Add support for GLSL source-level debugging with RenderDoc (--generate-spirv-debug-info
)
2023-08-12 14:56:49 +02:00
George Marques
cff69b0612
GDExtension: Copy DLL to a temp file before opening
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This is done only in the editor and only on Windows, to avoid a file
lock that prevents the original library being updated (e.g. by a
compiler).
When the game runs it will load the original DLL and pick up any
changes, only the editor will stay with the copy (until it is restarted
and create a new copy).
The copy is done in place by prepending a `~` to the original file name,
so dependencies that are loaded with a relative file path still work.
When the library is unloaded the copy file is deleted. The copy is also
marked as hidden to not show up in explorer.
2023-08-11 10:44:23 -03:00
Rémi Verschelde
33198d0df0
Merge pull request #75784 from Riteo/int-scale
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Add content scale stretch modes, implement integer scaling
2023-08-11 10:32:11 +02:00
Riteo
87cfc415a3
Add content scale stretch modes, implement integer scaling
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Integer scaling is achieved (after aspect expansion) by "lying" to the
stretching code about the window's size, telling it that it's always an
integer multiple of the viewport so that it only gets stretched to an
integer factor.
This approach works with all stretch and aspect modes and doesn't
require handling for each, only requiring to "loosen up" some
self-excluding conditions (in other words, replacing some `else if`s
with just `if`s) regarding viewport offset and margin calculation (black
bars).
Includes a tiny usability change that adds a range hint for the content
scale factor between 0.5 to 8.0.
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-08-10 19:45:47 +02:00
Rémi Verschelde
11cfb23798
Merge pull request #62038 from KoBeWi/ChangedSettings
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Add `settings_changed` signal to ProjectSettings
2023-08-10 14:53:07 +02:00
Rémi Verschelde
5cfa9a0d7b
Merge pull request #80432 from rsubtil/fix_linux_joypad_on_thread
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Ensure `joy_connection_changed` is emitted on the main thread
2023-08-09 17:46:37 +02:00
Ricardo Subtil
1bb73b0689
Ensure joy_connection_changed
is emitted on the main thread
2023-08-09 15:32:06 +01:00
Rémi Verschelde
d255811443
Merge pull request #80404 from bruvzg/file_attribs
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[FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows.
2023-08-09 15:20:32 +02:00
Rémi Verschelde
835957b1fc
Merge pull request #79980 from bruvzg/fix_test_str_errs
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[String] Fix Unicode parsing error message encoding and related JSON tests.
2023-08-09 15:20:16 +02:00
kobewi
c5ec847aa0
Add settings_changed signal to ProjectSettings
2023-08-08 23:57:31 +02:00
bruvzg
8aa6f29b56
[FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows.
2023-08-08 21:51:32 +03:00
Rindbee
4795c3cdfa
Clear the previously set state when configuring for a new scene root node
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Saving a subscene causes the main scene to be re-instantiated. And the resource
instance in the main scene will be reused when the main scene is re-instantiated.
So for resources with `resource_local_to_scene` enabled, resetting state may be
necessary (at least for `ViewportTexture`).
2023-08-08 23:49:53 +08:00
Jeff Ward
efc8fd6e2c
Add get_script_instance to GDExtension
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Adds a method to GDExtension to get the ScriptInstanceExtension for an object.
2023-08-07 23:09:24 -04:00
Jan Haller
38334fdc11
PtrToArg::convert() returns const-references where possible, avoids unnecessary copies
2023-08-07 20:40:23 +02:00
Rémi Verschelde
432405a3e1
Merge pull request #79342 from RedworkDE/localize-win-path
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Fix `ProjectSettings::localize_path` for Windows paths
2023-08-07 14:45:48 +02:00
Rémi Verschelde
faaf27f284
Fix various typos with codespell
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Also includes typo fixes from #79993 , #80068 , #80276 , and #80303 .
Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
Yuri Sizov
dc6ea03101
Merge pull request #35555 from Calinou/add-version-project-setting
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Add a "version" project setting and use it in new export presets
2023-08-04 21:01:15 +02:00
Rémi Verschelde
b8fa19cc19
Merge pull request #79495 from Chaosus/astargrid_all_solid
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Add a `fill_region` method to the `AStarGrid2D`
2023-08-04 16:59:11 +02:00
Hugo Locurcio
ad4480bf2e
Add a "version" project setting and use it in new export presets
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This makes it easy to retrieve the project version at runtime
for display purposes, while simplifying the export preset configuration.
You can now leave the version empty unless you need to override it on a per-preset
basis.
Since export presets save the values of default values to the `export_presets.cfg`
file, this change only affects export presets created after this commit was merged.
