Commit graph

1719 commits

Author SHA1 Message Date
Ignacio Etcheverry
dde14e15c6 Mono: Better versioning and gracefully unloading of Godot API assemblies
(cherry picked from commit f37090ccf4)
2018-02-26 22:36:03 +01:00
Rémi Verschelde
d79a7a2773 Refactor version macros and fix related bugs
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).

The new logic defines:

- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
  depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
  and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
  (e.g. official, custom_build, mageia, etc.)
  Note: Slight change here, as the previous format had the build name
  *before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
  with "Godot v" for readability

Bugs fixed thanks to that:

- Export templates version matching now properly takes VERSION_PATCH
  into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
  itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
  for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.

(cherry picked from commit 23ebae01dc)
2018-02-24 01:34:34 +01:00
Artem Varaksa
eacd66e784 Clean up some bad words from code comments
(cherry picked from commit d35e486228)
2018-02-22 12:22:41 +01:00
Rémi Verschelde
f04cd405ac Fix loading project.binary from PCK file
Regression introduced in #16825.
My logic was correct, but not the error code I was expecting.
The error reporting in FileAccess likely needs a review too.

(cherry picked from commit 57d562b394)
2018-02-22 12:19:43 +01:00
Rémi Verschelde
f55b376d78 Improve error reporting of ProjectSettings::setup()
And use it to better report errors in the console and project manager
when a project.godot file is corrupted.

Fixes #14963.

(cherry picked from commit 7839076f95)
2018-02-22 12:19:28 +01:00
luz.paz
751806b5c7 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```

(cherry picked from commit 612ab4bbc6)
2018-02-22 12:17:06 +01:00
Poommetee Ketson
40018e995c Color:fix setting V switch S to old V value
(cherry picked from commit f4f92b55e1)
2018-02-22 12:07:07 +01:00
hungrymonkey
245c11be08 Change function signature from float to double to match type get_doubleCloses #16160
(cherry picked from commit d2f1c87063)
2018-02-21 23:59:15 +01:00
Hein-Pieter van Braam
99efa7ce62 Revert "Fix wrong return type of xform functions"
As this will change bindings API this will have to wait for 3.1

This reverts commit 187c40d64d.
2018-02-21 23:47:04 +01:00
Rémi Verschelde
57f707f951 Add locale renames for Hebrew and Indonesian on Windows
Windows does not fully respect ISO 639-1 like other systems,
so we have to override its locale values for those languages.

Also added comments to document the locale provenance.

(cherry picked from commit 0c7bed45c4)
2018-02-19 22:27:19 +01:00
Marcelo Fernandez
150423203b Added OS::center_window to center the window precisely on desktop platforms
(cherry picked from commit ea1d726a46)
2018-02-19 22:14:05 +01:00
Nicolas Silva
a0e59a7259 Fix polygon triangulation failure.
The ear clipping algorithm used to triangulate polygons has a slightly too conservative point-in-triangle test which can, in some configurations prevent it from finding a possible tessellation. Relaxing the test by considering that points exactly on edges don't belong the triangle fixes the issue. Changing the semantic of the test is safe because no other code makes use of it. A more detailed explanation can be found in issue #16395.

Fixes #16395.

(cherry picked from commit 91215e1919)
2018-02-19 22:13:46 +01:00
Marc Gilleron
9e7c3016d1 Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly

(cherry picked from commit e415fd05bb)
2018-02-19 22:13:44 +01:00
Paolo Perkovic
7de47fbabb Fix inconsistencies and typos in argument names
(cherry picked from commit 08d4bfacaf)
2018-02-04 20:10:13 +01:00
Marlon Henry Schweigert
5481ece976 Display set_nodelay to GDScript
Pass enabled arg

Rename set_nodelay to set_no_delay

Add description to the method

Change description

(cherry picked from commit 87adf9cfba)
2018-02-04 20:02:04 +01:00
Poommetee Ketson
187c40d64d Fix wrong return type of xform functions
(cherry picked from commit ebe2337515)
2018-01-30 20:55:41 +01:00
Geequlim
99e72894a2 Remote debugger send the real instance of WeakRef referenced to
(cherry picked from commit 10f0451cc2)
2018-01-30 20:54:25 +01:00
Hein-Pieter van Braam
7577252b1b Use the appropriate Variant hash and compare functions for Dictionaries
Dictionaires did not use the VariantHasher and VariantComparator making
them unsafe for use with NaN values as keys. This PR uses the
appropriate Variant implementations for these functions.

   var d = {}
   d[Vector2(NAN, NAN)] = 0
   d[Vector2(NAN, NAN)] = 0
   print(d.size())

will now output '1' and not '2'

This fixes #16031
2018-01-27 15:11:39 +01:00
Ariel Manzur
81426ff0a8 - Improves portability in joystick buttons enum
- Fixes linking bug in modules split library
2018-01-24 19:12:54 -03:00
Rémi Verschelde
5342ec32b5
Merge pull request #15844 from letheed/better-error-msg
Make cyclic resource inclusion error message more helpful
2018-01-24 11:52:52 +01:00
karroffel
30822e8ab7 fixed crash with StringBuilder
When using a newly created StringBuilder then the as_string() method
will crash when trying to free an allocated 0-sized chunk of memory.

