kobewi
5950482b86
Remove the clearing behavior from add_override
2021-03-23 00:55:02 +01:00
kobewi
ecff5bc42f
Add methods to remove theme overrides
2021-03-23 00:51:16 +01:00
Nathan Franke
3c921ba801
Add Root Null Check
2021-03-20 18:48:41 -05:00
Rémi Verschelde
7e86b4c0e4
Merge pull request #46280 from floppyhammer/AdjustCompletionPanelPosition
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Improve Completion Panel Position in Shader Editor
2021-03-21 00:17:35 +01:00
Rémi Verschelde
fa681d04b7
Merge pull request #46937 from nekomatata/soft-body-support
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SoftBody support in GodotPhysics 3D
2021-03-20 21:45:20 +01:00
Rémi Verschelde
793000c6a9
Merge pull request #47139 from nekomatata/concave-backface-collision
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Disable backface collision with ConcavePolygonShape by default
2021-03-20 21:43:57 +01:00
Rémi Verschelde
6608d99291
Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabled
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Rename Sprite.region_enabled getter and setter methods to match properties
2021-03-20 18:36:17 +01:00
jmb462
045f55ec00
Prevent resizing minimap bigger than GraphEdit ( Fix #47189 )
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Minimap size couldn't be resized back after been resized bigger than GraphEdit cause the grabber was out of GraphEdit.
This commit prevents resizing minimap bigger than GraphEdit and fix this issue.
2021-03-20 15:09:50 +01:00
Rémi Verschelde
3b380f4cdc
Merge pull request #47156 from LightningAA/graph-edit-scroll-zoom-4.0
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Enable zooming in graph_edit with Ctrl + scrollwheel
2021-03-19 09:19:41 +01:00
Rémi Verschelde
67dc067970
Merge pull request #47151 from nekomatata/soft-body-attachment-error
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Fix spamming errors when SoftBody pinned nodes have no attachment
2021-03-19 08:38:27 +01:00
Lightning_A
d752482e7a
Enable zooming graph_edit with scrollwheel
2021-03-18 18:34:29 -06:00
PouleyKetchoupp
195eda244f
Fix spamming errors when SoftBody pinned nodes have no attachment
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There was a specific case where the node path wasn't checked for
validity before trying to access the attachment node.
It could cause lots of error log noise in both editor and game.
2021-03-18 16:26:42 -07:00
Rémi Verschelde
217d9d1b30
Merge pull request #47147 from TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix
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Fix for regression in SkeletonIK code
2021-03-18 23:45:37 +01:00
TwistedTwigleg
c15e23396d
Fix for regression in SkeletonIK code
2021-03-18 17:52:59 -04:00
PouleyKetchoupp
7bbd545432
Disable backface collision with ConcavePolygonShape by default
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Helps a lot with soft bodies and generally useful to avoid shapes to go
through the ground in certain cases.
Added an option in ConcavePolygonShape to re-enable backface collision
on specific bodies if needed.
2021-03-18 11:30:22 -07:00
Justin Ho
fa6fd3a2d0
Check for null pointer in get_column_width(0)
2021-03-18 10:25:55 -07:00
PouleyKetchoupp
d5ea4acd2d
SoftBody support in GodotPhysics 3D
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- Fixed SoftBody surface update with new rendering system
- Added GodotPhysics implementation for SoftBody
- Added support to get SoftBody rid to interact with the physics server
- Added support to get SoftBody bounds from the physics server
- Removed support for unused get_vertex_position and get_point_offset
from the physics server
- Removed SoftBody properties that are unused in both Bullet and
GodotPhysics (angular and volume stiffness, pose matching)
- Added RenderingServerHandler interface to PhysicsServer3D so the physics servers don't need to reference the class from SoftBody node directly
2021-03-18 09:04:17 -07:00
Rémi Verschelde
888051889e
Merge pull request #46674 from cmd410/fix-tab-container
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Fix TabContainer _get_tab_width for localized node names
2021-03-17 21:05:20 +01:00
Rémi Verschelde
e57f6e2cca
Merge pull request #47050 from jmb462/fix-bbcode-tables-overlap-with-bottom-text
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Fix BBCode tables overlap with bottom text (Fix #47012 )
2021-03-17 17:54:01 +01:00
Rémi Verschelde
0615e55b27
Merge pull request #47064 from jmb462/fix-crash-in-uninitialized-AnimatedSprite2d-play
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Fix crash on calling play() in a uninitialized AnimatedSprite2D (Fix #46013 )
2021-03-17 15:21:34 +01:00
jmb462
324ab63844
Fix crash on calling play() in a uninitialized AnimatedSprite2D
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When AnimatedSprite2D::play() was called before SpriteFrames has been initialized, a crach occurred (issue #46013 ).
Modification : An error message on null check test has been added to prevent crash.
Fix #46013 .