2023-08-04 10:29:33 +02:00
Yuri Sizov
1610fc2ae7
Merge pull request #78539 from EIREXE/input-info
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Add the ability to get per-platform information for joypads
2023-08-03 22:37:45 +02:00
Yuri Sizov
a56e960150
Merge pull request #71233 from PrecisionRender/barycentric-coords
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Add ability to get face index and barycentric coordinates from raycast
2023-08-03 22:37:30 +02:00
Rémi Verschelde
4ed08409b0
Merge pull request #78108 from aaronfranke/variant-util-header
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Make a header for VariantUtilityFunctions
2023-08-03 14:46:29 +02:00
Álex Román Núñez
3aa340d081
Add the ability to get per-platform information for joypads.
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This adds the ability for games to obtain platform-specific information about joypads such as their vendor/product ID, their XInput gamepad index or the real name of the device before it gets swapped out by the gamecontrollerdb's name.
This PR also includes a rebased version of #76045 , this is because this PR is intended to be mainly to help people implementing Steam Input, as having the gamepad index is essential.
2023-08-02 22:30:30 +02:00
PrecisionRender
af7f787c6e
Add ability to get barycentric coordinates from ray
2023-08-02 15:16:44 -05:00
Yuri Sizov
f415200323
Merge pull request #80156 from lawnjelly/dev_assert_note
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Usage notes for DEV_ASSERT macro
2023-08-02 21:37:09 +02:00
lawnjelly
85c3017052
Usage notes for DEV_ASSERT macro
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Make it more clear that DEV_ASSERT is only to be used in specific cases.
2023-08-02 13:29:35 +01:00
Rémi Verschelde
e48b999f26
Merge pull request #80114 from Deledrius/modulo_typo
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Fix typo in modulo error message.
2023-08-02 12:22:01 +02:00
Yuri Sizov
8654ba130b
Merge pull request #79654 from timothyqiu/han
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Fix script name of Hant and Hans
2023-08-01 17:25:21 +02:00
Joseph Davies
510de82f43
Fix typo in modulo error message.
2023-08-01 04:47:18 -07:00
Marcin Nowak
34ab1c8a36
Implement loading DDS textures at run-time
2023-07-31 21:31:26 +02:00
Yuri Sizov
0be587521e
Merge pull request #79737 from Calinou/resourceloader-load-error-clarify-expected-type
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Mention expected resource type in ResourceLoader load error
2023-07-31 21:01:28 +02:00
Yuri Sizov
41efc7cb86
Merge pull request #78941 from dalexeev/gds-doc-comments-deprecated-and-experimental
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GDScript: Add `@deprecated` and `@experimental` doc comment tags
2023-07-31 21:01:08 +02:00
clayjohn
fcc6c6a697
Revert "Let user know about dead instances in deferred calls"
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This reverts commit 3a6527d6d3
.
2023-07-31 10:45:20 +02:00
bruvzg
84a6f0d232
[String] Fix Unicode parsing error message encoding and related JSON tests.
2023-07-28 12:27:01 +03:00
Yuri Sizov
4e22ce827a
Merge pull request #79953 from RandomShaper/revert_wtp_for_range
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Revert "Implement parallel foreach() for easier multithreading"
2023-07-27 15:23:01 +02:00
Yuri Sizov
6bfda7f5c5
Merge pull request #79156 from dsnopek/gdextension-string-resize
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Allow resizing Strings from GDExtension
2023-07-27 15:22:32 +02:00
Pedro J. Estébanez
f34d580861
Revert "Implement parallel foreach() for easier multithreading"
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This reverts commit e28868e30c
.
2023-07-27 13:41:27 +02:00
David Snopek
e87900970c
Allow resizing String's from GDExtension
2023-07-26 21:31:37 -05:00
Yuri Sizov
951691a9a9
Merge pull request #79763 from mihe/indexed-properties
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Add support for indexed properties in GDExtension
2023-07-26 18:40:22 +02:00
Yuri Sizov
a68137bf18
Merge pull request #79683 from Zylann/fix_gdext_get_property_list
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GDExtension: Fix `_get_property_list` not working correctly in parent classes
2023-07-26 18:40:18 +02:00
Yuri Sizov
2c8cbcd1a0
Merge pull request #78987 from RandomShaper/err_bad_deferred_target
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Let user know about dead instances in deferred calls
2023-07-26 18:39:38 +02:00
Yuri Sizov
7c204874eb
Merge pull request #78747 from RandomShaper/fix_trans_threading
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Support loading of translations on threads
2023-07-26 18:39:27 +02:00