When 0 bytes get allocated with memnew_arr then a NULL pointer gets
returned. When trying to free that pointer the programm will crash.
2018-01-20 15:26:58 +01:00
Ariel Manzur
e2b50e1abb improves portability with some compilers 2018-01-18 19:16:34 -03:00
Rémi Verschelde
9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
letheed
37c4bc64de Make cyclic resource inclusion error message more helpful 2018-01-18 18:35:24 +01:00
Rémi Verschelde
6c46787749 doc: Replace some more "val" with "value" + sync 2018-01-17 10:43:23 +01:00
Rémi Verschelde
09ca100658
Revert "Fix bad color to HTML conversion. Alpha channel was added before RGB." 2018-01-16 10:22:22 +01:00
Juan Linietsky
03475ba197 Filled tutorial field in most relevent classes.
Added tutorial display in doc.
2018-01-15 18:41:13 -03:00
K. S. Ernest (iFire) Lee
ef1c26a9a5 Make sure PropertyHint matches in the VisualScript editor. 2018-01-15 22:19:54 +01:00
bruvzg
d0868a8f40
Fix String::itos/String::num_int64(INT64_MIN) output. 2018-01-13 22:06:08 +02:00
Paul Joannon
a066f896d8 get_target_fps and set_target_fps now both use an int 2018-01-12 14:26:21 +01:00
Paul Joannon
e08b6c9a9c fix set_stream_peer binding in PacketPeer 2018-01-12 14:25:05 +01:00
Rémi Verschelde
e24f2c6489
Merge pull request #15611 from bojidar-bg/x-bind-more-properties
Bind many more properties to scripts
2018-01-12 09:00:20 +01:00
Juan Linietsky
2cde466ebd -Remove color operator clamping, which is unnecesary. Fixes #15184, fixes #14686.
-Refresh progress bar less often, makes baking, exporting, etc. faster.
2018-01-12 00:08:32 -03:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Juan Linietsky
9a62829759
Merge pull request #15531 from AndreaCatania/p2
Fixed crash on duplicate GIProbe baking
2018-01-11 16:44:18 -03:00
AndreaCatania
5ac441131e Fixed crash on duplicate GIProbe baking 2018-01-11 19:50:33 +01:00
Ruslan Mustakov
a6157245b1 Dont print error when loading resource from cache 2018-01-11 20:46:18 +07:00
robfram
19915d674c Fix bad color to HTML conversion. Alpha channel was added befor RGB. 2018-01-09 22:34:00 +01:00
Ignacio Etcheverry
5be356b72f Mono: Implement stack info for errors and exceptions 2018-01-09 17:19:03 +01:00
Todd Ross
6e932c3108 obsolete UndoRedo max_steps; no users identified 2018-01-08 10:57:07 -06:00
Rémi Verschelde
1fea0adc5c
Merge pull request #15337 from touilleMan/fix-classdb_get_method_list-without-instrospection
Fix _ClassDB::get_method_list when instrospection is disabled
2018-01-08 15:18:20 +01:00
Rémi Verschelde
fe841fe827
Merge pull request #15437 from GodotExplorer/pr-fix-15424
Add null checking for paramaters in UndoRedo
2018-01-07 13:03:47 +01:00
Rémi Verschelde
0593daa826
Merge pull request #15382 from mrcdk/poolarrays_neq_fix
Fix NEQ operation for Arrays and Pool*Arrays
2018-01-07 13:01:23 +01:00
Rémi Verschelde
42ee9541fd
Merge pull request #15297 from poke1024/runner-limit-errs
Limit number of errors and messages sent by runner
2018-01-07 12:38:08 +01:00
geequlim
a6e0dcdcbf Add null checking for paramaters in Undoredo 2018-01-07 18:47:55 +08:00
Juan Linietsky
50b975548d Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828 2018-01-06 16:38:36 -03:00
Jerome67000
b5885c43eb Fix crash when using Image.resize() without calling Image.create() first 2018-01-06 13:20:45 +01:00
MrCdK
b2617e72e5 Fix NEQ operation between 2 different Arrays
it was returning false if it found the same content in both arrays which isn't correct, it should return true when it finds different values
2018-01-06 04:19:48 +01:00
Juan Linietsky
b1ab44aa05 Print error if a resource can't load from script, fixes #15313 2018-01-05 17:35:48 -03:00
Rémi Verschelde
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00