2021-03-17 14:57:04 +01:00
Rémi Verschelde
a851b72354
Merge pull request #47091 from gongpha/again-with-err-macro!-animation_tree_node
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Check AnimationNode to update properties
2021-03-17 13:05:25 +01:00
Kongfa Waroros
981ca8045f
Check AnimationNode to update properties
2021-03-17 18:33:29 +07:00
Rémi Verschelde
8088218e1e
Merge pull request #47081 from nekomatata/collision-debug-shape-game-only
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Disable debug collision shapes in the editor
2021-03-17 10:37:57 +01:00
Rémi Verschelde
08ca4184f4
Merge pull request #47024 from groud/navigation
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Allow Navigation to be more flexible
2021-03-17 09:18:54 +01:00
PouleyKetchoupp
9798a52a20
Disable debug collision shapes in the editor
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If the editor was started with --debug-collisions, 3d shapes were
displayed twice, both with the gizmo and debug shapes. Some shapes could
also persist after being removed due to the usage of queue_free() to
destroy the debug shapes.
2021-03-16 18:02:33 -07:00
Rémi Verschelde
4c56fcd6cd
Merge pull request #39810 from christinoleo/master
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Make GraphNode handle children with EXPAND flag
2021-03-16 18:10:08 +01:00
jmb462
25af026d9e
Fix BBCode tables overlap with bottom text
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New row height was added only if all the column was full.
2021-03-16 10:45:16 +01:00
Aaron Franke
a94cef0ea0
Move SpriteFrames to its own file in the resources folder
2021-03-16 02:00:47 -04:00
Gilles Roudière
ac7073f586
Allow Navigation to be more flexible
2021-03-15 15:58:59 +01:00
Rémi Verschelde
6eef187a81
Merge pull request #46993 from gongpha/check-if-edit-called-via-editor
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Check if _edit_set_position and _edit_set_rect was used outside an editor
2021-03-15 08:57:45 +01:00
Kongfa Waroros
b80406770f
Check if _edit_set_position and _edit_set_rect was used outside an editor
2021-03-15 14:34:24 +07:00
Yuri Sizov
0c41411fe8
Fix stale tab names in TabContainer
2021-03-14 22:54:46 +03:00
bruvzg
48698ccb9f
Fix RTL BBCode range regression and selection issues.
2021-03-14 19:54:48 +02:00
Marcel Admiraal
3dcdb84660
Rename Sprite.region_enabled getter and setter to match properties
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Also renames Sprite2D.region_filter_clip property and its setter to
region_filter_clip_enabled and set_region_filter_clip_enabled.
2021-03-14 17:31:49 +00:00
Pop0p
c8538153b0
trims_whitespaces_when_creating_folder_windows
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When creating a Windows folder via a Godot's dialog, the extra spaces are not removed which causes problems with Windows. We now remove leading and trailing whitespace when creating a dir.
2021-03-13 17:09:25 +01:00
Anshul7sp1
91181c2086
Fixes small typos and grammar correction
2021-03-12 19:05:16 +05:30
Rémi Verschelde
a19ffe80da
Merge pull request #40774 from TwistedTwigleg/SkeletonIK_Godot_4_0_Fixes
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SkeletonIK changes and bug fixes
2021-03-12 11:25:29 +01:00
Rémi Verschelde
08767a16fd
Merge pull request #46913 from Faless/js/4.x_vk
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[HTML5] Experimental (opt-in) virtual keyboard support.
2021-03-12 09:48:34 +01:00
Rémi Verschelde
02ae0afe63
Merge pull request #46699 from sps1112/fix-control.edit_set_state-crash
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Add size and dictionary check in Control::_edit_set_state() to fix crash
2021-03-12 09:46:03 +01:00
Fabio Alessandrelli
eda5ae9d75
Add IME support checks in LineEdit/TextEdit.
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Avoid spamming "IME is unsupported" when the DisplayServer report it as
such.
2021-03-11 23:04:22 +01:00
Rémi Verschelde
27dea9366f
Merge pull request #46510 from hilfazer/nested_scene_duplication_4_0
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Support for duplication of nested instanced scenes
2021-03-11 21:39:43 +01:00
hilfazer
72134a7f2a
Support for duplication of nested instanced scenes
2021-03-11 19:26:15 +01:00
Gilles Roudière
ba1344408f
Implement Navigation layers
2021-03-10 11:23:06 +01:00
Gilles Roudière
a9dc53d152
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
2021-03-10 11:23:06 +01:00
Rémi Verschelde
83b1acdc60
Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization
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Relaxes node name sanitization in gltf documents.
2021-03-09 14:54:33 +01:00
Kongfa Waroros
d295d53b4a
Add interpolation bar on each channel in ColorPicker
2021-03-09 14:58:19 +07:00
Leonardo Christino
5d574d980d
Make GraphNode handle children with EXPAND flag
2021-03-08 13:52:19 -04:00
Angad Kambli
bfc533fc4c
use collision mask in vehicle raycast
2021-03-08 20:57:23 +05:30
Rémi Verschelde
d52974ba95
Merge pull request #46776 from jmb462/fix-label-visible_characters_bad_precision
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fix Label visible_characters bad precision (Fix #46775 )
2021-03-08 10:30:50 +01:00