Commit graph

6 commits

Author SHA1 Message Date
Thaddeus Crews
cc6dd8d02c
Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
MewPurPur
93318d2dd5 Optimize and fix up some SVGs 2023-08-13 17:48:17 +03:00
kobewi
f524ddebd5 Make script type distinguishable by icon 2022-01-13 12:29:05 +01:00
Hugo Locurcio
a1d9c67f43
Optimize SVG using svgcleaner --multipass
This decreases the editor binary size by about 8 KB.
2020-10-25 10:02:37 +01:00
Andrii Doroshenko (Xrayez)
3acebdeecd Fix missing module editor icons
Module icons need to be renamed to PascalCase as well
for them to be registered in 4.0.

See godotengine/godot#36513.
2020-03-08 19:32:25 +02:00
Andrii Doroshenko (Xrayez)
7c11a1b162 Add support for creating editor icons per module
The functionality is similar to how `doc_classes` are retrieved per module.
The build system will search for custom icons path defined per module via
`get_icons_path()` method in `config.py` or default icons path.
If such paths don't exist, only the editor's own icons will be built.

Most module icons were moved from editor/icons to respective modules.
2019-06-28 23:42:26 +03:00